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Wiimote/Motion Plus vs. PlayStation Move Comparison Thread

Amir0x said:
he asked you to say why

what about it was more fun. what specifically
For us it was like someone said earlier in the thread, Wii Sports Resort feels like a game; Sports Champion felt more like a sim. I play games like Wii Sports Resort when I want to relax or take a break between playing other games.

I realize the Move hardware is technically better, I'm not denying that. I guess I just like Nintendo's software better.
 
Amir0x said:
well that'd be something only Sports Champion has all sorts of casual-like assists that help out shitty players. it doesn't release all those assists until you get better

that's why there's tiered levels of gameplay no? bronze/silver/gold/championship modes.

It doesn't technically release assist til you get better. You can clear the stages but it don't mean you get better.
 
cakefoo said:
I think it's important to note wide range of drift variations from one movement to the next. Or sometimes after I do a motion and stop, it'll sort of sway back and forth once. Other times it stops on a dime. I don't really know exactly what it's
I guess I was just hung up on the word "average" - saying your results ranged primary from 4 - 12 works.

cakefoo said:
Not sure I follow. In fact, I know I don't :P What I do is hold the controller at the start position of the swing, cover the orb with my hand, do a motion, see how far it's off, then uncover the orb. So there's no timing necessary.
I meant covering the orb midway through your swing to compare the inaccuracies in that scenario to compare with the numbers you already have.
 
iirc, I think with the wiimote, you pretty much have to aim within a box, whereas with move, there is a lot more freedom.
edit: so light does affect the wii-mote or not? and how come?
 
shattyboombatty said:
Has there been a wave of people smashing their tvs with ps3-moves yet, or has the wii gotten that out of the way for everyone already?

I don't think so, maybe the ball helps since it's squishy and all.

As for my contribution. I've played the Wii last... 2009 (I don't own one but my cousins do). I had fun actually and you don't to calibrate as much (or none at all).

As for the Move, I'm having the same fun too with the Wii, only with a much more wider space for movement although the constant calibration can be a hindrance... But I can look past that.
 
Move is a much better technology, you just need to play Tumble and SC to figure it out.

Yet the wiimote provides the best sim on the market with PES 2010, the most impressive game I've seen this gen in terms of controls.

Smart programming makes an hardcore experience possible with the wiimote, missed by many people in this thread.

PES 2011 and the next Zelda are the only 2 games that make me keep my wii though, I'm now mostly anticipating Move titles.
 
Jax said:
not only that. The fact that MOVE/PS3 can do stereoscopic 3D means that as a delivery platform, it enables gameplay that nothing on wii can touch. I'm actually seriously considering a 3D tv now... especially following the RR7 patch news. I can only imagine what tumble is like in stereoscopic 3D.
RR7 news?
 
Ashes1396 said:
iirc, I think with the wiimote, you pretty much have to aim within a box, whereas with move, there is a lot more freedom.
edit: so light does affect the wii-mote or not? and how come?
Light effects the wiimote because it detects any IR signals as the sensor bar. This is actually a major shortcoming of the Wii, software wise, because with basic pattern detection it could be eliminated. This would remove the interference issue and reduce the requirement for calibration of motion+, which can attempt to recalibrate on the fly if it sees the sensor bar.
 
poppabk said:
So I have a question. Why is calibration required if the control is 1:1?

For Sports Champions... I'm guessing it's to calculate the proper distance of the paddle/sword thing. Kinda hard to explain... I believe it's related to your body's height + the camera's location and "evening"-it out.
 
Man said:
Proof of accuracy.

I don't actually doubt that the Wii in a pointer comparison could do just as precise pixel pointing as the Move (probably some PC modification out there) but it does not offer as fine pixel aiming for every day gaming as you will with Move due to the system behind it. But that is just super micro nitpicking in any case and not relevant in day to day gaming due to big enemy hitboxes..etc.

In an actual practical test I can say that Mag Beta 1.04 offers the finest FPS pointer aiming I've ever tried (again: comparing to highly tweaked and tuned Metroid 3 & Conduit).

I would say Wiimote+ aiming == Move
.


You keep posting this but neither Metroid Prime 3 or The Conduit use motion plus. I think the only motion plus pointer game is Red Steel 2. There may be a few more though.


