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When will Sony announce their next 1st party VR game for PSVR2?

Just pay Vavle to get Half-Life VR on the system SONY and most will be happy
For how long? GT, RE, Alyx? Those very few big hitters can't be enough for a plattform to gain fans beyond the already believers who seem to be satisfied with those quite numerous shorter, AA-like experiences? VR needs another Alyx game every other month and not seldomly. No difference to Xbox and PS5. Quite a lot of people are not really happy with the cadence of great games for those, because diminishing returns and some supposed to be hits failing to really hit it out of the park. VR with far less games, and by being an accessory, naturally won't sell equal numbers, but the level of support is just weird, making it basically a platform for Indies and almost fully detached from the PS5 library.

Not making hybrid VR games the main pillar for all their own games is the core failure imho, obviously forcing third parties to support it cannot happen then at all. Anything that could have had at least some suboptimal VR-too elements should have had those. Not just some tech demo stuff like the last guardian mini demo for VR1, but actually do VR for GoW and the real Horizon game. Make it optionally first person, or maybe VR over the shoulder also could work. I don't know. But the entire line up of Sony, except GT, is seemingly made without any thought on VR at all. And Alyx alone won't fix that. Alyx alone did not make Quest and Vive explode for a sustained period of time.
 
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For how long? GT, RE, Alyx? Those very few big hitters can't be enough for a plattform to gain fans beyond the already believers who seem to be satisfied with those quite numerous shorter, AA-like experiences? VR needs another Alyx game every other month and not seldomly. No difference to Xbox and PS5. Quite a lot of people are not really happy with the cadence of great games for those, because diminishing returns and some supposed to be hits failing to really hit it out of the park. VR with far less games, and by being an accessory, naturally won't sell equal numbers, but the level of support is just weird, making it basically a platform for Indies and almost fully detached from the PS5 library.

Not making hybrid VR games the main pillar for all their own games is the core failure imho, obviously forcing third parties to support it cannot happen then at all. Anything that could have had at least some suboptimal VR-too elements should have had those. Not just some tech demo stuff like the last guardian mini demo for VR1, but actually do VR for GoW and the real Horizon game. Make it optionally first person, or maybe VR over the shoulder also could work. I don't know. But the entire line up of Sony, except GT, is seemingly made without any thought on VR at all. And Alyx alone won't fix that. Alyx alone did not make Quest and Vive explode for a sustained period of time.

RE isn't made In-House by SONY. GT 7 is nice but it's basically the PS 4/5 just in 3D It's not like a game made by a SONY In-House team that is exclusive for the system (VR) and can only be done on the system (VR); That is what the VR 2 lacks and it's very much like the Mega CD scenario
It's sad because the tech is amazing but so far the PSVR on the PS4 was so much better at the same stage in its life cycle.

I basically haven't used my VR2 in months with change today when I buy 7th Guest
 

fart town usa

Gold Member
alfred-pennyworth-batman.gif


I don’t mind though. Let it die and focus on more interesting stuff.
Please tell me what your idea of more interesting stuff is? More sequels to Horizon, more GOW, more licensed Superhero games, more remakes from BluePoint, more grief porn from Bend or ND? Housemarque is the only studio who has made anything worthwhile for PS5.

VR is largely small indie studios trying to make interesting, new experiences. Wishing it's death is lame as hell.
 
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PanzerCute

Member
It's sad because the tech is amazing but so far the PSVR on the PS4 was so much better at the same stage in its life cycle.
I firmly disagree with you.

I think in 3 years I bought 30-ish games on PSVR1. After 8 months, I already bought 27 games on PSVR2. It's like night and day to me.

Since launch, many great games came out : Saints and Sinners 2, Synapse, Humanity, Red Matter 2, Switchback, Stellaris, 7th Guest, Crossfire Sierra Squad, Propagation Hotel, Hubris etc.. I still have many games I didn't have the time to play, so personnally I don't really understand people who say they can't find anything to play. But it's a personal thing, I know.

I understand the lack of visibility from Sony is not great, that pisses me off too tbh, but it's also the case for PS5 line up of the coming years and really, I've bought almost every new system on day one since the Dreamcast, and I can't remember a new hardware that got me so many great games after less than a year. Yes, these are no AAA games, and I also understand that it's what people are expecting.
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
Ps vr is a different style of gaming, it’s going through an identity crysis and Sony is turning it into a good platform but it needs games.
 

