you are saying so many different things in that one sentence that it does not seem cogent. I only saw the framerate dip to the 30's towards the end of the video, but very brief instances during traversal......Performance fluctuates from 33-60 fps throughout the whole video, with performance mostly in the mid 40s. It averages around 50 fps.
I will never understand the hatred for variable frame rates.
45-60fps.
That Platinum Games feel.
IMO this is far preferable to 30fps with frame pacing issues, not perfect but a good improvement. The overreaction here is puzzling.
Absolutely, this already looks much smoother than the 30fps with dips with framepacing issues. Remember the main issues people have had with BB and DS3 is it's framepacing, well the most vocal anyway. This patch improves fluidity and controller response over the 30fps version, on average it stays around 50fps. That's a nice improvement from FROM who probably just did a quick patch without any optimization. I hope they continue to improve performance et al.....
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this already looks much smoother than the 30fps with dips with framepacing issues. Remember the main issues people have had with BB and DS3 is it's framepacing, well the most vocal anyway. This patch improves fluidity and controller response over the 30fps version, on average it stays around 50fps. That's a nice improvement from FROM who probably just did a quick patch without any optimization. I hope they continue to improve performance et al.....
i bet there's no option to cap it at 30 heh..
Pro has killed XV and DS3, devs for the love of god don't do it like this.
you are saying so many different things in that one sentence that it does not seem cogent. I only saw the framerate dip to the 30's towards the end of the video, but very brief instances during traversal......
I still maintain this could hold 60fps better than what we see here, the hardware is definitely capable. Hopefully FROM continues improving performance.
Wait there is no option to lock at 30 anymore?
Oh boy another one. Everyone loves wildly fluctuating framerates wheeee
When youtube says the video is at 1080 @ 60fps, is it interpolating the ~48fps to 60fps? so we don't actually see how it looks and feels on the ps4 right?
Except it's not wildly fluctuating .... watch the video at least.
I did watch the video.
One moment its 60, the next 45, 50, 55, 48.
Its all over the place.
There is no way that will fell more comfortable to play than a locked 30.
If they didn't solve the frame pacing, what was the point? So what if it runs at 50fps if it still stutters so bad?
If you've played any of Platinum's action games, it seems to run just like that. Honestly, I can't believe people are so upset about this.
Something like FFXV I can understand where the frame rate doesn't really ever get anywhere close to 50, so you're always hovering in that middle spot. This, the cut-scenes and whenever you're lighting bonfires or going through the mist door things (i forgot what they're called) drop to mid to low 40's.
But during actual combat, it's always on the 50~ or above mark. Like I said in a post earlier, lowest in-game point I saw was when the player is facing the dozen or so human-like enemies. There's a drop when he kills the monster on the roof and its dying, but again, not in combat.
Sorry but I can't agree.
A consistent locked framerate will always be preferable to a fluctuating one.
At least for me. The option should be there for a locked 30.
Granted the broken framepacing kinda ruins it either way.
So Bayonetta should have been 30fps?
Hah ok you got me. Not every game.
But Bayonetta was kind of an awful mess of frame rate drops and screen tearing even back on the 360.
That game just needed more optimisation.
So Bayonetta should have been 30fps?
What's wrong with a variable frame rate? I play some games on PC and it's always a variable framerate, doesn't bother me at all. I thought DS3 looked good in that video.
Hah ok you got me. Not every game.
But Bayonetta was kind of an awful mess of frame rate drops and screen tearing even back on the 360.
That game just needed more optimisation.
The PS3 version? Yeah it should've been locked to 30. I mean it has drops as low as 20.
You should watch the PS3 version in action. It wouldn't even be a good 30 fps game.
Same here. People moan about 30fps on console then they give people the option to play a game at a much higher framerate and they still moan. I get that it's not perfect but for me it takes only a few mins for my eyes to adjust to the fluctuating framerate and I'm fine. I'd rather have 45-50 than 30 with drops. Of course also offering a locked 30 for those that prefer that would be the perfect scenario.
I wonder if they could get similar results with Bloodborne.
No it's not.I still maintain this could hold 60fps better than what we see here, the hardware is definitely capable.
Well .. DS3 runs a modified BB engine, which in turns runs on a modified DS2 engine. If they're able to get DS3 to 50 and above, they should be able to match or even exceed it on BB, which is an older game.
Ummm... FFXV has 30 fps cap unlike DS3.
ExactlyMan.
