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Uncharted 3: the single-player aiming problems thread [Details in Op, Please Read]

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Ra1den said:
Alright, I just tested single player in UC3, then UC2, then back to UC3...and I was shocked at just how much better everything felt in UC2. We need an option to toggle off everything that was done to UC3's single player...this is nowhere near as fluid as UC2 was.

For anybody that hasn't done so yet...Play UC3 single player for a bit, get into some firefights...then go do the same in UC2...you will likely notice a huge difference in how smooth and accurate the aiming is...then go back to UC3, and you'll be like UGHHHHHH what is this.
THIS. THIS. THIS.

When you reach a point where you think you've gotten used to the aiming, go play UC2 and weep.


lowrider007 said:
Interesting, you can definitely see something strange happening there as you move your reticule over enemies.
Yeah there's a huge "sticky" zone around enemies where your crosshair will slow to a crawl. It feels like you're aiming through molasses.
 
I'm uploading a video right now that clearly shows the issue people are having, back to back UC3 then UC2. I go left/right, up/down, then show the diagonals. UC2 is so much smoother it's unreal. I even show how UC3 toned the "sticky" aim WAAAAY up because I pick a chapter where I'm able to do it on enemies that aren't aware I'm there in both games.
 
Well, I got through a couple more chapters, 6 and 7, and while I can certainly play (before it was just impossible to aim), the constant weirdly discrete reticule motions are just bizarre and distracting. I've never, ever seen anything this blatant in any 3rd-person shooter before. Sure, I'm lining up some head shots now, but it just feels... weird.

Is it playable? Sure. Am I enjoying the game? Yes. Yet I keep asking myself... why would someone set up an aiming system like this on purpose?
 
Papercuts said:
I'm uploading a video right now that clearly shows the issue people are having, back to back UC3 then UC2. I go left/right, up/down, then show the diagonals. UC2 is so much smoother it's unreal. I even show how UC3 toned the "sticky" aim WAAAAY up because I pick a chapter where I'm able to do it on enemies that aren't aware I'm there in both games.

Good. This will be interesting.
 
I, as well, played through Uncharted 2 again prior to 3's release and the shooting is really taking the wind out of the game for me. I really like the presentation and the flow of things, even better than Uncharted 2 thus far but the firefights I almost dread getting into. The first few encounters in the game are focused mostly on pistols and that felt absolutely dreadful.

Taking advice from the official thread, I cranked sensitivity to max but even then it's still extremely sluggish and there's like some kind of odd deadzone or something that prevents you from making quick or minor movements.

I picked up Infamous 2 off of a sale tonight and I've mostly been spending time with it. I'm just not having fun with Uncharted 3 at the moment and they should really patch it soon.

If they're denying it, then I'll probably just gun through it, sell it off and always buy cheap n' used from them in the future. It's not like they have a lot of gameplay to get right between a standard third person cover shooter model and fucking auto platforming. It's also not like people are whining about vague balance problems or something in an MMO, it's the pure core of the game here.
 
I picked up the game yesterday but didn't get a chance to try it until a couple hours ago. I saw this thread beforehand, but I really thought the complaining would be blown out of proportion.

Honestly, I find it pretty shocking that the aiming made it into the game this way. It's not a subtle problem, at all. A friend who hadn't heard anything about the game was watching me play, and within the first 15 minutes of actually having a gun, he asked me if there was something wrong with the controls, just based on how clumsy and bad it looked next to other games he'd seen me play.

I find it pretty much unplayable; it's less of a pain in the ass to just run up to each enemy and mash Square until they die. I don't think I'm going to bother playing the game anymore until it gets patched.
 
They should pair these controls with the enemy behavior from Uncharted 1 where they'd just dodge back and forth endlessly. :lol
 
The aiming in Uncharted 2 was very smooth, however; the aiming isn't that bad here. I got used to it by chapter 7. It's funny to see Naughty Dog denying this, I mean, wtf?!
 
It is quite simple...its not the the game its the god awful PS3 analog pad, end of!!!