Robb

Gold Member
At least don't wish it's death. It's niche as hell for a reason but there are still some amazing games and some you might even be totally smitten with if you had the chance to play them.
Oh I don’t wish VR to disappear overall. But for Sony specifically it comes off as a big waste of resources to me. Even more so when they don’t even bother properly supporting it. I’d rather they just put that money/R&D elsewhere.
 

fart town usa

Gold Member
Oh I don’t wish VR to disappear overall. But for Sony specifically it comes off as a big waste of resources to me. Even more so when they don’t even bother properly supporting it. I’d rather they just put that money/R&D elsewhere.
Gotcha. Makes sense.

I wish they'd just fund 3rd parties to make VR modes like they've done with Capcom and RE. I can't imagine it's that expensive and outside of Team Asobi, I don't trust Sony to have their first party studios make the type of VR games that VR gamers actually want.
 

engstra

Member
I'm still waiting on Sony to announce some big hitters for the system. I loved PSVR1 so I want to support the platform but I want to see way more constant support from 1st party and hybrid versions of their 1st party games.
 

Robb

Gold Member
Besides Wolverine, what other AAA single player first party games has been announced from PlayStation studios?
TLoU: Factions, Marathon and Fairgame$ are the ones I can recall.

Edit:
Missed the “singleplayer” part. Then I guess it’s just Wolverine for now maybe, unless Death Stranding 2 counts.
 
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ArtHands

Thinks buying more servers can fix a bad patch
Sony's support for the VR2 is utter sh8t , worse than SEGA Japan's support for the Mega CD.
Always said Sony VR was SONY's very own Mega CD

Just pay Vavle to get Half-Life VR on the system SONY and most will be happy

I think many will say PSVR2 support is better than the PSVR1
 

yurinka

Member
Sony has no lack of first party PSVR2 games for this year, so I am wondering when will they announce their next PSVR2 1st party game
They released the first parties Horizon Call of the Mountain, GT7 PSVR2 and Firewall Ultra during the first few months of the device. Did it with more games announced for the first year of PSVR2 than games were released in the first year of PSVR1, meaning they also have many 3rd party games to market.

And did it in probably the busiest year we saw in decades regarding important game releases in general, so their marketing team was also busy marketing other 1st and 3rd party non-VR PS5 games. On top of that, this year they also had to market many hardware and accesories announced or released: the new PS5 SKU and its detachable disc reader, different controllers including one with screen for remote play, earbuds and headsets etc.

There's a limited amount of stuff they can market, and they had to market a lot of stuff that was or will be released this or next year. Regarding PSVR2 1st parties, with 3 releases -the most recent one a handful months ago- for the first year probably they consider it's enough.

Once they think it's the right time to announce the next one (probably a few months before its release) and they have a marketing slot free for it they'll announce it. I don't think they'll release it in the first year, so I assume the next one would be released in Spring minimum or more likely later. I'd bet would be announced 3-9 months before its release.

When will they announce any new 1st party games that aren't GAAS?
How many gaas games have they annoucnced? 2?

Rise of Ronin, Wolverine aren’t gaas. Theres some for you

You mean like Spider-Man 2, Stellar Blade, Rise of the Ronin, Wolverine, Death Stranding 2, Lost Soul Aside, Convallaria and I assume most o the China and India Hero Projects?

Regarding their next games to be announced, pretty likely will be the next SSM/Cory Barlog new IP, the next Team Asobi game, the narrative horror Until Dawn-like game by the former Until Dawn/Supermassive devs, the next open world Bend new IP or Ghost of Tsushima 2. ND is also working on at multiple unannounced games aside from Factions 2 and at least one of them is a new SP game. None of these games are GaaS.

We also know Firesprite has multiple games under development so even if they released the non-GaaS Horizon CoM this year they may announce something else soonish, but we know very little from their next projects and some may or may not be GaaS.

