Hiya!
Got a bit of time to share a few thoughts
@corporate_cheerleader:
We created some stuff in PS Home for Coconut Dodge:
http://www.futurlab.co.uk/coconut-dodge-items-in-ps-home-next-week.html
It was a lot of time and effort and not much in the way of reward (though it was fun running around with a crab head for a few minutes...).
We need to be really certain that what we put our time and energy into is going to progress us in the direction we want to go. I'd like to focus on building Velocity up as much as possible, and the way I think we need to do that is to make a full PSN/Vita version.
Hopefully we'll find a way of doing that. The easiest way would be for the word to spread and for people to buy the minis version, but we're not delusional about Velocity's appeal - it's for the people who want a proper addictive challenge, but can also see beyond the 8bit graphics and recognise good ideas. That's a relatively limited number of people - most of which seem to be on here
But there's a ton of other gamers that won't try Velocity because of the way it looks, and because it's on minis - we're cool with that. Velocity on minis is an economical delivery for great ideas and great gameplay. The graphics were the least important in getting the game out there, and minis was our only viable choice - but we do need to address the graphics, and the fact it's on minis going forward if we're going to attract more people.
Hopefully Sony will be able to see that we've made a quality product that punches above its weight, and they'll give us a leg up.
This thread is certainly helping to beef up the argument for us, so thanks again for your support!
Chat soon,
James