I don't really find it all that plausible that any of you actually have any confusion about the point being made in this original post, it's pretty straightforward:
- There's an increasing number of games falling somewhere in the range between crass but harmless juvenilia and vile exploitation garbage.
- As some markets contract, they start putting more and more mandatory pandering into every title regardless of whether it has anything to do with the underlying game.
- At the same time, almost nothing else outside of ultra-obscure independent games does anything more advanced or sophisticated with sexuality.
- What that leaves us with: a hobby where there's increasingly lacking options to play many types of games without juvenile sexual nonsense attached, and almost none with any kind of adult conception (hyuk) of sexuality.
- So it would be better if games that were about sex had more room to go as far as they wanted, both in crass and mature ways, while games that aren't about sex could have less call to shoehorn juvenile stuff in.
It's not a super outlandish position. Most of it shouldn't even be controversial. I don't think there are a lot of people who could make a plausible-sounding case for w
hy it's a good thing that every dungeon crawler these days has to be themed around embarrassing pervert stuff, or why it's better if niche games that historically have been smut-free have to contort themselves to squeeze it in.
Basically, there's a difference -- and we see this in things like game ratings and advertising, and it's reflected in NeoGAF moderation policy -- between two types of games that get conflated in these discussions. One one side we have something like Oneechanbara, which is immature but knowingly so, and oriented around a crass concept of what is still adult sexuality. And then on the other side we have games where players touch the body parts of children and justify it with thin, embarrassing storyline excuses.