Wollan said:World of Goo lost sales rate: 5%
orioto said:World without piracy :
_World of goo is out, 2 people buy it.
_4 people don't buy it but know or tried it and like it
_x people don't know a shit about it
World with piracy
_World of goo is out, 2(same 2 !) buy it.
_20 people pirates the game
_40 people won't buy the game but know or tried it and like it.
It's better i think !
But i personally bought the game for pc, and it's great !
Kritz said:But, but, but. It is my RIGHT to be able to have as many luxury items as I want EVEN if I can't afford or have no intention of paying for them!
I mean, I wouldn't have paid for this 50" television anyway so it's okay if I stole it right?
Indeed. I'd be interested in seeing this too.Lich_King said:not a joke post, much more people in the world have internet than those who have any way to pay electronically. well, for example, in Russia there is no PayPal, credit cards are not that common, and even then most of them wouldn't be accepted for payment in western systems - I don't know why. So no retail version means no way to buy this game, and of course I can't tell for sure, but my guess is it's like that in many other countries. Would be interesting to see breakdown of those IPs by country
TheExodu5 said:For small developers, I think piracy doesn't hurt. Of course it's completely wrong, and you're right to condemn those that pirate, but the word of mouth generated often helps sales. We certainly know it's true in the music industry, so I don't know why it wouldn't apply here. Again, it's not something that's right or should be encouraged, but you can learn to co-exist with it. 2DBoy has done the right thing and went the DRM-free route, which I think is paramount to doing well. If you put heavy DRM, those that pirate it (there will be just as many) will not even consider buying the full version since it's more limited than the pirated version. When the game is DRM-free, you'll have a few converts who decide to buy the game after pirating it (though of course, that number is never large at all).
I'm tired of people debating the rights and wrong of piracy. We already know what the situation is, and no nothing you say or do is going to change it. The correct way it to learn to co-exist with it. Stardock sets a fantastic example, and 2DBoy has followed in similar footsteps. In the music industry, bands like Radiohead, NIN, and Barenaked Ladies have also shows they understand how to live with piracy.
Log4Girlz said:If you posted in this thread and haven't tried the game, there is a free demo. PLAY THE GAME, ITS FREE TO TRY. Fucking amazing game.
CoG said:Can you change the resolution (PC version)?
CoG said:Can you change the resolution (PC version)?
orioto said:You realize we agree, right^^ ?
stuminus3 said:There's no discussion here.
If you pirated World of Goo, you are 100% completely and utterly, without any slight possibility of an argument, a complete and utter fucking tool.
Argue with me, pirates. Prove me wrong. You're still tools. Nothing you say will change that.
v1cious said:sounds like an excuse to me. i'd never even heard of the game until now, and i'm sure no one else has either. it wasn't promoted at all, so naturally the piracy community are the only ones that had any actual knowledge of it.
v1cious said:sounds like an excuse to me. i'd never even heard of the game until now, and i'm sure no one else has either. it wasn't promoted at all, so naturally the piracy community are the only ones that had any actual knowledge of it.
whitehawk said:I've heard this argument before.
"I would normally buy that artists album, so if I pirate it, it's not like their losing a sale"
Really? Are you serious?
wmat said:Nobody would pirate this title if it had half-decent DRM. Not that I'd say that would have been better, they just have a game there that's hard to sell to anyone, and if you're not preventing stealing there, that's what happens.
wmat said:It's hard in general to sell such games. There's nothing surprising about this, neither is it upsetting. The game is based on a gimmicky idea, that's what people see, and they don't want to pay 15 bucks for it.
Nobody would pirate this title if it had half-decent DRM. Not that I'd say that would have been better, they just have a game there that's hard to sell to anyone, and if you're not preventing stealing there, that's what happens.
It's like with other physics-puzzle games. People don't expect to get their money's worth out of them. They either steal them or don't bother.
It's sad in a way, but hardly news if you think about it. There are myriads of software products that had a similar history. It's how it works if you've got no AAA game. People copy that floppy.
Whining and bitching "Aww aww fuck the pirates" is so 2001. Get over it, people suck, the end.
wmat said:It's hard in general to sell such games. There's nothing surprising about this, neither is it upsetting. The game is based on a gimmicky idea, that's what people see, and they don't want to pay 15 bucks for it.
Nobody would pirate this title if it had half-decent DRM. Not that I'd say that would have been better, they just have a game there that's hard to sell to anyone, and if you're not preventing stealing there, that's what happens.
It's like with other physics-puzzle games. People don't expect to get their money's worth out of them. They either steal them or don't bother.