The PS3 pads is down right terrible when playing FPS games or anything that needs precision cos of the massive deadzone the pad seems to have. Cant believe its taken until now for people to start kicking up about it.

The 360 pad may have a dodgy d-pad but least its spot on in the analog stakes!!
 
Lettuce said:
It is quite simple...its not the the game its the god awful PS3 analog pad, end of!!!

The PS3 pads is down right terrible when playing FPS games or anything that needs precision cos of the massive deadzone the pad seems to have. Cant believe its taken until now for people to start kicking up about it.

The 360 pad may have a dodgy d-pad but least its spot on in the analog stakes!!
nah. been playing fps/tps games for years on the ds3 and aiming aint a problem. UC3 on the other hans feels alot different from other uncharted games.
 
Lord Error said:
That's it! I love the game so far, but the complaints about aiming are justified. There's something borked there. and it has to do with reading the diagonal input from the stick and translating it to expected aim movement. Very good example of this is if you push the stick down-left at approx 35-40 degrees angle from the vertical axis - many times cursor will just start moving almost straight downwards with just a small drift to the left. You basically have to nail the 45 degree angle for the cursor to move diagonally.

Worse still, if you move the stick down-left at approx 15-20 degree angle, it moves STRAIGHT down, no drift to the left at all. This is all observed with first weapon in the game - silenced pistol.

If this is true, I can see why it'd be a nightmare. I'm not an expert shooter, it takes me a while to line up a headshot. Oh well, in 2 hours, I'll know for sure.
 
This thread needs more hyperbole - 'controls are shocking'? - get off it.

Feels fine to me - got all the headshot medals and up to Chapter 11. I also liked KZ2 controls before they changed them. It's about being adaptable, not whiny. flame on.
 
Papercuts said:
I'm uploading a video right now that clearly shows the issue people are having, back to back UC3 then UC2. I go left/right, up/down, then show the diagonals. UC2 is so much smoother it's unreal. I even show how UC3 toned the "sticky" aim WAAAAY up because I pick a chapter where I'm able to do it on enemies that aren't aware I'm there in both games.
Thanx.
Now i wonder what the guy will say who said everybody in this thread just sucked at playing the game.
 
Controls!!! I hope its more the fact I havent played a shooter in 6 months and less the game being fucked up. I have never struggled more with the shooting in any game ever. Im just baffled.
 
Okay, it's up. It's 5:20AM here and I haven't slept yet so I'm not going to edit it, so there's about 3 minutes of me switching games and loading it up(which takes FOREVER).

http://www.youtube.com/watch?v=PcJ0WrhiUSM

UC3 is until 2:20, then you can click the annotation to go to UC2(or just go to 5:20). It's at the start of Chapter 13 so if you REALLY don't want to see the environment then don't watch, but it's literally the very start and isn't spoiling anything that matters. I wanted to basically have a spot to quickly load and show both the aiming and the sticky aim which is a lot easier on enemies that don't know you're there.

I basically did 2 things: Test the up/down, left/right and then diagonal. In UC3 the diagonal is actually me trying to go like /, and that fucked up direction is what I got instead. Then I show how severely the reticule is impacted by being near an enemy. The part that gets me is around 1:20, where I aim into them from the legs and go to the head. It is SLOOOW, so imagine that on enemies actively moving and you can see why people are frustrated. I play on max sensitivity now which doesn't suffer form that issue, but instead I overshoot targets and it still doesn't feel natural even though I'm getting "used" to it. There's no reason why me showing default + 1 in both games should be that different. I always used that in UC2 and most of this is showing why I can't do that at all here. Max on UC3 is more jittery over anything else, and is making me use blindfire and close range weapons more--which isn't how I want to play uncharted.

Hope this clarifies something, because I really want to show what's wrong to try and fix it to help. I'm loving everything about this game except the combat right now, but I like the DESIGN I'm seeing, I'm just being restricted. I actually replayed the UC2 level while this was uploading because of how fun the combat was for me in that game.
 
Lettuce said:
It is quite simple...its not the the game its the god awful PS3 analog pad, end of!!!