A lot of hyperbole in this thread. I would highly recommend posters actually watch the video before posting.
90% of the time during game play the frame rate is either around 50 FPS or above. Lowest game play I saw was 45~ and that was in the scene with a dozen enemies on screen at once, those are usually areas where the OG Pre patch version would drop below 30 as well. For those comparing this with FFXV, FFXV doesn't go any higher than 45 FPS in Lite mode unless you're staring at the ground, this is doing much better in terms of performance.
This is a huge improvement in performance and higher frame rates will alleviate the 30 FPS frame pacing judders considerably. Would love to see what NXGamer or DF have to say in their commentary. For me, this is actually convincing me to pick the game up for PS4 now.
No it's not.
We discussed this in the other thread, with evidence of the cpu requirements for 60fps on pc, and it is impossible for the pro cpu to do this.
BB looks technically more advanced than DS3, though.
I'm one of the guy who can spot fluctuation in framerate but isn't affected at all by it while playing. So if it looks 60fps-ish, i'm very hyped to try it.
Except it's not wildly fluctuating .... watch the video at least.
With optimization, they could very easily do 60 FPS. It's not "impossible", it just might require a more optimized performance patch needing more nip tucks than just cranking up the performance profile.
What? It's not technically more advanced. It's the exact same engine/quality of geometry and effects.
Same here. People moan about 30fps on console then they give people the option to play a game at a much higher framerate and they still moan. I get that it's not perfect but for me it takes only a few mins for my eyes to adjust to the fluctuating framerate and I'm fine. I'd rather have 45-50 than 30 with drops. Of course also offering a locked 30 for those that prefer that would be the perfect scenario.
I wonder if they could get similar results with Bloodborne.
What you're describing is fluctuating frame pacing, not fluctuating frame rates. It makes no sense to measure framerates instantaneously.Without strict vsync, 45 fps means it runs at 60 fps 2/3 of the time and 30 fps 1/3 of the time but jumping between those frame times every two frames.
That's a good example of wildly fluctuation.
I mean, sometimes it's like people don't know what 45 or 50 fps means in a regular TV.
What you're describing is fluctuating frame pacing, not fluctuating frame rates. It makes no sense to measure framerates instantaneously.
And did you actually look at the stats? The average framerate is 50fps, but the 95th percentile is 45fps. That means it spends a meaningful amount of time holding 60fps.
What you're describing is fluctuating frame pacing, not fluctuating frame rates. It makes no sense to measure framerates instantaneously.
And did you actually look at the stats? The average framerate is 50fps, but the 95th percentile is 45fps. That means it spends a meaningful amount of time holding 60fps.
Average frame rate being 50fps is terrible.This.
A lot of us are either jumping to conclusions after reading the OP. Or completely ignoring the stat file and just skimming through the video.
Average frame rate is 50 FPS. It's *way* better than what FFXV's Lite mode does now and a massive improvement over getting a locked 30 FPS game. If the average was ~40, that I would completely agree is not a good solution. Frame pacing seemingly is drastically reduced too as the game refreshes on 16.6 MS 80% of the time.
This is a good patch.
No, they couldn't. There is a PC port of DS3 - we know the requirements of the engine to get a smooth 60fps.With optimization, they could very easily do 60 FPS. It's not "impossible", it just might require a more optimized performance patch needing more nip tucks than just cranking up the performance profile.
So people don't accuse me of cherry picking, this is what you get when it's "smooth":
You could saw wood with that frame time graph.
Those percentiles are misleading. Average 50 FPS while hardly ever going below 40 means it spends just about exactly as much time below 50 fps as above. Which is in line with what the video is showing. The performance increase is nice, but there just should really have been an option to lock at 30 fps without any frame pacing issues. It absolutely is possible now.And did you actually look at the stats? The average framerate is 50fps, but the 95th percentile is 45fps. That means it spends a meaningful amount of time holding 60fps.
Wow this looks so good. Really fixed the frame time issue!
Oh I know, but it's still horrible in a different way. They should've fixed the framepacing and increased the resolution and texture filtering.This is different though, I mean in a vaccum if you just look at the frametime graph yea it looks worse. But this frametime instability is caused due to actual change in framerate, the previous one wasn't. Uneven frametimes at locked 30FPS will feel worse, even if it is spread apart, compared to uneven frametimes caused from FPS between 40-60FPS. The former would appear choppy and juddery, the latter would only appear juddery.