It's strange people rip on Dear Esther for being called a game, while the same people love Journey.
I'm the guy who (unwittingly) ignited this more recent game/non-game conflict. (For the record, I have no problem with what I call "non-games," and just shared a take on parameters for one particular award category.) Let me tell you, I loved the hell out of Dear Esther. It's far less a "game" than Journey -- in fact, I would absolutely call Dear Esther a non-game. But I feel Dear Esther is far more emotionally effective than Journey. Not because of its dialogue, which frankly is a bit too purple for its own good, but because of the sorrow and mystery infused in every nook and cranny of its world. I think that without any weak attempts at gameplay to diminish it, its emotional component actually worked better.It's strange people rip on Dear Esther for being called a game, while the same people love Journey.
Personally, I don't feel the 'art experience' is forced upon you in Journey in the same way as Dear Esther. In Dear Esther, you walk super slow, and have no obvious game mechanics. In Journey, movement feels good, the game has limitations (the scarf limit) and you have an obvious goal (the mountain).
Oh, we're talking about this Journey?Journey is an American rock band formed in 1973 in San Francisco by former members of Santana. The band has gone through several phases; its strongest commercial success occurred between 1978 and 1987, after which it temporarily disbanded. During that period, the band released a series of hit songs, including 1981's "Don't Stop Believin'", the top-selling catalog track in iTunes history. Its parent studio album, Escape, the band's eighth and most successful, reached #1 on the Billboard 200 and yielded another of their most popular singles, "Open Arms". Its 1983 follow-up, Frontiers, was almost as successful in the United States, reaching #2 and spawning several successful singles; it broadened the band's appeal in the United Kingdom, where it reached #6 on the UK Albums Chart. A lot of interesting reactions and interpretations of the game in the OT are great.
WELCOME TO GAF!I genuinely thought the sand surfing sunset part and the apotheosis part (especially when the song starts to become epic right when it happens) the most beautiful things in a game I've ever seen
Not like I played a lot anyway, but still
Anyway 1st post! Woooo
Thanks! :3WELCOME TO GAF!![]()
It's an allegory for the simple nature of life and the relationships we find throughout it. No other medium can do this.
flower was awful and i bet this sucks too
I've camped all over and Journey doesn't even remotely approach the grandeur of the outdoors.I'm not one of the people who've said much about Journey, but I totally get it. I imagine others probably just felt it more than I did, but for me it was mostly just a beautiful experience not something mind blowing. Refreshing maybe.
The best thing that I can give you, if I understand what you're asking for, is that there were numerous moments in the game that felt kind of like the first time you go camping and you can actually see all of the stars at night, or the first time that you see the ocean.
I'm not saying that the game is as powerful as those experiences, I'm simply saying that it evoked that kind feeling- that's the part that I guess some people were more or less receptive to.
like what lmao. There is nothing mediocre about Journey.I've camped all over and Journey doesn't even remotely approach the grandeur of the outdoors.
Nah, I think the most effective emotional moment in Journey is when you and your partner huddle together, trying to stay warm, shivering in the cold. But that was more out of empathy for the onscreen avatar than the anonymous player controlling the partner.
Still, a neat moment. Overall game is marred by more mediocre elements, though.
Like I said explicitly, that's not what I was trying to argue. Parts of the game are just awesome, in the literal sense that no one actually means when they say awesome.I've camped all over and Journey doesn't even remotely approach the grandeur of the outdoors.
Cutscenes chopping up the flow, the cocktease of sand-surfing (should've been way more of this), the awful stealth section, terribad platforming on air-ducts, the awful "wait for hard winds to die down" bit (I get it, I get it, it's supposed to make you feel close to your online partner by forcing you behind the same rock). Most of the parts are individally weak... It's really a "how does the sum affect you" sort of deal. I was a bit too cognizant of when and how the music kicked in to be emotionally affected by it, and a bit too aware of what they were trying to make me feel by having me journey with a silent partner I could only help or ignore. I appreciate the idea but the execution felt filmsy. Worth $15, though, and I still have it on my HDD.like what lmao. There is nothing mediocre about Journey.
Ah, OK. Fair enough.Fancy Corndog said:Like I said explicitly, that's not what I was trying to argue. Parts of the game are just awesome, in the literal sense that no one actually means when they say awesome.
That's the thing. Saying "it's all an allegory about the HERO'S JOURNEY AND LIFE" is a statement of fact, not an explanation or an argument about how Journey is compelling.
And other video games have done it better, in the guise of being actual games.
Life/Death/Rebirth?
Or at least that's what the whole thing seems to symbolize to me.
The game is designed to elicit a particular emotional response; the desert environment gives a sense of scale and a feeling of isolation, and as the whole "journey" is basically from womb to tomb the unspoken message is that life, and all its joys and trials are more bearable when they are shared.
Pretty much.People like to like things that make them feel clever.
Watch this vid
http://www.youtube.com/watch?v=oD7KWAQr8Q8#t=29m2s
He puts in it better words than I can.
People like to like things that make them feel clever.
This post summarizes why I hate Journey.
It's basically just that, only pretty and boring. Something you can guess from the title and the information that it has a multiplayer focus.
And I hate that people are so proud of themselves for getting it.
I read this in my head in the voice of Pai Mei from Kill Bill Vol. 2, lol.Even though those things themselves are anything but? Hahaha.
Who's proud of 'getting it'?This post summarizes why I hate Journey.
It's basically just that, only pretty and boring. Something you can guess from the title and the information that it has a multiplayer focus.
And I hate that people are so proud of themselves for getting it.
Oh yeah that guy was me.Well, on an audio/visual level it's inarguably one of the most beautiful games ever.
But the multiplayer experience is what takes it to another level. On my first playthrough in the first area, I came across a white cloak. This dude's scarf was about ten times as long as mine and he could jump much further than me. I was in awe of him. We greeted each other with our little chirps and it seemed like he wanted me to follow him. He guided me through the entire game. He was patient with me. Let me explore, helped find all the secrets.
Best moment was probably in that one huge desert area. We were kinda jumping around like idiots and I realized that when he chirped in the air near me, I could go a little higher. So we take a few turns chirping at the height of our jumps and all of a sudden we're fucking flying! I learned how to fly, not through some crude tutorial or anything like that; It just happened naturally. It felt amazing. No other game has nailed the sensation of flight like this.
Spoilers!The game was over quickly, but it really did feel like we'd been on an adventure together.So at the end, after we'd both collapsed in the snow and I was flying towards the mountain alone. For a second I thought he didn't make it. We were reunited about halfway through the climb. It sounds stupid, but I was just so happy to see him I was almost in tears. When we reached the peak we were both spamming circle in excitement. Then he drew a heart shape in the snow for me. :'(
After the credits rolled I got his PSN ID and sent him a thankyou message. Turns out he didn't speak english. :lol Really highlighted the fact that we'd been able to co-operate so well throughout the game without any means of verbal communication. So cool.
This reminds me of that thread a few months ago where a few posters were accusing people who like games like Journey, Flower, or art in general of being hipsters just trying to act sophisticated.
It would be like sitting somewhere reading a book and someone walks up to you and says, "Oh, books eh? I guess you think you're really smart. Whatever dude."
People like things. News at 11.