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What developer/publisher has fallen the furthest from grace?

The Atari 8-bit line debuted in 1979 and was the most popular home computer line from then until the C64 went down to $300 in 1983.

Nah, both the Vic 20 and Apple II were more popular in the US, probably the TRS 80 too*. They were fairly rare in the UK, at least until Christmas '84 when they struck a deal with Curry's (?) to sell them in the high street. I got my 800XL then, great machine and deserved better.

AtariST was also very popular in Europe. Amigas were used mostly for graphics while AtariSTs for music production up to the mid-90s. I remember my uncle who is a music producer at a national radio station, composed his tracks on an AtariST sequencer setup, around that time. He even showed me a live demo.

Yeah, I got an ST in '87. Decent machine, but it was left in the dust for games by the Amiga. Another cock up by Atari to allow Commodore to step in and buy it.

EDIT: * strike the 'probably'- from Wikipedia- Until 1982, the TRS-80 was the best-selling PC line, outselling the Apple II series by a factor of 5 according to one analysis. Also, again according to Wikipedia, the Vic 20 sold over 800K units in 1982.
 

daTRUballin

Member
If Nintendo was serious about keeping them would they really have taken that risk? Sadly I just don't think they saw them as that much of an asset with how the GameCube was going.

I say this as someone who loved them during the N64 days i also loved nuts and bolts and Viva Pinata..

I think the market kinda changed after the N64.. seemed like a lot more gamers were touting for mature games and turning into Sony lovers. Rare just ended up inbetween a rock and a hard place.

I mean look at Timesplitters.. I think that's what people wanted from Rare at the time and it was somewhere else. Which I can only imagine could be a bit of Nintendos fault

Well, this doesn't mean that Rare couldn't have continued providing adult oriented games for Nintendo just like they did the previous generation. In fact, they were working on Perfect Dark Zero for the GameCube before the buyout, so saying something like Timesplitters was "somewhere else" doesn't really make much sense.....
 
Developer: Sega - Yakuza series seems like all that is left from their greatness.

Publisher: Microsoft - somewhere in midgen of X360 they just stopped caring and only made Halo, Forza, Gears ... I really liked Quantum Break, but we won't get a sequel.
 

zeexlash

Member
Piling on but I think it's Rare.

Viva Pinata stands as one of their all-time best games, for me, but since 2008 their output has been among, if not the worst of any first party studio, in terms of productivity and quality.

This supposed revival under Phil Spencer just hasn't materialised and I kind of feel silly for thinking it might.
 
Well, this doesn't mean that Rare couldn't have continued providing adult oriented games for Nintendo just like they did the previous generation. In fact, they were working on Perfect Dark Zero for the GameCube before the buyout, so saying something like Timesplitters was "somewhere else" doesn't really make much sense.....

Rare's output sputtered to a near screeching halt in gen 6 and quite a few of the quotes from that article insinuated they were slow to adapt to the dramatic rise in development costs, including the one quote that referenced the obscenely small size of their team compared to most other AAA developers under Microsoft. How many full-fledged games have they made from the ground-up on XBox systems since the acquisition 15 years ago? Viva Pinata, Banjo, and a free-to-play game, two Kinect titles, and a compilation of their old hits.
 

daTRUballin

Member
Rare's output sputtered to a near screeching halt in gen 6 and quite a few of the quotes from that article insinuated they were slow to adapt to the dramatic rise in development costs, including the one quote that referenced the obscenely small size of their team compared to most other AAA developers under Microsoft. How many full-fledged games have they made from the ground-up on XBox systems since the acquisition 15 years ago? Viva Pinata, Banjo, and a free-to-play game, two Kinect titles, and a compilation of their old hits.

Honestly, you sound like you're blaming Rare for stuff that obviously isn't their fault. The reason why their output screeched to a halt during gen 6 was because of the acquisition. They were forced to move their GameCube projects over to the Xbox, and then some of them were moved over again to the Xbox 360. Viva Piñata was one of them btw. It started out as a Pocket PC game, then moved over to the GC, then to the Xbox, then finally to the 360.

I'm sure if Nintendo would've kept them, they would've released way more games for the GC than they ended up releasing in gen 6 overall. Their output improved during the 360 generation anyway, as they actually had a chance to find their footing under Microsoft's umbrella.

Sadly they've been slow as hell this gen so far. And seeing as how most AAA developers are slow to release anything these days, I don't see that changing unfortunately. But maybe it has to do with them being solely focused on Kinect for several years before Sea of Thieves was announced. Seems like they're in another transitional phase now with the direction they're going in right now.
 
