hmm
Orbis: Jimi Hendrix
Durango: Stevie Ray Vaughn
Wii U: Guy on Youtube playing Iron Man?
Lmao!!!
Orbis = Celebi
Durango = Snorlax
WiiU = Zigzagoon
hmm
Orbis: Jimi Hendrix
Durango: Stevie Ray Vaughn
Wii U: Guy on Youtube playing Iron Man?
No use saying that. Like selective hearing, people get mad at what they choose to get mad at unfortunantley.You guys are seriously Jaded over some ads on the Dashboard that you don't even have to look at. Just fucking click play game.
You guys are seriously Jaded over some ads on the Dashboard that you don't even have to look at. Just fucking click play game.
Only $5 more a month and you can get Xbox Live Platinum which removes the Xbox ads that pop up in the middle of the movie that you got at Redbox. A great value, it's all about giving the user choices.
/clapDon't overreact, platinum is pretty much always on sale and those 5 bucks a month wouldn't even buy you a coffee at starbucks.
Well, the Xbox360 eDRAM had 256GB/sec. of internal bandwidth between ROPS and eDRAM but only 32GB/sec. of external bandwidth to the parent die. Thus, I think that the 102GB/sec. spec is probably the external bandwidth, not the internal one.
From my limited understanding there's still a huge dearth in performance, tri-core PPC at 1.2 GHz capable of around ~15 GFLOPS total vs an 8-core x86 at 1.6 GHz capable of ~13 GFLOPS/core.Hate to beat a dead horse but all this talk about clock speeds not necessarily meaning a whole lot in terms of performance, would this not be the same for the Wii U's low CPU clock speed?
With Durango, you don't click play game, you experience play game. Please, get your theoretical terminology straight.
"You are the game"
Since the ROPs aren't on the SRAM going by the info we have so far. It looks like the GPU will access the SRAM at 102GB/s.
Lmao!!!
Orbis = Celebi
Durango = Snorlax
WiiU = Zigzagoon
Been reading this thread all day and don't see a lot about bc. Are we just thinking it's a pipe dream. I'm talking about regular 360 games, not arcade. Thoughts? I'd really like to have it.
We don't know how custom the Durango GPU so don't go by raw numbers or you will be wrong. It's just like when the Xenos and the RSX came out and everyone was saying that the RSX was more powerful because it could do more GFlops; the Xenos turned out to be a much much better gpu but the cell helped it a lot.
Where did I say NO human intervention, it should be MUCH less than Xbox1 to 360 is all I"m saying...........was every single game that works in MAME or any software emulator re-written from the ground up, no of course not and thats using pure brute force CPU....Microsoft has the benefit of GPU<>GPU portability and DirectX commonalities\tools.
I'm talking about the portability of the existing code , of course if your going from non-managed non Microsoft native code to MS managed code it's not that simple but do you really think no one at Microsoft saw this issue coming down the road and planned for it?
Again I'm not an expert but if downloadable Live games are not compatible with 720 Microsoft looses ALL CREDIBILITY in this area and I just don't see that happening.
Someone is about to rush in and tell you to keep your 360 because that's what it's for, and they buy new consoles for new games.
Been reading this thread all day and don't see a lot about bc. Are we just thinking it's a pipe dream. I'm talking about regular 360 games, not arcade. Thoughts? I'd really like to have it.
Hate to beat a dead horse but all this talk about clock speeds not necessarily meaning a whole lot in terms of performance, would this not be the same for the Wii U's low CPU clock speed?
I think perhaps you're confusing your own priorities with Microsoft's. I totally understand the idea that it'd burn some consumers if they couldn't move their existing digital collections over to the new box.
That said, what is ideal from a gamer's perspective and what is technically and financially feasible are two separate things. The chances of either console having BC is extremely low. If they do, it'd not only be a technical marvel, but it'd the sort of megaton that would make GAF explode in surprise.
No.This time performance will be very high. X720/PS4 are using latest CPU/GPU architectures, with high powered memory bandwidths, large memory pools and specialized processing block that will relieve CPU/GPU blocks from many workloads.
WiiU on the other hand uses very old tech, carefully crafted to just be "good enough" for 720p gaming that came with PS3/X360. WiiU is not EVEN CLOSE to X720/PS4 preformance levels.
As of right now, all I can see is it saves power and allows for some post processing when using it as a frame buffer.But if the ROPs aren't in the ESRAM this would defeat the purpose of having the ESRAM, which is to provide the ROPs with the highest possible bandwidth.
"You are the game"
From my limited understanding there's still a huge dearth in performance, tri-core PPC at 1.2 GHz capable of around ~15 GFLOPS total vs an 8-core x86 at 1.6 GHz capable of ~13 GFLOPS/core.
Someone is about to rush in and tell you to keep your 360 because that's what it's for, and they buy new consoles for new games.
A couple of guys that know stuff mentioned earlier in the thread that it will be in the system initially but will be removed from later versions of the hardware.
Look in the upper right of your screen.
I'm confused, so the Wii U is capable of more GFLOPS?
I'm confused, so the Wii U is capable of more GFLOPS?
Took the words out of my mouth
- 8 CPU cores running at 1.6 gigahertz (GHz)
From my limited understanding there's still a huge dearth in performance, tri-core PPC at 1.2 GHz capable of around ~15 GFLOPS total vs an 8-core x86 at 1.6 GHz capable of ~13 GFLOPS/core.
Look in the upper right of your screen.
It's probably a high IPC/low clock type of architecture.Holy shit.
I know people make fun of Nintendo for going with cheap tech and all, but at least they never went backwards.
13 GFLOPS per core x 8
as opposed to 15 total
It helps to spin more Gigaderpz.got it. That's a huge fucking difference.
for the layman, what exactly is a GFLOPS, what's its purpose?
got it. That's a huge fucking difference.
for the layman, what exactly is a GFLOPS, what's its purpose?
Orbis: Panther IV
Durango: T-34/85
Wii U: Matilda II
PC: KonigsTiger
You mean PC: IS-3
Vastly superior. (btw you totally missed the opportunity for a master race joke by only making pc a german tank)
how does my tri-core 18gigs of RAM and GTX 660 compare to this thing
Eh, it's kind of like talking about how big your gladiators are when you're about to fight a war with rifles.Does this mean that we have 1.6GHz processors for ALL THREE consoles this gen? I know that's not what matters for performance, it's the architecture, but I just find that fact interesting.
A year or two ago I would have never guessed we would see such low clock speeds on the next-gen CPUs. Again, I know that doesn't make or break the thing by itself.