The Atari 8-bit line debuted in 1979 and was the most popular home computer line from then until the C64 went down to $300 in 1983.
AtariST was also very popular in Europe. Amigas were used mostly for graphics while AtariSTs for music production up to the mid-90s. I remember my uncle who is a music producer at a national radio station, composed his tracks on an AtariST sequencer setup, around that time. He even showed me a live demo.
If Nintendo was serious about keeping them would they really have taken that risk? Sadly I just don't think they saw them as that much of an asset with how the GameCube was going.
I say this as someone who loved them during the N64 days i also loved nuts and bolts and Viva Pinata..
I think the market kinda changed after the N64.. seemed like a lot more gamers were touting for mature games and turning into Sony lovers. Rare just ended up inbetween a rock and a hard place.
I mean look at Timesplitters.. I think that's what people wanted from Rare at the time and it was somewhere else. Which I can only imagine could be a bit of Nintendos fault
Publisher: Konami
Developer: Rare
Well, this doesn't mean that Rare couldn't have continued providing adult oriented games for Nintendo just like they did the previous generation. In fact, they were working on Perfect Dark Zero for the GameCube before the buyout, so saying something like Timesplitters was "somewhere else" doesn't really make much sense.....
Rare's output sputtered to a near screeching halt in gen 6 and quite a few of the quotes from that article insinuated they were slow to adapt to the dramatic rise in development costs, including the one quote that referenced the obscenely small size of their team compared to most other AAA developers under Microsoft. How many full-fledged games have they made from the ground-up on XBox systems since the acquisition 15 years ago? Viva Pinata, Banjo, and a free-to-play game, two Kinect titles, and a compilation of their old hits.
Lmao. Even if you don't like their games it's beyond idiotic to even mention them in here.Blizzard. They went from simply creating awesome games to suing Kespa to get SC:BW out of the picture and SC2 into the picture (which failed), releasing subpar games and following bad business practices which exploit people, just to maximize profits. WoW really changed that company for the worse.
Blizzard. They went from simply creating awesome games to suing Kespa to get SC:BW out of the picture and SC2 into the picture (which failed), releasing subpar games and following bad business practices which exploit people, just to maximize profits. WoW really changed that company for the worse.
Ah yeah, those 3-5 hour long indie games...The fact that some developers aren't as good as they used to be doesn't mean many other development teams haven't been founded or improved their output. It's not like the only development teams around today were the ones who existed in the 1990s.
Considering the amount of praise Oregon Trail got back in it's day, yeah.Ah yeah, those 3-5 hour long indie games...
You think Journey and The Walking Dead could have won GOTY in any previous generation?
Was thinking it would be a tie between Rare and Sonic Team, but the latter on used to make good games from one series. Rare used to do a ton and hit it out of the park almost every time, so I'm gonna go with them.
the fact that Rare is associated with "adequate" games speaks to just how far they've fallen.
They were the Pixar of gaming. Every release from Donkey Kong Country to Killer Instinct to Goldeneye was a master stroke.
I'd be like if they started making movies roughly equivalent to Shark Tale.
Rare were the gods of the arena. Now they...I don't even want to think about it anymore.
Nah, both the Vic 20 and Apple II were more popular in the US,
Considering the amount of praise Oregon Trail got back in it's day, yeah.
I would like the people saying anything other than Atari to elaborate how their choice's "fall" was from a higher height than Atari.
I would like the people saying anything other than Atari to elaborate how their choice's "fall" was from a higher height than Atari.