El Pescado said:
For us it was like someone said earlier in the thread, Wii Sports Resort feels like a game; Sports Champion felt more like a sim

I agree with this and it is why I enjoy WSR more. Move does work better. I only noticed lag on fast swings when playing table tennis, but other than that ( and the calibrating) it works great.
 
onipex said:
You keep posting this but neither Metroid Prime 3 or The Conduit use motion plus. I think the only motion plus pointer game is Red Steel 2. There may be a few more though.
Wii aiming doesn't use motion+ anyway.
 
onipex said:

I think it was used in Red Steel 2 like that, or at least gives you an option.

"Without MotionPlus, I couldn't do this," he said with the Remote now in his hand and me stepped off to the side to observe. He pointed the Remote at the screen as if to shoot. Then he moved his arm, pointing the Remote toward the left side of the screen... then he turned it more until it wasn't pointing at the TV any more.

Wii first-person-shooter owners know what VandenBerghe's gesture would normally cause. The Wii sensor bar would lose track of the Wii Remote's pointer, causing the game's first-person camera to either keep turning uncontrollably, or the camera would stop. This would be a frustration for players who were just trying to turn and had turned a tad too much. Either way, the gamer would then have to point back at the screen to get the Remote noticed again.

When VandenBerghe moved his Remote away from the TV something different happened. The camera in the game did keep turning. But as VandenBerghe turned his hand and the Remote back to the TV, the camera swiveled back with him. MotionPlus had taken over for the Remote's pointer. The Wii never lost track of its player.

http://kotaku.com/5331431/what-wii-motionplus-really-does-for-red-steel-2
 
the only problem I have with motion+ is hardly any games use it. it has been out for some time now, it even seems like there are more move titles coming out than motion+ games. of course the most notable motion+ game will be Zelda, hopefully that changes things and more developers support it.
 
So far from what I have played, Move has better motion but worse pointer. I never had to adjust anything for Metroid Prime 3. With Move I have to re-calibrate for time crisis if Move sharp to the right because the cursor is 4 inches to the right.

Maybe its the demo IDK, just what I have experienced.
 
DeVeAn said:
So far from what I have played, Move has better motion but worse pointer. I never had to adjust anything for Metroid Prime 3. With Move I have to re-calibrate for time crisis if Move sharp to the right because the cursor is 4 inches to the right.

Maybe its the demo IDK, just what I have experienced.

Actually, the Time Crisis demo is horrible as I couldn't calibrate/point properly at all. Sports Champions has a better pointer.
 
My comparisons after messing with both over the weekend:

Motion Control: Move >>> WM+. The SC games that are directly comparable to WSR games, Disc Golf, Gladiator, and Table Tennis, allow for significantly more freedom and great accuracy on Move. Something like Tumble would probably be impossible on WM+. It's a pretty big difference.

Ergonomics: Move > WM+. I found Move's rounded design to be more comfortable. Both have some tiny buttons and awkward button placement. The Move's start & select buttons are even more difficult to press than Wii's 1 & 2 buttons. Wii remote does have the advantage of doubling as a makeshift NES pad.

Pointer: WM+ > Move. I've tried Move's pointer in the menu for SC, the demo for Time Crisis, the patched version of RE5, and the Shoot. The pointer works in these games with varying levels of speed and accuracy. It sometimes drifts and requires a manual recalibration. In RE5's case it re-centers every time you draw your weapon, no matter how you're holding the controller. Move's pointer works well enough for these games and offers good accuracy, but to me Wii's pointer just offers more consistent performance across its library. It's fast, predictable, and does not drift.


Move has pretty much everything I liked about Wii while offering some big improvements and a few quirks of its own (that may be improved on with future software). I'm looking forward to the games coming for both consoles. Both Zelda: Skyward Sword and Sorcery look awesome.
 
ULTROS! said:
Actually, the Time Crisis demo is horrible as I couldn't calibrate/point properly at all. Sports Champions has a better pointer.
Really? Well that makes me feel better. Jeez I could not get it to work. Sports Champ does work.
 
DeVeAn said:
Really? Well that makes me feel better. Jeez I could not get it to work. Sports Champ does work.

If you want to check out the pointer, try out Archery on single wand mode.
 
Xellos said:
Pointer: WM+ > Move. I've tried Move's pointer in the menu for SC, the demo for Time Crisis, the patched version of RE5, and the Shoot. The pointer works in these games with varying levels of speed and accuracy. It sometimes drifts and requires a manual recalibration. In RE5's case it re-centers every time you draw your weapon, no matter how you're holding the controller. Move's pointer works well enough for these games and offers good accuracy, but to me Wii's pointer just offers more consistent performance across its library. It's fast, predictable, and does not drift.

Agreed.

