I think it needs to be at least useful, so people who use it as a last ditch effort in a firefight aren't always successful.alr1ghtstart said:yeah it doesn't really work, but that's a good thing.
Andrefpvs said:
Press triangle to kick back grenade.Irish said:I just wish it would take priority over all the other Triangle functions.
The order they should go in:
Grenades > Plunder Treasure > reward treasure > guns
Irish said:I just wish it would take priority over all the other Triangle functions.
The order they should go in:
Grenades > Plunder Treasure > reward treasure > guns
Irish said:I just wish it would take priority over all the other Triangle functions.
The order they should go in:
Grenades > Plunder Treasure > reward treasure > guns
LowEndTorque said:Wow, doesn't that number top the numbers for the Gears 3 beta? (which topped out at 1.3m I think?)
Of course, unlike Gears this beta was available to pretty much everyone on PSN so it isn't really a fair comparison. But still pretty impressive considering Uncharted isn't really well known for its multiplayer.
It ends tomorrow.ghostofsparta said:The beta ends today?!?! NOOO!! What will a play nowI was getting pretty good too, usually over 2 k/d ratio.
alr1ghtstart said:yeah it doesn't really work, but that's a good thing.
The thing I don't like about this version of Siege is that I believe there's an enemy limit. It's not endless waves of enemies like it was in Uncharted 2. I've noticed that when I get paired up with randoms that don't know what the fuck they're doing, they end up killing every enemy on the map. Once that's over and they finally realized they're supposed to go inside the capture zone, there are no more enemies.Jocchan said:Randoms have no fucking clue what Siege means.
Two matches in a row, both in Airstrip: first round is Siege, I go straight towards the area, and both my teammates stay behind shooting randomly or climbing to a turret area.
Thankfully we have a Leave Game option.
This is a reality of online multiplayer though. Not Uncharted specific. So its not really a game breaker. You have a good team, you usually win games.duffyside said:For all the complaining people have done on what "ruins the game" (hip-firing, blind-firing, kickbacks, power-plays, etc), the thing I've seen just suck the life out of any fun for half the players is... parties. Especially a good party. Randoms have no chance agains a group of 5 level 30s all playing together with mics. Seen Plunder games end in like 5 minutes because of it, even if the other team has a few good players on it.
Not saying parties should be eliminated at all! Just pointing out how absurd all the whining has been considering this is the biggest game-breaker out there.
... It would be nice though if parties were matched up against other parties, provided the player-base is there.
duffyside said:For all the complaining people have done on what "ruins the game" (hip-firing, blind-firing, kickbacks, power-plays, etc), the thing I've seen just suck the life out of any fun for half the players is... parties. Especially a good party. Randoms have no chance agains a group of 5 level 30s all playing together with mics. Seen Plunder games end in like 5 minutes because of it, even if the other team has a few good players on it.
Not saying parties should be eliminated at all! Just pointing out how absurd all the whining has been considering this is the biggest game-breaker out there.
... It would be nice though if parties were matched up against other parties, provided the player-base is there.
duffyside said:For all the complaining people have done on what "ruins the game" (hip-firing, blind-firing, kickbacks, power-plays, etc), the thing I've seen just suck the life out of any fun for half the players is... parties. Especially a good party. Randoms have no chance agains a group of 5 level 30s all playing together with mics. Seen Plunder games end in like 5 minutes because of it, even if the other team has a few good players on it.
Not saying parties should be eliminated at all! Just pointing out how absurd all the whining has been considering this is the biggest game-breaker out there.
... It would be nice though if parties were matched up against other parties, provided the player-base is there.
Damn.Rewrite said:The thing I don't like about this version of Siege is that I believe there's an enemy limit. It's not endless waves of enemies like it was in Uncharted 2. I've noticed that when I get paired up with randoms that don't know what the fuck they're doing, they end up killing every enemy on the map. Once that's over and they finally realized they're supposed to go inside the capture zone, there are no more enemies.
Jocchan said:Damn.
