Okami is the only game I've cried at the ending for. Not because it was sad, but because I got so into it and more invested than I realized. The ending sequence is so heart warming I can't help but run the waterworks.
I'm kind of a wuss like that
but again, we seem to be moving away from these sorts of narrative heavy games, not towards them.
A fair question.Not to take anyway from these games, but how much of this do you think is music?
DittoKlonoa
Nothing embarrassing about that.
Oh shut up I was nine !
I'm not sure I agree. They may not be the main focus for many, but story has definitely become an important part of gaming, for better or worse.
I also disagree that someone should limit their own emotional reactions just because someone else says something that moved them isn't deep.
manly tears were shed
That would have been evocative if either of the characters weren't fucking awful.
Not to take anyway from these games, but how much of this do you think is music?
Handsome Jack said:Oh, now I remember...EXPLOSIIIIIIIVE! *BOOM*
Persona 4...you know the scene.
I think many of us disagree. I find most of the "serious pieces of art" moments to be silly and childish, sort of like taking Bad Boys seriously. It's fine to like Bad Boys or How I met Your Mother or Metal Gear Solid; really, it's fine. Just don't try to pretend these are deep, sophisticated works of art. In other words, I don't care what sort of stupid crap you like (I certainly like my share, such as Baseball), just don't try to pretend it's important and serious when it really isn't.
And I think we're finding that the majority of the populace agrees with me, rather than you. Video games are certainly growing, but the story/narrative driven kind isn't, really. Virtually all the biggest hits in the last 5 years -- Call of Duty, Wii Sports, Angry Birds, Wii Fit, Farmville --either have no story at all or a silly, bombastic one no one would take seriously. These sorts of narrative driven games feel like a relic of the "cinematic" infancy of video gaming to me, but as we move in to a more open social/multiplayer driven gaming universe they are losing their relevance.
This does not mean that games can't be taken seriously, mind you; they can. For example, A chess master is often thought of as a genius, let alone a purveyor of sophisticated games. People certainly marvel at the complexity and quick thinking required to perform the sophisticated mutlitasking needed for high level Starcraft play. But I think you'll find that the types of games you are talking about aren't taken seriously by most people, and won't be in the future. I could always be wrong, of course -- but again, we seem to be moving away from these sorts of narrative heavy games, not towards them.
As a child the last screen of Ocarina of Time kinda got to me
The way Link walks up, and Zelda turns around, unaware of who you are or what you did to save her and Hyrule ;_;
I think many of us disagree. I find most of the "serious pieces of art" moments to be silly and childish, sort of like taking Bad Boys seriously. It's fine to like Bad Boys or How I met Your Mother or Metal Gear Solid; really, it's fine. Just don't try to pretend these are deep, sophisticated works of art. In other words, I don't care what sort of stupid crap you like (I certainly like my share, such as Baseball), just don't try to pretend it's important and serious when it really isn't.
And I think we're finding that the majority of the populace agrees with me, rather than you. Video games are certainly growing, but the story/narrative driven kind isn't, really. Virtually all the biggest hits in the last 5 years -- Call of Duty, Wii Sports, Angry Birds, Wii Fit, Farmville --either have no story at all or a silly, bombastic one no one would take seriously. These sorts of narrative driven games feel like a relic of the "cinematic" infancy of video gaming to me, but as we move in to a more open social/multiplayer driven gaming universe they are losing their relevance.
This does not mean that games can't be taken seriously, mind you; they can. For example, A chess master is often thought of as a genius, let alone a purveyor of sophisticated games. People certainly marvel at the complexity and quick thinking required to perform the sophisticated mutlitasking needed for high level Starcraft play. But I think you'll find that the types of games you are talking about aren't taken seriously by most people, and won't be in the future. I could always be wrong, of course -- but again, we seem to be moving away from these sorts of narrative heavy games, not towards them.
and yet a game that relied solely on it's poorly told story managed to sell enough copies to ensure a sequel. I don't think it has as much to do with what the public wants as what publishers and devs can justify producing based on past success. Also I find it kind of misleading to suggest that there is a singular entirely homogeneous gaming public. There is the suggestion in your post that Angry Birds and Call of Duty are tapping the same market which I simply don't think is true.
That's not to mention the excitement over games like Uncharted 2 and the upcoming Last of Us or the narrative elements in a game like Red Dead Redemption. To say it's dead or unwanted seems to be a highly simplistic interpretation of many many variables.
I guess I should've stressed that the ones meant to be taken seriously are in the minority. Games like Journey, the Zero Escape series, and Shadow of the Colossus are at least attempting to be taken as real pieces of art, and they make gaming better because of it.
Sure, the popular games are the ones that aren't to be taken all that seriously, but it doesn't mean that there aren't a good number of games that push the medium, and what it can do on an emotional level forward
the first time i played Mario 64 in a pre-release demo in a store. it was the most amazing and beautiful thing I had ever seen. I think 3D gaming was probably like color TV would've been. Just incredible
Recently,'s ending in VLR.Luna
This I can agree with, to an extent. Journey (as an example) did it much better than most. I just think gaming's emotional palette is different than movies (as it should be, as they are different mediums!) For example, I think films and novels and other non-interactive mediums will be expressly better at telling stories, forever. In exactly the same way that sculpture is a perfectly valid artistic medium that is good at certain things, but not very good at telling stories compared to some other mediums, so too are video games, in my opinion. So video games may not be as good at evoking sadness or happiness, but may be much better at evoking a sense of achievement or failure.
I don't mean that games can't try, and certainly Journey did better than many others. But all mediums have strengths, and I don't think the emotional palette we typically associate with movies and books is a particular strong suit of video games.
Ouch...
There already exist stories that are only possible in video games. That's why I think striving to be "better" than films or novels isn't the best way of looking at the whole thing. They should strive to be different, taking advantage of the medium to evoke both the same and different emotions as other mediums.
There already exist stories that are only possible in video games. That's why I think striving to be "better" than films or novels isn't the best way of looking at the whole thing. They should strive to be different, taking advantage of the medium to evoke both the same and different emotions as other mediums.