DaSorcerer7
Member
Wouldn't mind them sticking with NX as the name, but they probably won't.
I think there's a danger in not making some exclusive to one or the other, particularly the console. You're not going to get many people onto the Console if the barrier to entry is far cheaper on the handheld, regardless of what the benefits are. Not to mention the danger in people calling out Nintendo on them not taking full advantage of superior hardware.
Wouldn't mind them sticking with NX as the name, but they probably won't.
Nintendo Xross, Nintendo Xtreme, Nintendo Xenogenesis,Nintendo Xanax
Should (needs) to simply be called: NES.
Nintendo would love to be selling as many cards as they were when the DS was in its prime. Whether it's handheld or console is irreverent.
Not nearly as cheap as optical discs, but for Nintendo they could save money on the home console parts and simplify distribution if they used the same medium for portable and home console. Even better if the portable relied on digital downloads mostly and retailers sold read only SD cards as game cartridges or something to keep retailers happy.
I cannot see going back to cartridges as a smart move for a home console though. A 64 GB SD card might be cheap now, especially if you want to install the games in a local drive and can save on the SD speed class ratings, but price per GB is nowhere near what you have on a cheap plastic optical disc now. If you go for a fast proprietary game ROM then you add the same inventory management, production and replication risk management, turnaround time, etc... you used to have when PSOne changed the rules of the game.
Nintendo would love to sell as much software as possible regardless of the format. This is quite obvious.
It is also hard to argue that their third party solution would improve if they forced all of their HW, home console included, on cartridges. Relying on cartridges for software delivery more rather than less going forward would not be good news, but I would like to read posts arguing the contrary.
games on a cards aren't the best for publishers as a whole. it might be best for making the platforms a success though, and while i'm sure japanese publishers would also prefer discs, i think they're pretty accepting of the idea of cards.
There's also digital, which Nintendo is really trying to make sure that stuff is sound.
Digital is clearly going to be the baseline that is compatible across all form factors. The portable will evidently use carts for physical media. There would be advantages and disadvantages to ditching optical media and I don't think they will. They'd been down that road before.
+1
And the handheld "Gameboy" - both reboots.
The X in NX stands for the whole family of devices, individually there will be the NBoy, NCube, NUltra etc..Wouldn't mind them sticking with NX as the name, but they probably won't.
I think going straight digital could be a brilliant move for Nintendo.
the only negative I can think of is that they wouldn't have a retail presence in GameStop, Best Buy, Walmart, etc... I know they don't have gigantic one now, but it would literally just turn into the amiibo section.
whatever. do it. do what iOS/the App Store does.
That's why I suspect their physical delivery could basically be a Pikachu figure with a usb mini plug sticking out of his ass.
That's why I suspect their physical delivery could basically be a Pikachu figure with a usb mini plug sticking out of his ass.
They'd turn a lot of people away by doing that, especially when online is still a luxury to a lot of people in terms of downloading/streaming things.
Mandate all console versions run at 4k native? Idk, I'm not expecting them to be ps4 level gpu. Cpu side will have to be reasonably similar at least.Anyway, let's imagine that the NX is more powerful than PS4 / XB. How exactly would they solve this with the handheld unit? Even with a lower resolution there are limits to how much power you can reasonably expect a handheld unit with not too high price and a solid battery performance to pack.
I don't understand, why would it be difficult to imagine that developers would make two versions for two entirely different platforms that will be owned by different people with different expectations of quality? And why would anything get messy in retail, they already have different sections for 3DS and Wii U.Anyway, let's imagine that the NX is more powerful than PS4 / XB. How exactly would they solve this with the handheld unit? Even with a lower resolution there are limits to how much power you can reasonably expect a handheld unit with not too high price and a solid battery performance to pack. Do they put out a different version that's for handheld, like XB and PS4 gets different versions with different performance? Can you reasonably expect 3rd parties to make two versions of a game? Difficult to imagine. And in retail it could get messy with two versions of the same game. Is it possible to have the same game on the same disc perform quite differently on different SKUs? Surely it's all at least easier if the console and handheld are relatively similar in power.
I can't help but read WSJ as Weekly Shounen Jump and wonder how they got such a scoop
I don't buy that this is a real issue for a tech company in 2015. Netflix pivoted from a DVD rental company to a streaming company and is doing gangbusters now. you don't have to sell to everybody.They'd turn a lot of people away by doing that, especially when online is still a luxury to a lot of people in terms of downloading/streaming things.
I don't understand, why would it be difficult to imagine that developers would make two versions for two entirely different platforms that will be owned by different people with different expectations of quality? And why would anything get messy in retail, they already have different sections for 3DS and Wii U.
Anyway, let's imagine that the NX is more powerful than PS4 / XB. How exactly would they solve this with the handheld unit? Even with a lower resolution there are limits to how much power you can reasonably expect a handheld unit with not too high price and a solid battery performance to pack. Do they put out a different version that's for handheld, like XB and PS4 gets different versions with different performance? Can you reasonably expect 3rd parties to make two versions of a game? Difficult to imagine. And in retail it could get messy with two versions of the same game. Is it possible to have the same game on the same disc perform quite differently on different SKUs? Surely it's all at least easier if the console and handheld are relatively similar in power.
I don't buy that this is a real issue for a tech company in 2015. Netflix pivoted from a DVD rental company to a streaming company and is doing gangbusters now.
The idea of catering to Japanese developers mostly is even more insane than using espensice flash rom as storage for retail games.
