That's not what the DF tests show
Well above 50 is probably a subjective measure ("well above"), but DF does show it averaging higher than 50. I think that's probably good enough for most people to call it 60 fps.
That's not what the DF tests show
That's not what the DF tests show
Yo if this shit actually hits 60fps at a respectable frequency then I'll be hella impressed
Infamous uses temporal supersampling, so it's not a simple post processing solution.Wow wow buddy hold up there, I don't think you'd find a lot of people who would prefer Infamous's look if you take out the SMAA.
If the developers want it, they can release a patch to update the game and utilize the new improvements introduced in the latest software/driver. Most won't care unless the frame rate is a disaster(see TitanFall).This is probably an ignorant question: If a game has an 'unlocked' framerate, does it mean that if a company improves the coding/drivers for their console, then that game can see a benefit?
So xbox one is 1080p 30 locked maybe? if thats the case...bah...I want the extra ps4 stuff tho
Well above 50 is probably a subjective measure ("well above"), but DF does show it averaging higher than 50. I think that's probably good enough for most people to call it 60 fps.
1080p 60 fps ps4.
720p solid 30fps xbox one.
600p 20-30 fps xbox 360 & ps3.
500p 20 fps Wii u.
muhahahaoh not again
I wouldn't be shocked if it turned out 60 at the final hour. Tomb raider was believed to be 30FPS and told by PR to be 30FPS was well before the final build was out.
Whether they make 60 or not depends on what they cut out in terms of demanding effects. Tomb Raider got to 60 by cutting tessellation, using the less demanding TressFX 2.0, and generally being a game that doesn't need too much CPU power (unlike Watch Dogs, apparently), and the GPU wasn't held back as much.
Sony finally unlocked the 8th SPE.How much CPU power can a cross gen game require?
Totally makes sense if you hack your TV with MotionFlow.
If you stare at a wall, sure.
Perhaps the main menu will be 60fps?
Unlocked frame rate is the new 60fps.
1080p 60 fps ps4.
720p solid 30fps xbox one.
600p 20-30 fps xbox 360 & ps3.
500p 20 fps Wii u.
It's probably 30 FPS unlocked. So , much like Infamous SS, if you walk around an area with very little to stress the engine , it will go up to 60 fps. Spin the camera around to look at a good chunk of the city with a few cars and people and it'll quickly nose dive back down to 30 again.
I didn't think I'd ever prefer these unlocked framerates but they actually do look a bit smoother then simply leaving a game capped at 30. Seems to depend moreso on the game engines ability to keep it consistent- Running at 30 -40 fps during a gun fight instead of allowing it to spike up to 60 then back to 30 constantly.
I guess we will all find out in a couple more weeks.
"This is in real time""Hack your TV with Motion Flow" sounds like a line written for a hacker on a network police procedural.
It's probably 30 FPS unlocked. So , much like Infamous SS, if you walk around an area with very little to stress the engine , it will go up to 60 fps. Spin the camera around to look at a good chunk of the city with a few cars and people and it'll quickly nose dive back down to 30 again.
I didn't think I'd ever prefer these unlocked framerates but they actually do look a bit smoother then simply leaving a game capped at 30. Seems to depend moreso on the game engines ability to keep it consistent- Running at 30 -40 fps during a gun fight instead of allowing it to spike up to 60 then back to 30 constantly.
I guess we will all find out in a couple more weeks.
But it is not 60FPS. It's like calling 1070p is 1080p but it isn't and it makes a huge difference. The difference is not 10p, it is native or non-native resolution. The difference is not 5FPS, it is matching the monitor/tvs hz or not. I don't give a fuck if a game is 35 or 55FPS. And I do not understand why so many people don't get the difference.
If the developers want it, they can release a patch to update the game and utilize the new improvements introduced in the latest software/driver. Most won't care unless the frame rate is a disaster(see TitanFall).
This is merely my assumption though.
"This is in real time"
"I'll design a GUI interface using visual basic and see if I can track an IP address"
"OK, I'll distract them. You ping their IP address!"
/csi-facepalm
I may sound ridiculous but trust me this shit will never be 60 fps on PS4.
Just because they have thousand person team does not quite put them in talent they are brute forcing through things and will hit a brick wall soon.
It's Ubi so no. They don't have the talent nor the ambition for 60fps. It's 26 fps.
I've preordered Watch Dogs on PC when it was 20 euros on the Indian store but my PC wouldn't be able to max it out. Also, I've just got a PS4 with Playstation Plus. Also, the PS4 version has exclusive content.
Should I cancel my pre-order and buy it on PS4 or keep the PC version?
1080p 60 fps ps4.
720p solid 30fps xbox one.
600p 20-30 fps xbox 360 & ps3.
500p 20 fps Wii u.
1080p 60 fps ps4.
720p solid 30fps xbox one.
600p 20-30 fps xbox 360 & ps3.
500p 20 fps Wii u.
LOL
Pretty funny. They would put 1000-2000 people on the payroll but wouldn't pay more to acquire "talent"
"... in a way that only PS4 can provide, at 60 fps in 1080p" lulz
On the other hand, a bit sad that resolution and framerate are used to sell games these days... I dunno, we'll see. I wonder why Ubi would not keep up with their previous "30fps gold standard for open world games" heh