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Would you explain Journey to me please? I don't get it.

Easily dismissing the game as "artsy", and those who enjoy it as people who "don't get out enough" is kinda insulting to be honest. Personally, it struck a nerve with me.

To be sure, I can find enjoyment from the shooting galleries, timed platforms, and contrived fetch-quests that define most games. But they quickly blur together. But there were moments in Journey that I can still recall today. It may sound corny, but it touched me on a more human level.

It made me feel isolated and melancholy. The symbolism behind the cold climb up the mountain, as your movements begin to labor, followed by joy as you soared and floated to the heavens, made me feel "something". This game was not about some random hero or villain.

It was about me.

I'm older. Well past any grand notions or fears about my life. "Maturity" is too loaded a term. But maybe "perspective" might explain such differing opinions.

Maybe the hype created unrealistic expectations. That's happened to all of us. Maybe it's not your type of game. Maybe you just didn't "get it". But I hope someday you do.
 
Navigate that world is just exhilirating. Exploring it to find every single secret to reach that final goal
the white robe
is always rewarding. Finding a partner that knows how to maximize the chirp effect to dance in plain air is moving. Austin Wintory soundtrack is superb and perfectly interwoven with the action and the emotional beats. Watching those little hints of a great ancient civilization with a rich cultural history makes my imagination run wild with images of Mu and Atlantis. The whole cyclical theme that permeates Journey (hinting the player to replay the game again and again) makes me reminisce about The Eternal Recurrence. In the end all of this makes for the best game for me.
 
It's strange people rip on Dear Esther for being called a game, while the same people love Journey.

Personally, I don't feel the 'art experience' is forced upon you in Journey in the same way as Dear Esther. In Dear Esther, you walk super slow, and have no obvious game mechanics. In Journey, movement feels good, the game has limitations (the scarf limit) and you have an obvious goal (the mountain).

This makes Journey a game for me, and Dear Esther an art exhibit.
 
It's strange people rip on Dear Esther for being called a game, while the same people love Journey.
I'm the guy who (unwittingly) ignited this more recent game/non-game conflict. (For the record, I have no problem with what I call "non-games," and just shared a take on parameters for one particular award category.) Let me tell you, I loved the hell out of Dear Esther. It's far less a "game" than Journey -- in fact, I would absolutely call Dear Esther a non-game. But I feel Dear Esther is far more emotionally effective than Journey. Not because of its dialogue, which frankly is a bit too purple for its own good, but because of the sorrow and mystery infused in every nook and cranny of its world. I think that without any weak attempts at gameplay to diminish it, its emotional component actually worked better. :)
 
Journey is an American rock band formed in 1973 in San Francisco by former members of Santana. The band has gone through several phases; its strongest commercial success occurred between 1978 and 1987, after which it temporarily disbanded. During that period, the band released a series of hit songs, including 1981's "Don't Stop Believin'", the top-selling catalog track in iTunes history. Its parent studio album, Escape, the band's eighth and most successful, reached #1 on the Billboard 200 and yielded another of their most popular singles, "Open Arms". Its 1983 follow-up, Frontiers, was almost as successful in the United States, reaching #2 and spawning several successful singles; it broadened the band's appeal in the United Kingdom, where it reached #6 on the UK Albums Chart. A lot of interesting reactions and interpretations of the game in the OT are great.
 
Personally, I don't feel the 'art experience' is forced upon you in Journey in the same way as Dear Esther. In Dear Esther, you walk super slow, and have no obvious game mechanics. In Journey, movement feels good, the game has limitations (the scarf limit) and you have an obvious goal (the mountain).

Agreed -- also, in Journey you have a dual health bar and energy bar, not to mention a jump button more complex than most platformers (and more original) and a sing button which has a multifaceted game function as area effect energy restorer, sometimes healing, and really (intentionally) limited communication in coop.

Likening the two games is absurd, and reflects badly on the level of discourse.


