Megaman 9 was a dandy of a game, wasn't it? Great gameplay, great sound, challenging difficulty. Yet, one thing bugs me about the game: the 8-bit graphic style. Now, I'm not knocking retro video games in any form, it's just that it seems well... lazy. As if Capcom didn't have enough faith in the product, so they had to add in a retro-style plea for attention so people would notice it.
Putting aside for a second that you can't do moves in this game that you could in a good chunk of a series (Charge shot, Slide and I believe Rush as well) doesn't it seem odd for a game to downgrade instead of upgrade (especially for a numbered sequel.) I mean, imagine if Final Fantasy 15 came out and instead of modern day graphics, you used NES style sprites, plus all of the modern features are gone. But whatever, the game was a success and hopefully Capcom can move forward in all aspects with Megaman 10, right?
Nope. Same old 8-bit graphics. What was once believed to be a one-off trick to grab attention is now an excuse for not trying your best. (Imagine if Street Fighter 5 used Snes sprites, then used them AGAIN for Street Fighter 6. Same sort of idea.) But then again. this is coming from a company that made a running gag out of reusing Morrigan's animations for every single game she appeared in. (For a while, anyway.)
For reference, here are the sprites from the previous games before this: Mega Man 7, Mega Man 8 and Mega Man & Bass. If Capcom had to use sprites for their next numbered game, couldn't they have matched, if not bested attempts made in 1998? Or hell, why not ditch sprites and make the characters 3D models, as was done with other series retro callbacks (Sonic 4 Ep.1, NSMBW)? You could still keep the nostalgic feel of platforming, without sacrificing advancement.
I don't think that it would deter anyone from playing, either. Or perhaps I'm wrong and people only want a Mega Man sequel if it looks like the originals?
What say you, GAF? Would you have kept the 8-bit sprites of Mega Man 9/10, or would you have put a bit more effort into the graphics department? (Of course, keeping the same great gameplay, challenge and soundtrack (Just updated, mind you.))
Putting aside for a second that you can't do moves in this game that you could in a good chunk of a series (Charge shot, Slide and I believe Rush as well) doesn't it seem odd for a game to downgrade instead of upgrade (especially for a numbered sequel.) I mean, imagine if Final Fantasy 15 came out and instead of modern day graphics, you used NES style sprites, plus all of the modern features are gone. But whatever, the game was a success and hopefully Capcom can move forward in all aspects with Megaman 10, right?
Nope. Same old 8-bit graphics. What was once believed to be a one-off trick to grab attention is now an excuse for not trying your best. (Imagine if Street Fighter 5 used Snes sprites, then used them AGAIN for Street Fighter 6. Same sort of idea.) But then again. this is coming from a company that made a running gag out of reusing Morrigan's animations for every single game she appeared in. (For a while, anyway.)
For reference, here are the sprites from the previous games before this: Mega Man 7, Mega Man 8 and Mega Man & Bass. If Capcom had to use sprites for their next numbered game, couldn't they have matched, if not bested attempts made in 1998? Or hell, why not ditch sprites and make the characters 3D models, as was done with other series retro callbacks (Sonic 4 Ep.1, NSMBW)? You could still keep the nostalgic feel of platforming, without sacrificing advancement.
I don't think that it would deter anyone from playing, either. Or perhaps I'm wrong and people only want a Mega Man sequel if it looks like the originals?
What say you, GAF? Would you have kept the 8-bit sprites of Mega Man 9/10, or would you have put a bit more effort into the graphics department? (Of course, keeping the same great gameplay, challenge and soundtrack (Just updated, mind you.))