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Uncharted 3: Subway's Deception Multiplayer Discussion [New Patch Released]

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Darkatomz said:
I said games where you progress. You unlock stuff in MW as you level up. Not for the rest, but I'm trying to say that you don't have a level playing grounds if progression means unlockables.

MW gives the player best-in-class gear right from the get go. UC3 has the most powerful weapons and boosters locked initially.
 
What would you guys think of just removing the ability for melee to kill someone. Have it simply there to disorientate someone, you'd still have to use your gun to finish them
 
The cursed idol could be the coolest thing in MP ever. For just 7 medals, you can cause countless minutes of laughter as your enemies freak out and start killing each other. Hell, even my own teammate walked up to me and killed with with one swift rifle butt in all of the confusion.

I played against a few gaffers tonight who didn't have mics but I'm tired of playing solo in this game when I end up with a shitty team 3/4 of the time. Hell, the one game I had 44 more points than the next highest person on either team. Add me on PSN if you want to party up since this game is a lot better with reliable people. PSN: Demolitio
 
demolitio said:
The cursed idol could be the coolest thing in MP ever. For just 7 medals, you can cause countless minutes of laughter as your enemies freak out and start killing each other. Hell, even my own teammate walked up to me and killed with with one swift rifle butt in all of the confusion.

I played against a few gaffers tonight who didn't have mics but I'm tired of playing solo in this game when I end up with a shitty team 3/4 of the time. Hell, the one game I had 44 more points than the next highest person on either team. Add me on PSN if you want to party up since this game is a lot better with reliable people. PSN: Demolitio

.. lol really re: cursed idol. I just read the description didn't think it'd do anything - sounded kind of lame and never tried it. I can't wait to use it now. Does it just fuck up user name colours so you lose track of who is on what team?
 
Pachterballs said:
.. lol really re: cursed idol. I just read the description didn't think it'd do anything - sounded kind of lame and never tried it. I can't wait to use it now. Does it just fuck up user name colours so you lose track of who is on what team?
It's only really effective in certain objective modes and plunder. Forget about using it in TDM or FFA.
 
Pachterballs said:
.. lol really re: cursed idol. I just read the description didn't think it'd do anything - sounded kind of lame and never tried it. I can't wait to use it now. Does it just fuck up user name colours so you lose track of who is on what team?
It's not as practical as some other ones, but it's definitely the funniest out there just to watch the chaos. Basically, it's an idol you throw which emits green gas after a few seconds and that "infects" anyone in the smoke and makes the screen kind of green and takes away ALL indicators and turns people into skeletons so you have no clue who's friendly or not. So you throw it into the hill zone on KotH (for example) and it will disorient them completely and makes them paranoid as they have no clue who's on their team so they all start shooting everyone that moves which leads to a lot of TK's. Hell, I infected myself once and a teammate came out of nowhere and just bashed me over the head since he had no clue I was on his team since he just saw a skeleton.

Like he said above, it's mostly better in objective modes since players are all over on TDM but it can come in handy in any mode at certain times like the top of the side room on Chateau where everyone camps near the treasure chest. But in objective modes, it's actually really helpful. Think of it as the best concussion grenade in all of gaming since it actually is useful and disorients them while making them teamkill each other as you sweep in and finish them off and take the point.

So...much...fun...
 
I'm done with this multiplayer. I hate it. As a disclaimer, I'm a bad player, and I never even played too much of Uncharted 2 (just a few matches around christmas of 2009, which were very enjoyable). I'm just basing this entire post off my personal experience with the game, which is likely to be less than what you guys have put into it, but it's what I got out of it and why I won't be playing anymore.

I don't know what it is about ND that renders them incapable of delivering the game people want. It made no sense with how they handled the entire MP from pre 1.04 UC2 to the release of the last UC3 beta, and it makes no sense with this one. All people seem to want anywhere I go is an updated version of the pre-1.04 uncharted, but ND just won't give it to them. No, they want to put in all these senseless bullshit.

Before I get into the actual gameplay, I want to point out that there has yet to be a single session where atleast one glitch has not occurred. Papercuts' videos on page 14 is what I mean, along with him going into a game and me being left in the lobby even though we're in the same party, and getting stuck inside the truck at the beginning of Airstrip. The games have this weird delay effect that means firefights result in trading kills far more often than they should. It can be so extreme that there was an instance where my buddy was in a firefight with this one guy, and my buddy lost, so I started shooting at him. He survived for a full second after my buddy died and started firing at me, but I managed to bring him down. But SOMEHOW, my buddy is the one who got the kill.

