ZywyPL
Banned
Ok guys so here's the thing - the next-gen consoles are arriving in less than 2 months now, and due to some recent news about games using dynamic resolution to maintain the framerate, and possibly more to come in the future, it popped into my head - what about adaptive sync? Both consoles will apparently have the tech, since it's one of the HDMI 2.1 features, I see articles popping up on the internet on a daily basis about which TV to get for PS5/XSX, and of course all of them mention VRR as one of the key, must-have features, but surprisingly, so far Sony and MS themselves haven't said a single word about it, nor any 3rd party dev, what's going on? Why no one is talking about unarguably the best gaming-related feature of the past decade that will be finally build into those consoles?
Now, I am fully aware that there are currently hundreds of millions of people with HDMI2.0 TVs (or even below) who won't be able to utilize the tech, and that dynamic resolution is the only, smart way to maintain steady framerate for all of that audience, so the whole majority of the market, but what about people who bought their TV sets just recently, or will update in the upcoming years (specially with those consoles in mind)? I fear that despite VRR in fact being there, toggleable in the system/display options of the consoles, Most games than cannot keep up stedy framerate will have forced dynamic resolution anyway, and there won't be any option to turn it off, so instead of crisp 4K image at ~50-55FPS without any stutter, screen tear, and with low-input lag, there might be no way around Vsync'ed 60FPS at dynamic 4K, unless a game runs at locked resolution and occasionally drops the framerate instead, where the VRR will be actually able to kick in, but I believe such games will be in minority.
What do you guys think? Will we see a VRR implementation on the system level that will override the games settings? Or will the tech be available on game by game basis, only when the devs implement for example an unlocked framerate mode? Or will it be completely useless, wasted potential just like it already is on X1X?
Now, I am fully aware that there are currently hundreds of millions of people with HDMI2.0 TVs (or even below) who won't be able to utilize the tech, and that dynamic resolution is the only, smart way to maintain steady framerate for all of that audience, so the whole majority of the market, but what about people who bought their TV sets just recently, or will update in the upcoming years (specially with those consoles in mind)? I fear that despite VRR in fact being there, toggleable in the system/display options of the consoles, Most games than cannot keep up stedy framerate will have forced dynamic resolution anyway, and there won't be any option to turn it off, so instead of crisp 4K image at ~50-55FPS without any stutter, screen tear, and with low-input lag, there might be no way around Vsync'ed 60FPS at dynamic 4K, unless a game runs at locked resolution and occasionally drops the framerate instead, where the VRR will be actually able to kick in, but I believe such games will be in minority.
What do you guys think? Will we see a VRR implementation on the system level that will override the games settings? Or will the tech be available on game by game basis, only when the devs implement for example an unlocked framerate mode? Or will it be completely useless, wasted potential just like it already is on X1X?