The PS3 pads is down right terrible when playing FPS games or anything that needs precision cos of the massive deadzone the pad seems to have. Cant believe its taken until now for people to start kicking up about it.

The 360 pad may have a dodgy d-pad but least its spot on in the analog stakes!!
Then explain why Uncharted 2 had flawless aiming?
 
Don't know what is going on but chiming in:

a) OH god. the AV club comments about drunken stew might have nailed it. I have never been that annoyed with the game - especially at -2-
kid drake kept getting nabbed because I kept running into corners walls etc.
could have been a combo of terrible camera but I've never had this problem in UC2. Its very weird.

b) the gun control IS worse than UC2. I got the headshot expert trophy in the
london underground
so I was able to get it right away but it was a bit less finessed than in UC2 where I felt like I was fully in control. Not sure if its the thread but maybe I'm reacting to the thread. The observation that it favours UP/DOWN vs diagonal is true.

But a) ... a.... a) got me.


I'm now at 5 or 6 and I got to say. Hmmmm.
 
Lettuce said:
It is quite simple...its not the the game its the god awful PS3 analog pad, end of!!!

The PS3 pads is down right terrible when playing FPS games or anything that needs precision cos of the massive deadzone the pad seems to have. Cant believe its taken until now for people to start kicking up about it.

The 360 pad may have a dodgy d-pad but least its spot on in the analog stakes!!

Um no, that's not true at all. At least not for me.
 
Lettuce said:
It is quite simple...its not the the game its the god awful PS3 analog pad, end of!!!

The PS3 pads is down right terrible when playing FPS games or anything that needs precision cos of the massive deadzone the pad seems to have. Cant believe its taken until now for people to start kicking up about it.

The 360 pad may have a dodgy d-pad but least its spot on in the analog stakes!!

...seriously?
 
Lettuce said:
It is quite simple...its not the the game its the god awful PS3 analog pad, end of!!!

The PS3 pads is down right terrible when playing FPS games or anything that needs precision cos of the massive deadzone the pad seems to have. Cant believe its taken until now for people to start kicking up about it.

The 360 pad may have a dodgy d-pad but least its spot on in the analog stakes!!

No, there's more to it than that. I just replayed UC2 and I didn't notice or think about the aiming because it just did what I wanted it to do, as natural as any game I've played. They changed something.
 
I noticed the flawed aiming the first time i got a weapon in Uncharted 3 and i last played Uncharted 2 in 2009. I will stay away from crushing till this shit is fixed. And if Naughty Dog says it is exactly the same, they are a bunch of liars.
 
I´ve played UC and UC2 atleast 5 times through each and the first thing i noticed was how clunky the controls were in UC3. I´m now at chapter 12 and still don´t like the gunplay due to the inacurrate aiming. :(
 
Lettuce said:
It is quite simple...its not the the game its the god awful PS3 analog pad, end of!!!

The PS3 pads is down right terrible when playing FPS games or anything that needs precision cos of the massive deadzone the pad seems to have. Cant believe its taken until now for people to start kicking up about it.

The 360 pad may have a dodgy d-pad but least its spot on in the analog stakes!!
Lol no. Have you even read what people are saying? People have no problem with aiming in UC2 with this "god awful PS3 analog pad", but yet the same people have lots of problems lining up shots in UC3 and just moving the damn reticule around seems to be a challenge.
 
arne said:
That's the ONLY thing that's different, plus the sentence i'm about to add in, which is that we ADDED sensitivity to the aiming. With Uncharted 2 it was pretty much guaranteed you would aim in one of the eight directions and it was hard to deviate from that (imagine it being almost like a traditional 8-way arcade stick). With Uncharted 3, you can deviate from the straight path from each of the 8 directions much easier and more precisely.

Apart from what's in the post and what I just wrote above, we went back and looked at the code and the values for aiming, side by side, between U2 and U3 and they are IDENTICAL.

Clearly, what shipped and is in my PS3 right now isn't the same version ND is having in front of them. It's EXACTLY the other way around...
 
