Truespeed
Member
Lonely1 said:I played competitive Table Tennis in high-school
ya, I wouldn't mention that too often in conversation....
Lonely1 said:I played competitive Table Tennis in high-school
AlphaTwo00 said:Not on every demo. Some of them require multiple aim calibration. Why not just save it the first time and call it a day?
Huh? Is it some kind of taboo? I also played competitive chess.Truespeed said:ya, I wouldn't mention that too often in conversation....
I see what you're saying now. I agree - Move would be better for that kind of thing.gofreak said:The point wasn't 'merely' about precision though. Although it's probably fair to say Move's sensors are more precise, it's the issue of an external observer and what that implies for the quality of data over time vs dealing with internal sensors alone. The 'continuous uninterrupted' bit. Notwithstanding claims re. Red Steel 2, the claim of M+'s developer is that it's good for short-term tracking, for short discrete motions (of a few seconds max). Not for seamless and continuous tracking that doesn't degrade over time. This is a bigger difference and has a much bigger relevance to the range of scenarios and generality with which you could apply motion tracking than some small incremental precision increase.
You know what I hate that you have to do on the Wii everytime that takes just as long? Hitting A on the menu screen everytime I start the system. I already used my controller to turn it on.AlphaTwo00 said:Not on every demo. Some of them require multiple aim calibration. Why not just save it the first time and call it a day?
All console harmony here! Fact is a fact is a fact. I'm personally having more fun on PS3 since Wii sensor bar always play mindgames with me and it pisses me off when it loses track of where I am and sometimes pointing at the bar doesn't do jackshit and you have to run around a bit to get focus (atleast for me, ofcourse). I love Wii for what it is and I thank the Wii for starting the motion controller generation of gaming but Sony really stepped the game up.goomba said:lol. Fanboys...
I thought I made that pretty clear. I merely basing it from videos and what the consumer would take away from it. It's incredibly difficult to see any real difference between the products. Many might not even notice it after playing.Ashes1396 said:So you haven't played table tennis in sports champ?
Wiimote's affected by light, as a matter of fact. Much was made of the issue at launch.Ashes1396 said:wii motion tech is not affected by light, right? because move is. bright light at least.
balladofwindfishes said:I'm terrible at real table tennis. Wii Table Tennis lets me play like I'm good at it. If it were true 1:1 and required me to actually be good at Table Tennis, I would not enjoy it.
A game is a game. Especially sports games exist and are popular because people want to pretend that they can play something when they really aren't good at it. I know I can't get to the Super Bowl in my life, but if it makes me feel good to do it in Madden feeling like I'm the player, well that's better than a true 1:1 experience where I'm just as bad in the game as I am in "real life."
It's a video game, not a real life simulator. Those who would get fun out of their mad table tennis skills in a 1:1 video game would probably have more fun actually playing it for real.
Lonely1 said:Huh? Is it some kind of taboo? I also played competitive chess.
Lonely1 said:The type of which is useless for what i'm talking about. When the ball hits your racket, you can feel the strength of the hit and so you can adjust your shoot accordingly, instead of being an intangible virtual on screen object.
Are you arguing that force feedback isn't important for ball sports? And is more than 1/100ms, since you follow the ball with your racket for a bit.beast786 said:Wait. You adjust your shot after feeling that 1/100ms contact.
Dude. you adjust your shot by the velocity and the angle of the ball prior to making a contact, just like Tennis. Unless you have super super human reflexes and adjust your shot during the contact is made.
Are you sure you have played TT?
tassletine said:The idea of standing up and moving my whole body to paint a TV screen or swing a bat just does not appeal to me at all.
TT proved it to me, especially when i played with the assists off.RurouniZel said:Both are really accurate, I tried it with Sports Champions over the weekend. I didn't really think the Move was that dramatically more accurate than the Wii Motion +. If the hardware is really more accurate, SC doesn't seem to show it. I play table tennis and disc golf, for reference.
shagg_187 said:All console harmony here! Fact is a fact is a fact. I'm personally having more fun on PS3 since Wii sensor bar always play mindgames with me and it pisses me off when it loses track of where I am and sometimes pointing at the bar doesn't do jackshit and you have to run around a bit to get focus (atleast for me, ofcourse). I love Wii for what it is and I thank the Wii for starting the motion controller generation of gaming but Sony really stepped the game up.
Motion gaming can also enhance control of traditional games. Like pointer aiming or deeper combat mechanics in sword fights. The reason why im not interested in kinect is because I don't see how it can improve traditional gaming in a meaningful way, unlike Move can, being a (mostly) superset of WM+.Piggus said:You do realize that's the whole point of motion gaming, right? :/ They never intended people to waggle their wrists around. And Sony makes sure you actually MOVE while playing MOTION games.
