The Albatross
Member
Also, WaveBird controller was truly advanced. The competitors on other consoles from Logitech, and whoever else, were all really shitty in comparison.
Some survey from back during that time discovered that most people in the Xbox camp actually owned an N64 before buying an Xbox...
...The N64 was actually a pretty good system for shooters, and Xbox games like Halo or Tom Clancy likely seemed to continue the trend that GoldenEye started.
At the time (and now, I'd say) it was seen as a hokey ploy... Nobody who played NBA Street had any interest to play as Mario. The major problem with that game on GC was the controller. Nuts and bolts, it was probabyl a better game (graphics wise at least), but the game was designed for 4 shoulder buttons and a conventional button layout. This is also what hampered games like Madden (more on that below).
Agreed with those games, although I only played RE4 on two consoles. The GC version was clearly superior, but I think the fact that RE4 got released on the PS2 sometime later was a testament that the developers/publishers felt desperate to get that game into more people's hands.
Well, the question iin the thread is "what really went wrong with the GameCube," and when you're talking about a game that is one of the highest selling games of last generation, and a really iconic series... I think that does matter. Keep in mind, too, that this was before Madden had the "Madden stigma" that it has now. In other words, people didn't hate it then. Madden for 360 hadn't come out yet and the EA NFL deal hadn't dropped when Madden '05 came out. In so far as that game was ridiculously popular and the Madden series was one of the biggest series' of the PS2/XBox/GC generation, I think it does matter.
Yeah, getting 4 GBAs together is pretty unlikely. Luckily, you can use multiple GCs and TVs.
I don't know anyone whoever successful did this.
Yeah, getting 4 GBAs together is pretty unlikely. Luckily, you can use multiple GCs and TVs.
http://www.youtube.com/watch?feature=player_embedded&v=3NNZ65Z0IyE
Kids thought it was a kiddy console. That was pretty much my experience at school, owning a GameCube.
The same was true for me and all my friends. Goldeneye and Perfect Dark defined the N64 for us, and Halo was our best option the following generation. And once Xbox Live came out, there was no way we'd ever go back.This was an interesting section, as it holds true for me. I went from an N64 to an Xbox, opting not to buy a PS2. (I did however have an original PS)
It's also funny that Goldeneye was the game I was playing most of the time on my N64. In my case anyway, this assessment seems to be pretty accurate.
The fact that Sega was the only who mainly made good use of the online with it's PSO games made it funny in that regard too.
My GC is still connected to the internet cause of PSO. Such an awesome experience.
Xbox aimed it's self at american college kids. The dudebro thing started there. It takes an American company to understand that market and capitalise on it. To this day that market thinks that Nintendo are immature.
Males of a certain age (me included) put the blinkers on. It's how the government tricks us into the army. We get kind of lost at a certain age and just want challenge and intense violent thrills. When your mates are all doing it you never want to leave.
... seriously. It's such a good game too !Also, never forget this abomination:
http://www.youtube.com/watch?v=0WPteMFkI2k
Quite simply it lacked the third party support that Microsoft and especially Sony thrived on. Many many people bought a last gen console to play the GTA games, and your choices were limited to PS2 or XBOX. Not to mention Guitar Hero.
What really went wrong with GameCube? PS2 happened. And a year eariler too.
PS2 had it all. It was brimming with first party and third party exclusives.
Still hanging on to former market dominance:
Did you know that the royalty or license fee to make a Gamecube game was higher than that of the PS2 or Xbox? Their 3rd party relationships, outside of some other Japanese publishers, were not as good as they should have been. And Nintendo has always been very tough on retailers (not that Sony, for example, isn't), but maybe a little humility would serve while in the position they were with the Gamecube.
Nintendo, while fighting for distant 2nd place, was still just as arrogant with developers and retailers as ever.
Interesting, did Sony at the time have a larger first party output? I always picture Nintendo as at least excelling in that department, but was their studio/game count actually smaller? Is that still true today?
Saying PS2 alone was the reason for all what was wrong with GCN's is a simplistic at best answer.
There were another major factors which created such situation:
- Bad release line-up. Super Mario Sunshine and Star Fox Adventures should have been release titles, it would made the GCN release far more appealing. But this was a time Nintendo was notorious to delay their games over and over.
- One year late behind PS2 release.