AkimbO_Arcana said:
Clearly, what shipped and is in my PS3 right now isn't the same version ND is having in front of them. It's EXACTLY the other way around...

Yep. We've got 11 pages of this shit. We've got posts on the blog trying to explain the aiming, news posts on game sites (Eurogamer for example) about the aiming...

...And they're trying to tell us nothings up? c'mon....
 
I have not had time to play single player yet but I am suddenly dreading it based on this thread.

Has anyone tried Kontrol Freaks on their controller yet? Does it help at all? I will be playing with a 360 controller and Kontrol Freaks when I do get around do it.
 
Meisadragon said:
Then explain why Uncharted 2 had flawless aiming?


Lol, you cant have flawless aiming if using the PS3 analog sticks!!

The PS3 sticks arent bad...their passable, but if you were to play say, MW Black Ops on the PS3 and then go on to the 360 you'd notice the massive golf in how the analog sticks act and how precise the the 360 sticks are compared to the PS3's. Im not bashing the PS3, its jsut the way it is and has been a well documented problem, but i guess if you just own a PS3 you'll never notice this.....as you cant miss what you dont have!

Not saying this is the cause of U3's problem but U2 wasnt faultless either, its just down to the software for the PS3 pad and its not the hardware either as i have got one of those Power A 360 replica pads and they still have a massive deadzone :(
 
tripleWRECK said:
THIS. THIS. THIS.

When you reach a point where you think you've gotten used to the aiming, go play UC2 and weep.



Yeah there's a huge "sticky" zone around enemies where your crosshair will slow to a crawl. It feels like you're aiming through molasses.

Hi!

Just wanted to say that from your videos and some posts i've read on the ND forums you obviously know your stuff, and i appreciate your passion and dedication for all things Uncharted.

I can't say anything about U3 yet, because i'm still waiting for my copy to arrive, but i've been following this discussion with great interest and popped in U2 in order to test the aiming there. What i've never really paid attention to before, but noticed now that i've been specifically looking for it is that U2 SP has sticky aiming too, the crosshair clearly slows down as you move it over an enemy. It's there on all difficulty settings, though perhaps slightly less pronounced, but it is still noticeable even on crushing. The squarish movement (due to deadzones) while spinning the analog stick is there as well, as Arne said previously.

I'm not dismissing anyone's observations about the aiming in U3, since i haven't played it myself yet, but from the way some users talk about the aiming in U2 i got the impression that these two things first showed up in U3 and everything was perfectly smooth in U2. Again, i'm not saying that it's not an issue and perhaps it is even more pronounced in U3, but they are certainly noticeable in U2 as well and i just find it odd that this is mostly being brushed aside.


Anyway, even if i have yet to play the game, i'm with everyone in welcoming more options to adjust the aiming in the game, so let's hope there will be a patch to remedy this.
 
Remember when this happened with Killzone 2? " It's totally fine guys.. it's just different! " .. couple weeks later " patched it.. cheers for play testing, early adopters.. "
 
On a slightly related note, jumped into multiplayer and my aimspeed was so freaking fast, because I put the slider up to compensate for the slow speed in single player (which was my only problem, I quite enjoyed the controls once I turned the speed up).

Multiplayer and singleplayer should have their own separate options for camera speed. Default speed in multiplayer is much higher.
 
Less bad guys wouldn't be bad as long as it is fun to take them out.

If you throw a me dozens of heavily armed, bullet spongy bad guys to shoot at, it should be fun.

Since Naughty Dog wants MP to become a larger part of Uncharted why not make levels and experiences in SP that rely less on shooting and more on adrenaline fueled encounters and keep the heavy shooting for MP (which I did not try yet but seems not to suffer from the rigid aiming).

To each is own, I come from Halo and Gears and do not mind Uncharted being something else. Clearly Drake is no Master Chief or hormone fueled Gear and I wouldn't mind him shooting less and Naughty Dog taking more risks when designing Uncharted 4 encounters.
 