Konami for sure, Followed closely by Bioware.

Konami used to have the quality standard of approval, Along with Bioware you knew you were playing something of quality.

Both have declined big time.
 

Ritzboof

Member
if its a tossup between konami and rare, id probably say rare. konami is a soulless vessel of what it once was, but theyve still at least retained some notable talent. rare seems like the studio thats pretty much universally known for not being a fraction as good as they were around 2 decades ago, and i get the impression theyve been on life support for a long time

bioware is a good one, too, though. yknow, andromeda and all. its like they tripped and fell off a cliff
 

Staf

Member
Bioware. And that's fucking depressing considering my top 3 games ever is:

1. Baldur's gate 2
2. Witcher 3
3. Dragon age: Origins
 

Lucumo

Member
Blizzard. They went from simply creating awesome games to suing Kespa to get SC:BW out of the picture and SC2 into the picture (which failed), releasing subpar games and following bad business practices which exploit people, just to maximize profits. WoW really changed that company for the worse.
 

Elixist

Member
im going with Capcom their output has been disappointing and sparse ( still some good shit tho) EA sports, really miss some of their arcade sports stuff and SSX, and rip Criterion so sad we'll never see another standard ( fuck paradise) Burnout.
 

pantsmith

Member
gamenews1471456404.jpg


They cancelled Silent Hills, chased away their biggest talent, and the next entry in their most prestigious series is a fucking base-building-zombie-survival spinoff a generation late to the fad.

Whats worse is that they've put out some seriously amazing games over the years! How do you squander the vast majority of your biggest series?!
 

KLoWn

Member
Konami easily.

Blizzard. They went from simply creating awesome games to suing Kespa to get SC:BW out of the picture and SC2 into the picture (which failed), releasing subpar games and following bad business practices which exploit people, just to maximize profits. WoW really changed that company for the worse.
Lmao. Even if you don't like their games it's beyond idiotic to even mention them in here.
 
Telnet Japan? They were always B-listers and even that can be debatable, but having to sell Valis, with the last game being hentai... Its like those actors that fall so low that they end doing porn to survive.
 
Blizzard. They went from simply creating awesome games to suing Kespa to get SC:BW out of the picture and SC2 into the picture (which failed), releasing subpar games and following bad business practices which exploit people, just to maximize profits. WoW really changed that company for the worse.

Terrible take.
 

Yarbskoo

Member
I'm not sure about Konami. They've been bad for a long ass time. They've published some great games, but they've also been making terrible decisions for nearly as long.
 
Gotta go with Bioware. KOTOR, Balder's Gate, ME 1 & 2, DA: O and Jade Empire are some of my favorite games of all time so they are the big one for me. :-(
 

Bakkus

Member
The fact that some developers aren't as good as they used to be doesn't mean many other development teams haven't been founded or improved their output. It's not like the only development teams around today were the ones who existed in the 1990s.
Ah yeah, those 3-5 hour long indie games...

You think Journey and The Walking Dead could have won GOTY in any previous generation?
 
It's Ubisoft for me. Sands of Time, the original Splinter Cell trilogy, Rayman etc are all classic. Going from that to the generic as shit 'everything needs to be open world' crap they do now. They've made some of my favourite games of all time but I can't stand the majority of their output in the last 10 years.
 

Dahbomb

Member
Konami is easily my choice. I used to have them as high as Namco, Capcom and Square back in the day when it came to Japanese game developers. Now they don't even come close to Capcom which is probably at their worst right now (or close to it).

Capcom has definitely disappointed quite a bit but they aren't the worst. Certainly they are trying to change their ways but they have a definite loss of talent there post-PS3/360 era. RE7 was good though, Marvel Infinite doesn't seem half bad and DMC5 might get them back in good graces.
 
I'm curious as to why some of you chose Square-Enix.

Granted, they're not pumping out god-tier games regularly any more (then again, who is?) but they've secured a lucrative deal with Disney, Final Fantasy XV is out the way, Kingdom Hearts III is on the way, and they've broken profit records 3 years in a row now.
 
Polyphony Digital.

Went from having some of the best sim racing on the market to the shit show it is today. All because of mismanagement (because surely its not due to a lack of talent).
 

Oblivion

Fetishing muscular manly men in skintight hosery
Was thinking it would be a tie between Rare and Sonic Team, but the latter on used to make good games from one series. Rare used to do a ton and hit it out of the park almost every time, so I'm gonna go with them.
 
