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WSJ: Nintendo Begins Distributing Software Kit for NX (Console + Handheld units)

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Many Japanese companies prefer handhelds, period. PSP showed it, 3DS shows it. It's a safer bet in Japan to release your game on the leading handheld. That's why this 2-in-1 idea is a great way to unite western and Japanese strengths for Nintendo.

Only that they don't want to lose the sales of a console version. Third parties have no problems of selling Vita/Ps3/PS4 versions all the time.

And I'm not sure what people imagine how largr the power gap between handheld and console is. If it ends in a similar way as the Vita and PS3 (I don't think that the console version will be that underpowered) ten there are many games designed for the console market which just wouldn't run on the handheld.
 
another nintendo console...another fail.....

You must be a crack at parties!

In the sense you literally crack away what fun is in a party, bringing sadness and despair because you want to, but whatever
 
If you're not talking about being a carbon copy of Sony/Microsoft but you think that they need to compete directly with them, what do you think the console should be like?

Getting a basic of western third party support should be like the first thing on Nintendo's list. The release lists for the 3ds and WiiU are wastelands.
 
Nintendo's forecast is to sell like 10 million systems. That is nothing especially after owning the handheld market completely again.

Nintendo must compete with Sony and Microsoft. There is healthy niche for Nintendo or do I think that is what Nintendo wants and for what the NX platforms is designed for.
We aren't talking of becoming a carbon copy of the two other companies but that avoiding of Sony and Microsoft will hurt Nintendo even more.

did they list their forecast already? usually they don't release that info until april after their fiscal year ends. i would assume they go with 6m which has been something of a standard for the first five months.

regarding your second point, i wanted to clarify that they won't specifically go after the western market but assume that it will be a benefit in building a strong ecosystem of games from other sources.
 
I'm salivating at the thought of how good Nintendo made games can look on a machine in equal footing than a PS4 after seeing what they could do on a WiiU.

Mario Kart 8, for one, doesnt stop to amaze me.
 
Getting a basic of western third party support should be like the first thing on Nintendo's list. The release lists for the 3ds and WiiU are wastelands.

What's basic? I think they can get the Call of Duties, the Batman Arkhams (basically anything Western published by SE), the Skylanders, and some others just by existing, being competent hardware wise, and doing moderately well (the Wii U isn't doing moderately well). Certain third-party games will be ported to anything that they can be, as long as some money's there.

If you're talking about anything more than that, I don't see how Nintendo can get western third-party support without basically having a clone PS4/X1 but with Nintendo games.
 
Getting a basic of western third party support should be like the first thing on Nintendo's list. The release lists for the 3ds and WiiU are wastelands.

if you combined what's on the 3ds and wii u, you'd have something that's comparable to the xbox one's lineup for the next thirty days or so.
 
Getting a basic of western third party support should be like the first thing on Nintendo's list. The release lists for the 3ds and WiiU are wastelands.

Basic western 3rd party support handheld is already there for 3DS. Big publishers aren't coming back and they're mostly invested in AAA and mobile, no mid-tier development. Western 3rd party support for handhelds mostly come from smaller studios and indies. And if their next handheld is powerful enough to support the latest engines, you can also expect more indies.

Home console on the other hand, yes, Nintendo would do well to reach out and get western 3rd party support there. Sports games are a necessary, the latest CoD is a necessary.
 
Which would work if Nintendo had games attractive to a majority of the Western market, but they won't.

Not entirely sure of region breakdown, but:

Super Mario has shipped around 31 million units this generation.
Pokemon has shipped around 24 million.
Mario Kart has shipped around 17 million.
Super Smash Bros has shipped around 11 million.
Animal Crossing will be well over 10 million with Happy Home Designer and Amiibo Festival, maybe as high as 15.

All of the above on Nintendo's worst selling platforms ever by a wide margin.
 
The gaming experiences which are only possible with console power grow fewer every day. There's no reason for Nintendo to have to make two versions of Mario Kart, two versions of Smash Brothers, two sets of Mario platformers, etc. The handheld will be more than capable of doing justice to every one of those concepts. It's mainly the big, memory-intensive open world games that would likely require console-level tech, but Nintendo shouldn't hold the rest of their library hostage to that. If a game needs to be exclusive to the more powerful SKU, it can be(see Xenoblade N3DS), but a large percentage of games should be able to work on both systems.
 
Getting a basic of western third party support should be like the first thing on Nintendo's list. The release lists for the 3ds and WiiU are wastelands.

