After the apparent 'deep slumber' after Resonance of Fate where tri-ace only released low budget portable games and did outsourced work for Square Enix (FFXIII-2 + Lightning Returns), the studio suddenly released two console games with Spike Chunsoft publishing Exist Archive and Square Enix publishing Star Ocean 5 (after Shuichi Kobayashi switched from SE marketing to tri-ace producer). Yet Exist Archive sold very little in Japan (~54K) and Star Ocean 5 (~150k) also sold a lot less than previous entries. They then released a mobile game Star Ocean Anamnesis later on in 2016, which seems to be doing very well according to Square Enix. They also recently released a PS4 port of Star Ocean 3 which topped the charts of PSN - this is also likely to hit the West at some point in the future (but their SO2 port never made it unfortunately). But I wonder about any future projects at the company? Did the sales of Exist Archive and Star Ocean 5 mean that they won't do any more console RPGs?
As you may recall, Nepro bought tri-Ace back in 2015 and gave it an injection of funds while laying out the future priorities of the company:
Kobayashi explained this acquisition in an interview last year:
Regarding any future Valkyrie Profile or future Star Ocean, Shuichi Kobayashi had this to say:
I honestly thought tri-Ace was dead after their silence in the post-2010's, so it was a surprise to see them suddenly releasing two console RPGs in relatively quick succession. Yet it was also disappointing that the end results of both Exist Archive and Star Ocean 5 were so mediocre if not subpar, where both games seemed to indicate a lack of budget and a lack of time. After the performance of both titles, I'm not sure if they want to continue with console games and with Yoshinori Yamagishi leaving recently, I wonder how things are going at the company - at least Anamnesis seems to be doing well.
As you may recall, Nepro bought tri-Ace back in 2015 and gave it an injection of funds while laying out the future priorities of the company:
Kobayashi explained this acquisition in an interview last year:
Q: Tri-Ace was recently purchased by Nepro Japan, a mobile-focused company. Has this changed the way you work with them at all?
Kobayashi: Since it's not about our company, we can't really go into detail. There's a lot we don't really know, either. It was mostly for monetary reasons. From what I hear, tri-Ace is a lot healthier now. They still want us to utilize their skills in creating games, so our relationship hasn't changed at all. We've rebuilt our relationship with them through this title, and I'd like to work with them even more in the future.
Regarding any future Valkyrie Profile or future Star Ocean, Shuichi Kobayashi had this to say:
I honestly thought tri-Ace was dead after their silence in the post-2010's, so it was a surprise to see them suddenly releasing two console RPGs in relatively quick succession. Yet it was also disappointing that the end results of both Exist Archive and Star Ocean 5 were so mediocre if not subpar, where both games seemed to indicate a lack of budget and a lack of time. After the performance of both titles, I'm not sure if they want to continue with console games and with Yoshinori Yamagishi leaving recently, I wonder how things are going at the company - at least Anamnesis seems to be doing well.