Retro. They went from the sublime Metroid Prime games to fucking Donkey Kong to... do they even make games anymore?

jk My real answers are Rare, Konami, Lucas Arts, and I would add Capcom but they are improving of late.
 

Jaraghan

Member
Bioware for me. KotOR, Mass Effect 1 and 2, Dragon Age Origins. Hell I even enjoyed Dragon Age 2 and Mass Effect 3.

But Inquisition and Andromeda has really sunk my opinion of Bioware. Damned shame.
 

kenta

Has no PEINS
Konami is an understandable answer but honestly I don't really miss them. I liked MGS, Contra and their arcade brawlers but wasn't really into Castlevania or the other miscellaneous things they did. As long as Kojima is still working, I can live without Konami

So Squaresoft is my answer... From the glory days where pretty much every release was something to get hyped about, where even if a game looked a little different you could still feel confident that it was worth your time, where they would branch out here and there and dip their toe in different genres (not always hitting it out of the park but nevertheless making an admirable attempt). Fast forward to today where FFXIII and FFXV were both sad, who the heck knows what's up with KH3 (didn't they miss their promised winter update recently?), and I can't even think of a third franchise to comment on. Nomura is fine, use his designs, great, but what happened to the confidence that used to be so evident? What happened to being the ones to define a genre? Or being the ones to bend existing genres into something new and fresh?

(To be clear, I think the Enix side is doing just fine with DQ -- the 3DS remakes were great, DQXI looks wonderful, DQB is in my backlog but the demo clicked with me and I look forward to getting into it eventually)

But I guess they had record profits recently so I take it all back
 
Was thinking it would be a tie between Rare and Sonic Team, but the latter on used to make good games from one series. Rare used to do a ton and hit it out of the park almost every time, so I'm gonna go with them.

Sonic Team wasn't just a Sonic factory back in the day though, they also did plenty of neat original IPs like Ristar, NiGHTS, Burning Rangers, Samba de Amigo, and ChuChu Rocket!.
 
Too many to name. Unfortunately, a lot of Japanese games who love to pander to the West now.

Konami
Sega
Square
Rare
Atari
Capcom?????
Nintendo???
Bioware??
Does Microsoft count?
 

Loomer

Member
Gearbox for sure, last game by them I enjoyed was Hell's Highway, and even that didn't feel as inspired as previous Brothers in Arms.
 

KageMaru

Member
Konami as a publisher and Bungie as a developer. The reasons for Konami is pretty self explanatory. Bungie though went from a developer who constantly innovated and packed a ton of content for your money to a company who mislead their fans with Destiny and barely provided a full game for $60. On top of that they continued to screw over gamers with their "expansions". I've loved and followed them since the oni days and now for the first time, I'm playing a wait and see on their future games to see if they try to pull the same shit again with Destiny 2.
 

Phediuk

Member
I would like the people saying anything other than Atari to elaborate how their choice's "fall" was from a higher height than Atari.
 
the fact that Rare is associated with "adequate" games speaks to just how far they've fallen.

They were the Pixar of gaming. Every release from Donkey Kong Country to Killer Instinct to Goldeneye was a master stroke.

I'd be like if they started making movies roughly equivalent to Shark Tale.

Rare were the gods of the arena. Now they...I don't even want to think about it anymore.

Yup they made Banjo fucking Kazooie, a game that was praised for its texture work, cutting edge graphics, and intricate level design. Now? No one gives a shit about Rare.
 

Ahasverus

Member
Konami had both my favorite series in gaming: Castlevania and Silent Hill.

They simply killed my greatest darlings in the medium.

They deserve to die in hell.
 
Rare is an easy target but to me they are a shell of its former self, it's not even Rare anymore. Peter Molyneux would also be another easy choice, same with David Jaffe, both of whom don't deserve the attention they still get. Konami has to be the big one for me as a publisher.
 
I would like the people saying anything other than Atari to elaborate how their choice's "fall" was from a higher height than Atari.

Atari is the obvious answer, but a lot of the responses are wrought from first-hand observation, and not everyone here was gaming at the time of Atari's legendary fall. I'm almost 40 and I remember the decline itself quite vividly, though I was too young to game during most of their heyday.
 
I would like the people saying anything other than Atari to elaborate how their choice's "fall" was from a higher height than Atari.

The way the question is framed insinuates a 'current' company, and Atari as it once was no longer exists whereas Bioware and Rare are still around to disappoint us.
 
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