Pyrrhus
Member
Its legs are so bad it's impressive.
It's like anti-Chun-li, you're saying?
Its legs are so bad it's impressive.
If that is what they take from it .. cest la vie.
More space for a new Darkstalkers, Pocket Fighter or Power Stone
If that is what they take from it .. cest la vie.
More space for a new Darkstalkers, Pocket Fighter or Power Stone
If it wasn't for the FGC these genres would be completely dead. The group sticks with the genre even past the fad phases, don't blame them for the game.
I think fighting games can survive targeting a narrow audience as long as they understand where to spend their budget and how to set up an ongoing revenue stream that doesn't piss off their fans. DOTA and the like are popular as shit, and they certainly aren't easy-to-learn, welcoming types of games. Fighting games can be the same, and if that means relying more heavily on the F2P model, then so be it. Games for dedicated niche audiences can exist and they don't need to tack on simplified bullshit to pander to people who are only half-interested in the first place.
Darkstalkers is the FF7 remake of fighting games
but if you want to dance on this game's grave can you just do it in one of the multitude of threads on gaf that have something to actually do with this subject; it's poor form to do it in a thread that is obviously going to be full of fans of the series and it isn't going to lead to much constructive discussion.
If that is what they take from it .. cest la vie.
More space for a new Darkstalkers, Pocket Fighter or Power Stone
That's where I am as well. It's sad that a series I've loved is struggling but at the same time Capcom are not a charity and I could not support the game in its current state as I wouldn't get full value from it.I'm straddling a line between "happy that Capcom will learn a lesson about launching a game with so little value" and "sad that my favorite fighting game might wither and die".
Just give me an Arcade mode, Capcom. That will make everything right for me.
This is pretty normal for a new entry. You invest a lot of time in the previous, new one comes out and you have to relearn it all over again. That's hard to commit to due to all the time required and the previous one still fresh in everyone's minds. Not to mention the new entry is usually way less fleshed out than the previous. It's one of the issues with the genre, and why the big gap between the release really helped SF4.
I dont blame them. I blame Capcom for thinking the game could thrive with their support only, cheaping out on everything else mid and low tier players could be interested in.
The reality is that developers can only work on one game at a time, so yes, any game created is at the expense of an infinite number of games that weren't.
Fine ... let the capcom fighting games die then =P
edit :
This is the thread about this game's grave. I am here to dance.
I tryed to be optimistic about other fighting games but people complained so I am going to do the macarena now =P
Fine ... let the capcom fighting games die then =P
edit :
This is the thread about this game's grave. I am here to dance.
I tryed to be optimistic about other fighting games but people complained so I am going to do the macarena now =P
It is so satisfying that this game did so poorly. Capcom really needs to stop the nickel and diming, and stop with FGC pandering. They've gotten away with it for far too long.
This game should really come to Xbox One.
I'm not port begging as i have the game on PS4 but it would be great for everyone to play the game and Capcom to make more money out of it.
The way it is, i have a feeling this is the last Street Fighter game unless Sony or Microsoft fund SF6 fully.
Just out of curiosity: how've other fighting games sold this gen?
Fine ... let the capcom fighting games die then =P
edit :
This is the thread about this game's grave. I am here to dance.
I tryed to be optimistic about other fighting games but people complained so I am going to do the macarena now =P
Well it's nice to know the trolls are out in force.It is so satisfying that this game did so poorly. Capcom really needs to stop the nickel and diming, and stop with FGC pandering. They've gotten away with it for far too long.
It is so satisfying that this game did so poorly. Capcom really needs to stop the nickel and diming, and stop with FGC pandering. They've gotten away with it for far too long.
But they *have* survived on their support only, that's the point I'm making. They could of gambled and made the game huge and hope the casual crowd bought into it (which based on the latest SFIV entries would be doubtful) or they could cater the crowd that'd buy the game no matter what.
