viciouskillersquirrel
Member
Playing to his audience's expectations while subtly trolling it.PounchEnvy said:But he still says it's good.
Playing to his audience's expectations while subtly trolling it.PounchEnvy said:But he still says it's good.
For us it was like someone said earlier in the thread, Wii Sports Resort feels like a game; Sports Champion felt more like a sim. I play games like Wii Sports Resort when I want to relax or take a break between playing other games.Amir0x said:he asked you to say why
what about it was more fun. what specifically
Amir0x said:well that'd be something only Sports Champion has all sorts of casual-like assists that help out shitty players. it doesn't release all those assists until you get better
I guess I was just hung up on the word "average" - saying your results ranged primary from 4 - 12 works.cakefoo said:I think it's important to note wide range of drift variations from one movement to the next. Or sometimes after I do a motion and stop, it'll sort of sway back and forth once. Other times it stops on a dime. I don't really know exactly what it's
I meant covering the orb midway through your swing to compare the inaccuracies in that scenario to compare with the numbers you already have.cakefoo said:Not sure I follow. In fact, I know I don'tWhat I do is hold the controller at the start position of the swing, cover the orb with my hand, do a motion, see how far it's off, then uncover the orb. So there's no timing necessary.
shattyboombatty said:Has there been a wave of people smashing their tvs with ps3-moves yet, or has the wii gotten that out of the way for everyone already?
RR7 news?Jax said:not only that. The fact that MOVE/PS3 can do stereoscopic 3D means that as a delivery platform, it enables gameplay that nothing on wii can touch. I'm actually seriously considering a 3D tv now... especially following the RR7 patch news. I can only imagine what tumble is like in stereoscopic 3D.
Light effects the wiimote because it detects any IR signals as the sensor bar. This is actually a major shortcoming of the Wii, software wise, because with basic pattern detection it could be eliminated. This would remove the interference issue and reduce the requirement for calibration of motion+, which can attempt to recalibrate on the fly if it sees the sensor bar.Ashes1396 said:iirc, I think with the wiimote, you pretty much have to aim within a box, whereas with move, there is a lot more freedom.
edit: so light does affect the wii-mote or not? and how come?
poppabk said:So I have a question. Why is calibration required if the control is 1:1?
Man said:Proof of accuracy.
I don't actually doubt that the Wii in a pointer comparison could do just as precise pixel pointing as the Move (probably some PC modification out there) but it does not offer as fine pixel aiming for every day gaming as you will with Move due to the system behind it. But that is just super micro nitpicking in any case and not relevant in day to day gaming due to big enemy hitboxes..etc.
In an actual practical test I can say that Mag Beta 1.04 offers the finest FPS pointer aiming I've ever tried (again: comparing to highly tweaked and tuned Metroid 3 & Conduit).
I would say Wiimote+ aiming == Move.
El Pescado said:For us it was like someone said earlier in the thread, Wii Sports Resort feels like a game; Sports Champion felt more like a sim
Wii aiming doesn't use motion+ anyway.onipex said:You keep posting this but neither Metroid Prime 3 or The Conduit use motion plus. I think the only motion plus pointer game is Red Steel 2. There may be a few more though.
poppabk said:Wii aiming doesn't use motion+ anyway.
According to the announcement, in addition to general response improvements, the MotionPlus will improve "edge tracking and transitions to pointer control" -- which sounds like it should make the experience of accidentally pointing off screen while turning somewhat less infuriating.
onipex said:I don't know if this is true but...
http://www.joystiq.com/2010/06/10/conduit-2-includes-optional-motionplus-support/
"Without MotionPlus, I couldn't do this," he said with the Remote now in his hand and me stepped off to the side to observe. He pointed the Remote at the screen as if to shoot. Then he moved his arm, pointing the Remote toward the left side of the screen... then he turned it more until it wasn't pointing at the TV any more.
Wii first-person-shooter owners know what VandenBerghe's gesture would normally cause. The Wii sensor bar would lose track of the Wii Remote's pointer, causing the game's first-person camera to either keep turning uncontrollably, or the camera would stop. This would be a frustration for players who were just trying to turn and had turned a tad too much. Either way, the gamer would then have to point back at the screen to get the Remote noticed again.
When VandenBerghe moved his Remote away from the TV something different happened. The camera in the game did keep turning. But as VandenBerghe turned his hand and the Remote back to the TV, the camera swiveled back with him. MotionPlus had taken over for the Remote's pointer. The Wii never lost track of its player.
DeVeAn said:So far from what I have played, Move has better motion but worse pointer. I never had to adjust anything for Metroid Prime 3. With Move I have to re-calibrate for time crisis if Move sharp to the right because the cursor is 4 inches to the right.
Maybe its the demo IDK, just what I have experienced.
Really? Well that makes me feel better. Jeez I could not get it to work. Sports Champ does work.ULTROS! said:Actually, the Time Crisis demo is horrible as I couldn't calibrate/point properly at all. Sports Champions has a better pointer.
DeVeAn said:Really? Well that makes me feel better. Jeez I could not get it to work. Sports Champ does work.
Xellos said:Pointer: WM+ > Move. I've tried Move's pointer in the menu for SC, the demo for Time Crisis, the patched version of RE5, and the Shoot. The pointer works in these games with varying levels of speed and accuracy. It sometimes drifts and requires a manual recalibration. In RE5's case it re-centers every time you draw your weapon, no matter how you're holding the controller. Move's pointer works well enough for these games and offers good accuracy, but to me Wii's pointer just offers more consistent performance across its library. It's fast, predictable, and does not drift.
http://en.wikipedia.org/wiki/Wii_MotionPlusBattleMonkey said:So anyone got a list of games that support M+ right now?