The majority of the Sony games under developent aren't GaaS. In fact most of the Sony GaaS we know weren't greenlighted during the Jim Ryan (CEO since April 2019) + Hermen Hulst (since September 2019) era, but instead were greenlighted before them:
  • Dreams (known to be in delopment years before they became CEO)
  • Destruction All Stars (released February 2021, must have been greenlighted earlier)
  • Gran Turismo 7 (started after Gran Turismo Sport launch, which also is GaaS)
  • Firewall Ultra (started after Firewall Zero Hour launch)
  • Convallaria (if it's a GaaS -I think won't-, its first video was published March 2019)
  • Helldivers 2 (started in 2015/2016 after Helldivers 1 launch)
  • Concord (studio founded in 2018)
  • Horizon Online (its game director Simon Larouche working on it since Feb. 2018 according to his LinkedIn)
  • London Studio new IP (their previous game was released in May 2019 and before that they had 2 teams)
  • Destiny 2 (already released when acquired)
  • Marathon (already in development when acquired)
  • Matter/new Bungie IP (already in development when acquired)
Most of the Sony games greenlighted in the Jim Ryan and Hermen Hulst era aren't GaaS, these are the ones known to be greentlighted by them and most of them aren't GaaS:
  • Death Stranding 2 (started after DS1 launch)
  • Ballistic Moon's (former Until Dawn/Supermassive devs) first game (studio founded in April 2019)
  • New open world IP by Bend, which was pitched by Bend after Days Gone (Sony/PS Studios/Jim/Hermen approved the first pitch that Bend sent them after Days Gone 1, which was this new IP, they never received a Days Gone 2 pitch because the Bend studio boss blocked the directors from sending it to Sony)
  • Ghost of Tsushima 2 (started after GoT1 launch)
  • Multiple unannounced ND game(s) under development outside Factions 2, at least one of them SP (started after TLOU2 launch, not sure when)
  • Wolverine (started after Morales launch)
  • Team Asobi's next game (a 3d action platformer with humor bigger than the Astros) and multiple prototypes)
  • Deviation's game (studio founded in 2020)
  • Housemarque next game (started after Returnal release)
  • Fairgame$ (even if they started to work on it at Google, maybe started production at Sony)
  • Horizon 3 (pretty likely started after HFW release)
  • Insomniac game with MP (pretty likely started after Rift Apart)
  • Next GoW, set in a new mythology (started after GoWR)
Games that aren't clear if were greenlighted in the Jimbo+Hermen era (after April/September 2019) or before them:
  • Spider-Man 2 (started after Spider-Man 1, we don't know exactly when but if just after SM1 release, which is super likely if weren't busy helping with Morales and Rift Apart, wouldn't be greenlighted by them)
  • TLOU Online (branched out from TLOU2 to become a standalone game in 2019, not sure if before or after Jim and Hermen became CEO)
  • Horizon CoM (Guerrilla and Firesprite have more than two teams working at the same time since who knows when)
  • Unannounced projects by Firesprite+Fabrik, since they have multiple games under development at the same time but we don't know since when and don't even know the amount of games under development that they have
Lots of jokes about it in here, but all of Sony's "B Teams" really are making (or acting as support studios for) their GaaS initiative.
Not true. Bluepoint and Valkyrie were support teams on the recently released GoWR. Housemarque, Media Molecule, Team Asobi are making their own (non-GaaS) games. And see my second reply of this post, above this one.

Sony's support for the VR2 is utter sh8t ,
I remember that around PSVR2 release someone made a list of the games announced for its first year, and compared it to the list of released games during the PSVR1 year. PSVR2 will have way more games during its first year.

PSVR2 will be dead sooner or later.
Yes, like every single other console or accesory in gaming history. As of now, the data we have says it had a more successful launch window than PSVR1, matching Sony's expectations (to perform better than PSVR1, they were already happy with how PSVR1 performed). PSVR2 also had a bigger 1st year lineup than PSVR1. So won't die soon even if you desire it.
 
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ArtHands

Thinks buying more servers can fix a bad patch
They released the first parties Horizon Call of the Mountain, GT7 PSVR2 and Firewall Ultra during the first few months of the device. Did it with more games announced for the first year of PSVR2 than games were released in the first year of PSVR1, meaning they also have many 3rd party games to market.

And did it in probably the busiest year we saw in decades regarding important game releases in general, so their marketing team was also busy marketing other 1st and 3rd party non-VR PS5 games. On top of that, this year they also had to market many hardware and accesories announced or released: the new PS5 SKU and its detachable disc reader, different controllers including one with screen for remote play, earbuds and headsets etc.

