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Valve to Demo VR Hardware

javac

Member
As someone who has extensively used both, I have to say you are wrong. Very wrong. Stereoscopic 3D is a neat little extension to the age old "game on a screen" paradigm. VR is something entirely different.

I'll be more than happy if I'm proven wrong and my 'worries' are put to rest.
 

Kinyou

Member
I'm a little surprised that they aren't working with the castAR guys. Aren't those former Valve employees?

From their kickstarter page
During some downtime, Jeri told Rick about her AR prototype project, lamenting the fact that she couldn't find anyone within Valve to help her with the software side
Does this mean that Valve had no interest in something like this back in 2012?
 

Horp

Member
VR is coming, but what to do about the fact that you pretty much need 4k or more for VR to be a good experience? I have the Oculus Rift, but damn that's some heavy pixelation. 1080p will not be enough.

I don't forsee the new consoles handling 4k, especially not at 60fps and with the dual rendering required for 3D. Feel like we are more than one console generation away to handle VR properly.

Is this going to be a nische PC thing för 8 years? :/
 

foamdino

Member
I think Valve are show-casing what will be possible in the future, but that doesn't mean it will be possible for Oculus to just copy it. Oculus are currently focused on a specific low price - Valve are building a prototype with all the top end tech - they are not equivalent.

I can see Valve basically just doing research into this field and then sharing their tech via patents with manufacturers instead of doing the hardware themselves - I think Oculus have already had some tech (software) from Valve and Palmer seems to be very friendly with Gabe and Micheal Abrash.
 

mrklaw

MrArseFace
VR is coming, but what to do about the fact that you pretty much need 4k or more for VR to be a good experience? I have the Oculus Rift, but damn that's some heavy pixelation. 1080p will not be enough.

I don't forsee the new consoles handling 4k, especially not at 60fps and with the dual rendering required for 3D. Feel like we are more than one console generation away to handle VR properly.

Is this going to be a nische PC thing för 8 years? :/

I expect you'll get 1080p and later 4k. Something that can be driven with current consoles and PCs, and then a higher end version for high end PCs.
 

Lurch666

Member
Not even porn could save 3D...

If these things are too expensive, they'll be cost prohibitive to the casual market and if they're too cheap, they'll damage the VR movement via non-optimal tech. $100 seems to be the breaking point for the average consumer when it comes to gaming/pc peripherals and I just don't see a good pair of these coming out under that price point. They already come off as enthusiast products at best (think fight/flight sticks and driving wheels) and flooding the market which a bunch of these devices will only lower the profits of each.

I remember when the early computers appeared.They cost between £500-£1000 (back in the early 80'swhen that was a lot more )and were very niche.Now look at them.
 

Seanspeed

Banned
VR is coming, but what to do about the fact that you pretty much need 4k or more for VR to be a good experience? I have the Oculus Rift, but damn that's some heavy pixelation. 1080p will not be enough.

I don't forsee the new consoles handling 4k, especially not at 60fps and with the dual rendering required for 3D. Feel like we are more than one console generation away to handle VR properly.

Is this going to be a nische PC thing för 8 years? :/
Consoles will have VR, but like you said, it wont be the best.

And I think a lot of people will disagree that you need 4k for VR to be a 'good experience'. That's a very subjective term.

Finally, don't underestimate the impact of a resolution jump like from 720p to 1080p when your face is right up against the screen.
 

Kinyou

Member
AR =/= VR.
They do describe the glasses as a mix between those. And surely must there be a lot of crossover in the hardware and software, no?

A simple clip is supposed to turn their AR glasses into VR glasses
AR & VR Clip-On: Why settle for one reality? This clip-on will give you the ability to transform castAR into a true VR as well as a true AR system.
 

Durante

Member
They do describe the glasses as a mix between those. And surely must there be a lot of crossover in the hardware and software, no?
Software and hardware wise, AR is pretty much a superset of VR. As long as you can't do good VR you certainly can't do good AR.
 
Aren't Oculus and Valve effectively partnered? There's a ton of cross-promotion going on between the two, so I don't see why Valve would release a competing device.

I'm interested in what sort of internal prototypes Valve has been working on, just because there's a lot of hype about them and there really hasn't been too much info on new VR hardware developments/features since the OR devkit hit.
 

HPX

Member
I hope VR becomes the motion control of this generation.
When they say affordable, what are we talking here? Will cost about the same as a steam machine? Or something closer to a console peripheral like the PS camera.
My guess would be something like a console. So somewhere inbetween.