But they *have* survived on their support only, that's the point I'm making. They could of gambled and made the game huge and hope the casual crowd bought into it (which based on the latest SFIV entries would be doubtful) or they could cater the crowd that'd buy the game no matter what.
It is so satisfying that this game did so poorly. Capcom really needs to stop the nickel and diming, and stop with FGC pandering. They've gotten away with it for far too long.
Stop pandering to the crowd that will actually be there to support your product unlike the utterly fickle casuals. Okay.
The only lesson they'll learn is to never make a Street Fighter again
Why do you think this ?
Darkstalkers is the FF7 remake of fighting games and both Pocket Fighter and Power Stone are simplified fighters with casual appeal and we all know how Smash sold MUCH better than Street Fighter. If Capcom can marketing them right and focus on the right groups, they can have solid profits with those
This is my main thing with the way you earn Fight Money.Awful launch, with awful implementation of fixes and modes. I can't imagine the project lead of this game being super popular right now at Capcom.
For me, personally, they really had a chance to get me back with the FM dailies. Instead, it's more like a set of 3 weekly quests, most of which are insulting to the player. Stuff that boils down to watching a cutscene in a character story mode for 5000 money, but then you get a piddly 100 money for doing what most people would expect from daily challenges, like using Vtrigger a certain amount of times in matches.
That could have revitalized the game by giving casual and bad players a reason to play online and still get something out of it, increasing the overall playerbase, and having positive domino effects. But NOPE!
Now you just do your weekly 5000 FM quest, fuck the other 2, then shut it off for the week.
Don't get me started on color unlocks and survival mode.
These are the kinds of decisions that Capcom makes that just blow my mind. This game deserves to fail based on this type of decision making alone.
eh, MK skews a bit more casual and they always hit big up front
SF tends to have a longer tail so I think they'll be fine but this ain't great
I still think it should just go f2p. They've got the model there already.
This is my main thing with the way you earn Fight Money.
Some are quick to point out that you can buy stuff by playing. Which in theory is true, but for example...
A character costs 100,000, stages and costumes costs 40,000.
Weekly challenges which are recent, on average allow you to earn aroun 6,000. So a month of challemges is aeound 24,000.
You can earn 5,000 from each Survival difficulty, with each round varying from doing nothing to going berserk. And its also all or nothing and once. First difficulty, 10 rounds is no biggie.. But then. 30...then up to 100..And if you lose or get a server disconnect at some point, sorry no FM despite the 99 other fights you won.
Then the measly amount of 50 points for winning. To afford a character, you have to win 2,000 matches.
I've played hundreds of hours of Smash and MKX and have nowhere lose to 2,000 wins.
Luckily I foucused on spending FM on whatever the season pass lacked, so bought stages with it and some stuff for Rashid.
There's a disparity on the ways to earn FM that for average players like me, that despite playing this series for over 20.years just play casually and for fun. At least the game is great, just sucks that the only way I could get the extra costumes I'm missing is by spending momey on them.
I absolutely commend what NR has done with MK, and I'm not saying SF should be a FGC-only series. But if the choice is to make their core audience happy first or try to make casual fans happy first who may or may not even care, I can't blame them if they pick the first option.
F2p model now will never save the game i think what they need is a rerelease with lower price tag and all contents + arcade mode making the game f2p now will do nothing but ruin it and the ruin the only good thing going for it now which of the online community.I still think it should just go f2p. They've got the model there already.
It is so satisfying that this game did so poorly. Capcom really needs to stop the nickel and diming, and stop with FGC pandering. They've gotten away with it for far too long.
Just out of curiosity: how've other fighting games sold this gen?
I mean they totally lost the plot when there wasn't an arcade version out at all
I think going F2P would quite easily get many more people to look into it, which in turn will mean there will be more people to spend money on characters/costumes/levels. How is that a bad thing and how would it ruin the online community?F2p model now will never save the game i think what they need is a rerelease with lower price tag and all contents + arcade mode making the game f2p now will do nothing but ruin it and the ruin the only good thing going for it now which of the online community.