Too bad the SNES sequel was cancelled.
This is Chrono Trigger before Chrono Trigger was Chrono Trigger. It did most of the gameplay mechanics in 8 bit. Also has mechanics no other RPG has.
Too bad the SNES sequel was cancelled.
This is Chrono Trigger before Chrono Trigger was Chrono Trigger. It did most of the gameplay mechanics in 8 bit. Also has mechanics no other RPG has.
PC Engine and Mega Drive mainly competed with the market leaders of the time who happened to be first the Famicom and later the Super Famicom.This is the worst kind of western revisionist history. The PC Engine primarily competed against the Famicom, where the twilight years of its life were just when the Super Famicom began taking off in popularity in that region.
like, not even the best in the 8-bit series. Legend of Xanadu and Legend of Xanadu 2 were so much better:
I'm playing Legend of Xanadu 2, it is a great game.Those look pretty cool. Watching some youtube vids now.
I really don't think Legend of Xanadu is worth a mention. All I remember are fetch quests after fetch quests interspersed with good looking but totally unchallenging side-view parts.
Is the second one better?
I'm surprised no one is working on Legend of Xanadu translations.
What revisionist history? I suggest you back up your argument with facts before going the aggressive route.
While it's true the PC-Engine was conceived as a machine to go against the FC, 4 years after the later mind you, it was quickly confronted to the 4th gen consoles, first the Megadrive, released just 1 year after, then the SFC. The PC-Engine was only 3 years old at this point. NEC tried to make it's own next-gen console with the SuperGrafx but failed miserably. That's where the Super CR-ROM2 comes in, to make the PC-Engine competitive against the new consoles.
And are you really trying to argue Super CR-ROM2 games aren't on par with 4th gen games?
Yeah... these are the responses I wanted to see made as I didn't have TOO much Japanese knowledge but just knew that sort of argument just... wasn't right, at all (well, there's the Atari thing too, but I wonder if it's similar there where most Europeans would think of BOTH anyway via osmosis and marketing.) I think at a minimum you can't rationally count Super CD-ROM2 games, they've been juiced up just enough and their primary period of release was during the heaviest points of the 16-bit era.PC Engine and Mega Drive mainly competed with the market leaders of the time who happened to be first the Famicom and later the Super Famicom.
Full stop.
In the year between march 1992 and march 1993 the shipment in Japan were respectively:
Super Famicom: 4170K
Game Boy: 1810K
Famicom: 740K
PC Engine (+ CD): 670K
Mega Drive (+ CD): 480K
Furthermore , here evidence of the game releases per year in Japan for PC Engine (+CD) and Mega Drive (+CD and 32X).
You can see how they follow a similar pattern were the strongest years were roughly between 1990 and 1994 (Mega Drive was released a year after the PC Engine).
The PC Engine CD rom addon is the only case in the history of videogame I can think of
where an addon supersede the main business in fact in the end there were more releases on CD than on Hu card.
PC Engine (as you can see the twilight years for PCE were from 1995 onward):
http://i.imgur.com/SLIzSrwl.jpg
Mega Drive:
http://i.imgur.com/di0Yi6yl.jpg
Is there a version of this game that was released in English?
There's a fan translation for the Super Famicom version, as I mentioned at the bottom of the post.
Super Mario RPG (SNES)
SoGood.gif
What revisionist history? I suggest you back up your argument with facts before going the aggressive route.
While it's true the PC-Engine was conceived as a machine to go against the FC, 4 years after the later mind you, it was quickly confronted to the 4th gen consoles, first the Megadrive, released just 1 year after, then the SFC. The PC-Engine was only 3 years old at this point. NEC tried to make it's own next-gen console with the SuperGrafx but failed miserably. That's where the Super CR-ROM2 comes in, to make the PC-Engine competitive against the new consoles.
And are you really trying to argue Super CR-ROM2 games aren't on par with 4th gen games?
They're on the PC Engine, which is an 8-bit console.
EDIT: "bits" has nothing to do with graphics unless you are talking color depth (in which case the NES isn't 8-bit).
PC Engine/Turbografx 16 actually has an 8-bit CPU.
Seiken Densetsu 1, no contest.
Has anyone mentioned "Breath of Death VII and Cthulhu Saves the World"?
They're better than any of the archaic mess in thread.
ya'll know this is totally cheating though
Ys book I & II released 1 year prior in japan to the ever-popular Dragon Quest IV choice people are making, and 2 years prior in the US.
The MSX2 version is also being worked on I believe.Oh, I guess I should have read the whole post again and not just the part about Emerald Dragon, sorry. Thanks for the answer. That version's pretty cheap, too.
Is there a legit way of playing Phantasy Star 1 these days? I don't think it was every ported to my knowledge
I remember playing PS2 through 4 multiple times but outside of the original Master System itself, I've never replayed PS1.
i get that, but it's still not what i'd wager OP meant when he asked "best 8-bit RPG"
sörine;122777626 said:The MSX2 version is also being worked on I believe.
The N64 also didn't have hardware that could hold up at all to 3D hardware released just a few years later. But if you had done the equivalent on the Dreamcast, added RAM and a DVD drive, it could probably legitimately hold its own against the PS2, GC, and Xbox still, at least as well as the PC Engine did with the SFC/MD.The Super CD-Rom2 games add nothing but ram. It's a ram upgrade. This is like saying the RAM expansion for the N64 made it compete against the dreamcast.
So then what did he mean? Some people have said he meant games which were early, as the OP himself claims early games haven't had time to be subject to refinement. Well, if that's the case, several PC engine games meet that criteria, more so than the popular NES choices like Mother and DQIV.