- Iwata's rising to power. Under his direction, Nintendo didn't supported online, which he said back in the day costumers didn't wanted to play online games. He made a company restructure in 2002 and, during GCN's life, he shut down all the NOA-based productions teams and ended pretty much all of the second-party and third-party deals and partnerships regarding western development. Rare, Left Field Productions, Factor 5, Silicon Knights, all of them gone. Iwata acknowledged GCN was a failure and couldn't manage to compete against the PS2 and pretty much left GCN to die. His "low-tech, cheap productions, family-driven" direction started during the GCN as well.
- Yes, like A Black Falcon said, Microsoft got the N64 western audience and Iwata's shift of Nintendo's direction allowed this to happen.
- The SpaceWorld 2000 Zelda demo change to the Wind Waker was another reason for repelling the former N64 audience. OOT/MM fans felt cheated after that change for a toddler-like Link in a cel-shading visual. This improved the "kiddy" stereotype Nintendo was suffering and became a plague into GCN's view over the market. Super Mario Sunshine also had a somewhat "kiddy" aesthetics. Although Mario franchise always had a stylized art style, Super Mario 64 blew away the world with it's amazing graphics in 1996 and everyone was expecting to the next 3D Mario to have such amazing graphics as well. Super Mario Sunshine didn't manage to "wow" the world like SM64 did.
And, like people already said:
- Purplebox design.
- PS2 on fire.
- No online.
- Bad third-party support.
There's people saying GCN failed because Nintendo couldn't play the hardware game and couldn't compete against Sony/Microsoft under this direction. This isn't true.
It suffered from an image problem its entire lifespan, mainly due to the reasons already mentioned in this thread. Once the public perceives a product a certain way, it's a major uphill battle for a company to overturn the negative perception. Not to mention the PS2 was just a beast, which didn't help matters.
Nintendo tried to turn it around with the "Who are you?" marketing campaign, but it was too little too late. If they had done something like that at launch and used the black/platinum system in the promo ads, it would have done a lot of good for the system.
Also, never forget this abomination:
http://www.youtube.com/watch?v=0WPteMFkI2k
Except it was more powerful than the PS2 in pretty much every respect other than disc capacity...
- Purple lunchbox. I loved the design, but launching with purple was pretty ridiculous as it only served to reinforce the perception at the time that Nintendo was for kids.
Saying PS2 alone was the reason for all what was wrong with GCN's is a simplistic at best answer.
There were another major factors which created such situation:
- Bad release line-up. Super Mario Sunshine and Star Fox Adventures should have been release titles, it would made the GCN release far more appealing. But this was a time Nintendo was notorious to delay their games over and over.
- One year late behind PS2 release.
- Iwata's rising to power. Under his direction, Nintendo didn't supported online, which he said back in the day costumers didn't wanted to play online games. He made a company restructure in 2002 and, during GCN's life, he shut down all the NOA-based productions teams and ended pretty much all of the second-party and third-party deals and partnerships regarding western development. Rare, Left Field Productions, Factor 5, Silicon Knights, all of them gone. Iwata acknowledged GCN was a failure and couldn't manage to compete against the PS2 and pretty much left GCN to die. His "low-tech, cheap productions, family-driven" direction started during the GCN as well.
- Yes, like A Black Falcon said, Microsoft got the N64 western audience and Iwata's shift of Nintendo's direction allowed this to happen.
- The SpaceWorld 2000 Zelda demo change to the Wind Waker was another reason for repelling the former N64 audience. OOT/MM fans felt cheated after that change for a toddler-like Link in a cel-shading visual. This improved the "kiddy" stereotype Nintendo was suffering and became a plague into GCN's view over the market. Super Mario Sunshine also had a somewhat "kiddy" aesthetics. Although Mario franchise always had a stylized art style, Super Mario 64 blew away the world with it's amazing graphics in 1996 and everyone was expecting to the next 3D Mario to have such amazing graphics as well. Super Mario Sunshine didn't manage to "wow" the world like SM64 did.
And, like people already said:
- Purplebox design.
- PS2 on fire.
- No online.
- Bad third-party support.
There's people saying GCN failed because Nintendo couldn't play the hardware game and couldn't compete against Sony/Microsoft under this direction. This isn't true.
. Super Mario Sunshine also had a somewhat "kiddy" aesthetics. Although Mario franchise always had a stylized art style, Super Mario 64 blew away the world with it's amazing graphics in 1996 and everyone was expecting to the next 3D Mario to have such amazing graphics as well. Super Mario Sunshine didn't manage to "wow" the world like SM64 did.