Giftofgab24
Member
What about the new Need for Speed? That's a straight arcade racer.
Get on Forza Horizon series, its the closest thing to Burnout 3
Tbf the main reason I enjoyed MC:LA so much was because the motorcycles were way too fun. Wasn't a fan of the rest of the cars.Yeah, i played LA only a bit though, it wasn't gelling with me,but what i played seemed decent, i just wasn't all that into it at the time, its been years though.
And is that really true? That Rockstar didn't properly port them to PC?
You can have all those features in a straight-up arcade racer, too. Just up the color saturation a little and bam, arcade.Arcade racers don't offer enough substance. People these days are spoiled by sim-ish racers with hundreds of cars, photo realistic graphics and extensive customization.
Arcade racers don't offer enough substance. People these days are spoiled by sim-ish racers with hundreds of cars, photo realistic graphics and extensive customization.
Oh wow, how did I forget this. Boost/NOS meter management is a huge contributor to many great arcade racers, from Burnout to F-Zero.All they have to do is add some numbers and bars that fill up and bam! Instant substance.
I bet @sonic_hedgehog could grease the wheels.
Nope. It's just Ghost, and EA is giving them an every-other year schedule, it seems.Is there no new Need for Speed this year? I thought they had multiple teams working on the series
Is there no new Need for Speed this year? I thought they had multiple teams working on the series
Is there no new Need for Speed this year? I thought they had multiple teams working on the series
At least two out of five of the games in your list flopped hard (regardless of their quality).
And Motorstorm is basically dead to not-so-stellar sales.
I guess that's a good answer regarding why the genre is under-represented this gen.
Driveclub and Horizon are way too complicated to be realistically called arcade racers. Great games, but no.And it is enough.
Bike expansion, VR expansion. Amazing graphics on top of that.
Arcade racers don't offer enough substance. People these days are spoiled by sim-ish racers with hundreds of cars, photo realistic graphics and extensive customization.
Arcade racers don't offer enough substance. People these days are spoiled by sim-ish racers with hundreds of cars, photo realistic graphics and extensive customization.
Because it was us that did not buy the new Out Run, Split/Second, Blur and so on.
Not a publisher's fault this time.
Came here to say exactly this. I've always felt that that broke the back of arcade racers, which is a shame because they were both excellent games. If they were separated by a couple of months or more, they would have built on one another instead of cannibalizing each other's sales. The arcade racer market just wasn't big enough to absorb two games releasing at essentially the same time.To be honest, in the case of Blur and Split/Second, I do at least partially blame the publishers for releasing those games one week apart.
I never understood why they did that, they even had the same fucking "under the car" hud on the outside view of the car. Made them be compared even further.To be honest, in the case of Blur and Split/Second, I do at least partially blame the publishers for releasing those games one week apart.
Forza Horizon and Driveclub are more hybrid titles than pure arcade, but they're really, really good.
They make me miss PGR4 a little less.
But I would really like some re-releases on digital platforms of games like Outrun 2, Wipeout HD (where is the 4k version Sony? Are you dumb?), Sega Rally, and so on.
Publishers don't want money.
Arcade is a dirty word in gaming these days if you want to sell a 60 dollar product. Publishers and developers avoid the concept like toxic waste because it creates the perception of short play sessions, pick up and play mechanics, and local multiplayer focus over online. All of these are good things, but when you sell a retail title te perception is that it needs to be very deep and have tons of content. So sports and racers became more and more sim focused, while fighters became esports platforms, and beatemups got bloated with cutscenes and QTEs to pad out longer storylines.
What I'd like to point out is that the reason why there are not a lot of arcade racers left is... us. The players.
Because it was us that did not buy the new Out Run, Split/Second, Blur and so on.
Not a publisher's fault this time.
Because it was us that did not buy the new Out Run
It's time Sega finally released Daytona USA 2
Yeah and Scud Racer.
Arcade racers don't offer enough substance. People these days are spoiled by sim-ish racers with hundreds of cars, photo realistic graphics and extensive customization.
I'm really disappointed with the racers this gen, and I've tried many of them.
The best one has been Mario Kart 8 for me personally.
I would love something like Motorstorm, I'm hoping codemasters and evolution release something along those lines.
If Sony decided to put out a remastered Motorstorm trilogy I'd buy it day one. It's not going to happen though as the games didn't sell well.
While the likes of Driveclub and Forza Horizon are good games in their own right, they're a long way off what I'm looking for in an arcade racer.
I agree to a certain extent, but I see no reason why we can't have a game like Motorstorm with realistic graphics and some customisation options. I personally thought Motorstorm looked great. I was really impressed on launch day with my ps3 and motorstorm and seeing the mud deformation etc.
What I'm tired of is racing real cars, at the point real cars are used you know it's never going to be full on arcade. I want something silly. Playing driveclub with the Wombat was just heartbreaking thinking what could have been....
Just imagine a PS4 motorstorm with the level of graphical quality as driveclub with mud defomration, weather effects, off-road terrain etc.
Earlier this year a NAMCO producer did a poll a Twitter asking which Ridge Racer people would like to see remade, and RRT4 of course won. I think that's the game the arcade genre needs right now. It disproves a lot of the myths that revolve around it, like how it's a genre without depth or content. While I prefer Rage and RRV in terms of overall gameplay, RRT4 is the complete package. A ground up remake with online play would be a great way to try to get the genre back on track. I'd love to see RRT4's visual style in HD.
This, true. I agree with what you're saying about prefering Rage Racer and RRV gameplay. That said, it'll be awesome to have a current gen remake of RRT4.
Here is the related thread.