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Something new that plays differently from anything we've seen before.
And you know what? That's perfectly fine, I don't expect EVERY developer to bring something new to the table, but that doesn't mean I'll get mad if a reviewer knocks on a game for not giving new gameplay experiences.
There was a bit of discussion on this in the Infamous review thread and I thought it warranted its own thread to be discussed on a broader scale.
A lot of criticisms for Infamous SS cite that it has a lack of next gen gameplay. Do you have any idea what that might mean? Not just as it relates to Infamous, but for console gaming in general. Do you have examples of gameplay which is next gen? Do you have the expectation that with the new generation will come new gameplay? Does such a thing even exist?
To me, you're basically using the same controllers as last gen. Last gen hardware was strong enough to accomplish just about any gameplay technique that could be achieved on a traditional controller... the challenge was simply adding scale and detail. I expect we'll see more FPS, TPS, RPG, sports, racing games, etc. There will be marginal improvements to the controls, but nothing that could not have been done on last gen hardware.
A game which effectively uses Kinect 2.0 could be considered having next gen gameplay (if it improves over controllers), but we've yet to see that, and with the lack of enthusiasm out there for Kinect I'm not convinced that developers are pushing for this.
Anyways, any thoughts on this?
Something like what Metroid Prime made me feel.
Same shit, better graphics.
I didn't say that gameplay doesn't evolve. The point is the term that is being tossed around. These critics use the term to downplay games that carry over mechanics from older games, but they only do it at the start of a generation. After a little while they move on from the term and start to just say if a game has new ideas, or familiar gameplay. Gameplay can and does evolve, but it doesn't always happen at the start of a new generation, or even a few years into it. Case inpoint, when Minecraft hit it wasn't called out for having "next gen gameplay". Just because more powerful hardware can enable creators to explore new ideas doesn't mean that every game needs to, or even should. It is true that a lot of innovation happened at the start of the PS1 and N64 era, but that is because there was a fundamental shift in how games were made. That is a rather unique case of gameplay evolving with nearly every game at the start of a generation. "Next gen gameplay" is code for "I don't know what it is I am looking for, but I want it since we have this new hardware". I am not discrediting the idea that gameplay can evolve, or even that new hardware can promote that evolution, but I am saying that the term as it is used by the games media is complete BS. It gives them a reason to bitch about something, because after all they are critics.Really? So games like Doom, and Super Mario 64's gameplay mean nothing?
If we're going to experience an evolution in graphics, then why's it a bad thing to want new gameplay?
You took the words right out of my mouth.Something like what Metroid Prime made me feel.
Basically, new experiences that weren't achievable on previous hardware, and that aren't minor iterations of stuff that came before.
Smell-o-vison
oh, I guess VR
We've had probably hundreds of threads related to the visuals of next gen, but it's a problem to some to bring up gameplay of the next gen.
I played through Metroid Prime this last summer for the first time beginning to end and I was filled with feels. Nothing to do with gens.
That's generally what I think when I think of what "next-gen gameplay" should mean. But most gameplay concepts that I think of in that regard, such as destructible environments, I realize already have more examples done in the past than there seem to be on the horizon.Gameplay that feels like it isn't possible on last gen due to the game needing a huge hit in performance and/or a significant amount of scaling back just to be playable on those consoles.
I didn't say that gameplay doesn't evolve. The point is the term that is being tossed around. These critics use the term to downplay games that carry over mechanics from older games, but they only do it at the start of a generation. After a little while they move on from the term and start to just say if a game has new ideas, or familiar gameplay. Gameplay can and does evolve, but it doesn't always happen at the start of a new generation, or even a few years into it. Case inpoint, when Minecraft hit it wasn't called out for having "next gen gameplay". Just because more powerful hardware can enable creators to explore new ideas doesn't mean that every game needs to, or even should. It is true that a lot of innovation happened at the start of the PS1 and N64 era, but that is because there was a fundamental shift in how games were made. That is a rather unique case of gameplay evolving with nearly every game at the start of a generation. "Next gen gameplay" is code for "I don't know what it is I am looking for, but I want it since we have this new hardware". I am not discrediting the idea that gameplay can evolve, or even that new hardware can promote that evolution, but I am saying that the term as it is used by the games media is complete BS. It gives them a reason to bitch about something, because after all they are critics.
other than the AI, and dynamic events we can't expect every game to become open world games, right?It goes way beyond graphics... Graphics are only part of the score...
next Gen to me includes but is not limited to...
larger, open world, more dynamic events, more varied options of how to attack a particular puzzle or task with -choices. AI that allows me to be challenged even when not in multiplayer. Using the new power to make maps, mission structure and world interaction more seamless , intuitive and organic.
other than the AI, and dynamic events we can't expect every game to become open world games, right?
That's not next gen gameplay, that is fresh and nice game design. It can happen everywhere on any console, crazy i know!
The difference between solo play and simultaneous multiplayer.
The difference between a joystick and a gamepad.
The difference between side-scrolling/top-down shooters and first-person shooters.
The difference between keyboard-only and keyboard-and-mouse.
The difference between D-pad only eight-way movement and 360 degree analog control.
The difference between single-analog and dual-analog control.
The difference between local and online multiplayer.
The difference between Wii Sports and pretty much any other home console game before it.
The difference between dual-analog aiming and motion aiming.
The difference between timed button presses and precision movements/gestures.
Basically, new experiences that weren't achievable on previous hardware, and that aren't minor iterations of stuff that came before.