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Uncharted 4 multiplayer will run at 900p / 60fps

More important...to you.

Because he clearly is the only one that thinks that right? What a trailblazer, thinking that high and consistent framerates for MP is more important than visuals.

Seriously though, if the MP was 30 fps this thread would likely be mirrored in its tone but against the 30 fps choice.
 
I don't play still images. I usually play games in motion. :P And that's when visuals really should be judged, especially when a game is aiming for a high framerate. I thought the footage looked fine to be honest.

Anyway, UC2 MP did look worse than SP, but UC3 MP looked pretty great to be honest. Several maps are straight out of the campaign with no discernible quality reduction.



(this is a UC2 remake tho)

Uncharted 3 looked horrible in MP compared to SP. Did we forget the obvious downgrades because of the addition of customization?

uc3comparison.jpg

Zoran-4.jpg


Elena.png

These are all UC2 to UC3 comparisons. MP in 3 took a hit in visuals.
 
Character models were significantly different between 3's SP and MP.

Yeah, that's true, but that's mostly because Naughty Dog outsourced those assets.

Uncharted 3 looked horrible in MP compared to SP. Did we forget the obvious downgrades because of the addition of customization?

uc3comparison.jpg

Zoran-4.jpg


Elena.png

These are all UC2 to UC3 comparisons. MP in 3 took a hit in visuals.

The characters models are indeed technically simpler looking, but nobody that has played both games extensively can claim that the UC3 maps didn't shit on UC2's from a ridiculous height. This is a case of a developer making the right choice in terms of allocating resources. You never see those models close-up during regular gameplay.

The real problem with the models is that they look aesthetically completely different. Like I said, it's because they were outsourced.
 
Yep. The CPU's in the consoles don't jive with how ambitious devs want these games to be, the devs themselves are not disciplined enough to reign in their scope either.

Something has to give and i say 60fps should be that thing unless its a certain genre like twitch shooters, racing sims or fighting games.

Stable 30fps is absolutely fine for me if it keeps the game design as good as can be, and keeps the native res IMO.

There sure is a lot of twitching and shooting in that UC4 trailer/B-roll, I tell ya hwat. Glad Naughty Dog gave at least 50/50.

Fuck that shit. 900p is a travesty.

Fuck that shit. 30fps is a travesty.

Unless you mean it should be 1080/60 with further reduced graphics, in which case I would agree.


OT: Gameplay > Graphics for multi at the minimum. Compromise is acceptable.

"But muh physics interactions" isn't an excuse when physics has never really been a huge deal in Uncharted's shooting gameplay, other than the decimation of small cover during firefights. The ruckus is usually over how much shit is exploding/debris is flying during mostly scripted set pieces...that you play through once and then its not a big deal anymore. Pre-done animations can fill in the gaps.

Speaking of, the series prides itself on high quality animation. And as seen in the HD collection (and in that leaked UC3 footage from a few years back), pretty much all of it was natively animated at 60fps. So, Naughty Dog seems to have their priorities straight in regards to at least 50% of the package.

I'd say they're even doing a better job than Halo 5 in regards to the SP campaign. If, like Halo 5, the animations during the SP campaign had to be reduced to 30fps at far, medium, AND close distance due to under powered hardware (or some such other extreme quality discrepancy problem, and yeah 30fps animations at 60fps is a HUGE PROBLEM), then leave that incredibly jarring presentation on the cutting room floor, why even bother? Cut the total fps in half, make a consistent, ultra quality best "muh 1080p graphics" fest for the rest of the fans, instead of displeasing both SP and competitive MP fans.

There's always the ps5 4k60fps collection :)
 
Yeah, that's true, but that's mostly because Naughty Dog outsourced those assets.



The characters models are indeed technically simpler looking, but nobody that has played both games extensively can claim that the UC3 maps didn't shit on UC2's from a ridiculous height. This is a case of a developer making the right choice in terms of allocating resources. You never see those models close-up during regular gameplay.

The real problem with the models is that they look aesthetically completely different. Like I said, it's because they were outsourced.

I actually didn't know they outsourced the models. That makes a lot of sense.
 
Yeah, that's true, but that's mostly because Naughty Dog outsourced those assets.



The characters models are indeed technically simpler looking, but nobody that has played both games extensively can claim that the UC3 maps didn't shit on UC2's from a ridiculous height. This is a case of a developer making the right choice in terms of allocating resources. You never see those models close-up during regular gameplay.