There's a limited amount of stuff they can market, and they had to market a lot of stuff that was or will be released this or next year. Regarding PSVR2 1st parties, with 3 releases -the most recent one a handful months ago- for the first year probably they consider it's enough.

Once they think it's the right time to announce the next one (probably a few months before its release) and they have a marketing slot free for it they'll announce it. I don't think they'll release it in the first year, so I assume the next one would be released in Spring minimum or more likely later. I'd bet would be announced 3-9 months before its release.




You mean like Spider-Man 2, Stellar Blade, Rise of the Ronin, Wolverine, Death Stranding 2, Lost Soul Aside, Convallaria and I assume most o the China and India Hero Projects?

Regarding their next games to be announced, pretty likely will be the next SSM/Cory Barlog new IP, the next Team Asobi game, the narrative horror Until Dawn-like game by the former Until Dawn/Supermassive devs, the next open world Bend new IP or Ghost of Tsushima 2. ND is also working on at multiple unannounced games aside from Factions 2 and at least one of them is a new SP game. None of these games are GaaS.

We also know Firesprite has multiple games under development so even if they released the non-GaaS Horizon CoM this year they may announce something else soonish, but we know very little from their next projects and some may or may not be GaaS.

The majority of the Sony games under developent aren't GaaS. In fact most of the Sony GaaS we know weren't greenlighted during the Jim Ryan (CEO since April 2019) + Hermen Hulst (since September 2019) era, but instead were greenlighted before them:
  • Dreams (known to be in delopment years before they became CEO)
  • Destruction All Stars (released February 2021, must have been greenlighted earlier)
  • Gran Turismo 7 (started after Gran Turismo Sport launch, which also is GaaS)
  • Firewall Ultra (started after Firewall Zero Hour launch)
  • Convallaria (if it's a GaaS -I think won't-, its first video was published March 2019)
  • Helldivers 2 (started in 2015/2016 after Helldivers 1 launch)
  • Concord (studio founded in 2018)
  • Horizon Online (its game director Simon Larouche working on it since Feb. 2018 according to his LinkedIn)
  • London Studio new IP (their previous game was released in May 2019 and before that they had 2 teams)
  • Destiny 2 (already released when acquired)
  • Marathon (already in development when acquired)
  • Matter/new Bungie IP (already in development when acquired)
Most of the Sony games greenlighted in the Jim Ryan and Hermen Hulst era aren't GaaS, these are the ones known to be greentlighted by them and most of them aren't GaaS:
  • Death Stranding 2 (started after DS1 launch)
  • Ballistic Moon's (former Until Dawn/Supermassive devs) first game (studio founded in April 2019)
  • New open world IP by Bend, which was pitched by Bend after Days Gone (Sony/PS Studios/Jim/Hermen approved the first pitch that Bend sent them after Days Gone 1, which was this new IP, they never received a Days Gone 2 pitch because the Bend studio boss blocked the directors from sending it to Sony)
  • Ghost of Tsushima 2 (started after GoT1 launch)
  • Multiple unannounced ND game(s) under development outside Factions 2, at least one of them SP (started after TLOU2 launch, not sure when)
  • Wolverine (started after Morales launch)
  • Team Asobi's next game (a 3d action platformer with humor bigger than the Astros) and multiple prototypes)
  • Deviation's game (studio founded in 2020)
  • Housemarque next game (started after Returnal release)
  • Fairgame$ (even if they started to work on it at Google, maybe started production at Sony)
  • Horizon 3 (pretty likely started after HFW release)
  • Insomniac game with MP (pretty likely started after Rift Apart)
  • Next GoW, set in a new mythology (started after GoWR)
Games that aren't clear if were greenlighted in the Jimbo+Hermen era (after April/September 2019) or before them:
  • Spider-Man 2 (started after Spider-Man 1, we don't know exactly when but if just after SM1 release, which is super likely if weren't busy helping with Morales and Rift Apart, wouldn't be greenlighted by them)
  • TLOU Online (branched out from TLOU2 to become a standalone game in 2019, not sure if before or after Jim and Hermen became CEO)
  • Horizon CoM (Guerrilla and Firesprite have more than two teams working at the same time since who knows when)
  • Unannounced projects by Firesprite+Fabrik, since they have multiple games under development at the same time but we don't know since when and don't even know the amount of games under development that they have

Not true. Bluepoint and Valkyrie were support teams on the recently released GoWR. Housemarque, Media Molecule, Team Asobi are making their own (non-GaaS) games. And see my second reply of this post, above this one.