Locking the Japanese market should be at best a side effect of the NX business. The bigger Japanese companies would still prefer the PlayStation because of the higher install base in the west, so being successful in the domestic Japanese market isn't enough.
The most intriguing thing about the NX is that while the handheld will have no big dedicated hardware competition the competition in the home console market will be INSANE in 2016. Nintendo needs to come out guns blazing or they will get eaten alive fast and I think they know this. That's why I'm so excited to see what they are up to. With Wii U I can kinda see why they were fucking up but this time they have to know what's up.
That thinking doesnt matchup with what Iwata has said. He was talking about being able to develop for both console and handheld using the same code because they were the same architecture, not having two systems run the exact same game on the same media as if they were one single platform. Think of Smash Bros. 3DS and Wii U, that is *exactly* what he was talking about, that kind of dual release is what he wants to make easy to develop in the future. He said it could allow them to fill in software droughts on one console if another wasn't having them, but that doesn't mean that *all* games would be ported between the two different platforms, in fact good console games and handheld games rarely overlap - a good design for a handheld game is quite different from a good design for console.The thinking with NX is that most, if not all Nintendo games would work on both, and third party games would be for one or the other. It'd be one software section, assuming all are on carts. Things get messy when you have cart and disc versions of the same game.
In terms of development, it REALLY depends on how hard it is to put a game on both ,and how hard Nintendo tries to push it.
The most intriguing thing about the NX is that while the handheld will have no big dedicated hardware competition the competition in the home console market will be INSANE in 2016. Nintendo needs to come out guns blazing or they will get eaten alive fast and I think they know this. That's why I'm so excited to see what they are up to. With Wii U I can kinda see why they were fucking up but this time they have to know what's up.
That thinking doesnt matchup with what Iwata has said. He was talking about being able to develop for both console and handheld using the same code because they were the same architecture, not having two systems run the exact same game on the same media as if they were one single platform. Think of Smash Bros. 3DS and Wii U, that is *exactly* what he was talking about, that kind of dual release is what he wants to make easy to develop in the future. He said it could allow them to fill in software droughts on one console if another wasn't having them, but that doesn't mean that *all* games would be ported between the two different platforms, in fact console games and handheld games rarely overlap - a good design for a handheld game is quite different from a good design for console.
And don't forget that the console will have something unique about it similar to how Wii had motion controls, something Iwata said will "surprise and innovate". The only way *all* games could be ported between the two would be if they didn't use this new feature as something integral to the game.
if they have an unified development enviorment, they can put almost all their handheld games on the console to help it and have extra power for higher resolutions, etc, (the handheld is not gonna match the console but it could have a power difference where the console's extra power is used to reach 1080p60).
imagine if the Wii U could add 90% of the 3DS library to itself. suddendly it's way more attractive to get one.
plans could change a bit along the way. in the past, what they said in PR didn't turn out exactly as stated when things happened.
also, the new feature in the console could be used by certain games only and those that don't use it could be ported to the handheld (like most Wii U games that don't have any vital gamepad-only features that wouldn't work on 3DS or Wii games that used classic control schemes)
"The winter is coming....."
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nintendo isn't going to beat sony and microsoft at the aaa western market game. instead, look at what they've been doing even throughout the wii u/3ds generation and that should inform you of their future decisions: partnerships with japanese companies, using western third-parties to work on first-party properties, working with indies, and working more closely with western third-parties that have family-friendly franchises. i think for nintendo, or at least iwata, this market of enormous blockbusters from western developers is generally an antithesis to the software nintendo provides. and they probably don't want to directly contribute to that and would instead prefer those kinds of publishers come over to their side. this is actually what happened in the wii/ds generation to a great extent.
it's possible nintendo could lock down the nx as the place for a different kind of audience. we already see rpgs doing very well on the 3ds in the west and family games doing relatively better on the wii u versus other 8th generation platforms thus far.
The idea of catering to Japanese developers mostly is even more insane than using espensice flash rom as storage for retail games.
Locking the Japanese market should be at best a side effect of the NX business. The bigger Japanese companies would still prefer the PlayStation because of the higher install base in the west, so being successful in the domestic Japanese market isn't enough.
Nintendo's forecast is to sell like 10 million systems. That is nothing especially after owning the handheld market completely again.
Nintendo must compete with Sony and Microsoft. There is healthy niche for Nintendo or do I think that is what Nintendo wants and for what the NX platforms is designed for.
We aren't talking of becoming a carbon copy of the two other companies but that avoiding of Sony and Microsoft will hurt Nintendo even more.
Uh what is this post even about?
another nintendo console...another fail.....
another nintendo console...another fail.....
Plans can't change in big ways without big delays, it takes Nintendo roughly two years to bring a finalized hardware design to market, only things like minor spec changes can happen once the process has begun without delaying the launch, and Iwata's statements about their goals for the future were within this window. Unless they don't release a new handheld at the same time as the console, but the news that started this thread seems to point to both launches near simultaneous.plans could change a bit along the way. in the past, what they said in PR didn't turn out exactly as stated when things happened.
also, the new feature in the console could be used by certain games only and those that don't use it could be ported to the handheld (like most Wii U games that don't have any vital gamepad-only features that wouldn't work on 3DS or Wii games that used classic control schemes)
Many Japanese companies prefer handhelds, period. PSP showed it, 3DS shows it. It's a safer bet in Japan to release your game on the leading handheld. That's why this 2-in-1 idea is a great way to unite western and Japanese strengths for Nintendo.
another nintendo console...another fail.....