Walter Matthau
Member
Today I came across Rogue Galaxy for a little under $20 new and I passed because:
1) The price was more than I was accustomed paying for when it comes to games I only have a mild interest in.
and
2) I've come to the realization that the vast majority of RPGs I have played result in disappointment.
It seems like every RPG has some kind of tradeoff. One game will have amazing graphics and story, but will have hours of fetch quests and monotonous battles that you need to level up, but have no real strategy. Other games have amazing gameplay with just the right amount of challenge so the battles do not feel handed to you, yet the story and presentation are completely lacking.
My question to you is:
If you were given 100pts. to split between 4 categories (Story, Graphics, Sound, Gameplay), how would you divide the points to make your perfect RPG? What category is most important to you?
examples (graphics take release date into account):
Final Fantasy VI (completely balanced):
Story - 25
Graphics - 25
Sound - 25
Gameplay - 25
Phantom Brave (gameplay oriented):
Story - 20
Graphics - 17
Sound - 15
Gameplay - 48
Final Fantasy VII (presentation driven):
Story - 28
Graphics - 33
Sound - 24
Gameplay - 15
1) The price was more than I was accustomed paying for when it comes to games I only have a mild interest in.
and
2) I've come to the realization that the vast majority of RPGs I have played result in disappointment.
It seems like every RPG has some kind of tradeoff. One game will have amazing graphics and story, but will have hours of fetch quests and monotonous battles that you need to level up, but have no real strategy. Other games have amazing gameplay with just the right amount of challenge so the battles do not feel handed to you, yet the story and presentation are completely lacking.
My question to you is:
If you were given 100pts. to split between 4 categories (Story, Graphics, Sound, Gameplay), how would you divide the points to make your perfect RPG? What category is most important to you?
examples (graphics take release date into account):
Final Fantasy VI (completely balanced):
Story - 25
Graphics - 25
Sound - 25
Gameplay - 25
Phantom Brave (gameplay oriented):
Story - 20
Graphics - 17
Sound - 15
Gameplay - 48
Final Fantasy VII (presentation driven):
Story - 28
Graphics - 33
Sound - 24
Gameplay - 15