Hunter D said:I doubt GOW even has a 15% pirating rate.
I'm pretty sure you'd lose that bet
Hunter D said:I doubt GOW even has a 15% pirating rate.
firehawk12 said:I bet more people pirated Gears 2 than bought and pirated World of Goo though, and the 360 is supposed to be "piracy proof".
Hunter D said:I know. But anytime there's an argument on piracy people argue that drm is one of the reasons why they do it.
This game seems to have had a higher rate of pirating than normal. I doubt GOW even has a 15% pirating rate.
Hunter D said:This pretty much shows that if devs don't try to stop are hinder piracy with drm people will still pirate games.
Good job guys.
junkwaffle said:
What relevance is it if the game is made by two people or two hundred? Is it somehow more ethical to hurt larger groups of people?Campster said:Every justification for piracy in this thread is bullshit, especially considering that this is a game made by two people and every copy not sold does hurt their bottom line.
Slavik81 said:What relevance is it if the game is made by two people or two hundred? Is it somehow more ethical to hurt larger groups of people?
Model 500 said:Edit: actually I'm going to buy / send it as a gift for at least three of my friends that would probably not buy it for themselves.
Zzoram said:Nobody pirates games because of DRM, that's just bullshit and everyone knows it. People who pirate games will always pirate no matter what.
I really do feel that "piracy" and "pirates" should no longer be used. The proper terms are theft, thieves, and stealing.
TheExodu5 said:Actually, according to 2Dboy, the lost sales are more around 0.082%.
Yep.Fuu said:Regardless of rights and wrongs, I feel it's refreshing to see a developer acting level headed about this subject.
An application I bought a few weeks ago uses a form of DRM I can get behind: Every download has an individual watermark, your real name and an account id. If anyone decides to share it, he can be identified, and they'll revoke the account (no more updates and support, banned from the community etc.). It's something that seems to be reasonably secure (judging by the lack of cracked/ pirated versions), and it doesn't hurt legitimate users. Quite the contrary, actually - it feels good to have a personalized copy.Haunted said:Yep.
Hope the title makes 2DBoy some money. Their no DRM policy is something I can get behind.
CoG said:Do you really think those people you run across with a terrabyte of MP3s would buy that many CDs? People pirate games like console users download demos. It's there, it's easy to get, and it's free if you ignore all morals.
It reminds me of this graph of some guy who was playing pirate Gears2 Gamerscore someone posted here a while back . His score shot up from like 3000 to over 10,000 in a couple of weeks and someone was like, "guess when he got his mod?"
stuburns said:If you are sharing, buying and giving away, or taking from someone else at all, I think you're a thief, I couldn't careless what argument you come up with. If money isn't being paid for every time a game is going to a new user, those people getting it free are stealing it. It is no different to sync'ing other peoples iTunes. The license for PSN games is for one owner, exactly the same.
levious said:it's very simple, there are two levels of sharing on PSN, if what you say is true, and Sony did not intend to let people share with people they know, then every game would release with the higher restrictions that come with Warhawk and GTPrologue's US release.
spwolf said:so you are saying that if sony didnt want you to share, they would be right to implement draconian drm measures? :lol
wmat said:Nobody would pirate this title if it had half-decent DRM. Not that I'd say that would have been better, they just have a game there that's hard to sell to anyone, and if you're not preventing stealing there, that's what happens.
The problem with piracy is that it can diminish the value of the game in the legitimate purchasers eyes, potentially to the point where they decide not to make the purchase at all.TheExodu5 said:Actually, according to 2Dboy, the lost sales are more around 0.082%.
For small developers, I think piracy doesn't hurt. Of course it's completely wrong, and you're right to condemn those that pirate, but the word of mouth generated often helps sales.
poppabk said:The problem with piracy is that it can diminish the value of the game in the legitimate purchasers eyes, potentially to the point where they decide not to make the purchase at all.
Works for me. I had two crashes to the desktop, but only after leaving the game on for quite some time. Looks & plays & sounds just like the Windows version, but uses a bit more CPU. Was to be expected: They're relying heavily on crossplatform capable / open source libraries like SDL, ODE and IrrKlang.Mdk7 said:guys... how is it on Mac?
CoG said:I hate these bullshit stats. It's not like most of those people would buy the game in the first place. Pirates suck, but if they think every one of those was a lost sale, no way.
Smiling Bandit said:Let's say one million people played this game, of which 900k didn't pay for it and 100k did. Now according to their own numbers with anti-piracy measures they could only get 1 out of 1000 people who pirated the game to actually buy it. In this case that would be 900 people and that's less then 1% of the actual sales of the game.
TheExodu5 said:Considering how piracy is a constant for any game out there, I don't see why it's an issue. It's never going to be resolved, so there's no sense in constantly bringing it up.
