I really want reclassing to go though, it allows you to break the game by just reclassing everyone to the most overpowered class and wreck shit. Like turn everyone into Berserkers, Sorcerers and Dark Fliers. So monotonous.
Those wanting the series to revert to the setup of the older titles should prepare to be disappointed. You don't follow up the best selling entry in series history by going back to the features that were pushing the series into obscurity.
What I would like to see is more variety in the game missions. Less "Route all enemies/kill the boss" maps and more alternative mission objectives. I liked the relationship mechanism, but I'm not sure how they could do it again and still keep it fresh.
Awakening was an amazing game, but there's a few things I'd like to see in a sequel:
-A more serious art style. Nothing too serious, but something more akin to Radiant Dawn would be nice.
-The relationship/partner system should stay. Nerf partnering up, but definitely keep it in the game.
-The child system should stay, but theshould go. Maybe tell a two part story this time, like in FE4?time traveling
-My Unit is a great concept, and I would love to see it in the next game. However, I'd like to see them take more of a backseat role this time. They were really pushed to the front of the plot in Awakening, and I feel it was at the expense of other characters.
-I would really love it on Wii U, but 3DS would be more than alright.
If I were a good OP, I would write a more comprehensive list... overall, though, I loved most of the features introduced in Awakening, and would like to see them stay and be refined for the sequel.
One thing though: How should they make Archers viable again? Their inability to hit from close range makes them a bad option in every way, especially when most classes have 1-2 range and the reclassing.
Shin Megami Tensei
I see a lot of people wanting to minimize the user created character, but how great would it be to create your entire force from scratch?
I see a lot of people wanting to minimize the user created character, but how great would it be to create your entire force from scratch?
The game locks content behind grinding.
The only thing I missed was a bit more mission variety / I´d love better map design.
The rest was pretty much top notch already, the artdirection was pretty great (I don´t dislike the more classic/90s design of the older games, but it was nice to have something fresh) and the music was great too.
Isn´t FE: A close to or the bestselling game in the series ?
This basically.remove your avatar, revert how supports work to how they worked in older games, remove grinding, no customization and add more map variety (fog of war).
I would prefer to not have a world map, but maybe I am a fossil.
One thing though: How should they make Archers viable again? Their inability to hit from close range makes them a bad option in every way, especially when most classes have 1-2 range and the reclassing.
I didn't grind much before I beat the main game, a couple of Risen world battles. I haven't played Awakening in a while, but IIRC, the enemies didn't scale or get crazy out of control in the main game, you didn't really have to grind unless you wanted to or if you wanted to do some of the hidden character maps (Iike Priam), especially with the introduction of the no-death difficulty.
This basically.
Please, PLEASE, remove pairing. Also, hire better writers.
Please, PLEASE, remove pairing. Also, hire better writers.
Also, it is funny to see some people acting like they are long term series fans, yet complaining about the random reinforcements/reinforcements acting on the same turn. The series existed before the GBA and GC/Wii entries. Half the titles had same turn reinforcements.
I am probably alone on this, but I'd like to remove optional battles as a whole and return to the Path of Radiance-style "You have this many battles, better make each kill count" system.
Also, it is funny to see some people acting like they are long term series fans, yet complaining about the random reinforcements/reinforcements acting on the same turn. The series existed before the GBA and GC/Wii entries. Half the titles had same turn reinforcements.