*edit* It was better without the picture :P
 
Journey is an American rock band formed in 1973 in San Francisco by former members of Santana. The band has gone through several phases; its strongest commercial success occurred between 1978 and 1987, after which it temporarily disbanded. During that period, the band released a series of hit songs, including 1981's "Don't Stop Believin'", the top-selling catalog track in iTunes history. Its parent studio album, Escape, the band's eighth and most successful, reached #1 on the Billboard 200 and yielded another of their most popular singles, "Open Arms". Its 1983 follow-up, Frontiers, was almost as successful in the United States, reaching #2 and spawning several successful singles; it broadened the band's appeal in the United Kingdom, where it reached #6 on the UK Albums Chart. A lot of interesting reactions and interpretations of the game in the OT are great.
Oh, we're talking about this Journey?

Journey-band-03.jpg


Well this changes everything.

EDIT: I just realized the scarves in Journey the game are a symbol for hair metal band hair, aren't they.
 
I genuinely thought the sand surfing sunset part and the apotheosis part (especially when the song starts to become epic right when it happens) the most beautiful things in a game I've ever seen
Not like I played a lot anyway, but still
Anyway 1st post! Woooo
 
I genuinely thought the sand surfing sunset part and the apotheosis part (especially when the song starts to become epic right when it happens) the most beautiful things in a game I've ever seen
Not like I played a lot anyway, but still
Anyway 1st post! Woooo
WELCOME TO GAF! :D
 
It's an allegory for the simple nature of life and the relationships we find throughout it. No other medium can do this.

That's the thing. Saying "it's all an allegory about the HERO'S JOURNEY AND LIFE" is a statement of fact, not an explanation or an argument about how Journey is compelling.

And other video games have done it better, in the guise of being actual games.
 
Didn't care for Journey, but Flower was fantastic. The first level, in particular, was just missing four masked children playing around a single tree on a hill...
 
I'm not one of the people who've said much about Journey, but I totally get it. I imagine others probably just felt it more than I did, but for me it was mostly just a beautiful experience not something mind blowing. Refreshing maybe.

The best thing that I can give you, if I understand what you're asking for, is that there were numerous moments in the game that felt kind of like the first time you go camping and you can actually see all of the stars at night, or the first time that you see the ocean.

I'm not saying that the game is as powerful as those experiences, I'm simply saying that it evoked that feeling- that's the part that I guess some people were more or less receptive to.
 
I'm not one of the people who've said much about Journey, but I totally get it. I imagine others probably just felt it more than I did, but for me it was mostly just a beautiful experience not something mind blowing. Refreshing maybe.

The best thing that I can give you, if I understand what you're asking for, is that there were numerous moments in the game that felt kind of like the first time you go camping and you can actually see all of the stars at night, or the first time that you see the ocean.

I'm not saying that the game is as powerful as those experiences, I'm simply saying that it evoked that kind feeling- that's the part that I guess some people were more or less receptive to.
I've camped all over and Journey doesn't even remotely approach the grandeur of the outdoors.

Nah, I think the most effective emotional moment in Journey is when you and your partner huddle together, trying to stay warm, shivering in the cold. But that was more out of empathy for the onscreen avatar than the anonymous player controlling the partner.

Still, a neat moment. Overall game is marred by more mediocre elements, though.
 
I've camped all over and Journey doesn't even remotely approach the grandeur of the outdoors.

Nah, I think the most effective emotional moment in Journey is when you and your partner huddle together, trying to stay warm, shivering in the cold. But that was more out of empathy for the onscreen avatar than the anonymous player controlling the partner.

Still, a neat moment. Overall game is marred by more mediocre elements, though.
like what lmao. There is nothing mediocre about Journey.
 