I remember that around PSVR2 release someone made a list of the games announced for its first year, and compared it to the list of released games during the PSVR1 year. PSVR2 will have way more games during its first year.


Yes, like every single other console or accesory in gaming history. As of now, the data we have says it had a more successful launch window than PSVR1, matching Sony's expectations (to perform better than PSVR1, they were already happy with how PSVR1 performed). PSVR2 also had a bigger 1st year lineup than PSVR1. So won't die soon even if you desire it.

That’s a lot of words for just asking when will they announce their next 1st party VR game. Not reading them though
 

ArtHands

Thinks buying more servers can fix a bad patch
Besides Wolverine, what other AAA single player first party games has been announced from PlayStation studios?

Concord and Fairgame$. But not VR games though.

Hence the thread. We of course know it'll be announced months before release, we ain't dumb. Just wanna see if anyone has a rough guess when. first half of 2024?
 
I firmly disagree with you.

I think in 3 years I bought 30-ish games on PSVR1. After 8 months, I already bought 27 games on PSVR2. It's like night and day to me.

Since launch, many great games came out : Saints and Sinners 2, Synapse, Humanity, Red Matter 2, Switchback, Stellaris, 7th Guest, Crossfire Sierra Squad, Propagation Hotel, Hubris etc.. I still have many games I didn't have the time to play, so personnally I don't really understand people who say they can't find anything to play. But it's a personal thing, I know.

I understand the lack of visibility from Sony is not great, that pisses me off too tbh, but it's also the case for PS5 line up of the coming years and really, I've bought almost every new system on day one since the Dreamcast, and I can't remember a new hardware that got me so many great games after less than a year. Yes, these are no AAA games, and I also understand that it's what people are expecting.
Fine, I'm very disappointed. VR Worlds and Rush Of Blood were so much better than anything we got from SONY so far IMO



I think many will say PSVR2 support is better than the PSVR1
I doubt it
 

Zuzu

Member
I have a feeling that they’re never going to release a big AAA game on PSVR2. I would love for them to do a “Half Life Alyx” with The Last of Us and make a blockbuster The Last of Us VR game akin to Alyx but they seem content to just let third parties release games on the system without much input from themselves.

Sony seems to be very passive with the VR platform; like they want a foot in the door but they don’t want to commit the whole way. I think the best that can be hoped for is some smaller projects by Sony in VR. I wouldn’t even put much hope in that tbh.
 
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Crayon

Member
Out the gate with gt and re, it felt like "this is Psvr2!!!". Now it just feels like "a" headset like any other. No more beast games. It's a nice set so I'm not mad but there should have been two more flat adaptations by now.

And they also should be bringing back more of the psvr1 games. Bro. Wipeout, astrobot, space pirate trainer, super hot. Wtf.

Rn, it feels like the generic console alternative to a PC headset and not a robust extension of the ps5. Sure, good games come out but there's nobody pushing the platform.
 

Ceadeus

Gold Member
I wish their next big VR announcement would be PS Home sequel. Meta own their metaverse and it's good. The headset even have its own 3D environment lobby, avatar system, messenger chat etc..

PSVR2 is barebone in comparison. You can literally do nothing but play a couple games on it. All this fuzz and tech for nothing.
 

Kokoloko85

Member
You mean like Spider-Man 2, Stellar Blade, Rise of the Ronin, Wolverine, Death Stranding 2, Lost Soul Aside, Convallaria and I assume most o the China and India Hero Projects?
I wasnt the one complaining about Gaas.
But only 2.5/3 (if you count Death Stranding 2) of those games are Playstation 1st party.
 

PanzerCute

Member
Fine, I'm very disappointed. VR Worlds and Rush Of Blood were so much better than anything we got from SONY so far imo
To each his own I guess but I have no idea how a 1h30 minute game and a litteral demo disc with almost no gameplay can be considered "so much better" than a legendary 200h+ AAA racing game and a 10h Horizon spin off with insane technical level.
 