The real problem with the models is that they look aesthetically completely different. Like I said, it's because they were outsourced.

It wasn't just aesthetically different.
Zoran-3.jpg

Chloe-4.jpg


Also the animations were wack. The hip sway animation the females did from UC2 was gone in UC3. Everyone moved the same now.
2mzciz7.jpg


They were lower quality too. Also the wet character model effect was missing from UC3.
I'll give you the UC3 maps looking better though.
 
Wow... that's such a different speech compared to what you said in the Halo thread.

Uncharted 4 looks better then Halo 5, go ahead and argue against that. Star Wars Battlefront a multiplat game looks better then Halo 5 too. My point still stands on Halo 5 not being a very good looking game. Nice thread derail attempt.
 
What did they say in the Halo thread?

I said Halo 5 is not a very good looking game for it to be Microsofts flagship exclusive title I expected it to be much more appealing visually. I also mentioned myself being a Halo fanboy who has played and enjoyed every halo all the way up until Halo 3.
 
Judging from the trailer, it is going to be amazing fun, I don't understand why are so many people down on it.

Would have preferred 1080p60fps of course, but 900p60fps is a compromise I am willing to accept, not to mention that the cartoony art style will not be as susceptible to the res drop.

Naught Dog did the right choices here.
 
The numbers don't mean anything by themselves. Image quality is a combination of many factors but games also have a performance aspect to them that, in a lot of cases, comes first. Trade offs are a fundamental aspect of computers and this extends to games. It's always a battle of give and take, trying to get is much performance out while staying within certain bounds. Just part of the game.
 
I also mentioned myself being a Halo fanboy who has played and enjoyed every halo all the way up until Halo 3.
I don't think you can label yourself a Halo fanboy if you've not played any Halo games after 3. And that's not even taking into account all of other entertainment mediums Halo has branched out to.

Back on topic, though, this is one of those news pieces where I get flustered and shout "900P, what is this bullshit?!" Then I play the game and have so much fun I don't give the lower resolution much thought. Halo 5 is a prime example. Every once in a while I can tell the lower resolution via edges of things, but beyond that I just have fun.

Now, I'm also a gamer that doesn't mind 30fps at all. Certainly, 60fps is better, but I won't sputter over 30 ever. So, I'm happy Uncharted 4's SP is 1080P. I won't play MP much, if at all, but I don't see why Naughty Dog just doesn't do 1080P/30fps for MP.
 
To those bitching about 900p: if you tried the Star Wars BF beta and liked it, you don't get to complain now, especially without even playing this one.
 
MP looked frantic crazy fun.
so whatever helps keep a stable 60.

perfectly fine with both sp and mp specs but i can see why people would be pissed because it didn't touch that magical figure
 
I for one am very disappointed in the 30FPS 1080p decision for single player (only mode I give a shit about). I wish they would have done 60FPS 720p or something like that instead.

Sad that only multiplayer get a superior framerate.
 
I don't think you can label yourself a Halo fanboy if you've not played any Halo games after 3. And that's not even taking into account all of other entertainment mediums Halo has branched out to.
I have played Halo 4 and Halo reach and did not enjoy them, read my comment closely. I said I have played and enjoyed every Halo up until part 3 so who are you to say I can't label myself as once being a Halo fanboy? Do I have to enjoy them all to be a fanboy? I would have thought logging 100's of hours between the series and voicing it as the best fps shooter out there for the time being and recommending friends to pick it up would have cleared me but ah well I guess not. Please stop quoting me, some bitter fanboy attempted to derail the thread with a drive-by when he could have clearly pm'd me if he wanted to discuss what I said in another thread topic.
 
I for one am very disappointed in the 30FPS 1080p decision for single player (only mode I give a shit about). I wish they would have done 60FPS 720p or something like that instead.

Sad that only multiplayer get a superior framerate.

Jennifer-Lawrence-Makes-Gross-Face.gif


Unless you game on a teeny screen and at a far away viewing distance, I can't see how that could possibly be preferable. But opinions and all that….
 
Jennifer-Lawrence-Makes-Gross-Face.gif


Unless you game on a teeny screen and at a far away viewing distance, I can't see how that could possibly be preferable. But opinions and all that….

