SquiddyCracker
Banned
Game has a lot of character.
It feels like a Pixar MMO.
It feels like a Pixar MMO.
http://massively.joystiq.com/2013/0...first-look-at-wildstars-high-low-and-housing/
The housing stuff is what probably interests me the most about this game.
The only thing that concerns me about Wildstar is that it's been in development for so long and they still don't have a set release date and the beta's have been going on forever, closed or otherwise.
Really hope this is F2P or at least buy to play.
don't really trust NCsoft tho
http://massively.joystiq.com/2013/0...first-look-at-wildstars-high-low-and-housing/
The housing stuff is what probably interests me the most about this game.
http://massively.joystiq.com/2013/0...first-look-at-wildstars-high-low-and-housing/
The housing stuff is what probably interests me the most about this game.
i'm hoping it's B2P, not F2P or Sub. Sub is hard to do in a post-WOW world and it's hard to keep the riff raff out with f2p.
This game is going to fail dramatically.
MMOs that launch as buy to play or free to play usually announce they will very early on. MMOs that make no mention of payment model right up until beta usually launch as subscription.
Subscription MMOs can sell in a "post-WoW world" but they have to be quality.
I like that these trailers are honest if nothing else. My brother's been bugging me a lot about this lately. I might give it a shot.
Also, if you want to see more art from the game: http://ettugamer.com/piwigo/index.php?/category/7758
They haven't said anything yet.So what business model are we talking here? P2P, B2P?
I still cant believe im sold on an MMO
Looks really good, I love the dominion trailer and the way they have a race in there they will reveal later on.
Every time new info about this game drops, it has my interest.
This new interview has some good info too.
Beta has begun
I haven't seen anyone that's said they've gotten an email yet. I bet they're letting in family/friends to ensure they get accounts properly made before the beta rush.
I don't understand the hype for this, the gameplay looks like the same tired old action bar global cooldown tab target tripe.
These things are a dime a dozen.
There are a lot of mmos on the horizon with actual realtime combat that can at least hold a candle to something like monster hunter or maybe dynasty warriors.
The ol' everquest formula stems from a time where connections weren't good enough to support realtime combat (so they settled for pseudo realtime global cooldown number exchanging instead of actual hit detection and realtime combat.
It was never good to begin with, it was a compromise, shallow barely interactive gameplay, poor man's action game.
Time to move on and raise standards to combat would be acceptable in a singleplayer game.
A very small wave went out.
I don't understand the hype for this, the gameplay looks like the same tired old action bar global cooldown tab target tripe.
These things are a dime a dozen.
There are a lot of mmos on the horizon with actual realtime combat that can at least hold a candle to something like monster hunter or maybe dynasty warriors.
The ol' everquest formula stems from a time where connections weren't good enough to support realtime combat (so they settled for pseudo realtime global cooldown number exchanging instead of actual hit detection and realtime combat.
It was never good to begin with, it was a compromise, shallow barely interactive gameplay, poor man's action game.
Time to move on and raise standards to combat would be acceptable in a singleplayer game.
Did they actually clarify that? From what I noticed their site, PR, community mods, and Facebook haven't actually clarified as to how large this initial distribution was.
I don't understand the hype for this, the gameplay looks like the same tired old action bar global cooldown tab target tripe.
These things are a dime a dozen.
There are a lot of mmos on the horizon with actual realtime combat that can at least hold a candle to something like monster hunter or maybe dynasty warriors.
The ol' everquest formula stems from a time where connections weren't good enough to support realtime combat (so they settled for pseudo realtime global cooldown number exchanging instead of actual hit detection and realtime combat.
It was never good to begin with, it was a compromise, shallow barely interactive gameplay, poor man's action game.
Time to move on and raise standards to combat would be acceptable in a singleplayer game.
I think they invited people with high end rigs, but I'm not sure.
I've also heard they are going to let in thousands of people within days and weeks.
No hype here, to me, the devs act as if they have a plan. A plan that doesn't sound like a "WoW-killer" cobbled together from player bribes and shaky game design Dogma.
Hype for MMOs only end in player tears and dev layoffs.