I mean, there are also stories which can only be told through sculpture, as well. Stories which rely on particular, exquisite three dimensional detail, such as Bernini's Hades and Persephone. This doesn't realistically make Sculpture a good medium for telling stories relative to others; so too, video games.
I don't even mean in an interpretive or historical sense, but a clear narrative sense. Something like 999 could not be done in any other medium.
Can you explain why this is the case? I haven't played the game.
One of the most recent examples I can think of comes from 999. (MASSIVE END GAME SPOILERS, DO NOT READ IF YOU PLAN TO PLAY/HAVEN'T FINISHED IT)After playing through the game at least twice you arrive at the incinerator. Up to this point, you had assumed you were controlling Junpei while a narration not said by anyone in particular describes unseen actions on the bottom screen. However, to help Akane's past form, we must turn the DS upside down to help her solve a Sudoku puzzle. Suddenly, you realize the game was not played through Junpei's eyes but rather 12 year old Akane's, seeing at least 5 possible futures in an attempt to save herself. By turning the DS upside down, you finally play as the character you believe you were playing as all along. The buildup of the entire game's plot culminates in one mind blowing instant that perfectly merges gameplay and storytelling.
I'll just quote myself from this thread I made a year ago.
The credits song from Enslaved made me sniffle a little.
Not sure why.
Respect +10.Right, it isn't as if these games have suddenly instantly disappeared and are no longer relevant. Shifts like this don't happen overnight, or in a year, or in a generation.
But it's pretty clear which way we're moving. Just a decade ago "cinematic" games seem to be the obvious and clear future of gaming, with virtually all the blockbuster games of that time (GTA, MGS, FF, etc) being of that ilk. Since that time, most of the new blockbuster franchises have not fit this description, and it's becoming clear that these types of games are no longer the clear future of the medium.
Right, this is an important distinction I seem to have with many people here: I am not a post modernist. I do not believe in absolute subjectivity of all mediums, and that any reaction to any product is equally valid.
Some things are more intelligent and sophisticated than other things. A child may be overjoyed by Pokemon, but that doesn't make his happiness as complex or rich as someone seeing/playing something more complex.
But this gets in to a fairly complex disucssion that would require its own thread; suffice it to say that I reject absolute subjectivity, in significant part due to its anti-scientific roots in universities.
As a child the last screen of Ocarina of Time kinda got to me
The way Link walks up, and Zelda turns around, unaware of who you are or what you did to save her and Hyrule ;_;
wonderful ending.. gets me EVERY. SINGLE. TIME.
Nier -I was so uncomfortable watching that simply because of how much it moved me.Emil's Sacrifice.