Only MK and smash outside SFV KoFXIV, gg and bb didn't even sell 10% of what SFV sold.What other fighting games?
Only MK and smash outside SFV KoFXIV, gg and bb didn't even sell 10% of what SFV sold.What other fighting games?
Which I already did the day I got the game. Got a costume and 2 stages and some Rashid theme.You can earn a hefty chunk by doing the Character Stories, the Main Story, and by just watching the tutorial things for each Character, etc.
all I know the peeps happy about this better have bought GG and KOF.
How is Pokken?, I remember people comparing the two
Being on more platforms wouldn't have saved this game. It wouldn't have changed that the game just wasn't a good value for its price at launch.
F2p model means a free version with only one or two characters available meaning armies of people using that one or two characters online instead of using diverse characters.I think going F2P would quite easily get many more people to look into it, which in turn will mean there will be more people to spend money on characters/costumes/levels. How is that a bad thing and how would it ruin the online community?
You're the one who's glad SFV failed!
Don't worry everyone, SFV isn't really a bomb because the fgc is still playing it.
Game sold what it deserved to sell after its all said and done.
Kinda deserved, hopefully they will have a more complete version releasing at some point.
Perhaps they should of finished it before they put it out.
b-but muh evo numbers
game is trash and deserves it
I'm happy with this, totally deserved for a poor game, a poor release and for trying to laugh on your customers.
It is literally the only game I've ever sold/traded because I was let down by it.
As much as I like Street Fighter V, they deserve it. They botched the release of the game horribly and their nickel and diming is absolutely out of control. Hopefully they reevaluate how they themselves totally messed up the release and monetization strategy of the game rather than take this as a sign that people aren't interested in SF.
Proof that we are more than happy to move on, no matter how sacred the franchise is. Proof that developers need to deliver day 1, and not day 101.
I'm straddling a line between "happy that Capcom will learn a lesson about launching a game with so little value" and "sad that my favorite fighting game might wither and die".
You can't half ass games of beloved franchises.
This is why you shouldn't design and ship a game intended for the EVO crowd first and hope more casual fans come later.
Appropriate sales for the overall quality of the game. I'd defend the game as it's a title that I want to say is largely geared towards me (I still haven't touched the story mode, I literally only grind it out online).
But even ignoring all it's shortcomings that have no effect on me because I don't care about them, it fails as a title that cannot even serve the online only warrior play style I have effectively.
Long loading times, I have to set the connection strength to 5 only to not get matches filled with horrendous lag (and still, it might start skipping around at 5 which is the worst shit ever) and it's just filled with a ton of small issues that make it so annoying to play in a lobby with friends or even just online (15 second wait time between match replays, why?)
The game needs a MASSIVE quality of life update to make it decent for what I assume is even their core before the start fixing the other stuff.
Edit: It's essentially my favorite playing fighting game, when your actually in a match, playing it, against an opponent with a good connection. Everything else...
The correct conclusion would be to refrain from releasing incomplete games in the future.
I really have no sympathy for SFV/Capcom after that awful release and the shameless milking they are doing now with overpriced stages and costumes.
Aside from all it's technical problems at release and zero content, it's also a snoozefest of a game
It is so satisfying that this game did so poorly. Capcom really needs to stop the nickel and diming, and stop with FGC pandering. They've gotten away with it for far too long.
F2p model means a free version with only one or two characters available meaning armies of people using that one or two characters online instead of using diverse characters.
How is Pokken?, I remember people comparing the two
Its funny that people defend the low sales because its a "service" when Capcom flopped so hard in that aspect with this game at launch and also because games like MKX and Smash 4 are more likely getting a ton more money from DLC costumes, characters and stages than SFV will ever see unless they revamp the whole thing to go full F2P or with random Loot Boxes/Crates.
Only MK and smash outside SFV KoFXIV, gg and bb didn't even sell 10% of what SFV sold.
F2p model means a free version with only one or two characters available meaning armies of people using that one or two characters online instead of using diverse characters.
The problem isn't the DLC or monetization. The problem is the game as it is is a terrible value. Most successful multiplayer games provide a large, meaty single-player experience. They need those to be successful. Evolve and Titanfall suffered from its lack of this component. The reason that games like CS:GO, Overwatch, and MOBAs buck the trend is because they provide a wealth of unlockable content while playing, including seasonal expansionary content.
Street Fighter is now just a 1v1 miniscule sandbox. Old hat. Boring. They need to wrap a complete game around the VS mode.
Make Ryu the free character and nothing will change.
Oh i agree that the full price at release was a joke. They should have went with the Killer Instinct model of free to play.
The Ryu DLC for Smash must've out sold Street Fighter right?
I'm surprise at how low the sales are, but I never saw SF as a huge selling franchise. Didn't 4 and it's multiple variations only sell about 6 mil total?
Please no lol the number is of Ryu players online is finally getting to a reasonable amount compared to what it used to be i don't want to go through that again.Make Ryu the free character and nothing will change.
MKX and Smash Bros. kicked its' ass
The lesson is: Don't release incomplete games for $60
I take it you haven't actually played a free to play game before?F2p model means a free version with only one or two characters available meaning armies of people using that one or two characters online instead of using diverse characters.
Never mind then. I didn't know about the DLC part.It sold 8m total. And no Super alone did 5m , since everything after it was available via DLC.
was it really just the incomplete package that killed this product? or did exclusivity do that too?
No story mode and no support for PS3 fighting sticks made me decide to not get it at launch.
I'm sure it's gotten better, but who wants to get into a fighting game late?
MKX and Smash Bros. kicked its' ass
The lesson is: Don't release incomplete games for $60
The problem with doubling down on the FGC is that Capcom wanted to have their cake and eat it too. For the most part, they've been able to get away with the idea that this is a game that appeals to the FGC, so it has been successful on that front.
The problem is Capcom set their sales expectations waaaaayy too high in spite of their pricing/monetization/release strategy being alienating to anyone other than the most hardcore. They marketed and positioned it as an AAA game.
Arc System Works, for example, is able to keep trucking along because they know full well that they have a niche and they're able to scale their expectations, budget, etc. appropriately so that they can still come out successful.
Capcom made a niche game and expected that the whole world would come after it.
Does anyone's know how did KOF XIV do? That's how you release a full-featured game.
Just out of curiosity: how've other fighting games sold this gen?
Everything not on this list has failed to even sniff a million...
Does anyone's know how did KOF XIV do? That's how you release a full-featured game.
Ya, that's the kicker. There's tons of a good fighting games out there not selling much, but no one will call them out for it.
The genre is niche, the problem is people see the exceptions to the rule (MKX, SFII, SFIV, Smash) and think it's the norm.
Does anyone's know how did KOF XIV do? That's how you release a full-featured game.
Now people who are also happy that it failed and want Capcom to learn a lesson :