Getting basic western third party support will have little to no impact on sales of the NX. It's almost useless. And as AniHawk says just by its nature the NX will have a much better release list than the Wii U (and the 3ds).
 
Basic western 3rd party support handheld is already there for 3DS. Big publishers aren't coming back and they're mostly invested in AAA and mobile, no mid-tier development. Western 3rd party support for handhelds mostly come from smaller studios and indies. And if their next handheld is powerful enough to support the latest engines, you can also expect more indies.

Home console on the other hand, yes, Nintendo would do well to reach out and get western 3rd party support there. Sports games are a necessary, the latest CoD is a necessary.

i feel like with skylanders being a partnership, that nintendo will probably get call of duty next year, especially considering it will be around launch. i suspect the same from ubisoft with assassin's creed. as long as development is super simple, i think some profit can be eked out of those projects.
 
Getting basic western third party support will have little to no impact on sales of the NX. It's almost useless. And as AniHawk says just by its nature the NX will have a much better release list than the Wii U (and the 3ds).

How do you know this?
 
Getting basic western third party support will have little to no impact on sales of the NX. It's almost useless. And as AniHawk says just by its nature the NX will have a much better release list than the Wii U (and the 3ds).

And that's with a large number of Nintendo's development being redundant. If they don't have to make two versions of Mario, two versions of Mario Kart, etc., then that means their developers can be working on other games to help round out the library for both systems.
 
So, the talk is semi-custom industry-leading chips. I assume a SoC and maybe the same one used by AMD on Xbone/PS4??

One article mentions "the ASP for the chip will be significantly lower than what Sony and Microsoft pay, if one goes by historical profiles." Is that really the case?

Could Nintendo get what's in the PS4 for less price at this stage?
 
I'm salivating at the thought of how good Nintendo made games can look on a machine in equal footing than a PS4 after seeing what they could do on a WiiU.

Mario Kart 8, for one, doesnt stop to amaze me.

1080p with solid 60fps Mario Kart 9 with better textures, shaders and probably crazier tracks with more scale!


i feel like with skylanders being a partnership, that nintendo will probably get call of duty next year, especially considering it will be around launch. i suspect the same from ubisoft with assassin's creed. as long as development is super simple, i think some profit can be eked out of those projects.

That would definitely be a great start. Madden and EA games would be good too, EA still has a lot of clout.
 
So, the talk is semi-custom industry-leading chips. I assume a SoC and maybe the same one used by AMD on Xbone/PS4??

One article mentions "the ASP for the chip will be significantly lower than what Sony and Microsoft pay, if one goes by historical profiles." Is that really the case?

Could Nintendo get what's in the PS4 for less price at this stage?

Which article is this??
 
So, the talk is semi-custom industry-leading chips. I assume a SoC and maybe the same one used by AMD on Xbone/PS4??

One article mentions "the ASP for the chip will be significantly lower than what Sony and Microsoft pay, if one goes by historical profiles." Is that really the case?

Could Nintendo get what's in the PS4 for less price at this stage?

where is that mentioned?
 
And that's with a large number of Nintendo's development being redundant. If they don't have to make two versions of Mario, two versions of Mario Kart, etc., then that means their developers can be working on other games to help round out the library for both systems.

Right, this is a key advantage that I don't think can be understated. Nintendo is going to have more resources freed up for software development due to being able to create one game for two platforms.

Merging EAD and SPD will also make development more efficient, getting more done with the same number of people and resources.

AND they've been increasing their number of employees steadily year over year, but I don't know if that's typical for preparation for new hardware launch. Is it?

Either way, Nintendo's capacity for releasing software is poised to increase significantly.
 
Not entirely sure of region breakdown, but:

Super Mario has shipped around 31 million units this generation.
Pokemon has shipped around 24 million.
Mario Kart has shipped around 17 million.
Super Smash Bros has shipped around 11 million.
Animal Crossing will be well over 10 million with Happy Home Designer and Amiibo Festival, maybe as high as 15.

All of the above on Nintendo's worst selling platforms ever by a wide margin.

Super Mario also did it across how many games? Same with Pokemon. When you release 10 games featuring the most iconic character in gaming--including a few that were packed with their systems--it's not surprising they sold well. People like Nintendo properties, but at this point it's only the die-hard fans that will buy them. Someone in the US is way more likely to buy a PS4 as an all in one home media device than whatever Nintendo has to offer whether or not they want to play Smash Bros or Animal Crossing.

