Matt and Trey basically killed Smart Glass before the damn conference ended.
http://youtu.be/9tqIVmF3MPg
http://youtu.be/9tqIVmF3MPg
Serious question. Why do people think that something like Rayman WiiU would not be possible on Smartglass?
MS have already shown off a similar concept using Kinect Adventures and WP7: http://www.youtube.com/watch?v=vHJOeqir56I
The user on the phone can see the game as it appears on the TV and interact with it, helping or hindering the main player.
I think it's a pretty cool idea. Yes, it probably was spurred on by the Wii U tablet, yes it's not likely to be used much outside of first party games, BUT it has a bit of potential.
It is also a response to surveys showing many people are using tablets and TVs at the same time: (http://www.forbes.com/sites/briancaulfield/2012/04/05/tv-time-is-tablet-time-survey-says/). 45% of Americans that owned tablets used their TVs and tablets at the same time on a daily basis. MS was bound to make a move in this area.
Besides the application for tv and sports (nice post, UberTag), I think there are some game related aspects that could benefit. I'm playing Diablo 3 right now and I'm finding the auction house to be almost as interesting as the game itself. If I find an item in the game, I want to be able to put it on the AH right away or just check prices for similar items; it's also nice to be notified when something sells. The AH isn't part of the core game but it's enjoyable and adds to the experience-- that's what SG should be about.
Couple of ideas
- Meta game elements like the D3 auction house or TF2 crafting (if games in the future become more social this could be a big plus)
- Collect and quick-play dialogue like Bioshock recordings or Diablo lore. A game with detective elements could benefit form being able to review evidence on a separate screen to solve a puzzle.
- Checking leader boards and other statistics
- Tutorial elements. If you already know how to play an FPS why clutter the screen with tutorial content?
I've never once played a game and wished I could get my smartphone out to read background data separately.
i would. For Witcher/Skyrim etc i wouuld love to have a map/inventory list/spells list etc on my tablet so i dont have to keep pausing and interrupting the game.
Smartglass has fantastic potential if you have the imagination and scope to see where it would be used.
Good ideas, We really do need a "smartglass/vita crossplay/wiiu pad" ideas thread
While that's true, I don't think it's necessary to show exactly what the TV is showing for a game like Rayman Legends.
Just prompt the user with the smartphone or tablet when it's time for them to help out and then let them control items as they appear on the phone or tablet's screen.
Like in rayman, the person with the Wii U tablet can help to raise up platforms in levels for the other people playing.
For smartglass, I can see the player with the tablet or smartphone having an in-game platform on their screen (and nothing else) that they can control by swiping their finger up and down. The person with the smartglass will already be looking at the TV so he/she will know when to use smartglass to raise the platform up. When they swipe their finger up, the platform will raise and come back down as it will in the game itself.
So yeah, I can see it working well.
Somebody finally recorded a full demo... http://www.youtube.com/watch?feature=player_embedded&v=u6OC9a-_OWQ
If most games use it the thing will be huge because it does look like its quite powerful but the key will be getting everybody to use it.
If I want to find out what other films an actor has been in, I just wait until the movie is over and then go to IMDb.
not really. DLNA would be a better comparison to Airplay. Windows 7 supports it and there are a lot of DLNA TVs and other devices out on the market. Have been for awhile now. (the xbox is finally getting it this fall, about time).Seems like Apples Airplay so it should be very cool. I use Airplay all the time and will do the same with Smartglass.
Not sure I really get it(maybe I'm not "core" enough), I'd love for my iPad to be able to be used in conjunction with Xbox games and the dashboard.
There's tons of games that could make something like this very useful, would be cool if a second player could use the iPad for like aiming, fire control, navigation, I can think of endless uses for this idea in a single or multiples on the same couch. Apple TV already does something like this were you can play Zombie Gunship on your television but use the iPad screen as a radar, it's super cool.
So whats with all the negativity?
Not sure I really get it(maybe I'm not "core" enough), I'd love for my iPad to be able to be used in conjunction with Xbox games and the dashboard.
There's tons of games that could make something like this very useful, would be cool if a second player could use the iPad for like aiming, fire control, navigation, I can think of endless uses for this idea in a single or multiples on the same couch. Apple TV already does something like this were you can play Zombie Gunship on your television but use the iPad screen as a radar, it's super cool.
So whats with all the negativity?
Hate the idea. Will not use it unless there is an achievement for it (there probably will be)
MS will pay the developers to include half assed glass options into their games just like they did with kinect. When they notice that noone wants or uses it they will stop after a year or two.
Yes, but several games which supported voice commands or voice recognition before Kinect proved that you can have this feature using any mic.But people that have Kinect do use it in games like Mass Effect 3, Skyrim and Kinect only titles
Same as everyone will use his tablet, phone etc in a game that supports it, i mean why not if it is implemented well
Also keep in mind those of you who play games with a partner watching you - they can be a part of the game with smartglass as well, they can read things or maybe do things to help, giving them a more active role beyond just backseat controlling. It can really help those kinds of sessions, but I understand a lot of us play alone a lot - but it'd be nice to have something more entertaining than watching, and meaningfully contribute in a cooperative way in a game that may not be 2-player.
