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Warcraft - Leaked SDCC Footage

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Impressions from folks who saw the footage in person at SDCC said the movie looks absolutely stunning. The fact that it "looks like a Blizzard cinematic" is because of the shitty quality of the video. This movie is basically ILM's next grand visual showcase, it's their Avatar, more or less.

It's also worth noting, as I'm sure others have pointed out, that the film's human characters aren't CGI - and they did build a number of large sets. But Warcraft is such stylized fantasy that you could not make it look like Warcraft without a large amount of digital VFX. I don't know how the hell you would make Warcraft's orcs, or a place like Draenor practically.

It should also be pointed out that this isn't really a trailer. Jones showed 5-6 minutes of raw footage from the film at the Legendary SDCC panel, which this is a chunk of. The actual trailer isn't hitting until November.
 
Since when did people even entertain the fought Warcraft 4 was ever going to be a thing?

It's dead Jim, SC their premier RTS that found great success in Korea is struggling. There's no way in hell their ever going back to Warcraft 4 regardless of any success level of success. Even ignoring the elephant in the room called WoW.
 
I don't even know who the audience for this is. Even if you were 15 when WoW came out that means you are 25 now and probably don't want to watch a cartoon with a story at the level of an RA Salvatore fan ficiton.
 
A lot of hate in here, I thought it looked cool. Even if it is CG heavy I won't mind, i've always wanted a full movie based on blizzards cinematics.
 
I'm more shocked at people who legitimately thought the orcs and insane magical set pieces were not going to be CG. Even potato off screen quality the CG looks great so i am in.
A lot of hate in here, I thought it looked cool. Even if it is CG heavy I won't mind, i've always wanted a full movie based on blizzards cinematics.
I feel like the people who are complaining about how much CG is in it are the same people complaining about Deadpool's character in the trailer, they don't actually know anything about the property.

I can't see a warcraft fan sitting down and being shocked that a movie about giant fucking orcs and magic spells and a giant magical gate wasn't going to be CG heavy, do people think they had a 80 trillion dollar budget?
 
I was only ever considering watching this because Duncan Jones made it but this footage is just as boring as I thought it'd be when I first heard that he was doing a Warcraft movie.
 
I think the actual quality of the CGI is nice, but the actual aesthetic looks way too "video game". That won't change just because the video quality improves. I'm hoping once we see more footage of other locations it becomes more visually interesting and looks less like one long cutscene.

Yeah, it was weirdly uninvolving.. but I'm not going to judge it based on a bad cam. Hopefully it is great. It just gave me the idea that it was a straight-to-video release, and not a big production.
 
I'm more shocked at people who legitimately thought the orcs and insane magical set pieces were not going to be CG. Even potato off screen quality the CG looks great so i am in.

my problem (just watched it) is that they ONLY showed the ORC stuff, so it might aswell been a trailer for Warlords of Draenor. Blizzard trailers always had great CGI anyway, so its not a big step up (also the potato quality doesnt help)

the vibe is deffinately there, but I wanted to see some human interaction. If I didnt know better, I would say this was a Warcraft CGI movie (which in itself wouldnt be a bad thing heh)
 
There seems to be a lot of people confused by this footage, so let me clear up a few things as best I can.

- First, this isn't a trailer. This is about half of what was shown at SDCC, and definitely the less interesting half. The Azeroth scenes and the battle scenes were more brisk, and the latter more exciting.

- This movie is very CGI heavy. Lord of the Rings, it is not. Those expecting a LotR style look are going to be disappointed, so better to switch up your expectations now. Those people that always watch the intros and say "Blizzard should make a movie!" on the other hand are going to eat it up. The CGI is actually pretty damn good though. I just rewatched the Warlords of Draenor intro and the movie is a noticeable step up. It's a heavy fantasy look, even in Azeroth, but for fans I think it'll ultimately work.

- The worries about this movie not having wide appeal are premature. The preview we saw clearly showed good and bad components of both the Humans and Orcs. You can empathize with both sides, which if shown in a proper trailer, can probably garner interest amongst non-fans who have interest in these fantasy movies. Kids are certainly going to flock to this.

