Skittzo0413
Member
Personally? I think it will do well - we (as a gaming culture) are too binary when it comes to this sort of thing; we're too quick to say that something has either "succeeded" or "failed" based on metrics that exist outside of our personal desires. I love my Vita and it's my favourite machine (and has been for the past few years) as it fills the exact gaming slot required for my life in terms of accessibility, software and hardware. No matter what people will say, nothing will change that. Doesn't mean it was perfect but no one system is all things to all people.
That said, so far, Nintendo is doing things 'right'. Measured and focused marketing backed with good looking hardware. It showed off the right type of software for a 3 minute teaser (Nintendo games, sports game, big-name western third party title), got the idea of the machine across effectively and efficiently without being distracted by other things (of course it's got a touch screen and some form of motion sensing! But why confuse the messaging and show that this early in the reveal when it's standard for devices?). As I've said on my Twitter feed, this is as confident and focused as I've seen Nintendo in ages. Everything you're seeing and hearing has been mostly planned - although I don't think even the company was prepared for how popular the video would be.
Concerns over power are, by and large, not something Nintendo will be fussed about. Same with storage. This is probably the most developer focused machine the company has created in a while, so for most of the part third parties will have known about these factors for a while. It's not like Nintendo suddenly decided to go with relatively 'low storage carts' yesterday - as shown by how long the rumours have been floating around - and same with the Nvidia soc; the partners are working with Switch with this in mind already, and have been for a while. If the machine sells well enough, and the audience skew is wide enough, you'll see ports. If it doesn't sell well enough, and/or the audience is just your typical 'only buys Nintendo software' kind then you won't see many. Cart sizes and power concerns (neither of which are insurmountable) in today's market, won't be a massive factor for most (not all, but most) third parties.
And it's a smart move to market the first 'ad' to young adults and students, as it's the perfect machine for them (and travellers/commuters like me). Kids will naturally gravitate to this as they always do - you don't need to market directly to older children to get them interested, they go for whatever older influencers like, regardless, hence GTA and COD being so popular with that demographic, for ill or otherwise. Besides: Pokemon.
I honestly feel it will do well (price notwithstanding - although no way this will be more expensive than £/$300 RRP), but part of that will entirely depend on its os and how it approaches the mobile sector. If Nintendo has something which allows you to use Switch with your mobile device - make it an essential companion rather than a competing machine for space in your bag - then it's off to a winner.
You can't fight mobile. But work with it and you'll reap rewards. For example, if Nintendo creates a bluetooth app to mirror your mobile apps and screen on your Switch (like Samsung does with Sidesync between its phones and pcs) then you've created a games machine which doesn't require you to ignore your phone but have it work with it - gaming controls, larger screen, convenience, natural cross over/unlocks with its own mobile games. And so on. Given Nintendo's hush hush - and surprise/success - over its mobile plans with Switch, there's definitely something it has up its sleeve.
Essay over.
Great, insightful, and fascinating post, thank you! (And sorry it wound up on the end of the last page, more people should read it)
It is quite apparent that Nintendo has the utmost confidence in this thing. Renting out the biggest convention center in Japan for 3 days (I think?) says so much about what they have to show off in January. I'm very excited to see whats coming.
People "concerned" about cards or storage limiting what third parties will be capable of doing on the machine are being very narrow-minded. Nintendo is a billion dollar company and by all accounts has created the Switch with more third party feedback than we saw their past two generations, so this strange narrative that they've somehow handicapped the device before it's even been fully revealed needs to go.