If you want a good wrist workout, why not just beat off instead? Works for me...
Well no that's not going to be interesting.Amir0x said:i have no intent in participating in this farce...
viciouskillersquirrel said:
Mostly sunlight, I find! Have to cover my window to play wii.viciouskillersquirrel said:Wiimote's affected by light, as a matter of fact. Much was made of the issue at launch.
Lonely1 said:Are you arguing that force feedback isn't important for ball sports? And is more than 1/100ms, since you follow the ball with your racket for a bit.
Jive Turkey said:Well no that's not going to be interesting.
That's rather interesting, but a bit of a large spread for an average - shouldn't you just say 8 inches?cakefoo said:Thank God this thread was made.
If the Move's accelerometer is at least equal to or better than the one inside the Wiimote- and it very well should be considering it's 4 years newer- the Wiimote is going to have trouble doing anything involving XYZ position tracking; especially if it involves very fast movements, like competitive sports do.
I recently spent some time playing around on the augmented reality styrofoam finger intro screen on Start the Party. I covered up the orb to see what happens when Move just relies on its accelerometers for XYZ. I did a variety of motions at various speeds, like baseball swings, sword slashes, punches, etc.
Even after just one swing, the accelerometer's estimates are inaccurate by an average of about 4-12 inches; and I wasn't even swinging near as hard as I would be in Sports Champions' gladiator duel game, as I had to maintain a gentle, two-handed grip on the Move to keep the orb covered.
And in response to the comments asking if positional awareness is really all that important of a loss for the Wii: Well if/when traditional developers take advantage of Move's strengths, we'll know that answer.
Are baby steps enough though? Some have argued that something like Heavy Rain should be viewed more positively despite it's writing issues because it's baby steps towards more story-focused gaming experiences. Several out there have stated simply accepting baby steps at times in such a case isn't good (i.e. Daniel Floyd's piece on writing in games).Amir0x said:Well if you want me to respond seriously I will.
my problem with all the motion technology up until this point (pointer aside, because that's rad) is that it wasn't ready for prime time. MOVE is one step closer to being ready for prime time for me. I got a MOVE because I want to try Sorcery, but the software is obviously not doing it for me. The games suck, basically, like they did for the early Wii launch.
It's the deficiencies of the technology that always bothered me with wiimote/motion+, and MOVE is closer to eliminating those deficiencies. We're not quite all the way there yet but hey, baby steps.
XiaNaphryz said:Are baby steps enough though? Some have argued that something like Heavy Rain should be viewed more positively despite it's writing issues because it's baby steps towards more story-focused gaming experiences.
Well, I don't know what to say to you.beast786 said:NO
Move does have force feedback which you acknowledge. But what you made up was using active feedback of real game to change your shot. Which is 100% B.S
Most professional rackets are padded, feedback is not as important at all , unless you are breaking a new raquet and learning the giving and taking property of the racquet.
Follow the ball?
Seriously man, I respect your knowledge about motion control. But you are really making stuff up. Its ok to say I was wrong.
I have played TT all my life. I havent met anyone in my life who adjust his shot after contact. Its humanly impossible.
Me and my wife have more fun with WSR than SC. We actually played WSR right after we first played SC because we wanted to compare the two. I'm not saying WSR was more accurate in this case or anything, but we had a lot more fun.RyanDG said:I really don't understand when people say this. What do you prefer about Wii Sports Resort Table Tennis?
El Pescado said:Me and my wife have more fun with WSR than SC. We actually played WSR right after we first played SC because we wanted to compare the two. I'm not saying WSR was more accurate in this case or anything, but we had a lot more fun.
Miis are cute.Amir0x said:he asked you to say why
what about it was more fun. what specifically
Lonely1 said:Well, I don't know what to say to you.
But anyway, yes, Move allows for a much more realistic approach to the sport. This is what this thread is about, but will you agree with saying that isn't a perfect simulation?
Amir0x said:he asked you to say why
what about it was more fun. what specifically
Kabuki Waq said:please dont say "Personality"...thats more lame then when coaches use "heart" in sports when describing players.
Gerstmann used something similar in his review of SC. Terms like "cold and calculating," "lifeless," "sterile," and whatnot. So yeah, expect terms like personality and charm and all that sort of talk in regards to SC vs WSR.Kabuki Waq said:please dont say "Personality"...thats more lame then when coaches use "heart" in sports when describing players.
While that flat feeling makes Sports Champions feel more like a technology demo than the sort of thing you want to dig out anytime anyone comes over to your house for a visit, the package is solid and mostly satisfying. It's the perfect game to bundle with the hardware, since it gives you enough gameplay and variety to keep you engaged long enough for Sony to cook up something else compelling to do with your Move controller.
