Jubenhimer
Member
Nintendo Switch allows you to play console games on the go with its portable nature. That's an attractive selling point, especially for ports. However, some people think that the ports don't really do it for them. The first two years of the Switch largely consisted of ports of older games and late release multi-platform titles, which is normal for a new console. But it's also given the system somewhat of a stigma for some as a console that's many times, fashionably late to the party. But the Switch isn't the only console to go through with this in its early years. The DS' first year and or so was mostly crappy GBA ports and console conversions until the more unique stuff started to came in the Fall of 2005. The PS2's first year was mostly Dreamcast ports until the good stuff started coming in Fall 2001. The PS4 and Xbox One spent their first two years relying almost entirely on cross-gen games and remasters until the real next gen stuff started coming. Switch is going through the same phase and good news is, looks like we're almost out of it. Last year gave us a taste of third party exclusive titles like Octopath (which is being ported, but it was first to Switch), and Gal Metal, and games that release much closer to their PS4 counterparts like BlazBlue and Valkyria Chronicles 4. This year, Nintendo's got a lot more original content to show, third party games that come to it are releasing in a more reasonable time frame, and exclusives like Daemon X Machina, Ninjala, Ninja Box, Yokai Watch 4, Sayonara Wild Hearts, and The Red Lantern all look promising, and show that the Swich can be an attractive home for unique, and offbeat niche titles. There's still some late ports like Hellblade and Dragon Quest XI, but they're not as much of a majority as they were before. So do you think 2019 will be the year the Switch breaks from its "Port" stigma.