- The movie is first and foremost a fan's movie. Nostalgia is going to consume WC/WoW players with this. Seeing Dun Morogh and the inside of Ironforge took me back. You get your Dwarves, your Medivh, and lots of spells straight from the actual game in here. It's the Warcraft you know and love, and the unreal visuals are the main reason for that.

- The live actor/CGI blending works for the most part. I felt there was an Avatar-esque adjustment period upon first seeing it (especially with Garona and the Orcs, as she isn't full CG), but it went away. There is also a lot of time to polish too, so I think it'll turn out even better in the release version.

If anyone has specific questions, I'll answer them to the best I can remember.
 
I'm positively surprised how the design is pretty much the same as in the Blizzard cinematics.

World of Bomba.

It's got that awful floating camera feel that instantly makes things feel artificial.

PJ would be proud.
Yeah, don't like the floaty camera at all
Adventures of TinTin was probably the worst offender.
 
I see a lot of people complaining that this looks like one of the cg trailers for wow.

Fine by me, those things were fucking awesome.
 
Lol.

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Maybe they'll pull a Scuicide Squad and release something more official just to keep people from making judgment calls on the film based off of low-quality footage.

The fact that Legendary didn't release any official footage in the first place is baffling to me.
 
Way too much CG. I was not feeling that trailer at all.

I seriously can't believe all this "too much CG" comments in this thread, as if CG makes a movie bad. Avatar seemed to manage well as do a whole host of other movies. I wasn't impressed by that "trailer" but not because it was CG, because it was pretty boring and provided no context to me as someone who knows fuck all about Warcraft lore. The movie can be all CG, it can be half CG, it can be full live action, I don't give a shit as long as it's good. That means having an interesting story and competent cinematography.
 
I seriously can't believe all this "too much CG" comments in this thread, as if CG makes a movie bad. Avatar seemed to manage well as do a whole host of other movies. I wasn't impressed by that "trailer" but not because it was CG, because it was pretty boring and provided no context to me as someone who knows fuck all about Warcraft lore. The movie can be all CG, it can be half CG, it can be full live action, I don't give a shit as long as it's good. That means having an interesting story and competent cinematography.

I would make a joke about how one day soon people will start complaining that Pixar's movies have "too much CGI", but then again...this is the internet.
 
World of Bomba.

It's got that awful floating camera feel that instantly makes things feel artificial.

PJ would be proud.
Seems a weird complaint to level at this footage, considering the camera work looked pretty damn understated for so much CG footage, with everything looking as if it's on a tripod, dolly or crane. Nothing looked like an "impossible" camera move. Doubly weird coming from you considering Avatar is kind of the poster boy for floaty CG camera work, with the cam constantly shifting around hand held, slightly orbiting the characters/action seemingly at all times. Jackson is less floaty and more annoyingly sweeping in his CG excess.
 
Maybe they'll pull a Scuicide Squad and release something more official just to keep people from making judgment calls on the film based off of low-quality footage.

The fact that Legendary didn't release any official footage in the first place is baffling to me.

He wanted to release what was shown during Blizzcon last November but Legendary wouldn't let him.
 
There seems to be a lot of people confused by this footage, so let me clear up a few things as best I can.

- First, this isn't a trailer. This is about half of what was shown at SDCC, and definitely the less interesting half. The Azeroth scenes and the battle scenes were more brisk, and the latter more exciting.

- This movie is very CGI heavy. Lord of the Rings, it is not. Those expecting a LotR style look are going to be disappointed, so better to switch up your expectations now. Those people that always watch the intros and say "Blizzard should make a movie!" on the other hand are going to eat it up. The CGI is actually pretty damn good though. I just rewatched the Warlords of Draenor intro and the movie is a noticeable step up. It's a heavy fantasy look, even in Azeroth, but for fans I think it'll ultimately work.

- The worries about this movie not having wide appeal are premature. The preview we saw clearly showed good and bad components of both the Humans and Orcs. You can empathize with both sides, which if shown in a proper trailer, can probably garner interest amongst non-fans who have interest in these fantasy movies. Kids are certainly going to flock to this.