I've camped all over and Journey doesn't even remotely approach the grandeur of the outdoors.
Like I said explicitly, that's not what I was trying to argue. Parts of the game are just awesome, in the literal sense that no one actually means when they say awesome.
 
like what lmao. There is nothing mediocre about Journey.
Cutscenes chopping up the flow, the cocktease of sand-surfing (should've been way more of this), the awful stealth section, terribad platforming on air-ducts, the awful "wait for hard winds to die down" bit (I get it, I get it, it's supposed to make you feel close to your online partner by forcing you behind the same rock). Most of the parts are individally weak... It's really a "how does the sum affect you" sort of deal. I was a bit too cognizant of when and how the music kicked in to be emotionally affected by it, and a bit too aware of what they were trying to make me feel by having me journey with a silent partner I could only help or ignore. I appreciate the idea but the execution felt filmsy. Worth $15, though, and I still have it on my HDD.

Fancy Corndog said:
Like I said explicitly, that's not what I was trying to argue. Parts of the game are just awesome, in the literal sense that no one actually means when they say awesome.
Ah, OK. Fair enough. :)
 
That's the thing. Saying "it's all an allegory about the HERO'S JOURNEY AND LIFE" is a statement of fact, not an explanation or an argument about how Journey is compelling.

And other video games have done it better, in the guise of being actual games.

Ugh I typed up a bigger response but it all disappeared, sorry. I'll paraphrase:

What other games? I'm aware of Passage but not any others. I found Journey compelling because of the obvious beauty in art and music. But what I really loved about it was how much you can infer about your partner through his/her actions. Whether they stay or leave you behind. Or whether they chirp back or not. Little things like that. It's unique and refreshing and I think we should be allowed to commend that.

Anybody who is upset that this is #1(not the person I'm replying to) is being ridiculous. Play the games you like, and be happy that our hobby is able to provide something for everyone.
 
The game is designed to elicit a particular emotional response; the desert environment gives a sense of scale and a feeling of isolation, and as the whole "journey" is basically from womb to tomb the unspoken message is that life, and all its joys and trials are more bearable when they are shared.

This post summarizes why I hate Journey.

It's basically just that, only pretty and boring. Something you can guess from the title and the information that it has a multiplayer focus.

And I hate that people are so proud of themselves for getting it.
 
Journey (and the rest of thatgamecompanys games) is what happens when you know how to exploit a target audience for money REALLY REALLY well. Thatgamecompany is made up of incredible businessman. It is the only way that something that lacks even a shred of substance could be so successful.
 
I kept chasing after my partner, telling him "Fuck you! Fuck you! Fuck you! Fuck you!" but it just came off as chirping and I think he was getting the wrong message. :\
 
This post summarizes why I hate Journey.

It's basically just that, only pretty and boring. Something you can guess from the title and the information that it has a multiplayer focus.

And I hate that people are so proud of themselves for getting it.

Lol "hate." It's a video game dude. Hating people you've never met over it is a bit over the top
 
i think the more obscure allegorical story is that of the white robes usurping the divine power and cannibalizing their natural resources and ruining their civilization.

save for a few who actually don't get it, most really don't think the "life as a journey" story is a clever secret, and the game doesn't really present it cryptically. it's not a secret, so you're har-haring nobody really.
 
This post summarizes why I hate Journey.

It's basically just that, only pretty and boring. Something you can guess from the title and the information that it has a multiplayer focus.

And I hate that people are so proud of themselves for getting it.
Who's proud of 'getting it'?
 
Well, on an audio/visual level it's inarguably one of the most beautiful games ever.

But the multiplayer experience is what takes it to another level. On my first playthrough in the first area, I came across a white cloak. This dude's scarf was about ten times as long as mine and he could jump much further than me. I was in awe of him. We greeted each other with our little chirps and it seemed like he wanted me to follow him. He guided me through the entire game. He was patient with me. Let me explore, helped find all the secrets.

Best moment was probably in that one huge desert area. We were kinda jumping around like idiots and I realized that when he chirped in the air near me, I could go a little higher. So we take a few turns chirping at the height of our jumps and all of a sudden we're fucking flying! I learned how to fly, not through some crude tutorial or anything like that; It just happened naturally. It felt amazing. No other game has nailed the sensation of flight like this.

