I'll be really happy when all of the following questions are answered:
- Will I be able to use most "retail"-type games on game cards without having to download and install a bunch of data?
- What happens when I purchase a game, at retail or digitally, that I want to play online with another family member? Will I need to buy a second copy of the game?
- How much internal storage will the system have?
- How much space will most games take up when downloaded/installed?
These questions are all super inter-related and it sucks having to guess at what the answers might be.
Standard in this case probably means lowest. I imagine with todays flash memory capability they could go from 16 GB all the way up to 128 GB.
I think the more pressing comment on everyones mind is - if the dock doesn't let you plug in a hard drive and a big name title gets thrown on the Switch that's 70GB with a 30 GB patch, where does it all get stored ? Is the console just going to rely entirely on solid state media ? Or will carts have a huge writable portion to hold patches ? (which could be a pretty effortless back door for pirates).
Yeah I really wish this guy would have waited to report this as a "headline." I've already seen a few peeps run with this under the erroneous assumption that the Switch won't be able to play any games that can't be compressed to 16GB or less.