XiaNaphryz said:I guess I was just hung up on the word "average" - saying your results ranged primary from 4 - 12 works.
I passed it behind my arm, behind my head, and then passed it through a 24" pillow using a straight, medium speed wave and it handles it well- but if there are any stops or directional changes or fast movements, an accelerometer is going to drift without some kind of absolute positioning method.I meant covering the orb midway through your swing to compare the inaccuracies in that scenario to compare with the numbers you already have.
lowrider007 said:Agreed.
This pretty much what I came in here to say, the only issue I have with the Move controller atm is it's cursor/pointer capability, 'The Shoot' isn't too bad though but it still doesn't feel as intuitive as the wiimote imo, I guess this is down to how the dev's make use of the data from the censors but that being said I still feel that the wiimote atm is the better 'virtual laser pointer' across the board.
DidntKnowJack said:
KAL2006 said:it has been out for some time now, it even seems like there are more move titles coming out than motion+ games.
BattleMonkey said:Move is going to have more software for it in a few months.
Ashes1396 said:This is interesting. I remember this talk throughout the year. Which game best shows the wii pointer control's advantage?
lowrider007 said:Agreed.
This pretty much what I came in here to say, the only issue I have with the Move controller atm is it's cursor/pointer capability, 'The Shoot' isn't too bad though but it still doesn't feel as intuitive as the wiimote imo, I guess this is down to how the dev's make use of the data from the censors but that being said I still feel that the wiimote atm is the better 'virtual laser pointer' across the board.
DeVeAn said:So far from what I have played, Move has better motion but worse pointer. I never had to adjust anything for Metroid Prime 3. With Move I have to re-calibrate for time crisis if Move sharp to the right because the cursor is 4 inches to the right.
Maybe its the demo IDK, just what I have experienced.
DidntKnowJack said:
TheExecutive said:I must state that this has nothing to do with Move's capability as a pointer. It has everything to do with how it is implimented in a game.
The technology in Move is vastly superior to anything that Nintendo has to offer. The 3d tracking for Move alone creates a gigantic chasm between the two technologies. As for whether that makes games more fun, thats subjective.
The thing is, the Wii has a very elegant solution for pointing that the Ps3 really doesn't tackle. Is a superset of the other components, but not of the Sensor bar/B&W IR camera setup. It only needs to track 2 points and do it fast with dedicated IR cameras to get effective pointing. doesn't matter if the Move has higher resolution Gyros or a 3 way compass. The fact that is simple doesn't means is less effective.TheExecutive said:I must state that this has nothing to do with Move's capability as a pointer. It has everything to do with how it is implimented in a game.
The technology in Move is vastly superior to anything that Nintendo has to offer. The 3d tracking for Move alone creates a gigantic chasm between the two technologies. As for whether that makes games more fun, thats subjective.
Yep. Red Steel, Tiger Woods and Wii Sports Resort are the only one (in my opinion) that uses it wisely.ivysaur12 said:That's it? :lol
KAL2006 said:the only problem I have with motion+ is hardly any games use it. it has been out for some time now, it even seems like there are more move titles coming out than motion+ games. of course the most notable motion+ game will be Zelda, hopefully that changes things and more developers support it.
The technology in the move controller is very similar to a wiimote with motion plus - accelerometers and gyroscopes - the capabilities of the individual components may be slightly improved but there is no chasm. The big difference is that the move has a camera that can track location in 2d and to a certain extent 3d through location of the ball - the Wii has a camera in the remote that tracks the IR outputs of the sensor bar (and any other IR). Neither are particularly interesting hardware wise.TheExecutive said:I must state that this has nothing to do with Move's capability as a pointer. It has everything to do with how it is implimented in a game.
The technology in Move is vastly superior to anything that Nintendo has to offer. The 3d tracking for Move alone creates a gigantic chasm between the two technologies. As for whether that makes games more fun, thats subjective.
Most people seem to simply consider 1:1 to mean that movement is reflected on all 6 axises. If you also say there can't be any drift in that movement, WM+ wouldn't match your definition of 1:1DangerousDave said:Is not 1:1 movement. Do yo get the concept 1:1?
A game can be better designed but still have worse controls. Nintendo are just good designers.Kabuki Waq said:explain this extra fun factor please. Move is NOT complicated at all.
Lonely1 said:And, like with everything, the implementations is king:
"This is one of the first games to support the PlayStation Move and its navigation controller as optional input, which you would assume would make the PS3 Move edition feel as close to the Wii's remote and nunchuk as possible. But where Wii control is admirably responsive, the sword swinging on Move is surprisingly sluggish and inaccurate."
IGN Review of Aragon Quest.
Synless said:RR7 news?
But its all about GT5 now.Jax said:OT
Namco is releasing a paid patch DLC for Ridge Racer 7 which makes the game play in stereoscopic 3D
But those are just presentation issues(personally I hate all 3 consoles in their choice of avatar presentation, but I can see why people would pick the likes of SC as 'sterile' etc.), not a matter of what controls do or don't do.XiaNaphryz said:Gerstmann used something similar in his review of SC. Terms like "cold and calculating," "lifeless," "sterile," and whatnot. So yeah, expect terms like personality and charm and all that sort of talk in regards to SC vs WSR.
Yeah, I looked it up after I asked. That's badass news for those with 3d TV's. Too bad they are not including trophies as well.Jax said:OT
Namco is releasing a paid patch DLC for Ridge Racer 7 which makes the game play in stereoscopic 3D