Spoilers!
So at the end, after we'd both collapsed in the snow and I was flying towards the mountain alone. For a second I thought he didn't make it. We were reunited about halfway through the climb. It sounds stupid, but I was just so happy to see him I was almost in tears. When we reached the peak we were both spamming circle in excitement. Then he drew a heart shape in the snow for me. :'(
The game was over quickly, but it really did feel like we'd been on an adventure together.

After the credits rolled I got his PSN ID and sent him a thankyou message. Turns out he didn't speak english. :lol Really highlighted the fact that we'd been able to co-operate so well throughout the game without any means of verbal communication. So cool.
 
From reading the OP, you seem to recognize that the developer had a very explicit goal to manipulate the emotions of the player and create a specific gambit of feelings, so I think you actually already get it. They clearly succeeded in this goal for many many people, even if others were turned off by the heavyhandedness. It's not very productive to imply people are artistically impoverished/moved by banality and humblebrag about Lawrence of Arabia and Le Petit Prince haha
 
This reminds me of that thread a few months ago where a few posters were accusing people who like games like Journey, Flower, or art in general of being hipsters just trying to act sophisticated.

It would be like sitting somewhere reading a book and someone walks up to you and says, "Oh, books eh? I guess you think you're really smart. Whatever dude."

People like things. News at 11.
 
Well, on an audio/visual level it's inarguably one of the most beautiful games ever.

But the multiplayer experience is what takes it to another level. On my first playthrough in the first area, I came across a white cloak. This dude's scarf was about ten times as long as mine and he could jump much further than me. I was in awe of him. We greeted each other with our little chirps and it seemed like he wanted me to follow him. He guided me through the entire game. He was patient with me. Let me explore, helped find all the secrets.

Best moment was probably in that one huge desert area. We were kinda jumping around like idiots and I realized that when he chirped in the air near me, I could go a little higher. So we take a few turns chirping at the height of our jumps and all of a sudden we're fucking flying! I learned how to fly, not through some crude tutorial or anything like that; It just happened naturally. It felt amazing. No other game has nailed the sensation of flight like this.

Spoilers!
So at the end, after we'd both collapsed in the snow and I was flying towards the mountain alone. For a second I thought he didn't make it. We were reunited about halfway through the climb. It sounds stupid, but I was just so happy to see him I was almost in tears. When we reached the peak we were both spamming circle in excitement. Then he drew a heart shape in the snow for me. :'(
The game was over quickly, but it really did feel like we'd been on an adventure together.

After the credits rolled I got his PSN ID and sent him a thankyou message. Turns out he didn't speak english. :lol Really highlighted the fact that we'd been able to co-operate so well throughout the game without any means of verbal communication. So cool.
Oh yeah that guy was me.
 
This reminds me of that thread a few months ago where a few posters were accusing people who like games like Journey, Flower, or art in general of being hipsters just trying to act sophisticated.

It would be like sitting somewhere reading a book and someone walks up to you and says, "Oh, books eh? I guess you think you're really smart. Whatever dude."

People like things. News at 11.

no, people are allowed to not really like things.
 
I thought Flower was more impactful for me than this game with its unique gameplay style, serenity, and beauty of colors and vegetation. What really upsets me is that Papa y Yo didn't get as much love and it made helavu more than Journey. I guess i plowed through Journey without taking it all in.
 
The game was really pretty. I've only played through the whole thing twice though. I never bonded with other players, I felt better off exploring the desert on my own and I watched my companions crumble against the water serpents.
 
The games music, presentation and co-op blew me away. The final moments of the game with me and my partner climbing to the top and chirping away at eachother as we slowed down to a walk knowing we were about to complete our journey. It's an experience I won't forget.

It's such a unique game and I think it deserves all the praise it's getting, same with The Walking Dead.
 
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