It's sad in a way, but hardly news if you think about it. There are myriads of software products that had a similar history. It's how it works if you've got no AAA game. People copy that floppy.
Whining and bitching "Aww aww fuck the pirates" is so 2001. Get over it, people suck, the end.
I didn't say anything about the game's quality or awesomeness. I'm saying it's hard to sell it.IronicallyTwisted said:Severely underestimating the quality of the game, its easily an equal to Braid.
I'm not insulting the game. Can't you people read? What the fuck man.Campster said:You're insulting the game and defending people who break the law. Your argument amounts to "Stop whining about it, because it's going to happen." I find your entire post worthy of contempt, but I'll simply say that I think you'd be singing a very different tune if your paycheck was being devastated by BitTorrent.
Do you really think so?wmat said:Nobody would pirate this title if it had half-decent DRM. Not that I'd say that would have been better, they just have a game there that's hard to sell to anyone, and if you're not preventing stealing there, that's what happens.
People pirate every game, from Bioshock to Petz Catz, regardless of budget, "AAA" or whatever term you throw out there.wmat said:It's sad in a way, but hardly news if you think about it. There are myriads of software products that had a similar history. It's how it works if you've got no AAA game. People copy that floppy.
wmat said:I'm not insulting the game. Can't you people read? What the fuck man.
They have to sell their game better, otherwise it gets stolen. That's how it is.
I'm saying "Stop whining" because it's not really helping anything or anyone, actually.
wmat said:I didn't say anything about the game's quality or awesomeness. I'm saying it's hard to sell it.
Braid is also hard to sell. XBL did the trick, I guess.
Read the title. The game gets stolen. It's happened before, with similar games in similar numbers. Yes, I really think so.Fuu said:Do you really think so?
Not 80-90% (I'm not really buying the accuracy of the numbers here).People pirate every game, from Bioshock to Petz Catz, regardless of budget, "AAA" or whatever term you throw out there.
"What does a Triple A rating mean? The ILFs are rated independently by the rating agency Moody's Investor Services. AAA (Triple A) is the highest rating that can be assigned by the rating agency to ILFs of this type. The rating is independent of JP Morgan Fleming and is only given after a thorough examination by the rating agency of a number of elements. These include an examination of the portfolio management team and its investment process, internal control procedures, the quality of securities held by the portfolio and the consistency of performance by the ILFs. A full technical definition on an AAA rating can be obtained from Moody's Investor Services. " From: http://www.efs-online.com/efs/faqs/jpmorganfaqs.asp, Q11IronicallyTwisted said:You clearly stated it wasn't an AAA game, which isn't true in an empirical sense or even the Gaf consensus.
wmat said:Read the title. The game gets stolen. It's happened before, with similar games in similar numbers. Yes, I really think so.
I'm not saying DRM is the holy grail. I'm saying it's something a pirate has to deal with, and in this case, it could have made a difference.
I'm not a DRM advocate at all, but there actually are cases where that idea could work.
wmat said:"What does a Triple A rating mean? The ILFs are rated independently by the rating agency Moody's Investor Services. AAA (Triple A) is the highest rating that can be assigned by the rating agency to ILFs of this type. The rating is independent of JP Morgan Fleming and is only given after a thorough examination by the rating agency of a number of elements. These include an examination of the portfolio management team and its investment process, internal control procedures, the quality of securities held by the portfolio and the consistency of performance by the ILFs. A full technical definition on an AAA rating can be obtained from Moody's Investor Services. " From: http://www.efs-online.com/efs/faqs/jpmorganfaqs.asp, Q11
Edit: Whoops, link broken, hang on..
This is where the term originates from. It's not some made-up stuff. There's your empirical sense.IronicallyTwisted said:Why are you posting a quote from an investment firm? Do you realise this is a video game forum?
wmat said:This is where the term originates from. It's not some made-up stuff. There's your empirical sense.
wmat said:This is where the term originates from. It's not some made-up stuff. There's your empirical sense.
KTallguy said:The demo is pretty cool, I don't know if I'd buy it though.
Isn't this coming out on Wii?
Depends on the scheme. Considering that the game is a DD title, you can assume a working internet connection, validate the game online and hand out a lasting license, give an individual last chunk etc.TheExodu5 said:DRM doesn't do shit. DRM is wiped from the pirated release and has no effect on those who download the pirated game.
2DBoy even said Ricochet with DRM had the same stats as World of Goo without DRM. According to 2DBoy, they believe DRM has no effect whatsoever. I agree. It does more harm than good, as it punishes the legitimate consumer.