Anyway, I need two more games of co-op arena for the rewards, but I keep finding random cretins unable to grasp how these games work :/
EDIT: Just joined an ongoing co-op arena match. It was a Gold Rush round, and there were about 10 minutes left. I head straight for the idol (still at its starting position), deliver it together with another guy and... round 1 completed. They had been there for 10 minutes without even touching the idol.
Adam Blade said:Trying to do co-op adventure with randoms is really crappy.
Anyone on GAF wanna play some co-op games with me?
AdamBladeZero
Stoffinator said:I'm on it now, my psn is the same as here.
Stoffinator said:I'm on it now, my psn is the same as here.
alr1ghtstart said:I just had 18 kills in 3TDM (the game is first to 20), and we lost. My "partner" got zero. He was admiring the sky and shooting into walls.
Even if there are no more enemies, the progress bar fills up if all three people stay in there.Rewrite said:The thing I don't like about this version of Siege is that I believe there's an enemy limit. It's not endless waves of enemies like it was in Uncharted 2. I've noticed that when I get paired up with randoms that don't know what the fuck they're doing, they end up killing every enemy on the map. Once that's over and they finally realized they're supposed to go inside the capture zone, there are no more enemies.
Jocchan said:One whole night and I could not find two more people that didn't waste a shitload of time during Siege, so I couldn't finish co-op arena in time once.
The one time I found two decent teammates, the timer ran out near the end of round 10 (Survival, we were looking for some enemy hidden who knows where).
:/
Even if there are no more enemies, the progress bar fills up if all three people stay in there.
And the "if all three people stay in there" is what seems so hard to grasp...
Damn man people just tryin to have fun...Mikey Jr. said:I actually told my partner to leave the game one time.
I told them I would rather be alone then have them on my team.
It was harsh and I regret it. But the guy did suck majorly.
alr1ghtstart said:I just had 18 kills in 3TDM (the game is first to 20), and we lost. My "partner" got zero. He was admiring the sky and shooting into walls.
Mikey Jr. said:I actually told my partner to leave the game one time.
I told them I would rather be alone then have them on my team.
It was harsh and I regret it. But the guy did suck majorly.
Time to set aside the Dualshock I think...Mikey Jr. said:I actually told my partner to leave the game one time.
I told them I would rather be alone then have them on my team.
It was harsh and I regret it. But the guy did suck majorly.
SuperSonic1305 said:Dear Naughty Dog,
Also undo all weapon damage changes you've made in the beta except for gimping the Uzi.
kthxbai
Irish said:and return the shitty pistol? No thank you. The only other change was the increase in the blindfire (not hipfire) accuracy of the AK, I thought (outside of the Micro).
Whoops, didn't see this post. Sorry, heading to bed now. Tomorrow, sure!Adam Blade said:Jocchan, wanna play?
Dude, I love it when it gets like this. Wish it was like that for all 10 rounds.Shin Johnpv said:Is anyone noticing a weird difficulty spike in Co-op Arena? First round is normal enemies, and then suddenly 2nd or 3rd round is nothing but rocket launchers, guys who can choke you, and the fuckers in the body armor that take about 80 shots to kill. Honestly wouldn't be so bad if it wasn't for the rocket launchers. When there's 5 of them just spamming rockets, specially in siege where you have to stay in one spot, it goes from being fun to annoying really fast.
Those rocket fuckers need an adjustment too. It doesn't matter how close they are to you they receive no splash damage. Plus they can see through walls it seems. Which is annoying when they're shooting a wall that you're behind, or shooting up into the floor you're standing on and you can't see them or shoot them.
Shin Johnpv said:Is anyone noticing a weird difficulty spike in Co-op Arena? First round is normal enemies, and then suddenly 2nd or 3rd round is nothing but rocket launchers, guys who can choke you, and the fuckers in the body armor that take about 80 shots to kill. Honestly wouldn't be so bad if it wasn't for the rocket launchers. When there's 5 of them just spamming rockets, specially in siege where you have to stay in one spot, it goes from being fun to annoying really fast.
Those rocket fuckers need an adjustment too. It doesn't matter how close they are to you they receive no splash damage. Plus they can see through walls it seems. Which is annoying when they're shooting a wall that you're behind, or shooting up into the floor you're standing on and you can't see them or shoot them.