This pretty much what I came in here to say, the only issue I have with the Move controller atm is it's cursor/pointer capability, 'The Shoot' isn't too bad though but it still doesn't feel as intuitive as the wiimote imo, I guess this is down to how the dev's make use of the data from the censors but that being said I still feel that the wiimote atm is the better 'virtual laser pointer' across the board.
 
XiaNaphryz said:
I guess I was just hung up on the word "average" - saying your results ranged primary from 4 - 12 works.
:D I see.

I meant covering the orb midway through your swing to compare the inaccuracies in that scenario to compare with the numbers you already have.
I passed it behind my arm, behind my head, and then passed it through a 24" pillow using a straight, medium speed wave and it handles it well- but if there are any stops or directional changes or fast movements, an accelerometer is going to drift without some kind of absolute positioning method.

I think that Sixense could work even better than Move. It tracks with a magnetic beacon, which doesn't need line of sight. But it isn't getting much attention lately, and I don't know if/when it'll even launch, or if there will be any compelling games for it.
 
lowrider007 said:
Agreed.

This pretty much what I came in here to say, the only issue I have with the Move controller atm is it's cursor/pointer capability, 'The Shoot' isn't too bad though but it still doesn't feel as intuitive as the wiimote imo, I guess this is down to how the dev's make use of the data from the censors but that being said I still feel that the wiimote atm is the better 'virtual laser pointer' across the board.

This is interesting. I remember this talk throughout the year. Which game best shows the wii pointer control's advantage?
 
KAL2006 said:
it has been out for some time now, it even seems like there are more move titles coming out than motion+ games.

Not to defend the Motion+ game output here, but that would be because Move is the Wiimote + Motion+ + (other stuff). Therefore, it has games focusing on the normal Wiimote stuff (e.g. pointer based games like SOCOM 4) in addition to more Motion+ type titles.

BattleMonkey said:
Move is going to have more software for it in a few months.

Than the entire Wii library? :P
 
Ashes1396 said:
This is interesting. I remember this talk throughout the year. Which game best shows the wii pointer control's advantage?

Pretty much any game that uses a cursor, they feel pretty much the same across the board, similar to how the cursor feels on the Wii's main menu, every game that has a cursor on Move feels radically different, and usually like there is some kind of extra acceleration and smoothness added.

Fake edit -

I think the best way to explain it is that the cursor/pointer on the Move controller feels like using the mouse in windows with the option 'Enhance pointer precision' enabled but slightly worse, turn that option off and then it feels more like the wiimote cursor control.
 
lowrider007 said:
Agreed.

This pretty much what I came in here to say, the only issue I have with the Move controller atm is it's cursor/pointer capability, 'The Shoot' isn't too bad though but it still doesn't feel as intuitive as the wiimote imo, I guess this is down to how the dev's make use of the data from the censors but that being said I still feel that the wiimote atm is the better 'virtual laser pointer' across the board.


I must state that this has nothing to do with Move's capability as a pointer. It has everything to do with how it is implimented in a game.

The technology in Move is vastly superior to anything that Nintendo has to offer. The 3d tracking for Move alone creates a gigantic chasm between the two technologies. As for whether that makes games more fun, thats subjective.
 
DeVeAn said:
So far from what I have played, Move has better motion but worse pointer. I never had to adjust anything for Metroid Prime 3. With Move I have to re-calibrate for time crisis if Move sharp to the right because the cursor is 4 inches to the right.

Maybe its the demo IDK, just what I have experienced.


check out the DSPgaming guy's review of the Time Crisis demo on Youtube. It's pretty funny he spends the first 5 minutes trying (and failing) to calibrate and mentions it's the only game that gave him those problems.
 
TheExecutive said:
I must state that this has nothing to do with Move's capability as a pointer. It has everything to do with how it is implimented in a game.

The technology in Move is vastly superior to anything that Nintendo has to offer. The 3d tracking for Move alone creates a gigantic chasm between the two technologies. As for whether that makes games more fun, thats subjective.

I presumed it was more too do with how it was being implemented in game due to 'The Shoot' cursor control being a allot better than other Move games.

But, I'm still yet to be convinced that as a pointer the Move is better technically, can someone show me or explain how both devices on a hardware level work as pointing devices please, now I not talking about the pointer being moved by way of tracking the orb on the move controller like you are using a magic marker on a large white board here, I'm solely talking about the cursor being moved as if your where holding a 'virtual laser pointer'.
 
TheExecutive said:
I must state that this has nothing to do with Move's capability as a pointer. It has everything to do with how it is implimented in a game.

