ViewtifulJC
Banned
You're right, they give us flawed games with great ideas that the industry grabs hold of and makes future games as a whole better. Bioshock's shooting was jank but its impact on the storytelling of FPSes can't be denied. The Elder Scrolls games have had plenty of problems but they've demonstrated the value of an open-world approach.
It's important to have "proof of concept" games because it lets the next game run with the idea and make it better. Mark my words, Dishonored's Blink is going to change the way games approach movement in 3D spaces, and I can't wait.
Is the new Wolfenstein going to bring anything new to the table? We can't say yet. But the trailer makes it look completely derivative, and I can't blame Spector for being grumpy about it.
Again, I value a game being good over it being new. If it's new AND good, more power to you(and there's even MORE reason for the industry to grab hold onto it, because we see it works!), but I don't spend $60 bucks on "proof of concept" games that aren't fun to experience but are "interesting". Great ideas aren't shit if you can't make something worthwhile with them.
Case in point: The Walking Dead vs Heavy Rain. Both are "cinematic" story heavy games with only the most basic and rudimentary gameplay on your part, but one has great writing/voice acting/characters/drama, and the other was like aliens disguised as humans acting like aliens, voiced by Europeans trying to be Americans. One succeed, one failed. I value and look forward to what Telltale does next, and I don't have any interest in Beyond since it looks like more of the same.
But there are plenty of people who go on about, "Well, we should support this kind of thing because it's new and it's not another cinematic action shooter blah blah blah", regardless if it's not a very GOOD kind of new thing.
I don't buy tickets for that train