I think I once read that the RR game code was like 3-4 MB.Gravijah said:Yeah I know, I wonder how much of the disc was actually used for data?
I think I once read that the RR game code was like 3-4 MB.Gravijah said:Yeah I know, I wonder how much of the disc was actually used for data?
PlayStation 1 has like 2MB RAM if I remember so Ridge Racer must be that or less. I think the Ridge Racer file size might be the bigger mind blowing fact here.ITA84 said:I think I once read that the RR game code was like 3-4 MB.
Not that I will see faces that often but that is a real nice touch if intended, clever.Kulock said:Mario's Ladder was great. Nice art, too.
Here's something about TF2 that caught me earlier today. I don't know if Spies still do this in-game, they might (or it may have been patched out since), but Valve can be the master of the subtle touch at times:
http://www.youtube.com/watch?v=yI1qU4ld6aw
Spies disguised as other classes have a tell with their eyes. They generally keep them wider, and stare at the player instead of looking where the spy's looking.
Diablohead said:Ridge Racer was great because of that, you could boot the game and play it all night without the actual cd in the playstation, I use to do that with a friends copy.
If you didn't already realize this just from playing DKC2 itself then the only thing you need to blow your mind with is a shotgunKurtofan said:In Donkey Kong Country 2 on SNES:the "you lose" music changes according to the type of level!
Examples:http://www.youtube.com/watch?v=jMmWU1Yi5Rk
http://www.youtube.com/watch?v=30Y0TAcFA68&feature=related
http://www.youtube.com/watch?v=_O0724PAE9Y&feature=related
http://www.youtube.com/watch?v=Q8ut4kJVcq8&feature=related
etc...
Xav said:PlayStation 1 has like 2MB RAM if I remember so Ridge Racer must be that or less. I think the Ridge Racer file size might be the bigger mind blowing fact here.
Forkball said:Miyamoto wanted to implement Yoshi ever since the original Super Mario Bros., but couldn't due to the limitations of the NES. An early sketch:
![]()
Also, Ikue Otani, the voice of Pikachu, voiced Yoshi in a Mario anime.
LiquidMetal14 said:The file size small though.
And other PS1 titles allowed the swap trick I believe.
Leondexter said:This one was mentioned 'way back in the thread, and I think it was disputed, too, but I'm too lazy to go find it. No worries, though; thread is too damn huge.
Leondexter said:This one was mentioned 'way back in the thread, and I think it was disputed, too, but I'm too lazy to go find it. No worries, though; thread is too damn huge.
Also you gotta love how Mario Mania included Miyamoto's musing that perhaps someday in the future Mario would wear metallic clothes.. which he did in Mario 64Kulock said:Disputed, why? It's mentioned in the Mario Mania guide by Nintendo Power, with that very picture, if memory serves correctly. I guess you could argue when during the NES era, but he still wanted it before he could pull it off.
Leondexter said:This one was mentioned 'way back in the thread, and I think it was disputed, too, but I'm too lazy to go find it. No worries, though; thread is too damn huge.
Has anyone mentioned the Firefly/Serenity characters in Halo ODST? I'm sure people riding the hype train didn't get a shock, buy MY mind was blown when I played it a few weeks after launch. I knew next to nothing about the game and was completely taken by surprise. I actually recognized their voices before the (not so great) character models' similarities hit me.
That's fucking amazing. If this wasn't intended, Spies would've just gotten the regular scout player model or something. And the eyes really DO look like the spy's :lolKulock said:Mario's Ladder was great. Nice art, too.
Here's something about TF2 that caught me earlier today. I don't know if Spies still do this in-game, they might (or it may have been patched out since), but Valve can be the master of the subtle touch at times:
http://www.youtube.com/watch?v=yI1qU4ld6aw
Spies disguised as other classes have a tell with their eyes. They generally keep them wider, and stare at the player instead of looking where the spy's looking.
minus_273 said:People who have played Final Fantasy VII will recognize the first 1:20 of this Dave Brubeck song
http://www.youtube.com/watch?v=kc34Uj8wlmE
LiquidMetal14 said:The file size small though.
And other PS1 titles allowed the swap trick I believe.
I didn't die enough time to realize itCosmo Clock 21 said:If you didn't already realize this just from playing DKC2 itself then the only thing you need to blow your mind with is a shotgun
Leondexter said:This one was mentioned 'way back in the thread, and I think it was disputed, too, but I'm too lazy to go find it. No worries, though; thread is too damn huge.
hoqhuuep said:snip
Maybe I'm just a little slow in seeing this but...
Midna, midnight.
she IS hawtAndroid18a said:Maybe. Is it wrong that I still find Midna hot?