(edit: Oh, and in plunder, the idol landed on a ledge which meant no one could pick it up and we had to wait for it to reset, losing our hard work bringing the stupid thing to our treasure box)

And the spawns...buddy spawn in the last beta was completely broken. Sometimes it'd show that my buddy was in combat when he clearly wasn't, and sometimes it'd let me spawn on him as a fight was going on that very moment. This still happens to an extent, but it seems less often, so kudos on that, I guess. It's no longer as putrid as it used to be, what a victory. However, the spawning can still be horrid, where a person can spawn right in front of their enemy. My buddy complained more about this than I did, but I got my share of crappy spawns when I tried to play plunder, in which I was spawned in the middle of a gun fight like half the time.

The hit detection is so inconsistant that it's unplayable for me. Sometimes I would be no where near a grenade I'll get stunned by the explosion, and other times I'd see people who pretty much walk through it unharmed. The G-Mal is rendered pretty much unusable due to the combined effort of increased speed, decreased auto-aim, and laggy hit detection. Papercuts is the best player I personally know. He does consistently well on every game I've ever seen him try, and the best he can do is go 3-10 with the stupid thing. I can recall instances where I clearly have the crosshair of a T-bolt on a guy, but it somehow still ends up missing. Because of this, the most viable strategy is to run around with an autoweapon, blindfire, and melee, which pretty much everyone has noted in this thread. I don't understand why they felt the need to tamper with what people have generally accepted in the last beta. Honestly, that very core gameplay is something I still found fun in the last beta, even though it was bogged down with all kinds of other bullshit. The gunplay was atleast reliable then. But now, out of no where, for no reason at all, they change right before release? Why? I just don't get it. Why change what no one ever said was broken? And because of it, I can't even enjoy the basic gameplay anymore.

But even if they hadn't changed the gameplay from the last beta, all the other stuff still bothers me as well. The bullshit they put in ranges from the pointless to the infuriating. For instance, they cinematic openings to maps like Chateau, where the players see their characters doing the same pointless cutscene. It's not even a good cutscene. THe heros basically walk up against the wall and the villain throws that thing that sets the building on fire. And at the end, the heroes or villains stand triumphant, closing a truck's door/kicking the hero down. I realize I'm nitpicking, but is this really necessary? Does it add anything? Is there anyone who gives a shit seeing the heroes walk up. But, fine, it's like 5 seconds, wahtever, but after 1000 matches, I think you're going to get tired of seeing it every. fucking. time. you play chateau or another map that has this.

The opening sequences on the Plane and the Train are just as pointless. I've yet to see anyone saying they like it and would be sad to see them go. I only played airstrip a few times and don't really know how they rebalanced it from the last beta, though everyone says they have, and the train doesn't really seem broken to me. But if they wanted to add these exciting cinematic moments as parts of gameplay, they should have expanded on them and made them entire maps in and of themselves. After 2 minutes, they are over, with both villains and heroes being on other sides of the map, regardless of whether they were on the hero's train or inside the airplane that took off. I'd rather they always just started on the actual maps. It just feels so utterly pointless to me and I just keep wanting to get to the actual game.

But the actual game is full of random bullshit I dislike level up MP gaming in general, because long time players are always going to have a huge advantage over new players, and it's clear to see it happening in Uncharted, where the Kal-7 far outclasses the shitty AK47 you start with. I just don't see the point in giving another advantage to the people who already know the gameplay and maps way better than the noobie does, giving them even less of a chance. But Uncharted feels the need to go a step beyond even this, and only offer paid boosters to rank 20 players, which includes shit like a radar. As I said, I didn't play a lot of UC2, but isn't that one of the most bitched about things in the game? And now you want to give it to the best players(who will be able to afford them consistently) exclusively ?

