This will be a long rant...
What I expect: Awakening Part 2
What I want: The complete opposite
Let me elaborate. FE: Awakening was probably my biggest dissapointment with the series until today (even bigger than FE: Shadow Dragon, if such a thing is possible).
As other people have said, it seems that the series is turning in just another run of the mill SRPG that doesn't require strategy and instead only focus on fan-service and bigger numbers.
Awakening had terrible, terrible level design. It's likely the worst in the series together with Gaiden. The skill system was terrible. Pair-up was the worst mechanic ever introduced in the series since Reclassing. The game is broken beyond belief balance-wise and it was grindy as hell. I could go on and on, but let's just say that gameplay wise the game was a mess in pretty much all aspects. Oh, and Lunatic+ (and to an extent Lunatic) are the worst difficult settings ever made in the series from a design standpoint.
The only good point was the OST. The transition between map music an its battle version is long overdue and should be a staple for all future installments.
If the next game is a continuation of the trends set by Awakening, I can say for sure that I will not be buying it.
A return to form for the series would need these changes (it's basically Thracia 776 Part 2):
- First, take as a base Thracia 776, the best game in the series.
- Multiple objectives (escape, defense, escort maps, etc) and superb level design, with interesting map layout and enemy composition.
- Drop Pair-up and add rescue and capture again.
- Bring back mount and dismount (but gimp mounted units less when they dismount).
- Make the stat cap level low, with low growths. Downplay as much as possible the influence of stats and the RPG elements. Make strategy a priority.
- Rework the skill system and make it like Thracia 776. Each character should have a unique skill set and they should not be linked to a unit's class.
- Drop reclassing. Each unit promotes to a single class that is tied to the character, not the base class. Do not reset the unit level upon promotion. Instead, use the system from Genealogy of the Holy War. All units have a max level cap of 30 and they can promote from level 10 or 15.
- Bring back status inducing weapons and staves back with 100% hit rate. Where's my sleep, berserk, poison status effects? Staves should have a range limit though, like in FE 7.
- Bring back Fog of War.
- Bring back Fixed Mode from Path of Radiance. It was the best mechanic introduced by IS since Shozou Kaga left, and they dropped it.
- Bring back Canto/Re-Move for mounted units.
- Drop free world map. Add a hub city system like Berwick Saga.
- Bring back multiple routes, a la Thracia 776 and FE 6.
- Bring back Gaiden chapters, with interesting, challenging requirements.
- Allow thiefs to steal any equipment with some kind of requirement.
- Drop forge system.
- All skills should have 100% activation rates. They should either be passive or be active via a command. Command skills should be balanced with a turn limit usage (i.e. only usable every 5 turns for example). That or use an AP system of sorts.
- Use the support system from FE 9 (chapter based progression) or the one for Thracia 776 (pre-made supports).
- Drop marriage/child system. It was very grindy.
- Make gameplay that rewards team work, not the opposite.
- Reward the usage of multiple units and punish low deployment. This is a problem in all FEs except Thracia 776, but Awakening took it to a new level. When the best "strategy" in the game is to pair up two units and solo the map, you know you've did something terrible wrong in your game design.
- Better, more mature plot. At least something on the level of PoR or Genealogy of the Holy War.
Well, that's what's coming to my mind right now. As I said, I pretty much expect Awakening Part 2, with more RPG/waifu elements and less strategy. I would love to eat crow though.
If anyone is looking for SRPG games that are deep and have a real focus on strategy, play Thracia 776 (SNES) and Berwick Saga (PS2). Both were made by Shozou Kaga, the original creator of FE. Unfortunately, they are only available in Japanese. But they are totally worth of your time and there are resources on Serenes Forest that will allow you to at least play and complete them.