This will be interesting with all these vr solutions. Hopefully they will work nicely in 2D space aswell so you can use this as you use multiple monitors :)
 

eXistor

Member
I find all this VR stuff very exciting. Could lead to some big changes in society once refined.

My thoughts exactly. Why even step outside if you can be inside a completely believable fantasy world? It'll take some time before we're there, but I can definitely see this becoming a problem.
 

SparkTR

Member
It's worth noting that Valve will probably never sell a VR goggle, this is likely a one-off ultra high-end prototype that they love messing around with. Oculus is already in contact with Valve in regards to VR refinements, so they're likely going to be 'partners' if Valve goes big into VR.
 
My thoughts exactly. Why even step outside if you can be inside a completely believable fantasy world? It'll take some time before we're there, but I can definitely see this becoming a problem.

Depends if you have to share it or not

79859605a4ssv.jpg
 

doemaaan

Member
All of this VR talk is making me really anxious. I really want it to work for consoles, specifically the PS4. What scares me though, is when people start saying that it's not powerful enough to handle VR. Like with what the Oculus Rift is capable of doing. If that somehow ends up being the case, then what's the point in VR on consoles? I don't want something like this to be half-assed. I want it done right... Can Sony pull this off at CES next year if the rumors are true? =(
 

Chemo

Member
Man, if they don't demo it with Half-Life 3 I'm afraid I'm not going to be able to give any fucks whatsoever, regardless of how impressive it may or may not be.

It's getting to the point where everything Valve does that isn't Half-Life 3 makes me feel more and more contempt for them.
 

SparkTR

Member
Because Valve wants all the money, why do you think they push linux ? Fear of the MS Front Store included in Win8 .
They are greedy

Valve are giving all their insights gained from their VR R&D to OculusVR, they're going to partner up once the tech becomes viable financially.
 
No Valve Nooooo, don't do it.

You are just getting into this whole hardware thing and now your spreading yourselves thin with OS's, hardware, controllers and now VR? Come on man.

The water is still warm with VR, we do not even have a mainstream consumer product yet. Everyone needs to calm down on VR.
 

RazorK1d

Member
This is is how Half Life 3 is going to be made. I bet it's going to be Valve's first built for VR experience game with Source 2 in 2015.
 

Seanspeed

Banned
All of this VR talk is making me really anxious. I really want it to work for consoles, specifically the PS4. What scares me though, is when people start saying that it's not powerful enough to handle VR. Like with what the Oculus Rift is capable of doing. If that somehow ends up being the case, then what's the point in VR on consoles? I don't want something like this to be half-assed. I want it done right... Can Sony pull this off at CES next year if the rumors are true? =(
People who say that the consoles aren't powerful enough to do VR are wrong.

People who say that the consoles aren't powerful enough to do VR proper justice are probably right. But neither will an underpowered PC.

Valve are giving all their insights gained from their VR R&D to OculusVR, they're going to partner up once the tech becomes viable financially.
This would be great and best-case scenario.

A virtual Steam "physical store space" running on Source would be awesome.
mindblown.gif
 

Bacs

Neo Member
VR is definitely the next big thing, and I feel as if this move is nothing short of great for Valve. Will make the coming years interesting for sure.
 

mrklaw

MrArseFace
I have to ask.

What's your track record?

hmm? I was just saying that when you're close to something, it has a sense of solidity and 'being there' that is unlike anything I've ever experienced with normal glasses based 3D. In that demo you're standing basically face to face with a high res 3D scan of a woman and it is very 'real'. If she'd blinked or turned her head I've have shat myself.

(that solidity would probably work from a further distance too, but the current OR is so low resolution that you really need to be close to an object to overcome that)
 

PG2G

Member
If they were at one point, they probably aren't now. There's nothing in it, and Win 8 apps on a desktop or laptop are bordering on useless.

They were afraid of it because they thought they were closing off the Desktop and that everyone would be forced to use it. Has nothing to do with the quality of content on the store.
 
ah, while browsing reddit I found this

At Gaming Insiders, Brendan talked about using a new VR prototype at Valve, which combines ultra low latency, precise head and positional tracking with low-persistence visuals for one of the most immersive and comfortable experiences ever. We can't share all the details yet, but we're taking the insights we've learned from that demo and applying them to the development process to make the consumer Rift even better.
 
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