To each his own I guess but I have no idea how a 1h30 minute game and a litteral demo disc with almost no gameplay can be considered "so much better" than a legendary 200h+ AAA racing game and a 10h Horizon spin off with insane technical level.
Rush of Blood is one of the greatest light gun games ever made and the perfect length for a VR title.
VR worlds did wonders to show off the VR tech.

Switchback is a better disappointment for me and Horizon: Call of the Mountain I don't find to play or really looks that good either.
 

yurinka

Member
Besides Wolverine, what other AAA single player first party games has been announced from PlayStation studios?
As I remember Stellar Blade, Rise of the Ronin, Convallaria, Lost Soul Aside, Death Stranding 2 plus multiple China/India Hero Project titles and the already released Miles Morales, Sackboy, Demon's Souls, Returnal, Rift Apart, GoW, HFW, GT7, Horizon CoM, Spider-Man 2 etc.

Then there's multiple announced MP games that we don't know if they'll have SP more or not (Helldivers 2, Concord, Marathon, Fairgame$ etc.).

And unannounced -but they said to have under development- at least one ND game, Bend's open world new IP, next Team Asobi game, next Media Molecule game.

VR for Sony is the same as PSVita. It will die sooner or later.
All devices die sooner or later, as will happen with PS4 and PS5 too.

But Sony was happy with the PSVR1 performance and so far PSVR2 is achieving their goal: to perform better than PSVR1. PSVR2 also has a bigger and better first year line-up than PSVR1. Meaning, PSVR2 won't die soon. Make sure they are working on a PSVR3 for PS6.

But only 2.5/3 (if you count Death Stranding 2) of those games are Playstation 1st party.
First party means they are published by the platform maker. And all the games I listed there will be published by Sony, so they will be 1st party.
 
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BootsLoader

Banned
All devices die sooner or later, as will happen with PS4 and PS5 too.
All people die too, but some sooner than other.
With PSVita, they had a decent hardware to work on but they didn’t. You know why? Because of development costs, the console had almost PS3 graphics, they had to spend a lot of money to produce decent games on it. Many first party studios didn’t bother to make games for it, so it died.

I think that the VR division of Sony will have the same destiny as their Mobile Console division. They don’t bother making games for it because of costs and money. ND, Insomniac etc. will not bother to make a full blown game for it, maybe a spin off but not a full game.
 

ChoosableOne

ChoosableAll
No one talks about it anymore, not even Sony. It's PS vita all over again. Lack of Psvr compatibility doesn't help either. I was expecting it to be a driving force in VR gaming, but I believe it's seen as a mere toy by Sony. It's sad for the future of VR.
 

yurinka

Member
All people die too, but some sooner than other.
With PSVita, they had a decent hardware to work on but they didn’t. You know why? Because of development costs, the console had almost PS3 graphics, they had to spend a lot of money to produce decent games on it. Many first party studios didn’t bother to make games for it, so it died.

I think that the VR division of Sony will have the same destiny as their Mobile Console division. They don’t bother making games for it because of costs and money. ND, Insomniac etc. will not bother to make a full blown game for it, maybe a spin off but not a full game.
No, it's a very different case: Sony tried to compete against Nintendo in a consolidaded market where Nintendo had almost the monopoly until the PSP: the portable consoles. PSP did a great job, but as you mention the Vita game budgets were almost PS3 level budgets and with the very limited audience they had wasn't profitable to make AA or AAA games for it, so they did stop supporting it and moved away to focus their efforts on home consoles (something their home consoles also needed) and gave Nintendo the whole portable consoles market.

Modern VR is a very different case: it's an emerging market and as in many areas (like game subs and cloud gaming) Sony innovated and pioneered in console VR, where they have the whole market. Their numbers differ but all analyst agree that VR market will grow a lot in the next 7 years or so, becoming over 3-4x bigger than its current size. A few random examples:

image.png

image.png

image.png


As when Sony did invest in game subs back in 2010 and in cloud gaming in 2013 (before than Nintendo and MS), they invested in console VR because it has a huge growth potential for the long term and they think it's better to join the market early to lead it since the start and secure patents, an extensive library and fanbase to be better positioned in the future once the market matures. And well, in addition to this to use it as another unique selling point of their main product: the console.
 
