waifus + feet
At least you know what you want, I suppouse.
waifus + feet
I just stuck with Rolf since I get some much satisfaction from taking taking weaker units like Ross, Donny, and him and making them into beasts later on. It wasn't like that so much in Radiant Dawn, but I couldn't abandon Rolf after what we went through in Path of Radiance.I found that in Radiant Dawn, Shinon and Rolf are pretty much interchangeable but Shinon comes with like 10 levels on him and they share similar availability so Rolf doesn't see much use, typically, unless I force myself to change it up.
One idea would be to give bows more range but lessening damage the farther you have to shoot, so taking an archer in close could pay off with a kill but leave you more defenseless.
I agree with practically everything you've said, aside from the line I've quoted above. I personally would not mind seeing this return in the next game, as long as they make some significant changes as to how this would occur. Yes, the way it is implemented forces most players to grind unnecessarily, which will in turn create other, larger issues. The idea itself however lead to quite a few interesting and enjoyable situations.
In the end, I'd be fine with this returning, as long as the system is greatly improved upon.
I concur, I'd also like to see that stuff. I also liked PoR and RD and feel a bit put off by the direction FE is taking.Yeah, no world maps, no grinding, no waifus, etc. would be ideal for me. Path of Radiance and Radiant Dawn are my two favorite FE games so building on those would be preferable to building on Awakening. But Awakening probably outsold the last three or four FE games combined, so we're probably getting something that is effectively Awakening 2.
I expect
- As in Awakening, a setting that was designed in an afternoon. Little to no world building.
- Similarly, most of the characters' will again consist solely of a single jokey personality trait.
- More creepy eugenics-style human breeding and Mary Sue -esque wish fulfillment via the avatar character.
- Not to mention more pedo-dragon shit.
- Somewhat lazy and repetitive stage design, "redeemed" by the ability to grind
infinitely and buy worthless DLC.
- Decent production values.
I want
None of the above (except for the production values). Give me something more in the style of PoR/RD and I will be happy. I guess it's too late for that though.
Maybe there can be a setting that locks you into only playing the story-mode chapters.
If only that setting could be implemented in people's brains so they could make the choice to only play story-mode chapters themselves.
Oh well, someday!
gay marriage
If only that setting could be implemented in people's brains so they could make the choice to only play story-mode chapters themselves.
Oh well, someday!
The problem with that is when they balance the hardest difficulty around the expectation that people will grind. If you want to play lunatic mode you pretty much have to.
I personally would love an option to just explore the camp and talk to various people.
Awakening was an amazing game, but there's a few things I'd like to see in a sequel:
-A more serious art style. Nothing too serious, but something more akin to Radiant Dawn would be nice.
-The relationship/partner system should stay. Nerf partnering up, but definitely keep it in the game.
-The child system should stay, but theshould go. Maybe tell a two part story this time, like in FE4?time traveling
-My Unit is a great concept, and I would love to see it in the next game. However, I'd like to see them take more of a backseat role this time. They were really pushed to the front of the plot in Awakening, and I feel it was at the expense of other characters.
-I would really love it on Wii U, but 3DS would be more than alright.
If I were a good OP, I would write a more comprehensive list... overall, though, I loved most of the features introduced in Awakening, and would like to see them stay and be refined for the sequel.