My two cents:
Smart Glass in relation to xbox media. awesome.
Smart Glass in relation to xbox gaming: how can i hold the tablet and my controller at the same time?
It is also a response to surveys showing many people are using tablets and TVs at the same time: (http://www.forbes.com/sites/briancaulfield/2012/04/05/tv-time-is-tablet-time-survey-says/). 45% of Americans that owned tablets used their TVs and tablets at the same time on a daily basis. MS was bound to make a move in this area.
Not everyone is down on this concept, there are many people interested.There's tons of games that could make something like this very useful, would be cool if a second player could use the iPad for like aiming, fire control, navigation, I can think of endless uses for this idea in a single or multiples on the same couch. Apple TV already does something like this were you can play Zombie Gunship on your television but use the iPad screen as a radar, it's super cool.
So whats with all the negativity?
However, some people have observed that is just a reactionary move on MS part to the Nintendo strategy and not much anything interesting has been shown from MS's part. So it proves they are on the rush to jump in the "me too" bandwagon.
Except that MS showed off the concept of 'asynchronous play' and smartphone integration before Nintendo had even unveiled the WiiU. And certain features of Smartglass are already available in their Xbox Companion app. Smartglass is just bringing all this together and to other platforms.
Doesn't matter, if they reallly believed in this concept and were working for so much time on it (even before WiiU) we would have witnessed compelling uses or applications for smarglass by now. Reality proves this not the case.Except that MS showed off the concept of 'asynchronous play' and smartphone integration before Nintendo had even unveiled the WiiU. And certain features of Smartglass are already available in their Xbox Companion app. Smartglass is just bringing all this together and to other platforms.
Doesn't matter, if they reallly believed in this concept and were working for so much time on it (even before WiiU) we would have witnessed compelling uses or applications for smarglass by now. Reality proves this not the case.
Doesn't matter if MS unveiled smarglass in 2005, if there's no commitment to the concept then it worth's nothing.
It's the timing of the "smart glass" unveiling that presents MS in a reactionary state. You can't blame people for thinking this.
Im assuming that this will be Windows platforms only. iPads won't get these delights, whatever they are.Not sure I really get it(maybe I'm not "core" enough), I'd love for my iPad to be able to be used in conjunction with Xbox games and the dashboard.
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Im assuming that this will be Windows platforms only. iPads won't get these delights, whatever they are.
Im assuming that this will be Windows platforms only. iPads won't get these delights, whatever they are.
It's weird that you quote me because i don't quite grasp how this is a reply to my post.MS are a software company primarily, so they tend to spend a long time trying to get all that software infrastructure sorted out first. Luckily for them, their hardware user base sorted itself out by Apple selling loads of iPads and iPhones. Plus it is free, so even if people don't like the sound of it, they will probably just try it out an see. Way too early to count it out, since MS do like to keep changing things up at regular intervals based upon consumer feedback.
Nintendo are making their own hardware and software and they have to start their userbase out from 0. Will they continue to update the software API's to make more things possible? Maybe to make the tolls a bit easier but once the hardware is locked in, there is only so much they can do. Way too early to count them out too.
It's weird that you quote me because i don't quite grasp how this is a reply to my post.
I just explained Gorki247, why some people view it as a reactionary move from MS to the WiiU. If MS was so invested in that type of interaction and started that early then by now we would have most definitly watched the fruits of the research. But it's not the case.
Even Sony has cooked up some very interesting interactions with the Vita and PS3.
i would. For Witcher/Skyrim etc i wouuld love to have a map/inventory list/spells list etc on my tablet so i dont have to keep pausing and interrupting the game.
Smartglass has fantastic potential if you have the imagination and scope to see where it would be used.
I'm about to download an android app that does this for racing sims. Puts all the telemetry on the tablet . I didn't realize how elegantly it was done.
Because smartglass is half-assed. Personally I don't think it's much more than an experiment. To both try to steal Nintendo's thunder and to not get left behind in the tablet market. No developers will really spend money it and no consumer will use it. Stuff like this needs to be an xbox 720 peripheral. But then it would be too obvious of a Wii U copy. It will probably still happen though.
- Every MGS release will be using it from now on. Think of this as Nintendo using the WiiU GamePad in every one of their releases. Really shows third parties what can be done with it. Hopefully they'll be encouraged to make use of it when it makes sense.
Doesn't matter, if they reallly believed in this concept and were working for so much time on it (even before WiiU) we would have witnessed compelling uses or applications for smarglass by now. Reality proves this not the case.
Doesn't matter if MS unveiled smarglass in 2005, if there's no commitment to the concept then it worth's nothing.
It's the timing of the "smart glass" unveiling that presents MS in a reactionary state. You can't blame people for thinking this.
Really? Let's not forget XBLA; they'll be releasing plenty of games on there.2 games confirmed then. Less catalogue than Virtual Boy.
I'm down on it because I don't want to play video games with my iPad in my lap.
Also, when it comes to anything that has to interact with a game in real-time, I don't so how latency won't be an issue.
The PC apps enter the IP of the tablet (which could be done with a friendly syncing technique in console land) and then that game data gets sent through ethernet and that udp data gets sent back to the tablet through your wireless router. That's less latency than you get with the wireless controllers.