After playing a good chunk of uncharted 3 last night I will have to agree the aiming is floatly and not good. If the train level of uncharted 2 had the same gun aiming of uncharted 3 I would have hated that level. There are so many gun battles in uncharted (all of them) and you seem to fight off an army on almost each level that having floaty aiming controls is just terrible.
 
Lettuce said:
Lol, you cant have flawless aiming if using the PS3 analog sticks!!

The PS3 sticks arent bad...their passable, but if you were to play say, MW Black Ops on the PS3 and then go on to the 360 you'd notice the massive golf in how the analog sticks act and how precise the the 360 sticks are compared to the PS3's. Im not bashing the PS3, its jsut the way it is and has been a well documented problem, but i guess if you just own a PS3 you'll never notice this.....as you cant miss what you dont have!

Not saying this is the cause of U3's problem but U2 wasnt faultless either, its just down to the software for the PS3 pad and its not the hardware either as i have got one of those Power A 360 replica pads and they still have a massive deadzone :(

This thread isn't about 360 analog sticks, so I will not falsefy your statement. You are derailing the thread.
 
Picked up the game today (haven't played it yet), and met a friend in the city who grabbed it yesterday. He hasn't read anything online, loves the series, and the first thing he said to me was that he felt that something about the aiming was completely off. I wonder why Naughty Dog made changes.
 
Lettuce said:
The PS3 pads is down right terrible when playing FPS games or anything that needs precision cos of the massive deadzone the pad seems to have.

Go play Red Johnson's Chronicles, then come back and talk about the DS3's "dead zone".

I think the weirdness in Uncharted 3's aiming comes mainly from the deceleration as the crosshair approaches an enemy. It's fine if they're standing still, because it allows you to line up your shot with greater precision. But if, say, an enemy runs to the left, and you're trying to track him, the slowing down of the aim will make it so that you never actually catch up, and it's impossible to shoot him.
 
Lettuce said:
Lol, you cant have flawless aiming if using the PS3 analog sticks!!

The PS3 sticks arent bad...their passable, but if you were to play say, MW Black Ops on the PS3 and then go on to the 360 you'd notice the massive golf in how the analog sticks act and how precise the the 360 sticks are compared to the PS3's. Im not bashing the PS3, its jsut the way it is and has been a well documented problem, but i guess if you just own a PS3 you'll never notice this.....as you cant miss what you dont have!

Not saying this is the cause of U3's problem but U2 wasnt faultless either, its just down to the software for the PS3 pad and its not the hardware either as i have got one of those Power A 360 replica pads and they still have a massive deadzone :(
WTF is this.

I personally prefer the PS3 controllers pads, sticks and the buttons. should keep this shit out of here.
 
EatChildren said:
Picked up the game today (haven't played it yet), and met a friend in the city who grabbed it yesterday. He hasn't read anything online, loves the series, and the first thing he said to me was that he felt that something about the aiming was completely off. I wonder why Naughty Dog made changes.


Naughty God indeed. Let's throw them in the Pyre!

Oh Greater Dogs, give me more Uncharted already
 
How can ND be labelled as liars when there's nothing fundamentally wrong with the aiming. It's different and possibly a little more difficult than U2...maybe. I was pulling off headshots with the pistol almost straight away.

I dunno, maybe a little more thumb nuance is called for?

/shrugs
 
just got the game and wanted to chime in that the aiming in single player feels off. Especially when played back to back after UC2 which feels a lot smoother. I think i will wait for a patch as it is really sad to have to struggle with the controls in a game like this which is pretty much all about shooting dudes.
 
monome said:
Pics or bust.

Sure.

avatar_reasonably_small.jpg
 
Lettuce said:
It is quite simple...its not the the game its the god awful PS3 analog pad, end of!!!

The PS3 pads is down right terrible when playing FPS games or anything that needs precision cos of the massive deadzone the pad seems to have. Cant believe its taken until now for people to start kicking up about it.

The 360 pad may have a dodgy d-pad but least its spot on in the analog stakes!!
stfu Karl.

People have been kicking up about it for bloody ages!
 
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