R
Izzat... and Akatsuki Blitzkampf character?!?
That's actually pretty awesome!
You know, I still really want to play this... Maybe it'll finally get console release mention at TGS?
they should put the tank in the gameIzzat... and Akatsuki Blitzkampf character?!?
Damnit Ponpo.
Stop teasing me.
I want to play this so bad...
I'm still hoping for a console announcement at TGS
Sourenga said:- Concept of the Exe:Late was to "increase the things you can do". Meaning more yomi and dodging into gameplay.
- Previously Under Night In-Birth was really harsh game for beginners. There was no "fluke" in the game.
- New "Recovery Correction Value" parameter has been included into game. Parameter changed the length of non-recoverable time depending whether you started the combo with weak or heavy attack.
- They wanted to keep the ground-fighting as main things, so the game would not end up as "combo game"
- They wanted to differ from Melty Blood which made them to rise the risks of aerial attacks.
- That's why they have made changes that some attacks are invincible only against aerials.
- They wanted to make more Street Fighter-like "Stab game" which is pretty much the opposite of combo games. (What is a good Western term... "punishing game"?)
- In the end they ended up with something very close to King of Fighters.
- Dash attacks are the best moves in Exe:Late
- There wasn't really a classic protagonist-like character, so Akatsuki was a perfect guy for them.
- Of course he can use Reflector.
- Some of his combos from the original game are usable.
- Subtle Style, themselves drew all the HD sprites for Akatsuki perfectly without any instructions from Narita. It saved apparently a lot of time from the production of game...
- From the very beginning they had decided to go with simple effects with In-Birth. Narita says it kind a reminds how the covers of light novels are nowadays... Like just a one girl on the backcover ...
- Narita also mentions that P4A was also like that. It's cool and not-too-flashy, so it's very easy for eyes. He thinks all the graphic designers of fighting game industry felt defeated after seeing P4A
- "Playstation 3 version...? W-What might you be talking about...", Narita first says. Later he mentions that they'll talk about the console port "later"
- They really are impressed that the crowdsfunding for Skullgirls update went that well...
- To celebrate the release of arcade version they would want to have a guest character from Skullgirls. They would like to draw the sprites by themselves to show "What moé truly is!"
- Narita says that kickstarter wouldn't really help with their game.
- Their "chuu-ni-byou styled game" wouldn't get that many people interested and their main audience is Japanese arcade players
- Japanese people get easily interested in completed work, but are very cold towards unfinished concepts and "work-in-process"
- Nowadays fighting game developers should prioritize consoles before arcades... but French Bread still wants to keep up with the old fashioned way of prioritizing arcades first.
-Narita went to Type-Moon a day before this interview to ask what's their official opinion about Melty Blood HD. Their comment was "We are positively considering it", but Narita says we need to wait for the Tsukihime's remake first...
-Very soon many projects they've had to remain silent will finally be revealed. Wait for more info.
- They say it's frustrating that is kind a seems like Arc System Works is the only company creating fighting games.
- They wanted to make more Street Fighter-like "Stab game" which is pretty much the opposite of combo games. (What is a good Western term... "punishing game"?)
- In the end they ended up with something very close to King of Fighters.
- They really are impressed that the crowdsfunding for Skullgirls update went that well...
- To celebrate the release of arcade version they would want to have a guest character from Skullgirls. They would like to draw the sprites by themselves to show "What moé truly is!"
- They say it's frustrating that is kind a seems like Arc System Works is the only company creating fighting games.
Yeah, you can definitely see that in the new gameplay videos. Two 2As seem to really tone down combos.- New "Recovery Correction Value" parameter has been included into game. Parameter changed the length of non-recoverable time depending whether you started the combo with weak or heavy attack.
Lol. Apparently that didn't work with the first version. :V- They wanted to keep the ground-fighting as main things, so the game would not end up as "combo game"
Weren't there a couple of characters with obnoxious dash attacks in the first version? I'm thinking of Hyde and Vatista.- Dash attacks are the best moves in Exe:Late
All these changes sound pretty good. The skull girl character they should if that was to happen should be ANNIE of the fucking stars.
On consoles??
Palette names own.
...Who is "Reverge Labs?"
As stated above, it was shown to be running on PS3 on a stream just a few months ago. It's only a matter of time before a PS3 port probably happens.