What I was referring to was that Nintendo will probably force their way into Nintendo First and Second Party releases only, which will work for some people, but the variance you get from good third party support is what really sells the Xbox One and PS4--as well as the good amount of media support from BD and streaming services. No matter how many Marios or Pokemon games Nintendo puts on NX, it won't sell if the device doesn't have more than only their games.
 
the shadowy hype train is unbearable. for me. project cafè 2/3 months of rumors were hard, but this...this could last one year, 12 months, 48 weeks.
I can't stand it!
 
the shadowy hype train is unbearable. for me. project cafè 2/3 months of rumors were hard, but this...this could last one year, 12 months, 48 weeks.
I can't stand it!

this is a lot more like revolution/wii. nintendo started talking about revolution/wii way, way early - may 2004. first talk of the wii u's successor began in january 2014.

i feel we actually know quite a lot about what this platform will be though, unlike the revolution/wii. i think we know what the direction will be too, unlike the cafe/wii u.
 
i feel we actually know quite a lot about what this platform will be though, unlike the revolution/wii. i think we know what the direction will be too, unlike the cafe/wii u.

That might seem obvious now, but wow this thread is gonna be a blast to look back on next year.
 
If, as rumored, the NX is announced at E3 this year and released either fall 2016 or early 2017, would it be the first new Nintendo system to be released within a year of being revealed? Not counting N3DS and other revisions?
 
Super Mario also did it across how many games? Same with Pokemon. When you release 10 games featuring the most iconic character in gaming--including a few that were packed with their systems--it's not surprising they sold well. People like Nintendo properties, but at this point it's only the die-hard fans that will buy them. Someone in the US is way more likely to buy a PS4 as an all in one home media device than whatever Nintendo has to offer whether or not they want to play Smash Bros or Animal Crossing.

What I was referring to was that Nintendo will probably force their way into Nintendo First and Second Party releases only, which will work for some people, but the variance you get from good third party support is what really sells the Xbox One and PS4--as well as the good amount of media support from BD and streaming services. No matter how many Marios or Pokemon games Nintendo puts on NX, it won't sell if the device doesn't have more than only their games.

4 games + 1 expansion for Mario.
2 games for Pokemon.

But you're kind of changing what you said here though, or were misleading. There are certainly things that Nintendo needs to do to make their hardware more marketable in the west. But I don't think their 1st party software is the problem, as you seemed to suggest by saying they had no games that westerns cared about.

Sorry if I misunderstood your previous post.
 
Or initial hardware profits. If they have enough reason to suspect a decent fall in component costs, they could actually bite the bullet to earn some good will with consumers instead of due to sheer necessity like they did with the Wii U.
Nintendo won't give up initial profits because they have been trying so, so hard to get profitable again. If they created a loss leader and sacrifices profits then shareholders would go nuts. If Nintendo can generate enough revenue elsewhere though so overall they can remain profitable I think they could get away with it, but I don't know if they have enough other revenue streams to do that.

CDs and DVDs? Yeah. Blu-Rays have a very high rate of production failure, so the cost on them is higher.
I still find it hard to believe (I'm happy to be proven wrong) that a BluRay disk is as expensive as physical flash storage.
 

The author of the article is making an assumption based on prior experience. The Wii being what it was did not need something amazing from AMD and as such it was a low cost project. The Wii U again was a rather average thing so again low cost.

If the NX is more like the gamecube then it would be safe to assume the costs would not follow the trend of the Wii or Wii U.
 
If, as rumored, the NX is announced at E3 this year and released either fall 2016 or early 2017, would it be the first new Nintendo system to be released within a year of being revealed? Not counting N3DS and other revisions?

3ds was announced (leaked) in march 2010 and released in march 2011.
ds was announced in january 2004 and released in november 2004.
 
I am really glad they are going through with the console handheld hybrid since we might finally get another monster hunter on a console.
 
3ds was announced (leaked) in march 2010 and released in march 2011.
ds was announced in january 2004 and released in november 2004.

Importantly, the PS4 and X1 were announced the same year they released, and that seemed to be pretty good for them marketing wise. Both consoles were in the gaming public's consciousness from reveal to launch.
 
Nintendo won't give up initial profits because they have been trying so, so hard to get profitable again. If they created a loss leader and sacrifices profits then shareholders would go nuts. If Nintendo can generate enough revenue elsewhere though so overall they can remain profitable I think they could get away with it, but I don't know if they have enough other revenue streams to do that.


I still find it hard to believe (I'm happy to be proven wrong) that a BluRay disk is as expensive as physical flash storage.