Plus all these random abilities just totally mess up the flow of gameplay. Kickbacks are so goddamn annoying, all of them. You are in a gunfight with someone and out of no where, you get blown to pieces because the asshole just got a medal for being walking long enough. Or about about smoke, which is nothing less than robbing a player from a kill. And how about cursed, which turns everyone into skeletons. Seriously, how the fuck did this make it back into the game? ND, we didn't like cursed because it was a power play, we hated the stupid thing because it's very nature is counterintuitive to team work. And your solution is to give a player control over it?! Ugh. And there is NO DEFENSE against this. In call of duty, you see a person who has an RC car, you can shoot it down. If there a helicopter called in, you can take cover. There is no defense against kickbacks. How are you going to defend yourself against a rocket that literally comes out of no where? How are you going to prevent a guy from using smoke to get away if he wants to do it? How are you going to prevent a guy from turning into scarabs and killing you by essentially being next to you. There is no stopping this horeshit. The most you can do is pray the guy in question has horrible aim and run the fuck away, which will rarely work.

And, of course, these kickbacks? They're, of course, given mostly to players who do well. So, to sum up, experienced players are going to have superior map knowledge, greater gameplay experience, superior equipment, a extra booster, one of which is one of the most reviled features of UC2, AND you are giving them tons of random, extremely lethal abilities for doing well, which they will undoubtedly do with all the other advantages you've given them. The only POSSIBLE way this shit can be balanced if the game matches players up evenly. But the last match I had? Everyone on my team was ranks 1-15 except one guy who was 30, while the other team had ranks 20-35 except 1 guy who was level 7. And on top of ALL THAT, you want to transfer all the points and ranks to the retail game, instead of starting everyone out on a level playing field? Anyone who wasn't in this beta is going to get massacred! Not even your stupid level cap helps, because players will still be earning money. It's only been a few days and I've already seen a few level 35's. By the end of the month, the players will have so much cash that it will be spilling out of their pockets, and once the level cap is lifted, they will by able to guy EVERYTHING as soon as they reach the rank to unlock it, which shouldnt take long given all the new players who will be given up for the slaughter.

I'm sorry, but I just despise this game. It's a glitchy, inconsistent mess with players running around like headless chickens, blindfiring and meleeing or grenade dropping their way to victory filled to the brim with pointless and infuriating random as fuck bullshit that is eventually going to favor experienced player so heavily that it will be rendered inaccessible to new players within 2 months after it's release. And apparently, that's how ND wants it and fuck what everyone else things, right? ND is lucky that I'm one of the people who believes that a good campaign is worth $60, because otherwise, they'd have a lost sale here.

Edit: Thought modded weapons were in hardcore, as they were in the last beta. I only played 2 matches there and missed it. Apologies.

Edit 2: I can't believe I forgot. Power plays. I don't care about them for the most part. Most of the time, they don't make any difference. There was one instance where we had like 5 power plays in 1 match, and we still lost 30-50. But double damage has to go. Any firefight is essentially unwinnable while it's in play.
 
demolitio said:
It's not as practical as some other ones, but it's definitely the funniest out there just to watch the chaos. Basically, it's an idol you throw which emits green gas after a few seconds and that "infects" anyone in the smoke and makes the screen kind of green and takes away ALL indicators and turns people into skeletons so you have no clue who's friendly or not. So you throw it into the hill zone on KotH (for example) and it will disorient them completely and makes them paranoid as they have no clue who's on their team so they all start shooting everyone that moves which leads to a lot of TK's. Hell, I infected myself once and a teammate came out of nowhere and just bashed me over the head since he had no clue I was on his team since he just saw a skeleton.

Like he said above, it's mostly better in objective modes since players are all over on TDM but it can come in handy in any mode at certain times like the top of the side room on Chateau where everyone camps near the treasure chest. But in objective modes, it's actually really helpful. Think of it as the best concussion grenade in all of gaming since it actually is useful and disorients them while making them teamkill each other as you sweep in and finish them off and take the point.

So...much...fun...

yup , funny thing is the one who used the cursed idol can get cursed himself and can get killed by their teammates

and what is the easiest Mission to buy? win two matches?
 
Generic said:
I hate it. As a disclaimer, I'm a bad player, and I never even played too much of Uncharted 2

Generic said:
they want to put in all these senseless bullshit.

Generic said:
It's no longer as putrid as it used to be, what a victory.

Generic said:
The bullshit they put in ranges from the pointless to the infuriating.