Resolution is just a number, but framerate is an experience. At least, that's one way to see it. As long as it's 1080p 30FPS LOCKED with no tearing, then I will find that acceptable, but that choice alone has made it so that I will be skipping the Nathan Drake Collection which I was considering. It would make the new one feel like a performance downgrade to me, so I'll keep my PS3 originals.
 
They've clearly already done that

that is exactly what they did, just not in your vision.

Well, not quite. If they did "exactly" what I described then the MP would be 1080p60 with downgraded settings. As it stands, it is 900p60 with relatively less downgraded settings.

TLOU PS4 did something unheard of for a console game: the choice of 1080p30 or 1080p60 with reduced settings (shadows in this case).

They could do whatever they wanted with Uncharted 4. They could super sample it in 4K at 60fps and output it in 1080 and you'd hardly see any aliasing - but it risks looking like a 2006 era PC game. They could have it be 720p30 - if they gave it the best damn lighting, shadows, and particle effects ever seen in a console game.

But à la TLOU I think should have just given UC4 MP two options between 1080p pretty (30fps) and 1080p smooth (60fps). Both 1080 settings also equally minimize blurriness and aliasing.

Instead they choose 900p60 upscaled to 1080p which certainly maintains the smooth but has an odd compromise that gets us pretty (higher settings the 1080p60) but adds unavoidable aliasing/blurriness with 1600x900 pixels interpolated onto a 1920x1080 display. I really find this weird as the only time most PC gamers choose to play at sub native resolution is in windowed mode (still 1:1 pixel mapping) or if the game is so utterly demanding that they cannot maintain an acceptable framerate at the lowest possible settings even at their monitor resolution.

Naughty Dog chose this compromise. They think this is the best and offer you no choice in the matter (which PS4 TLOU tells you is not necessarily the fate of a console player). I think achieving native resolution and 60fps are more important then pretty settings in a competitive environment. Let single player be the technical showcase, let multiplayer be smooth and clear.
 
Please explain? Irony of what?

I think the irony he is talking about is in the fact that many PS4 owners here on gaf consider 900p to be totally unacceptable, yet the most hallowed ps first-party studio decided to use a 900p resolution for its next game's multiplayer mode. This means that some people may face the difficult choice of either criticizing the Naughty Gods or backtracking on their previous statements regarding 900p and inadvertently revealing a bias.
 
I'm confused as to why their is such an outrage of a very slight resolution downgrade...for multiplayer.

Clearly haven't spent a great deal of time with multiplayer games at different FPS. 60fps made a HUGE difference in Halo and Battlefield, which were previously 30fps games.
 
I for one am very disappointed in the 30FPS 1080p decision for single player (only mode I give a shit about). I wish they would have done 60FPS 720p or something like that instead.

Sad that only multiplayer get a superior framerate.

You cannot be serious. The great thing about Uncharted SP that made people love, apart form the gameplay, is the scenery and the graphics in general. There is absolutely no reason why Uncharted should sacrifice the bells and whistles of the visuals to make it 60fps.

This gen is so weird.
 
I think the irony he is talking about is in the fact that many PS4 owners here on gaf consider 900p to be totally unacceptable, yet the most hallowed ps first-party studio decided to use a 900p resolution for its next game's multiplayer mode. This means that some people may face the difficult choice of either criticizing the Naughty Gods or backtracking on their previous statements regarding 900p and inadvertently revealing a bias.

Truth is what people wanted for UC4 was all over the place since it was announce that they were trying for 60fps .
After we found out they could not reach it people were still all over the place .
Lots of people that play UC don't care about mp so they could hate 900p and have no problem with the game or there won't be backtracking .
Others get there wish of 60fps but it came at the cost of res .
Either way it was interesting to see how things went .
 
"But muh physics interactions" isn't an excuse when physics has never really been a huge deal in Uncharted's shooting gameplay, other than the decimation of small cover during firefights. The ruckus is usually over how much shit is exploding/debris is flying during mostly scripted set pieces...that you play through once and then its not a big deal anymore. Pre-done animations can fill in the gaps.
The fact that it wasn't a huge deal before means nothing when they're clearly a huge deal now in SP demos that we've seen (and it wasn't scripted). I have little doubt that kind of stuff won't make it into multiplay modes though, precisely because it would tank the framerate.
 
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