Talking to a friend at Square Enix... I'm not sure Tri-Ace is long for this world.
They don't have the staff to deliver on one game at a time, let alone two.
It sounds like the company that acquired them "streamlined" (Read: hollowed out) them out of being able to deliver on their project goals.
From what I was told, Star Ocean 5 was basically their last chance, and they blew it. The game they released was a fraction of what they promised they'd deliver, and Square lost faith in them and just shipped the bare minimum they could.
Talking to a friend at Square Enix... I'm not sure Tri-Ace is long for this world.
They don't have the staff to deliver on one game at a time, let alone two.
It sounds like the company that acquired them "streamlined" (Read: hollowed out) them out of being able to deliver on their project goals.
From what I was told, Star Ocean 5 was basically their last chance, and they blew it.
If you compare it to Star Ocean 4, that game sold 208,438 units on 360 in Japan, whereas Star Ocean 5 sold 154.778 units on PS4 and PS3 in 2016 in Japan.
I imagine the reviews in the West and bad word of mouth didn't help the overall sales.
Ouch, this is beyond bad. ((
From what I was told, Star Ocean 5 was basically their last chance, and they blew it. The game they released was a fraction of what they promised they'd deliver, and Square lost faith in them and just shipped the bare minimum they could.
Talking to a friend at Square Enix... I'm not sure Tri-Ace is long for this world.
They don't have the staff to deliver on one game at a time, let alone two.
It sounds like the company that acquired them "streamlined" (Read: hollowed out) them out of being able to deliver on their project goals.
From what I was told, Star Ocean 5 was basically their last chance, and they blew it. The game they released was a fraction of what they promised they'd deliver, and Square lost faith in them and just shipped the bare minimum they could.
I hope they bring English SO3 to PS4 PSN before they go away.
Talking to a friend at Square Enix... I'm not sure Tri-Ace is long for this world.
They don't have the staff to deliver on one game at a time, let alone two.
It sounds like the company that acquired them "streamlined" (Read: hollowed out) them out of being able to deliver on their project goals.
From what I was told, Star Ocean 5 was basically their last chance, and they blew it. The game they released was a fraction of what they promised they'd deliver, and Square lost faith in them and just shipped the bare minimum they could.
What happened to SO5? It feels incredibly unfinished. :/
In ──, does it start-up of planning is was about time?
Gotanda : concept itself was there from just after the launch of "SO4". Square Enix's and continued to discuss, I guess is about 2013 was to start the development become a form of work now. Complete the steadily developed from there, thus will be the stage that has been finished to the point where you can show you.
AL: Since the release of Exist Archive and it's upcoming Western release, is there anything you're going to miss about the cast of characters? What is next for you moving forward?
MN: There is a lot I'll be sad about since I worked on this title for two years. We still have several projects, so I'll probably be working on those. However, I hope this title will do well and give us the opportunity to work on the sequel.
Well, we know that at least won't change.What will happen to VP
After Star Ocean 5 and that shitty game with chunsoft, they're done. I don't want them making a VP game.
I would love their old catalog of games on PS4.
Was it shitty? I thought it was a low rent game which was pretty good? I still haven't played it because I heard the Vita version performed badly. No PS4 yet.
It's incredibly repetitive, and a lot of the dungeons are reused/recolors. Monsters are mostly recolored.
Talking to a friend at Square Enix... I'm not sure Tri-Ace is long for this world.
They don't have the staff to deliver on one game at a time, let alone two.
It sounds like the company that acquired them "streamlined" (Read: hollowed out) them out of being able to deliver on their project goals.
From what I was told, Star Ocean 5 was basically their last chance, and they blew it. The game they released was a fraction of what they promised they'd deliver, and Square lost faith in them and just shipped the bare minimum they could.
Kill Star Ocean already, Give us VP.
So I'm not sure what tri-Ace and/or Square Enix were expecting with such short time for two concurrent console JRPGs. 2-3 years for Star Ocean 5, 2 years for Exist Archive - and it shows in both titles.
It's been almost twenty years since the last time they made a really good one.Dont make a shitty star ocean game.
Does that even have anything to do with tri-Ace themselves?
- Please tell us about your future prospects.
Hashimoto: The past title is an important asset of the company, I think that these masterpieces can still be enjoyed enough. As in the "Star Ocean" series remake works are on sale as well, I'd like to try to play past masterpieces on your current hard that you have. Of course, new titles are of course also available as a lineup optimized for the current hard, so I'd like to create an environment where I can play anytime.
Persona 4?
Shuichi Kobayashi and the whole tri-ace youtube stream have been the one promoting the port at least. I don't have access to the credits of the port though, so I'm not sure who actually did it.
Kobayashi and Shinji Hashimoto were also together for the 20 year celebration of Star Ocean last month
Regarding future collaborations, Hashimoto had this to say (google translate):
So at least Square Enix and tri-Ace are on speaking terms, I guess :/
Errrr. But both Kobayashi and Hashimoto are Square Enix producers.
I'm a personal fan of Star Ocean and [other Tri-Ace series] Valkyrie Profile, and I was constantly thinking that more games should come out for these IP. But I wasn't a producer, I was in marketing and never able to start a project. But because console games were dwindling, I felt that danger in the market, and I went to [Square Enix] and asked to change departments, change teams, and start the project.
Yes, he used to be/is, but the interviews I read last year during the PR tour of SO5 stated that he had to 'move' from SE marketing to become production producer of SO5. Or maybe I just misunderstood the various interview statements last year. At least he's the one involved in all the tri-Ace stuff these days.
He is literally listed as the Square Enix Producer in the interview you linked.
I will miss VP though, rip.
If this article is to be trusted, they'll close down very soon.
For real tho, I really liked Resonnance of Fate, they always gave me that feeling of being a very smart and resourceful developper. Their games weren't always met with success afaik tho
Getting past the weirdly obtuse introduction to the battle systems, Resonance of Fate was a great game, and probably the last we will see of that quality from Tri-Ace. It makes me sad.
Agreed, although I'm not bothered with stories as much as many people seem to be, good gameplay is all I need, and tri-Ace is able to deliver that, or maybe was able, not sure how their situation is, I know some key people left.It's a pity, such a waste of talent
I always thought Tri-ace just needed better writers, the systems in all of their games are some of the best in the industry.
Yamagishi, the previous Enix producer, stopped producing tri-Ace games for Square Enix after SO4 in 2010 for whatever reason. Kobayashi was marketing director for plenty tri-Ace games at Square Enix and moved up as producer supposedly to be able to produce tri-Ace games as nobody else at Square Enix did so after Yamagishi stopped. None of them all are part of tri-Ace, and tri-Ace did work for Sega, Yahoo, Konami, Level 5, Spike Chunsoft and NTT Docomo since 2010.I guess I over-interpreted his interviews last year (polygon, gamespot, destructoid) when he said he 'moved' and the current marketing streams done for Anamnesis and the SO3 port.
What happened to SO5? It feels incredibly unfinished. :/
From what I was told...
Tri-Ace wanted to make S05, but after S04 Square was understandably wary.
Tri-Ace asked Square what they would want to see in the game, and Square gave them a list of features, etc. Tri-Ace said they could do it.
Fast forward some period of time, and Tri-Ace says they can't deliver the features Square requested after all. So the focus shifts to triage and just stitching what they have together to make it into a shippable product, instead of delaying it.
I guess this explains why the game feels short and unfinished, but the sidequests and unlockable systems feel so overdone for the game they're in.