I remember discovering this, it worked with the 60fps version of RR1 that followed along Ridge Racer Type 4 too, Ridge Racer Hi-Spec. That even had updated car models and textures I believe.Diablohead said:Ridge Racer was great because of that, you could boot the game and play it all night without the actual cd in the playstation, I use to do that with a friends copy.
yencid said:she IS hawt
Android18a said:Maybe. Is it wrong that I still find Midna hot?
Kulock said:Mario's Ladder was great. Nice art, too.
Here's something about TF2 that caught me earlier today. I don't know if Spies still do this in-game, they might (or it may have been patched out since), but Valve can be the master of the subtle touch at times:
http://www.youtube.com/watch?v=yI1qU4ld6aw
Spies disguised as other classes have a tell with their eyes. They generally keep them wider, and stare at the player instead of looking where the spy's looking.
Android18a said:I just remembered this one after trying it in SMG2 and it not working. This is probably well known, but I discovered it by accident as a kid and it served me well for the 100-coin challenges.
In Super Mario 64, if you run around any of the stompable wooden stumps (such as the four in Bob-Omb's Battlefield) a few times, five coins come flying out.
I don't remember seeing this in a manual, and the internet was still something not many people had back in '96/97 so I'm not sure how well known this was.
Kulock said:Mario's Ladder was great. Nice art, too.
Here's something about TF2 that caught me earlier today. I don't know if Spies still do this in-game, they might (or it may have been patched out since), but Valve can be the master of the subtle touch at times:
http://www.youtube.com/watch?v=yI1qU4ld6aw
Spies disguised as other classes have a tell with their eyes. They generally keep them wider, and stare at the player instead of looking where the spy's looking.
Probably someone left "Bohater" as a placeholder for the dialogue recordings.
Forkball said:Miyamoto wanted to implement Yoshi ever since the original Super Mario Bros., but couldn't due to the limitations of the NES. An early sketch:
![]()
Also, Ikue Otani, the voice of Pikachu, voiced Yoshi in a Mario anime.
Not quite(I think), look at it again, the red version is obviously what changed into the actual yoshi.BowieZ said:I always thought this image portrayed Yoshi standing tall and also bending forward, but it looks like the creature bending forward is a separate drawing with a small body and some sort of anvil-shaped wing.
KittenMaster said:I think the blue one made it to Ice Climbers.
I still see a strong resemblance regardless of what it is named/what it is "supposed" to be.SpacePirate Ridley said:It was a condor, even if it looked like a pterodactyl.
Even the brawl version still looks like a pterodactyl, why the fuck still hasnt got a beak?
Pikelet said:More likely they didn't expect anyone to notice.
I thought I read somewhere that Ridge Racer is actually only like 512 kilobytes total.Xav said:PlayStation 1 has like 2MB RAM if I remember so Ridge Racer must be that or less. I think the Ridge Racer file size might be the bigger mind blowing fact here.
Don't overestimate video game writers. Heck, Mortal Kombat did it with "Shujinko".Cubituss said:Calling your hero "Hero" on purpose, while there are thousands of polish names at the internets? Come on![]()
minus_273 said:People who have played Final Fantasy VII will recognize the first 1:20 of this Dave Brubeck song
http://www.youtube.com/watch?v=kc34Uj8wlmE
http://www.youtube.com/watch?v=TDGBUp25i8ULegendOfGood said:Embarrassed to say that I need help with this one :/
BowieZ said:http://upload.wikimedia.org/wikipedia/en/8/82/Yoshi-concept.png[IMG]
I always thought this image portrayed Yoshi standing tall and also bending forward, but it looks like the creature bending forward is a separate drawing with a small body and some sort of anvil-shaped wing.[/QUOTE]
[IMG]http://i49.tinypic.com/2vs0079.png
Mind blown?
Kulock said:Disputed, why? It's mentioned in the Mario Mania guide by Nintendo Power, with that very picture, if memory serves correctly. I guess you could argue when during the NES era, but he still wanted it before he could pull it off.
Miyamoto: We usually have lots of ideas that we haven't been able to implement yet. A good example is Yoshi the dinosaur who just appeared in Super Mario World. We wanted to have Mario ride a dinosaur ever since we finished the original Super Mario Bros., but it was impossible technically. We were finally able to get Yoshi off the drawing boards with the Super NES.
Erigu said:Don't overestimate video game writers. Heck, Mortal Kombat did it with "Shujinko".
Besides, what's the alternative? Why would they use the Polish word for "hero" as a placeholder? Are the developers Polish?
sykoex said:
Wichu said:![]()
Mind blown?