Generic said:
But the actual game is full of random bullshit I dislike

Generic said:
Kickbacks are so goddamn annoying, all of them.

Generic said:
Stupid level cap helps

Generic said:
I'm sorry, but I just despise this game. It's a glitchy, inconsistent mess with players running around like headless chickens, blindfiring and meleeing or grenade dropping their way to victory filled to the brim with pointless and infuriating random as fuck bullshit

Constructive criticism FTW
 
darkwing said:
yup , funny thing is the one who used the cursed idol can get cursed himself and can get killed by their teammates

and what is the easiest Mission to buy? win two matches?
Wait, am I missing something? What's a mission and where do I find it? Is it like a challenge for a match or a certain period of time?

If so, holy hell...How did I miss that? lol
 
darkwing said:
yup , funny thing is the one who used the cursed idol can get cursed himself and can get killed by their teammates

and what is the easiest Mission to buy? win two matches?

the gunslinger and commando + triple threat ones are quite easy. you can do them in 1 plunder game. Just blindfire; kill 3, get medal. kill 3, get medal, kill 3, get medal. I'm only talking in context of just going the easy way to get the medals because at that point, the objective is to win the mission. Triple threat is fun. long gun, short gun, grenade.

I thought the assassin ones were hard. I never seem to be able to time it right to snap necks.

@del metio - the missions are found under your profile tab and you can buy them to win some cash. There's a time limit to do them - usually 30 minutes - which I take means it extends beyond 1 match. If you do a longer game match (like plunder); they're not hard to pull off as the other game modes can end quickly.
 
I grabbed the idol from the other team's base and took it all the way to my base, got killed right when I was about to score it. Where were my team mates you ask? Camping in the fucking towers in Yemen. No back up or help whatsoever. Don't these people get it through their fucking head?
 
demolitio said:
Wait, am I missing something? What's a mission and where do I find it? Is it like a challenge for a match or a certain period of time?

If so, holy hell...How did I miss that? lol

lol its in the Profile I think, you buy yourself a mission like get 15 kills with an AK47 for $3000, if you succeed get $9000, harder ones give bigger rewards, check it out, its really fun

Pachterballs said:
the gunslinger and commando + triple threat ones are quite easy. you can do them in 1 plunder game. Just blindfire; kill 3, get medal. kill 3, get medal, kill 3, get medal. I'm only talking in context of just going the easy way to get the medals because at that point, the objective is to win the mission. Triple threat is fun. long gun, short gun, grenade.

I thought the assassin ones were hard. I never seem to be able to time it right to snap necks.

@del metio - the missions are found under your profile tab and you can buy them to win some cash. There's a time limit to do them - usually 30 minutes - which I take means it extends beyond 1 match. If you do a longer game match (like plunder); they're not hard to pull off as the other game modes can end quickly.


thanks, i forgot about those medals, yup I only got one Assassin medal but i think i did a few snaps
 
Rewrite said:
I grabbed the idol from the other team's base and took it all the way to my base, got killed right when I was about to score it. Where were my team mates you ask? Camping in the fucking towers in Yemen. No back up or help whatsoever. Don't these people get it through their fucking head?

you don't play with friends? I tend to win plunder games :P I love plunder. loved it in U2 (til they gimped health and you can't even pick up the treasure without dying *NOW THATS SOMETHING TO FUCKING COMPLAIN ABOUT!!!*) and love it here.
 
darkwing said:
lol its in the Profile I think, you buy yourself a mission like get 15 kills with an AK47 for $3000, if you succeed get $9000, harder ones give bigger rewards, check it out, its really fun




thanks, i forgot about those medals, yup I only got one Assassin medal but i think i did a few snaps

I know assassin is hard because I've just recently tried to upgrade my cloaked ability - you need to get assassin medals.... and I've made 0 inroads there.

kerrak said:
Constructive criticism FTW

yeah I know. one big diatribe.
 
darkwing said:
lol its in the Profile I think, you buy yourself a mission like get 15 kills with an AK47 for $3000, if you succeed get $9000, harder ones give bigger rewards, check it out, its really fun

Holy shit do I feel stupid now. I've been sitting there wondering how people were affording all these items already when I'm taking 8 games to save up for one item when I'm in first place for 7 of them...lol.

You just saved me a lot of heartache because I was getting annoyed at how long it was taking when I was kicking ass.