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Celine

Member
Eerily similar to the time when PlayStation Vita was floundering in the market and the few who bought it were still hopeful things would change and resenting Sony for the lack of commitment.
 
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Beechos

Member
Still waiting for some good vr games and not ports of games that I have already played to death. This thing has been a $500 paperweight ever since switchback dropped.

Where the hell is spiderman 2 psvr 2??????
It doesn't even have the be a full game just let me swing around like spiderman in vr!!!!! Such a missed fucking opportunity the sense of speed and heights would've been a vr showcase.
 
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BootsLoader

Banned
No, it's a very different case: Sony tried to compete against Nintendo in a consolidaded market where Nintendo had almost the monopoly until the PSP: the portable consoles. PSP did a great job, but as you mention the Vita game budgets were almost PS3 level budgets and with the very limited audience they had wasn't profitable to make AA or AAA games for it, so they did stop supporting it and moved away to focus their efforts on home consoles (something their home consoles also needed) and gave Nintendo the whole portable consoles market.

Modern VR is a very different case: it's an emerging market and as in many areas (like game subs and cloud gaming) Sony innovated and pioneered in console VR, where they have the whole market. Their numbers differ but all analyst agree that VR market will grow a lot in the next 7 years or so, becoming over 3-4x bigger than its current size. A few random examples:

image.png

image.png

image.png


As when Sony did invest in game subs back in 2010 and in cloud gaming in 2013 (before than Nintendo and MS), they invested in console VR because it has a huge growth potential for the long term and they think it's better to join the market early to lead it since the start and secure patents, an extensive library and fanbase to be better positioned in the future once the market matures. And well, in addition to this to use it as another unique selling point of their main product: the console.
VR is still very young, we don’t know if it is an emerging market or if it will succeed. For VR you need (again) big budget. The only company that made a decent VR game is Valve. Other companies don’t bother, they only make spin offs. Nintendo invested in 3D many years ago, before 3D was a thing. They invested again with 3Ds, but it flopped again.
 
Outside of their core consoles Sony seems to suffer from a vicious cycle of nobody trusting them to support their platforms so they hold off spending resources to support it due to poor adoption rate
 

Dream-Knife

Banned
It's a bit of a chicken and egg situation.

That being said, if you expected differently from PSVR1, that is on you.

The VR market isn't exactly thriving like it was in 2016.
 

Wonko_C

Member
Still waiting for some good vr games and not ports of games that I have already played to death. This thing has been a $500 paperweight ever since switchback dropped.

Where the hell is spiderman 2 psvr 2??????
It doesn't even have the be a full game just let me swing around like spiderman in vr!!!!! Such a missed fucking opportunity the sense of speed and heights would've been a vr showcase.
If anyone can make Spider-Man work in VR, it's Insomniac.

I have been playing Stormland and it's like they were prototyping for Both Spider-Man and Ratchet and Clank in VR with that game. Very fast mobility, big air, speedy climbing that would feel at home with the webslinger, open world, alien environments, even the minerals sound like you're collecting bolts in R&C.

Imsomniac got VR incredibly right with Stormland. It's a shame Meta already delisted it.

 
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MarkMe2525

Member
I would seriously be surprised if Sony released more than 1 more game for the hardware. For better or for worse, they are only interested in blockbusters, and the PSVR2 just doesn't have the install base for that to happen.
 

nial

Gold Member
Now that PSVR2 was released exactly 8 months ago, let's see what WWS were putting out for the original PSVR in the same time frame.
Bound
Don’t Be Afraid -Biohazard × L’Arc-en-Ciel on PlayStation VR- (short demo experience released in Japan)
Driveclub VR
Here They Lie
Hustle Kings VR
Joshua Bell VR Experience (short demo experience)
Joysound VR (Japan only)
PlayStation VR Worlds
RIGS: Mechanized Combat League
Shin Godzilla Special Demo Contents (short demo experience released in Japan)
Super Stardust Ultra VR
The Playroom VR
The Virtual Orchestra (Paid experience-type game released in Europe)
Tumble VR
Until Dawn: Rush of Blood
Farpoint
StarBlood Arena
Now, let's see PSVR2.
Firewall Ultra
Gran Turismo 7
Horizon Call of the Mountain
PSVR1 had quite some experience-type games early on, and even much later in Japan (which is clear they won't be making anymore), but also a fair amount of full, feature-complete titles (Driveclub VR, RIGS, Rush of Blood, Fairpoint, etc.).
And while Gran Turismo 7 is the best game on BOTH lists, it's still not enough. Horizon, similar to Uncharted: Golden Abyss, stands up on its own as a spin-off on a different type of hardware, then there's (the seemingly lacking) Firewall Ultra, and that's it.
My opinion? I want them to go all for it. Fund more racers, revive the Train Simulator Real series, make sure Team Asobi gives birth to another Astro Bot for it and also something weirder like a new Jumping Flash, have VR modes for Gran Turismo 8 and a new Everybody's Golf at launch, release more stuff like Déraciné and No Heroes Allowed VR, port classics like Blood & Truth, Rescue Mission, etc.
 