The only variable here is DRM. And as 2DBoy seems to speculate, it does nothing to affect sales, and is a waste of time and money. I highly support the death to DRM cause.
Zzoram said:Nobody pirates games because of DRM, that's just bullshit and everyone knows it. People who pirate games will always pirate no matter what.
Legit people will either buy a game they want, or just not buy a game. Not liking the strings attached to a product doesn't make it okay to steal.
I really do feel that "piracy" and "pirates" should no longer be used. The proper terms are theft, thieves, and stealing. That's what it is, plain and simple. "Piracy" is a euphamism that has done it's job at making ordinary people not take it seriously.
drakesfortune said:We put man on the moon, if we can resolve the issues surrounding that, certainly DRM issues will be solved as well. It's going to be inconvenient, but the developers can either find a solution, or just stop making games for PC. Certainly putting games on the PC and watching 82% of the people that play your game steal it has got to make developers question why they put their games on PC in the first place. That's GOT to hurt the sales of their games on consoles as well. If there's an outlet to get a game for free, then that's a lost sale on the 360 if the person has both.
Althane said:Wow, just for this I'm gonna buy it.
Wasn't planning on gettin' it before, but damn that sucks.
BTW, which version, Wii or PC?
Well this is the way that a lot of publishers/developers are going I think, in that they are moving to consoles exclusively or at least releasing on consoles first. I know that consoles are not completely closed systems but they are much more closed than a PC, and will only become more so when we move to the next generation. Consoles, as exemplified by Live, potentially have the "Steam" community type advantage you are talking about, but it is a forced, single community which is also tied to the hardware.TheExodu5 said:It won't be resolved. You live in a fantasy land. Nothing short of forcing you to play games on a closed system, in a closed environment, under pressure of gunpoint by security guards, is going to stop games from being cracked.
Have you ever played Armadillo Run? If not then you should.TheExodu5 said:Personally, I got it on PC. And damnit you really need to pick up this game. Honestly, even with MGS4 and LBP, this is my GOTY. I was totally surprised when I played the game. Hands down one of the best games I've ever played. Right up there with Portal for short, fun, amazing games.
No, DRM is just one approach to copy protection, one that is fatally flawed by design. It's like trying to get to the moon by drilling underground.drakesfortune said:We put man on the moon, if we can resolve the issues surrounding that, certainly DRM issues will be solved as well. It's going to be inconvenient, but the developers can either find a solution, or just stop making games for PC. Certainly putting games on the PC and watching 82% of the people that play your game steal it has got to make developers question why they put their games on PC in the first place. That's GOT to hurt the sales of their games on consoles as well. If there's an outlet to get a game for free, then that's a lost sale on the 360 if the person has both.
Durante said:Have you ever played Armadillo Run? If not then you should.
90%? yeah right.
TheExodu5 said:Developers and publishers need to learn to live with it. Instead of imposing restrictive DRM that does shit all but restrict the legitimate consumer, make it so the legitimate consumer has added incentive to purchase the game. For online games, this one's easy, since the online community is restricted to anyone without a legitimate product. For offline games, do like CDProjekt and their release of The Witcher, focusing on a fantastic package that will only be available to those who buy the game. Same goes for Sins of a Solar Empire. These guys truly understand how to succeed in a world with piracy. EA, on the other hand, is slowly killing itself with all the restrictive DRM it's shipping with it's games, and is destroying their repuation for no reason whatsoever. Take a look at all their latest Amazon pages riddled with anti-DRM reviews. This will have a greater effect on their sales than piracy.
http://en.wikipedia.org/wiki/Reactance_(psychology)Zzoram said:Nobody pirates games because of DRM, that's just bullshit and everyone knows it.
But for that to be true, you make the assumption that the larger company has a lower overall piracy rate. That may or may not be a valid assumption.Jackson said:He means it hurts their bottomline more because they are 2 people with 1 game... whereas a large company with multiple products and SKUs can make up the losses and carry up, the losses they've received are far more damaging.
Well said.drizzle said:....Edit: holy smokes batman, what a wall of text.
spwolf said:DRM sucks... but when it comes to small publishers, only way they can live with it is to simply not be in the business anymore.
Your every product can not be perfect game that will get you good enough sales.
Piracy is hurting small guys the most.
Mdk7 said:guys... how is it on Mac?
just wanted to fix your urlSlavik81 said:
hahaha :lol i remember this!wikipedia said:Reverse psychology occurs several times on The Simpsons. In the season 3 episode Saturdays of Thunder, Homer has a conversation with his brain after reading a passage in Bill Cosby's parental-advice book Fatherhood:
Homer's Brain: Don't you get it? You've gotta use reverse psychology.
Homer: That sounds too complicated.
Homer's Brain: OK, don't use reverse psychology.
Homer: All right, I will!