By the way, just a shoutout again if any of you need a teammate. Add me on PSN under "Demolitio" because I'm tired of riding solo and having no one to rely on.
 
Rewrite said:
I grabbed the idol from the other team's base and took it all the way to my base, got killed right when I was about to score it. Where were my team mates you ask? Camping in the fucking towers in Yemen. No back up or help whatsoever. Don't these people get it through their fucking head?

Those are the players this game is aimed towards now. That's all I could think about as I was playing plunder tonight.
 
demolitio said:
Holy shit do I feel stupid now. I've been sitting there wondering how people were affording all these items already when I'm taking 8 games to save up for one item when I'm in first place for 7 of them...lol.

You just saved me a lot of heartache because I was getting annoyed at how long it was taking when I was kicking ass.

By the way, just a shoutout again if any of you need a teammate. Add me on PSN under "Demolitio" because I'm tired of riding solo and having no one to rely on.

cash booster on medals + getting kills in plunder are massive cash magnets. add the earn buddy's money booster = $$$

same old strategy as in UC2 (cash+XP farming in plunder)


I'lll add you later tonight. I'm on AUS time so I don't know when you can play.

Papercuts said:
Those are the players this game is aimed towards now. That's all I could think about as I was playing plunder tonight.

no; this is a bullshit comment. Aimed at what? If anything, mechanically per the complaints in the thread; the people would be running around trying to blindfire+melee and what better way to do that than follow the idol and enemies. Some people just don't get the point of playing objectively. If they're camping away; they're idiots. I'v experienced that - 1-2 page back; I've specifically mentioned this. I've experienced it but I have also had A lot more games where people play co-operatively. Guys just need to get it in their head that they can do a daisy chain and throw the idol in a line back to the chest; real quick.

you'll need to be able to communicate with people for that ergo; headset + play with friends.
 
Pachterballs said:
yeah I know. one big diatribe.
*shrug* I dislike the game and gave various reasons why. If you actually like all this random crap that ND put in the game, be my guest and keep playing. I'm gonna stick with games that keep the BS to a minimum.
 
Pachterballs said:
cash booster on medals + getting kills in plunder are massive cash magnets. add the earn buddy's money booster = $$$

same old strategy as in UC2 (cash+XP farming in plunder)


I'lll add you later tonight. I'm on AUS time so I don't know when you can play.

wow this is a great idea, yup the buddy share the cash booster is a great help
 
Pachterballs said:
cash booster on medals + getting kills in plunder are massive cash magnets. add the earn buddy's money booster = $$$

same old strategy as in UC2 (cash+XP farming in plunder)


I'lll add you later tonight. I'm on AUS time so I don't know when you can play.
I'm in the U.S. but I'm an insomniac due to medical reasons so I'm always on...lol. I think I'll hop back on now that I know how to make some cash. I already had the cash booster but didn't think it did anything since I was only getting the small bonus on kills and objectives, lmao. Now I know why it exists...
 
Papercuts said:
Those are the players this game is aimed towards now. That's all I could think about as I was playing plunder tonight.

Fucking idiot KDR whores play Plunder.

We're on Syria, the idol spawns on top next to the lower sniper and the random on our team is just fucking sitting there trying to snipe. So I says to Mabel, I says "Yo guy, you're right next to the idol, throw it down."

*guy sits there*

"Hey whateveryournameis, throw down the idol!"

*guy sits there*

:l *I nade his stupid ass and get the idol myself*

----

We did have one really good game of Plunder tonight against another party that knew what they were doing and -- amazingly -- not exploiting the buddy spawns. It lasted ~15min, trading off captures until we managed the final two in the last 5min. Everyone ended up with about 30 kills a piece.
 
Generic said:
*shrug* I dislike the game and gave various reasons why. If you actually like all this random crap that ND put in the game, be my guest and keep playing. I'm gonna stick with games that keep the BS to a minimum.

Condescending and full of ourselves are we?
 
Thunderbear said:
Condescending and full of ourselves are we?
I honestly don't look down on anyone for enjoying anything. Hell, in a way, I envy having an attitude where someone can enjoy something regardless of it's quality. People like that must go through life pretty happy. But whether I am condescending or not is entirely irrelevant. We are discussing the quality of the game, and if you want to respond to my post, do so by contesting (or agreeing with or elaborating, whatever you like) my points on the game. Anything else is off topic.
 