- The movie is first and foremost a fan's movie. Nostalgia is going to consume WC/WoW players with this. Seeing Dun Morogh and the inside of Ironforge took me back. You get your Dwarves, your Medivh, and lots of spells straight from the actual game in here. It's the Warcraft you know and love, and the unreal visuals are the main reason for that.

- The live actor/CGI blending works for the most part. I felt there was an Avatar-esque adjustment period upon first seeing it (especially with Garona and the Orcs, as she isn't full CG), but it went away. There is also a lot of time to polish too, so I think it'll turn out even better in the release version.

If anyone has specific questions, I'll answer them to the best I can remember.
What bothers me the most of CGI scenes is the fake floaty movement the camera has, as well as the impossible angles from which they like to show scenes which inmediately tells me, "yep, this is def CGI". Does the footage you saw still have that?

Apart from that, I have no complains about the CGI. I mean, how else would you do Draenor and the Orcs? Come on people.
 
Maybe they'll pull a Scuicide Squad and release something more official just to keep people from making judgment calls on the film based off of low-quality footage.

The fact that Legendary didn't release any official footage in the first place is baffling to me.
Yep, now would really be the time to release a short teaser that shows short glimpses of various scenes in the move. This scene by itself was clearly not meant to be released as a trailer.
 
You can tell that the footage isn't cut properly to form a trailer, hence no excitement or actions.
I still love it though.

Seeing familiar scenes, places and characters in fully Blizzard quality CG is fucking exciting!!
 
I would make a joke about how one day soon people will start complaining that Pixar's movies have "too much CGI", but then again...this is the internet.

Don't be silly Pixar movies are for kids, I'm an adult I only watch serious movies about comic book super heroes, 80's cartoons, and video game characters.
 
What bothers me the most of CGI scenes is the fake floaty movement the camera has, as well as the impossible angles from which they like to show scenes which inmediately tells me, "yep, this is def CGI". Does the footage you saw still have that?

Most of the footage has that type of camera. Even when you see the movie version of this shot for example, it's clear you're not looking at something real. The movie has a very unreal look to it as a whole (at least at this point). It's definitely by choice.
 
I seriously can't believe all this "too much CG" comments in this thread, as if CG makes a movie bad. Avatar seemed to manage well as do a whole host of other movies. I wasn't impressed by that "trailer" but not because it was CG, because it was pretty boring and provided no context to me as someone who knows fuck all about Warcraft lore. The movie can be all CG, it can be half CG, it can be full live action, I don't give a shit as long as it's good. That means having an interesting story and competent cinematography.

Remember, all practical = good, and all CGI = bad, to some people. There's no such thing as bad practical effects to them.
These Orcs, given Blizzard's design for them would look terrible in practical effects.
 
Seems a weird complaint to level at this footage, considering the camera work looked pretty damn understated for so much CG footage, with everything looking as if it's on a tripod, dolly or crane. Nothing looked like an "impossible" camera move. Doubly weird coming from you considering Avatar is kind of the poster boy for floaty CG camera work, with the cam constantly shifting around hand held, slightly orbiting the characters/action seemingly at all times. Jackson is less floaty and more annoyingly sweeping in his CG excess.
You have that one shot towards the end that starts out between the orcs running and then goes up all the way to the top of the portal.
Maybe that's even possible with the help of a drone nowadays, but there it would stand out as an unusal camera movement as well.

I think having some moments where the camera feels less perfect would already help.
 
Most of the footage has that type of camera. Even when you see the movie version of this shot for example, it's clear you're not looking at something real. The movie has a very unreal look to it as a whole (at least at this point). It's definitely by choice.

Ah dammit. Oh well, as long as the movie is good I can deal with that, but still :/

What the fuck did I just watch? Was that supposed to be a trailer? I think I fell asleep halfway through.

THIS IS NOT A TRAILER. Seriously, OP should be edited with this information so we stop getting this kind of posts.
 
Gaf's logic at its best

Duncan Jones was definitely tapped to be the game director you know, before they cut a sinister deal to make the movie. Simon Duggan was planned to be the lead programmer too.
I hear they even ripped up the WC4 design document in front of starving orphan RTS players, then made a CGI version of the document being ripped up for good measure.
 
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