Sailor said:It's been out for a while lol. Where have you been?
wmat said:Depends on the scheme. Considering that the game is a DD title, you can assume a working internet connection, validate the game online and hand out a lasting license, give an individual last chunk etc.
Games below $30 only get cracked if it's a trivial procedure or the appeal is immense, as I understand it.
I get that I'm not actually discussing this with anyone here.
You're all thinking of DRM as if it was the 18+ questions in Leisure Suit Larry, trivial to crack and a useless annoyance. I'd agree with the latter regarding a lot of schemes that are used in top selling games, but the former is only true if you've got that process automated for today's schemes, which involve a lot of rather challenging procedures.
Well, this goes nowhere, so I'm out.
TheExodu5 said:Give me an example of a game that hasn't been cracked.
Also, online validation would be bullshit. I bought the game on my desktop with an internet connection, yes, but I would be unable to play it on my laptop when not connected if it has the ridiculous DRM you're suggesting. I'd be force to pirate it if I wanted to play it offline. Anyways, go work for EA, I hear their draconian DRM is doing them wonders.
It's a shame DRM-free games like Sins of a Solar Empire sell like shit.
IronicallyTwisted said:MMO's are arguably uncrackable because theres no way to get the full experience without paying for it. Pirate servers aren't the same.
It does, it's about projected profit and a high level of quality, which indicates security of investment. Game development is all about that once you see it in a business sense. This is obvious, I suppose.IronicallyTwisted said:The term AAA indicates quality. Empirically AAA means >90% in a review. The definition you posted has to do with the security of investment, and it has nothing to do with video games.
This doesn't change that the original use of the term AAA is applicable to games development economy, which is why that term was used anyway.Death_Born said:Yeah...it's kind of like saying that "Grade A" eggs originate from the fact that they constitute no investment risk...
AAA refers to high quality, and usually high budget games. I'm not sure if it refers to low-budget, high quality games, but I think it does.
wmat said:I don't defend pirates. The morality of it is a completely different discussion. This is about how come there's 90% of pirated copies of WoG, there's my explanation, it makes sense to me, live with it.
How does that help here? And how am I supposed to do that? Geeze man...TheExodu5 said:Give me an example of a game that hasn't been cracked.
Do you use Steam? There you go. They're doing the same thing, basically. Do you like Steam?Also, online validation would be bullshit. I bought the game on my desktop with an internet connection, yes, but I would be unable to play it on my laptop when not connected if it has the ridiculous DRM you're suggesting. I'd be force to pirate it if I wanted to play it offline.
Why would I want to work for EA? Because I said something about DRM and it wasn't "BURN THE HERETIC"?Anyways, go work for EA, I hear their draconian DRM is doing them wonders.
I thought it sold decently..?It's a shame DRM-free games like Sins of a Solar Empire sell like shit.
wmat said:How does that help here? And how am I supposed to do that? Geeze man...
wmat said:Do you use Steam? There you go. They're doing the same thing, basically. Do you like Steam?
wmat said:Why would I want to work for EA? Because I said something about DRM and it wasn't "BURN THE HERETIC"?
I'm not talking about EA's DRM stuff at all.
You're just fucking with me, right?
wmat said:I thought it sold decently..?
TheExodu5 said:They're cracked. You're confusing some things. The method by which MMO's are "uncrackable" by your terms, is that they enforce user authentication. This is a requirement of the games themselves, and is not superficial DRM imposed for no reason. This applies to any online game with server side authentication. Of course, there's no reason to include server-side authentication if the game is singleplayer. Even online shooters don't enforce server-side authentication for their offline components, and that's the way it should stay.
Let me say that I'm confident they're out there, hiding in the bushes. It's kind of hard to verify whether or not all games ever with DRM that are low priced are pirated or not, of course.TheExodu5 said:Well, you said low priced games with DRM don't get pirated, so I assume you had some basis for your argument.
That's of course all right as you say it. But the bought games are tied to your ID in a database somewhere over the mountain. That is, in fact, Digital Rights Management, just not tied to a hardware ID, an OS hash, ..., but instead tied to your identity as given at registration.I use Steam plenty. It only requires you to be logged in when you download it. You can go into offline mode and play it offline. Also, you can log onto your account on separate PCs and play the game there. So basically, you only have to be online when you initially buy the game...I don't really consider that restrictive DRM.
Hunter D said:This pretty much shows that if devs don't try to stop are hinder piracy with drm people will still pirate games.
Good job guys.
I know. But anytime there's an argument on piracy people argue that drm is one of the reasons why they do it.firehawk12 said:I bet more people pirated Gears 2 than bought and pirated World of Goo though, and the 360 is supposed to be "piracy proof".