If he meant "game from a machine with an 8-bit architecture" then that is inclusive of the Atari 8-bit, PC engine, NES, and SMS.
That comes off more as a pedantic technicality than following the intent though (NES/Master System/MAYBE GameBoy/GameGear if you're following full technical capabilities rather than a specific era), it's like asking the best 32-bit FPS and answering with Halo or Half Life 2 because the Xbox CPU is actually 32-bit... nevermind if you factor in PC and 32-bit OSes then well shit.
Note how no one far as I noticed objected to Ys I & II. Not only were those released on PC/FC/SMS but they're VERY early PC Engine CD titles. The ones we took exception to were released in 1994 and 1995 on hardware that was technically further ahead. They look like 16-bit RPGs from those years, and look to have taken similar refinements you'd get from development experience, they completely run afoul of the OP's intent in every way but raw technicality, which goes back to my Xbox CPU point.So then what did he mean? Some people have said he meant games which were early, as the OP himself claims early games haven't had time to be subject to refinement. Well, if that's the case, several PC engine games meet that criteria, more so than the popular NES choices like Mother and DQIV.
Honestly, the 8 bit RPGs seem to follow the DQ template. So, I'll go for an off-beat choice.
Oh, I missed this bit:
Note how no one far as I noticed objected to Ys I & II. Not only were those released on PC/FC/SMS but they're VERY early PC Engine CD titles. The ones we took exception to were released in 1994 and 1995 on hardware that was technically further ahead. They look like 16-bit RPGs from those years, and look to have taken similar refinements you'd get from development experience, they completely run afoul of the OP's intent in every way but raw technicality, which goes back to my Xbox CPU point.
OK I really want to try Scheherazade now.
What should I expect? Is it on par with Crystalis?
I Phantasy Star still worth playing?
I've only ever played IV, which I found engrossing.
I Phantasy Star still worth playing?
I've only ever played IV, which I found engrossing.
Has anyone mentioned "Breath of Death VII and Cthulhu Saves the World"?
They're better than any of the archaic mess in thread.
It's one of Django's many announced projects so no telling where progress is. It might never happen, it might pop up tomorrow, might pop up in French, no real way of knowing.Any info about this? I hadn't heard about anyone working on it. I wonder if they need any help.
Although I think the MSX version is the actual worst version of the game released. Well, second worst.
No fetch questing (i.e much more straightforward (and less confusing) and focused on elements of combat and exploration), only side-view boss battles instead of side-scrolling levels, some of the best graphics on a PCE game
The PC Engine was absolutely a product conceived to go against the Famicom, and it primarily did. A mere Ram expansion doesn't make it suddenly a generation ahead.
like, not even the best in the 8-bit series. Legend of Xanadu and Legend of Xanadu 2 were so much better:
like, not even the best in the 8-bit series. Legend of Xanadu and Legend of Xanadu 2 were so much better:
Wasn't Crystalis more of an action/adventure game? I don't remember it being much an RPG (unless your only prerequisite for the genre is that the character has a sword, which is lame).
Wow this looks nice. I don't have a PC-engine or an MSX though T.T Are there any other ports of these games? I'm looking around and it seems they got tons of remake and ports. It's apparently part of a Saturn collection (I suppose it's super expensive?) too. No Windows ports or a way to get the games from a JP download store? I'm looking at Falcom's website and I'm only finding Xanadu Next.
Wow this looks nice. I don't have a PC-engine or an MSX though T.T Are there any other ports of these games? I'm looking around and it seems they got tons of remake and ports. It's apparently part of a Saturn collection (I suppose it's super expensive?) too. No Windows ports or a way to get the games from a JP download store? I'm looking at Falcom's website and I'm only finding Xanadu Next.
This thread has me interested in this and Emerald Dragon. It's not the first time Aeana has been pimping Emerald Dragon so it must be pretty good.
To stay on topic, my favorite 8-bit RPG are probably Dragon Quest IV, Mother I/Earthbound Zero and Crystalis. I would add Startropics 1 too but most people would probably argue its not an RPG because there is no EXP or stats.
Dragon Quest IV is my favorite DQ game and the localization it got on the NES is pretty impressive for the time.
I'm always amazed by Crystalis every single time I play it. It looks so good and for a NES game and I find it better than the two Zelda games on the NES. The only downside to the game is that some boss are invincible if you are not over a certain level.
It was basically an RPG that marries the concepts of traditional turn-based RPGs and action RPGs together into one game. You have moments where everything is real-time, even battles where you have to run around killing enemies in LoZ fashion, then BOOM, random encounter in turn-based fashion where your party members help you out(and ever perform combo attacks).
This is Chrono Trigger before Chrono Trigger was Chrono Trigger. It did most of the gameplay mechanics in 8 bit. Also has mechanics no other RPG has.
Culture Brain's games had the habit of not sticking to one traditional formula and were kinda genre hybrids. Shame they don't make games much anymore, and a shame no other company jumped on doing similar things.Yes. The game is unlike any RPG you've played.
It probably was being too charitable to give a free pass to early games then, especially as Ys I & II were on plenty of other systems people wouldn't question at all anyway, and nothing else is being brought up that wasn't multiplatform anyway far as I can tell, nevermind that the defense I was thinking of for early PC Engine games can be applied to stuff like PSII which was very much in the 8-bit mold.Then you shouldn't argue against the PC Engine's inclusion, as you've done. Your arguments are that the PC Engine doesn't count save for a technicality. With this, you're claiming something entirely different - that late released games shouldn't count.
Discounting half the system's library is still extremely arbitrary, btw.