The technology in Move is vastly superior to anything that Nintendo has to offer. The 3d tracking for Move alone creates a gigantic chasm between the two technologies. As for whether that makes games more fun, thats subjective.
The thing is, the Wii has a very elegant solution for pointing that the Ps3 really doesn't tackle. Is a superset of the other components, but not of the Sensor bar/B&W IR camera setup. It only needs to track 2 points and do it fast with dedicated IR cameras to get effective pointing. doesn't matter if the Move has higher resolution Gyros or a 3 way compass. The fact that is simple doesn't means is less effective.
 
KAL2006 said:
the only problem I have with motion+ is hardly any games use it. it has been out for some time now, it even seems like there are more move titles coming out than motion+ games. of course the most notable motion+ game will be Zelda, hopefully that changes things and more developers support it.


I think there are about 30 games that use motion plus and maybe 15 that use Move. Older games can be patched to use Move so it should be used more.
 
TheExecutive said:
I must state that this has nothing to do with Move's capability as a pointer. It has everything to do with how it is implimented in a game.

The technology in Move is vastly superior to anything that Nintendo has to offer. The 3d tracking for Move alone creates a gigantic chasm between the two technologies. As for whether that makes games more fun, thats subjective.
The technology in the move controller is very similar to a wiimote with motion plus - accelerometers and gyroscopes - the capabilities of the individual components may be slightly improved but there is no chasm. The big difference is that the move has a camera that can track location in 2d and to a certain extent 3d through location of the ball - the Wii has a camera in the remote that tracks the IR outputs of the sensor bar (and any other IR). Neither are particularly interesting hardware wise.
The move set-up lends itself to 3D tracking, the wiimote set-up lends itself to pointing.
 
And, like with everything, the implementations is king:

"This is one of the first games to support the PlayStation Move and its navigation controller as optional input, which you would assume would make the PS3 Move edition feel as close to the Wii's remote and nunchuk as possible. But where Wii control is admirably responsive, the sword swinging on Move is surprisingly sluggish and inaccurate."

IGN Review of Aragon Quest.
 
DangerousDave said:
Is not 1:1 movement. Do yo get the concept 1:1?
Most people seem to simply consider 1:1 to mean that movement is reflected on all 6 axises. If you also say there can't be any drift in that movement, WM+ wouldn't match your definition of 1:1
Kabuki Waq said:
explain this extra fun factor please. Move is NOT complicated at all.
A game can be better designed but still have worse controls. Nintendo are just good designers.

Aaaaaaanyway, it seems obvious that the move is going to get significantly more support than the WM+, which seems basically dead. At least Zelda will be awesome.
 
yep someone nailed it on the head when they say it's the software. Comparing WSR and Sports Champions is flawed. The limited movement in WSR is due to the design of the game, not due to any lacking in motion+. Of course when using a camera, the move will do things better, but nintendo could also achieve a similar effect if they made the IR camera on the wii controller cover the entire top of the controller. The sensor bar then could then track the wii remote much like the eye does. At least in theory..
 
I was just wondering whatever happened to those sixense motion controllers? How do they compare to wii motion plus and move?
 
Lonely1 said:
And, like with everything, the implementations is king:

"This is one of the first games to support the PlayStation Move and its navigation controller as optional input, which you would assume would make the PS3 Move edition feel as close to the Wii's remote and nunchuk as possible. But where Wii control is admirably responsive, the sword swinging on Move is surprisingly sluggish and inaccurate."

IGN Review of Aragon Quest.

yep. Although it would be fairer to add: The PlayStation 3 edition is a rushed and flawed port of a game made for a significantly weaker system.

It's just a bad port in every which way, not just the move control specific part.
 
After playing Gladiator on sports champions, I see no need for comparisons. It seems some developers are still learning how to properly implement Move controls, but when tuned right, its far more enjoyable and accurate than anything the Wii does. The Eye/3D space makes all the difference.
 
XiaNaphryz said:
Gerstmann used something similar in his review of SC. Terms like "cold and calculating," "lifeless," "sterile," and whatnot. So yeah, expect terms like personality and charm and all that sort of talk in regards to SC vs WSR.
But those are just presentation issues(personally I hate all 3 consoles in their choice of avatar presentation, but I can see why people would pick the likes of SC as 'sterile' etc.), not a matter of what controls do or don't do.
 
Jax said:
OT

Namco is releasing a paid patch DLC for Ridge Racer 7 which makes the game play in stereoscopic 3D
Yeah, I looked it up after I asked. That's badass news for those with 3d TV's. Too bad they are not including trophies as well.
 
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