When Blu Ray was introduced 10 years ago the production cost of a bluray was a little bit more than $1 @25k. Never would flash storage with the additional setup costs and general low print rate even come close to the bluray. Third parties would never accept the higher price and the longer delivering times.
 
When Blu Ray was introduced 10 years ago the production cost of a bluray was a little bit more than $1 @25k. Never would flash storage with the additional setup costs and general low print rate even come close to the bluray. Third parties would never accept the higher price and the longer delivering times.

except they already have, a lot, for multiple gaming devices since then.
 
The problem I have with the idea of the Smash Bros route being the plan is that we've already seen that it mostly means one just cannibalises the other. In fact we've seen the same with most PS ecosystem games where the sales have just been split, rather than increasing.

It would make owning both SKUs completely redundant. At least if the games are completely universal the consumer has the benefit of not having to buy new software if they decide to buy the other hardware.
 
The problem I have with the idea of the Smash Bros route being the plan is that we've already seen that it mostly means one just cannibalises the other. In fact we've seen the same with most PS ecosystem games where the sales have just been split, rather than increasing.

It would make owning both SKUs completely redundant. At least if the games are completely universal the consumer has the benefit of not having to buy new software if they decide to buy the other hardware.

If the games are on flash carts then there will only be one SKU.
 
except they already have, a lot, for multiple gaming devices since then.

On mobile devices where you want to avoid movable parts for all kinds of reasons.

But even Sony's UMDs for the PSP were significantly cheaper and more third party friendly than Nintendo's game cards for the NDS.
 
On mobile devices where you want to avoid movable parts for all kinds of reasons.

But even Sony's UMDs for the PSP were significantly cheaper and more third party friendly than Nintendo's game cards for the NDS.

and in the end it was the ds that sold 150m units and 900m units of software. when the ds has one of the highest attach ratios for a dedicated handheld gaming platform, i don't think the medium games were being developed on was much of an issue.
 
The problem I have with the idea of the Smash Bros route being the plan is that we've already seen that it mostly means one just cannibalises the other. In fact we've seen the same with most PS ecosystem games where the sales have just been split, rather than increasing.

It would make owning both SKUs completely redundant. At least if the games are completely universal the consumer has the benefit of not having to buy new software if they decide to buy the other hardware.

In fact it would even kill off the sales of the hardcore users who would buy more than one sku.

There is no real argument why one shared library would lead in better software sales in a way that all the multi Playstation cant do.
 
In fact it would even kill off the sales of the hardcore users who would buy more than one sku.

There is no real argument why one shared library would lead in better software sales in a way that all the multi Playstation cant do.

Because there's only one SKU being developed, they can put the resources that can normally be put into another SKU into an original game. The new game and the old game combined might outsell the two SKUs of a handheld and console version.

Also, curious, if you think Nintendo's going to go with a standard disc drive, what do you think of their patent of a disc driveless console? Do you think it's just not going to get implemented?
 
In fact it would even kill off the sales of the hardcore users who would buy more than one sku.

There is no real argument why one shared library would lead in better software sales in a way that all the multi Playstation cant do.

minimum order quantities. right now if you want to make a game for the vita or the 3ds, the moq is pretty much the same. so which is better for you if you want to launch a retail game? probably the 3ds. divide the medium and you now need to hit two moqs, with one being significantly harder than the other. having just one ensures you are always reaching the maximum size of a userbase. this is better for localization efforts and better for indies like yacht club who might want a presence in retail.
 
and in the end it was the ds that sold 150m units and 900m units of software.

Yes and?

It doesn't change that the UMD was from a production cost point of view the better storage. And at the end only the NDS and the Gameboy with all the revisions in more than 10 years sold more than the PSP.
 
I dont know much about software development, but isnt it pretty late to start releasing dev kits just now IF the console is supposed to debut next year?
 
Yes and?

It doesn't change that the UMD was from a production cost point of view the better storage. And at the end only the NDS and the Gameboy with all the revisions in more than 10 years sold more than the PSP.

i'm not knocking the psp, but having umd wasn't something that gave it the edge on its competitor. to the contrary, it didn't seem to be much of a factor at all. right now in japan, companies are making vita/ps4 games after having made vita-only and vita/ps3 games (and vita/psp games). if cards were that big of an issue, i doubt the platform would have so much support.

maybe a better example of this is the 3ds itself. capcom stopped making psp monster hunter games despite them looking kinda similar to 3ds games, and instead focused on making the series 3ds exclusive for the generation up until now. and this was them ditching discs for cards. i don't think it mattered as much as the size of the userbase did.
 
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