Dacvak
No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
For those of you that don't know, the DS's touchscreen is pressure sensitive. I only know of two things that take advantage of it, though. There's some retail RPG, whose name eludes me at the moment, that made minor use of it when launching certain spells. (I think it might have been Lost Magic, but don't quote me on that.)
But the application that makes the most use of it is a homebrew mini-photoshop program called Colors that allows you to draw using pressure sensitivity. Here's a time-lapse video of the DS program being used:
http://www.youtube.com/watch?v=aS6NFakFY_w
Why don't more developers take advantage of this? I'm sure it could have it's uses. I know that the obvious answer is that it promotes the user to press harder into their screen, which if you're stupid, could damage it. But Nintendo warns their users about everything else in their games. Shit, some games even warn me to stop playing them and go outside once and a while.
But that's only under the impression that the game requires pressure sensitivity. Perhaps it could be a sort of "hidden" feature that you don't really notice unless you were told about it or pay close attention, like how some games use the DualShock 2/3 pressure sensitive buttons.
I know that some people are truly stupid and would press much, much too hard on their screen if they knew it was affecting their game, but those are the types of people who throw Wiimotes through their TV, and purchase UMDs for their PSPGo, and drive after drinking. They'll have to learn the hard way. Besides, they screen isn't at risk of being damaged until well after the point where the actual screen becomes discolored, which requires you to press pretty damn hard.
Regardless of the fear of physical destruction, I think it'd be way cool if developers used this awesome, yet fairly unknown feature of the DS.
Edit:
Yeah, I meant to address that in the original post. Oops. Nintendo could counter that by having a universal pressure calibration in the DS's main settings. Colors has one and it works great.
I've heard that the DS Kanji Coach might do it, too, but I've never played it.
But the application that makes the most use of it is a homebrew mini-photoshop program called Colors that allows you to draw using pressure sensitivity. Here's a time-lapse video of the DS program being used:
http://www.youtube.com/watch?v=aS6NFakFY_w
Why don't more developers take advantage of this? I'm sure it could have it's uses. I know that the obvious answer is that it promotes the user to press harder into their screen, which if you're stupid, could damage it. But Nintendo warns their users about everything else in their games. Shit, some games even warn me to stop playing them and go outside once and a while.
But that's only under the impression that the game requires pressure sensitivity. Perhaps it could be a sort of "hidden" feature that you don't really notice unless you were told about it or pay close attention, like how some games use the DualShock 2/3 pressure sensitive buttons.
I know that some people are truly stupid and would press much, much too hard on their screen if they knew it was affecting their game, but those are the types of people who throw Wiimotes through their TV, and purchase UMDs for their PSPGo, and drive after drinking. They'll have to learn the hard way. Besides, they screen isn't at risk of being damaged until well after the point where the actual screen becomes discolored, which requires you to press pretty damn hard.
Regardless of the fear of physical destruction, I think it'd be way cool if developers used this awesome, yet fairly unknown feature of the DS.
Edit:
diddlyD said:i think it's because various hardware iterations have had very different touchscreen hardware in them and there is no way to make it reliable from system to system.
Yeah, I meant to address that in the original post. Oops. Nintendo could counter that by having a universal pressure calibration in the DS's main settings. Colors has one and it works great.