Hero said:I also find the calculation for damage really weird. It has to be random or something.
I know it's already been talked about when it was first posted, but this quote about Tekken is hilarious:Mrbob said:You think things like this get them mad?
http://teamninja.1up.com/do/feature?cId=3144194
I would complain about it, but because VF has been around for so long it doesn't seem as bad. Just think of it like a ring out in Virtua Fighter that doesn't make you automatically lose the match.Bebpo said:But sometimes the environmental damage is insane. I remember knocking someone off the DoAU/4 bridge and the fall damage was like 80% of their life ^^;
Agent Icebeezy said:It's known as the Xbox fighting game, that is all
karasu said:It can be really fun for like thirty minutes and then it just becomes kind of shallow. Knocking characters through skytscrapers and things like that don't really move me, and I'm really not looking forward to jumping over cars and leaopards. The moves are kind of bland, the styles are derivative lesser versions of every style found in practically every other fighting game out there. The music isn't very good. The counters are far too easy to pull off. The character designs are generic anime type stuff, etc etc. There's just nothing about it that makes me feel like I'm playing a serious fightng game. It's not totally terrible, but I don't think it's anything to write home about.
WRONGKingJ2002 said:inexact = huge open window for counters... as long as there is a nano second left in the animation you will still be able to counter... making people wait longer than they should to retaliate.
and because of the high reward from countering... it's actually worth it to just play a guessing game on which direction to counter. Depending on the character.... you only need to counter 3-5 times.
well, first off, you see the bolded parts.. that's pretty self explanatory...Demigod Mac said:OK, here's the gist of it. To me DOA is an enjoyable romp with a lot of flash, but not much substance. It's like a summer action movie of fighting games. Fun and energetic, but don't expect it to be very enlightening.
DOA certainly isn't as complex as Tekken, VF or SC. There's just limited options. In Tekken for example, you can "chicken" a counter to escape, but it requires a lot of skill. It does give you an option against someone who loves to counter. It's an option. In DOA, if you get countered, you're screwed. End of story.
It also has some other problems that typical "depth" arguments don't address. It's damn near impossible to side dodge attacks because of the game's auto tracking system. The ground game sucks: invincible players on the ground (except for the one stomping move)? Uh.... There's other things, of course, but those are my biggest pet peeves.
Bear in mind, DOA4 apparently fixes the vast majority of these problems (ground attacks yay!). So I'm looking forward to it.
Srider said:If you read Arcadia like most of the hardcore fighting game players around the world, maybe you'd understand what makes VF4 and most other fighting games beside DOA so deep.
I find the gameplay shallow and unrewarding.
Simply put, DOA doesn't have the accomodating systems and gameplay to keep the hardcore crowd interested in learning how the game works. What they do have just isn't enough or isn't attractive enough. Games like Tekken, VF, and SC all have mechanics that take time to learn and utilize very precisely and that's part of the equation that keeps a game popular. I do enjoy playing DOA for fun but if I really want to sit down and learn a fighting game, the others just offer more.
In most fighting games, a powerful move that takes a long time to activate but is blocked (or misses) usually suffers a significant penalty in that the player performing the move is staggered or delayed and open to counter-attack. Not in DOA4. Even the most powerful move can instantly be followed up with a blindingly fast punch or kick, making it a risky venture (when defending) to try and get a shot in, or drop your block to attempt a reversal. It's easy enough if you're playing a button-masher who's dialing in predictable combos, but when two (or more) people of higher and equal skill meet up it's more about who gains the momentum first
...pretty much sums it up all up.The Faceless Master said:loves to counter = loves to get thrown...
Gantz said:The uneven broken gameplay
Damn true.Sholmes said:5 years ago, nobody cared about DoA.
Totally true. DOA hate might've started with DOA2/3 (arguable both ways), but so did DOA praise.Sholmes said:5 years ago, nobody cared about DoA.
Mrbob said:I think it is more an Xbox thing.