Well, Just Dance did sold a ton.Fusebox said:Maybe they're just super-casual gamers, and the way the Wii translates their bad RL movements into good onscreen movements may make the game more fun than the way Move makes bad RL movements translate into bad scores onscreen.
Fusebox said:Maybe they're just super-casual gamers, and the way the Wii translates their bad RL movements into good onscreen movements may make the game more fun than the way Move makes bad RL movements translate into bad scores onscreen.
Fusebox said:Maybe they're just super-casual gamers, and the way the Wii translates their bad RL movements into good onscreen movements may make the game more fun than the way Move makes bad RL movements translate into bad scores onscreen.
He's been trolling motion controls since the beginning, though.XiaNaphryz said:Gerstmann used something similar in his review of SC. Terms like "cold and calculating," "lifeless," "sterile," and whatnot. So yeah, expect terms like personality and charm and all that sort of talk in regards to SC vs WSR.
EDIT: Here's the review - http://www.giantbomb.com/sports-champions/61-30349/reviews/
But he still says it's good.viciouskillersquirrel said:He's been trolling motion controls since the beginning, though.
DangerousDave said:Is not 1:1 movement. Do yo get the concept 1:1?
Ok. Enough.
Look this video:
http://www.youtube.com/watch?v=fqi2eaY_gZ0
Here you'll see the concept of 1:1 movement. Around 0:45. You'll see like rotating the wiimote will be identified as the character moving the frisbee in 360 degrees, because it's not catching position. Only rotation. You'll se also that is not capable of detecting changing changes of position when there is no rotation in the movement and the controller is not pointing the sensor bar.
And now look this other video:
http://www.youtube.com/watch?v=_Shaqq2kjHw
And after this, come back and keep saying that there are not big differences between WSR table tennis and Move one.
XiaNaphryz said:Gerstmann used something similar in his review of SC. Terms like "cold and calculating," "lifeless," "sterile," and whatnot. So yeah, expect terms like personality and charm and all that sort of talk in regards to SC vs WSR.
EDIT: Here's the review - http://www.giantbomb.com/sports-champions/61-30349/reviews/
But it's sort of like comparing Sports Champions to Wii Sports. While the former is definitely more accurate the atmosphere of the game is much more friendly and fun in Wii Sports. And not to be mean or anything but aren't casual games supposed to focus on less in-depth/complicated mechanics?Kabuki Waq said:You would have to be a pretty Shallow gamer to put a little charm advantage above better(IMO) gameplay.
PounchEnvy said:But it's sort of like comparing Sports Champions to Wii Sports. While the former is definitely more accurate the atmosphere of the game is much more friendly and fun in Wii Sports. And not to be mean or anything but aren't casual games supposed to focus on less in-depth/complicated mechanics?
I think that you can argue that the art style and overall design is more appealing for a set of the population.Kabuki Waq said:explain this extra fun factor please. Move is NOT complicated at all. Specially on Bronze. I would say if it wasnt for multiplayer the games themselves get old really fast.( like mose minigame collections) have you even played both games?
Redbeard said:The gap between WM+ and the Playstation Move is like going from the Wii's graphics to the PS3's graphics, I think it's that large of a gap in the way games are able to handle. It totally changed my perception of motion controlled gaming and how deep and engaging it can be.
I think it's important to note wide range of drift variations from one movement to the next. Or sometimes after I do a motion and stop, it'll sort of sway back and forth once. Other times it stops on a dime. I don't really know the how and the why, just that it does it.XiaNaphryz said:That's rather interesting, but a bit of a large spread for an average - shouldn't you just say 8 inches?
Not sure I follow. In fact, I know I don'tAnd I suppose it would be too hard to setup a test for simulating light interference cutting in part way through your swing since you have to block the orb at the right time consistently.
No...Not really. You just have an uncanny ability to rile up fanboys in an entertaining frenzy.Amir0x said:Well if you want me to respond seriously I will.
I agree fully. Every Wii game I enjoy doesn't really utilize the motion tech and nothing I see for Move looks terribly enthralling.Amir0x said:my problem with all the motion technology up until this point (pointer aside, because that's rad) is that it wasn't ready for prime time. MOVE is one step closer to being ready for prime time for me. I got a MOVE because I want to try Sorcery, but the software is obviously not doing it for me. The games suck, basically, like they did for the early Wii launch.
It's the deficiencies of the technology that always bothered me with wiimote/motion+, and MOVE is closer to eliminating those deficiencies. We're not quite all the way there yet but hey, baby steps.