Sometimes i'm clearly shooting at a guy (from cover) but the game registrates it like i'm shooting at the thing i'm hiding behind, while i have a CLEAR SHOT.

Also can you not adjust aiming camera between left and right shoulder (L3)?
 
Pachterballs said:
start button. options. configure. I think its in there. but I don't think you can activately swap shoulders.
Which is weird since I thought you could do it in Uncharted 2. I must be mistaken though.
 
demolitio said:
Which is weird since I thought you could do it in Uncharted 2. I must be mistaken though.

It was always on, for whatever reason it's now off by default.

RyanardoDaVinci said:
Fucking idiot KDR whores play Plunder.

We're on Syria, the idol spawns on top next to the lower sniper and the random on our team is just fucking sitting there trying to snipe. So I says to Mabel, I says "Yo guy, you're right next to the idol, throw it down."

*guy sits there*

"Hey whateveryournameis, throw down the idol!"

*guy sits there*

:l *I nade his stupid ass and get the idol myself*

----

We did have one really good game of Plunder tonight against another party that knew what they were doing and -- amazingly -- not exploiting the buddy spawns. It lasted ~15min, trading off captures until we managed the final two in the last 5min. Everyone ended up with about 30 kills a piece.

Yeah this shit happened constantly. I such a fan of the guy on my team who was right next to the idol RIGHT NEXT TO OUR CHEST, who then runs in the opposite direction, shits out an RPG kickback, and waits to shoot the enemy that tries to pick it up. And then after killing them, he stands there and taunts over their dead body and runs away again.
 
Papercuts said:
It was always on, for whatever reason it's now off by default.

isn't L3, the click? That's the trigger to run. I think there's some minor button mapping issue hence why its off and if you want to activate it; you'll need to configure it yourself.
 
Papercuts said:
It was always on, for whatever reason it's now off by default.
I guess not to have people mistake it for sprint or something. Doesn't make much sense but that's all I could think of...lol
 
Pachterballs said:
isn't L3, the click? That's the trigger to run. I think there's some minor button mapping issue hence why its off and if you want to activate it; you'll need to configure it yourself.

Yeah it is, but can you sprint out of aiming? Haven't tried that now that I think about it.
 
Always-honest said:
whatever the reason is, i don't like it. I want to swap shoulders on the fly.
So where was sprinting located in the other games?

Sprinting was added in 3.
 
Buddy spawns in Plunder are bullshit. It needs to be disabled. The amount of buddy spawning campers is unreal.
 
missions dont work either right? I'm doing them and no money adds up lol.

it seems to be just some that I actually complete and it derps like i did not.
 
Ugh i'm really hoping they sort this game out. If they can get it to the way it was in the beta, it'll be my go-to MP this holiday.
 
ND -

I love you.
I really do.
However, I want to make one suggestion-

Please delay this game. The game is an absolute mess.

Where is my -

1. Variety? I want my Rockets only matches. There needs to be games with some sort of level variance in the games. Snipers only, Rockets only, and Pistols only matches in the original Uncharted 2 definitely were awesome fun. Imagine a match were speed is increased by four or five.

2. The climbing is still a bit clunky.

3. Echo all the rest of the shit about blindire- etc.
 
thuway said:
ND -

I love you.
I really do.
However, I want to make one suggestion-

Please delay this game. The game is an absolute mess.
I think they'll be able to sort it out in the coming weeks. If they were able to nail it with the feel of the beta, it wouldn't need massive changes in order to be fun again. At the stage its in at the moment, it'll tank as a multiplayer game forsure though.
 
thuway said:
ND -

I love you.
I really do.
However, I want to make one suggestion-

Please delay this game. The game is an absolute mess.

Where is my -

1. Variety? I want my Rockets only matches. There needs to be games with some sort of level variance in the games. Snipers only, Rockets only, and Pistols only matches in the original Uncharted 2 definitely were awesome fun. Imagine a match were speed is increased by four or five.

2. The climbing is still a bit clunky.

3. Echo all the rest of the shit about blindire- etc.

Yeah, it lacks the true Naughty Dog polish right now. Like i said earlier: right now it feels like another company did the multilplayer part.
 
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