DoA series was never pummelled by fans until DoA3 exploded on Xbox. DoA2 Dreamcast received a ton of love. It wasn't until the move to Xbox when the hate really begun.
bumpkin said:I have no issues with Dead or Alive, myself. It's always been my alternative when I want to play a fighter that's different than what I normally play. Generally speaking, I'm a Tekken-ite who plays VF once in a while, but I definitely respect DoA for what it is; whether or not people will give it credit, the series has done things the others didn't get around to until later (elevations, multi-tiered levels, interactive backgrounds).
but VF3 had elevation and interactive backgrounds first.
momolicious said:Does Itagaki hate Tekken because its competition and it tkaes away from DOA sales? I truly dont think he really hates it becuase its a crappy game or whatever. Anyways, how come he has to trash talk and be appreciative of other peoples work like all the other japanese developers like Kojima
Brandon said:The haters are fanboys, either gaming system fanboys, game developer fanboys or fighting game fanboys. That's it. And that's why we'll never get a good explanation on where all the hate comes from. Fanboys don't make sense. They talk a lot but they rarely make any sense. They're just defending their favorite game/developer/system and hate everything else, and that's it.
The reality is that DOA, VF, Tekken and Soul Calibur are all great 3D fighters. The review scores speak for themselves. Very few serious gaming websites/magazines/whatever has given any of these four fighting games a bad score. The only ones who hate the DOA games are the fanboys. It's really as simple as that.
And the reason why the DOA games get so much hate right now is of course because they're on Xbox, the least popular platform.
Gantz said:Just because a magazine says so? Cripes :lol
This how I feel about VF4. The uneven broken gameplay, generic character designs, lackluster environments, and bland music. I don't know guys. That's enough to turn off any serious fighting game fan.
Have you so called hardcore fighting gamers even sat down and learned the moves before dismissing DOA? I really doubt it.
momolicious said:Does Itagaki hate Tekken because its competition and it tkaes away from DOA sales? I truly dont think he really hates it becuase its a crappy game or whatever. Anyways, how come he has to trash talk and be appreciative of other peoples work like all the other japanese developers like Kojima
Itagaki: Let me tell you the real story with that. Back when the original DOA came out, Namco aired a radio commercial -- they insulted my series. As the father of DOA, I will never forget an insult to my family. I will get them back with nuclear missiles more than 100 times for that. I will never forget it.
Bullshit. Fighting against the AI to determine the worth of a series is the lamest fucking thing I've ever heard.trmas said:Because I could rent each iteration of the series so far, and come close to finishing it in one sitting just mashing buttons. It has no style, no challenge, and all the fighters basically fight the same way. Now, I haven't played DOA4 yet, and possibly never will, but that's okay. I no longer care to do so, unless it is to watch the gimmick graphics.
JMO.
loves to counter = loves to get thrown...
sangreal said:
Namco ran radio adds dissing DOASolidSnakex said:Some say its because NAMCO said something bad about DoA a long time ago (although no one can get a direct quote). Although I wouldn't be surprised if it had to do with almost everytime he released a DoA before DoA3 it got absolutely destroyed in sales by a NAMCO fighting game (2 times by Tekkens).
Brandon said:The haters are fanboys, either gaming system fanboys, game developer fanboys or fighting game fanboys. That's it. And that's why we'll never get a good explanation on where all the hate comes from. Fanboys don't make sense. They talk a lot but they rarely make any sense. They're just defending their favorite game/developer/system and hate everything else, and that's it.
The reality is that DOA, VF, Tekken and Soul Calibur are all great 3D fighters. The review scores speak for themselves. Very few serious gaming websites/magazines/whatever has given any of these four fighting games a bad score. The only ones who hate the DOA games are the fanboys. It's really as simple as that.
And the reason why the DOA games get so much hate right now is of course because they're on Xbox, the least popular platform.
dunno if it could handle DOA4 *ONLINE*VictimOfGrief said:So has it been said yet? Could the PS3 handle DoA 4? :lol
:lolThe Faceless Master said:dunno if it could handle DOA4 *ONLINE*