It's #1 on Dota's subreddit and Valve uses that subreddit as a metric for how much people give a shit. Also people are eventually going to care when the quality (or quantity) of items drop. Hopefully the former will do the job
You don't even get 80% of your own game or your own dlc for that.80% for the artist should be the minimum
80% for the artist should be the minimum
As mentioned, Valve gives you 70% for your very own game on Steam. And that ignores sales tax cut.80% for the artist should be the minimum
Hey guys they pretty much did this to Team Fortress 2 too. But no one really dared to speak up. Its been about 2 years of this shit for TF2. It has pretty much made me quit making TF2 items, its no longer sustainable.
source: I have 30+ self mades in Team Fortress 2
This shows exactly the disgusting type of mentality that modern corporations hold - it is never enough!Going by my data, I've made them roughly 500,000-600,000 dollars.
The big DOTA makers? Easily millions. Like seriously.
When the sales data became available to us for the Fall 2016 Major (note: it only becomes available once every single item thats part of the global revenue pool has been added to the game, that is to say, once the last chest is released), most Workshop artists became suspicious of the much lower than expected numbers, and on close inspection, it became clear that, unlike before, we had not been compensated in any way for the Battle Pass sales, even though they were a very significant part to the total amount paid out to Workshop artists.
At first, some of us thought this was a mistake that would later be remedied. When contacted, the Dota 2 team quickly made it very clear that this was intentional, but declined to answer any questions or concerns. They have continued to ignore us since.
However, we were absolutely and undeniably a part of the Battle Pass! Not only people needed to buy the Pass before they were allowed to purchase
its treasures, but our contributions were prominently featured
inside of it.
And of course, dont forget that the treasures, where the bulk of the artists work is present, were given out as rewards
when players level up their Battle Pass. By level 60, owners of the Battle Pass had no less than 17 treasure drops, in addition to 5 community-made courier/ward drops.
We feel that the Battle Pass relies heavily on our work and that it makes little sense for artists that have contributed all its cosmetic items to not see a cent of it anymore.
And with the Pass not contributing to the revenue pool being paid to contributors, this effectively means that the artists who created any items that were only available in the Pass (anything not in chests) have been paid by further diluting other artists revenue.
While its hard to estimate the exact amount of money that we are losing out on, we can tell you that the Battle Pass sales contributed to roughly half of the revenue pool paid out to artists. It removed more than half of the available income from the Major and gave it to Valve, on top of the half Valve already claims for the sake of funding the Major. Without exaggeration, we went from a 25% revenue share to roughly 6% over the course of a single year.
The same issues continued through the Winter 2017 Battle Pass with even worse results. Not only does this Pass only have three treasure chests instead of four, but the sales for these three chests are significantly lower than last year. For example, even if you got 3 times as many items in the Winter 2017 major compared to Winter 2016, you'd only be getting half the money. This means things are effectively 6 times worse as before, and to say this hurts the viability of the Workshop for artists would be a massive understatement.
This is information that we wish to put out there not only for the members of this community, but also other artists who have not been in the know about what has been happening, or who have considered joining the Workshop because they heard lots of great things about it.
What the post says is that, if you were an artist that got one item accepted in Winter 2016, and got, let's say, $322 USD, you need between 5 and 6 items accepted in Winter 2017 to get $322 again. It's not "some" artists in the sense that, for the current Battle Pass, it's everyone, since the revenue pool is shared among all artists.
It's interesting to read the artists' point of view on how things have changed. I never considered just how much artists depend on those Major chests for their sets to get into the game. And how few sets are getting into the game outside those chests.
It's definitely not a good move by Valve to stop paying artists a cut of the battle pass sales. The items in the battle pass are quite obviously the biggest incentive to buy them.
I hope Valve reads that reddit post and reconsiders their stance. They have to understand the benefit of keeping their artists happy and just how much value they contribute to the popularity of Dota 2.
25% was already pathetic and exploitative. The self-described dream studio isn't even trying anymore to aspire for something greater than vulture capitalism. Fuck Valve.
Would it be hard to ask for a Valve news that's fun and exciting? Feel like that hasn't happened for years.
They technically aren't, that's correct.
That doesn't make what they are doing any less fucked up on a moral level.
Valve is not obligated to allow you to make money with or on their platform. Same thing for YouTube.
The whole reason the system was created was because it represented a win-win-win for all parties.On the flip-side, content creators aren't obligated to supply their platforms with content.
They think modders weren't getting paid their fair share, but then they go and do this?!
The whole reason the system was created was because it represented a win-win-win for all parties.
Nobody is obligated to do anything, but the opportunity was good for everyone.
That was the point I was trying to make lol, if artists get scraps for their work, why should they bother?
I remember when mods were free and made by passionate fans who were at best openly endorsed by developers and at worst given a sly wink and a nod.
Now everyone wants to get paid.
I never paid for no Doom WAD.
Valve is not obligated to allow you to make money with or on their platform. Same thing for YouTube.
Reading this made my heart skip, thxJust thinking this the other day. Wouldnt be surprised to see the company go public any day now.
Valve's treatment of TF2 in general has been shameful.
Like... there are a whopping 9 classes Valve has to take care of. The Pyro is still broken, 10 years after release.
Valve is not obligated to allow you to make money with or on their platform. Same thing for YouTube.
what does valve do with all this money? is it all VR R&D?
Will never happenTime for Blizzard to add a workshop to their client.
I remember when mods were free and made by passionate fans who were at best openly endorsed by developers and at worst given a sly wink and a nod.
Now everyone wants to get paid.
I never paid for no Doom WAD.
From what I've heard, 25% is the industry standard for these types of deals, but reducing it down to 6% just like that?
Holy shit Valve.
Well the next big update is a Pyro focused update, hopefully they fix some major things like how the flame particles work.
Man, that sucks for creators. 6 per cent for something the creator made all by themselves is really low.