Kokoloko85

Member
First party means they are published by the platform maker. And all the games I listed there will be published by Sony, so they will be 1st party.
Ok I meant “Playstation Studios”. I dont really count publishing as 1st party because that means studios go from 1st party to 3rd party all the time.

Mass Effect, Dead Rising were Microsoft published. But Im not gonna count them as 1st party studios or games. They ended up Multiplatform in the end anyway
 

THE DUCK

voted poster of the decade by bots
I dont really understand what Sony is doing here, for a company that knows its software that sells hardware and not the other way around, they seem to be ignoring it on psvr2.

It's like the team had the budget and green light for the launch lineup and then they would wait to see how sales were before green lighting more aaa projects. Meanwhile perspective buyers are hesitant due to price (not saying its overpriced for what it is, just that it's an expensive add on) and future outlook, it's not going to work.
 

yurinka

Member
Ok I meant “Playstation Studios”. I dont really count publishing as 1st party because that means studios go from 1st party to 3rd party all the time.

Mass Effect, Dead Rising were Microsoft published. But Im not gonna count them as 1st party studios or games. They ended up Multiplatform in the end anyway
1st party means published by the platform maker, in this case PS Studios. That includes 2nd party games, which are the 1st party games developed by studios not owned by them (like Bloodborne or Death Stranding).

In think you meant games internally developed by PS Studios. So not counting 2nd party games and not counting Bungie.

I dont really understand what Sony is doing here, for a company that knows its software that sells hardware and not the other way around, they seem to be ignoring it on psvr2.
In the first few months they released Horizon CoM, GT7 PSVR2 and Firewall Ultra plus moneyhatted games like RE Village, RE4 Remake plus, and including also signed other 3rd party games to get a bigger year 1 lineup than PSVR1 (and maybe any other headsets) including most of the biggest VR games like Beat Saber, Moss 2, No Man's Sky and so on.

Pretty likely they made a way bigger effort for their full year 1 catalog than any other VR headset
 
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The naysayers are ignorant imo. I feel privileged to be a psvr2 owner so far. Hopefully they go the hybrid route like the RE series and put vr modes in many 1st party games (TLoU pt1 and pt2). Can’t wait to see what they’re working on.
 
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yurinka

Member
VR is still very young, we don’t know if it is an emerging market or if it will succeed. For VR you need (again) big budget. The only company that made a decent VR game is Valve. Other companies don’t bother, they only make spin offs. Nintendo invested in 3D many years ago, before 3D was a thing. They invested again with 3Ds, but it flopped again.
Yes, it's still very young but it's an emerging market that keeps growing year after year and already generates over a couple dozen billion dollars per year, around 10% of the total gaming market revenue.

So it's something promising and even if not too huge, it's already a reality that soon will be generating more money than the game subs market.

Apple will join the wagon soon, which pretty likely will mean a considerable market bump.

And well, I assume every single VR owner disagrees with you on the quote that Valve is the only company who made a decent VR game.
 
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Yes, it's still very young but it's an emerging market that keeps growing year after year and already generates over a couple dozen billion dollars per year, around 10% of the total gaming market revenue.

So it's something promising and even if not too huge, it's already a reality that soon will be generating more money than the game subs market.

Apple will join the wagon soon, which pretty likely will mean a considerable market bump.
Yeah. VR hardware is niche atm but software sales are the life blood of any gaming market and I hear software attach rate is quite a lot higher than consoles.

I don’t think it’s remotely possible for this market to die at this point.
 
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