Hopefully next they port Star Ocean 5 to PC.
A mobile company purchased them not too long ago and they havent had a lot of success on consoles lately, so I think we all know where this is headed. Oh well.
I just want Konami to localize Beyond the Labyrinth.
Without knowing what features they asked for I can't decide whether S-E's requests were reasonable, or even necessary, but ouch. I can only imagine what happened there. Did they overestimate their skills or suffer from a lack of people when they got bought by Nepro?
Yeah, I dunno.
But honestly I doubt Square asked for something insane. Just like... a good feature set for a new game, that shores up the shortcomings of recent entries?
Regardless, Tri-Ace agreed and didn't follow through after ensuring them they could. So I don't think you can really blame Square Enix here.
Tri-Ace is a Japanese company, and probably thought they could deliver on sheer Working Spirit, despite not having a modern production pipeline and good tools.
Oh well, I guess a Star Ocean reboot should be given to the Studio Istolia (Hideo Baba's team) or something.
Yamagishi, the previous Enix producer, stopped producing tri-Ace games for Square Enix after SO4 in 2010 for whatever reason. Kobayashi was marketing director for plenty tri-Ace games at Square Enix and moved up as producer supposedly to be able to produce tri-Ace games as nobody else at Square Enix did so after Yamagishi stopped. None of them all are part of tri-Ace, and tri-Ace did work for Sega, Yahoo, Konami, Level 5, Spike Chunsoft and NTT Docomo since 2010.
Yeah, I dunno.
But honestly I doubt Square asked for something insane. Just like... a good feature set for a new game, that shores up the shortcomings of recent entries?
Regardless, Tri-Ace agreed and didn't follow through after ensuring them they could. So I don't think you can really blame Square Enix here.
Tri-Ace is a Japanese company, and probably thought they could deliver on sheer Working Spirit, despite not having a modern production pipeline and good tools.
It could have been a much better game if they added at least one more world (with 2-3 more towns) and some more cutscenes to be honest.
I'd also prefer inferior graphics over an overall inferior game. SO5 looked pretty to be honest but I would have preferred they sacrificed the graphics for more content.
It's sad that SO4 is the more superior SO game than this.
Oh well, I guess a Star Ocean reboot should be given to the Studio Istolia (Hideo Baba's team) or something.
Here's hoping for a new game too (Anatomia doesn't count)Developing SO5 as a cross platform title was a bad call from SE, perhaps it could end up a better game if they focused only on the PS4 version.
Would love some new VP tough, but i don't have my hopes up.
Wow, thanks for mentioning this, I wasn't aware.There's a complete fan translation if you don't mind importing a copy of the game and installing CFW on your 3DS.
Maybe you are actually thinking of Shingo Mukaitoge? That was a producer of Konami who is now at tri-Ace (produced Exist Archive last, though maybe that game started at Konami and was picked up by Spike Chunsoft?).Thanks, I know all this, it was just my perception that Kobayashi 'moved' to tri-Ace from being a marketing director at SE to producer at tri-Ace, but I see now that it was only a temporary position/job for this specific SO5 project.
That's by Namco, Monolith Soft and tri-Crescendo. tri-Ace had no involvement in that series whatsoever.Im hoping Baten Kaitos 3, remastered or reboot someday. (I know it's made by monolith soft but still)
Maybe you are actually thinking of Shingo Mukaitoge? That was a producer of Konami who is now at tri-Ace (produced Exist Archive last, though maybe that game started at Konami and was picked up by Spike Chunsoft?).
But I wasn't a producer, I was in marketing and never able to start a project. But because console games were dwindling, I felt that danger in the market, and I went to [Square Enix] and asked to change departments, change teams, and start the project.
Damn and people say I bring bad news to threads.
Thanks for sharing though! T_T