Caayn
Member
Agreed, but I understand the temptation to respond.You're wasting your time I'm afraid.
Agreed, but I understand the temptation to respond.You're wasting your time I'm afraid.
I don't want to start anything off but if the cloud is all powerful why does some of the the X1 run games in 800/900p when the same games run in 1080p on the PS4 ?
Its relevant to mention that the representative talked about computing power, not graphical fidelity, but its still a definitely bold and intriguing claim.
You're wasting your time I'm afraid.
1) True.
2) "theory" where is the proof ?
3) No they are not on the PS4, but they are no better than anything on the PS4, yet the X1+Cloud is twice as powerful allegedly.
*i'm off to bed now
If the "XONE" has the infinite power of the cloud, and the power of the cloud is a multiple of the "XONE", and the power of the "XONE" is a multiple of the power of the 360, doesn't the 360 also have the infinite power of the cloud? Any number multiplied by infinity is infinity.
Uh correct me if I am wrong, but is Phil not over the Xbox division? That includes international operations?I did not realize they had another person named Phil Spencer that worked as their Japanese representative.
Well, to start with, there are no games using the cloud that are also on PS4 right now.
FF XIV: ARR doesn't count?
Well... don't you seem to be misguided. Luckily I got you...
Cloudy cloudy cloud cloud
omg, are you trying to break me!?
PS4's not going to run that Build demo without cloud assistance. Neither is Xbox One, or especially Wii U. You're gonna *need* cloud for that one.
Sony could utilize Amazon or something else (I *HIGHLY* doubt you'll see Azure on PS4 for obvious reasons). If they really wanted to save money, I guess they could utilize OnLive, but seeing as how IIRC that was GPU or graphics-based instead of CPU-based, they're going to have to find an alternative.
One thing to bear in mind- Azure is in a *ton* of places. Like, I'm pretty sure you can have a great connection to it [almost] anywhere in the world (South Africa got cut from TF release, right?). Amazon, as far as I remember, is the only one that could stack up to it. So let's brainstorm; is Sony really willing to part with a *ton* of money to operate these servers all over the world for games? In my opinion, probably not- though if they could leverage these servers for other aspects of their business (nothing immediately comes to mind) that would be more likely.
Boy I'm rambling. I need me some dinner.
1) As above, money. Sony's financial bottom line is not pretty, and Nintendo just doesn't have the online community to necessitate it.
2) The most popular theory is cloud features/better graphics online, and restrictions/reductions in quality offline.
3) Because there are three games that use the cloud (IIRC): Forza, Titanfall, Kinect Sports. These are not on PS4.
I'm probably beaten to this, but they already contradicted themselves. If 1 XB1 = 8 Xbox 360s and the cloud allows for the power of 3 XB1s, then that would be 24 Xbox 360s, not 32.
Not that anybody needed proof that MS was pulling these "cloud facts" straight out of their ass but there you go.
Infinite down to 80. Infinite was a theoretical target before any server limitations were considered.
80 down to 40. This is simple. They removed the DRM and so are likely to sell twice the number of consoles that they were going to sell pre-180. Thunderhead didn't magically double in size and so here we are.
40 down to 3. This one isn't actually true. Firstly, as mentioned in my previous post, they state that the cloud provides the power of 3 Xbox Ones, this is in addition to the local Xbox One, to give 4x the power. With that now corrected let's move on...
40 down to 4. Wait a sec... this isn't correct either! MS never claimed the cloud would provide 40x the Xbox One's power. They said 40 times the Xbox 360's power. Seeing as they also stated that the Xbox One would be 10x the Xbox 360 in power the ratio actually hasn't changed. It has always been 4:1 when cloud enabled.
10x360 down to 8x360 then? Titanfall happened.
3x8=32? They got confused and added the local Xbox One to the 360's cloud estimation.
We all clear now?
Wait a minute....Do we still have people on Gaf who believe this shit?
LMAO
Well I just jumped into this thread so wasn't sure if you meant on a first party level or any game.
LMAO at titanfall, forza and Kinect sports using cloud....Forza is a terrible looking next gen game that plays identical when offline. Titanfall has frame issues, low player count, no destructibility and bad AI, BF4 is vastly more impressive. Kinect sports, i mean seriously? They are exclusive because they are, nothing to do with cloud. All these could easily run on ps4 and look and run better. MS brain washing is deep.
LMAO at titanfall, forza and Kinect sports using cloud....Forza is a terrible looking next gen game that plays identical when offline. Titanfall has frame issues, low player count, no destructibility and bad AI, BF4 is vastly more impressive. Kinect sports, i mean seriously? They are exclusive because they are, nothing to do with cloud. All these could easily run on ps4 and look and run better. MS brain washing is deep.
LMAO at titanfall, forza and Kinect sports using cloud....Forza is a terrible looking next gen game that plays identical when offline. Titanfall has frame issues, low player count, no destructibility and bad AI, BF4 is vastly more impressive. Kinect sports, i mean seriously? They are exclusive because they are, nothing to do with cloud. All these could easily run on ps4 and look and run better. MS brain washing is deep.
I already solved this, along with all other discrepancies. Here...
LMAO at titanfall, forza and Kinect sports using cloud....Forza is a terrible looking next gen game that plays identical when offline. Titanfall has frame issues, low player count, no destructibility and bad AI, BF4 is vastly more impressive. Kinect sports, i mean seriously? They are exclusive because they are, nothing to do with cloud. All these could easily run on ps4 and look and run better. MS brain washing is deep.
Bullshit on looking terrible - it looks flat out gorgeous most fo the time and also runs smooth at 1080p / 60fps. The cloud aspect that I know about is the Drivatar support - and you wouldn't notice a difference being online or offline because that's now how it works. It collects data on how you drive and periodically sends this data to cloud servers for remote processing - creating profiles based upon your driving style and the style of other players. So these profiles are being crunched without using anybody's particular Xbox. *If* you're periodically online when playing your personal Drivatar data is more up to date and you also get more up to date Drivatars for use in your own races, whether offline or online.LMAO at titanfall, forza and Kinect sports using cloud....Forza is a terrible looking next gen game that plays identical when offline.
PS4's not going to run that Build demo without cloud assistance. Neither is Xbox One, or especially Wii U. You're gonna *need* cloud for that one.
Sony could utilize Amazon or something else (I *HIGHLY* doubt you'll see Azure on PS4 for obvious reasons). If they really wanted to save money, I guess they could utilize OnLive, but seeing as how IIRC that was GPU or graphics-based instead of CPU-based, they're going to have to find an alternative.
One thing to bear in mind- Azure is in a *ton* of places. Like, I'm pretty sure you can have a great connection to it [almost] anywhere in the world (South Africa got cut from TF release, right?). Amazon, as far as I remember, is the only one that could stack up to it. So let's brainstorm; is Sony really willing to part with a *ton* of money to operate these servers all over the world for games? In my opinion, probably not- though if they could leverage these servers for other aspects of their business (nothing immediately comes to mind) that would be more likely.
Boy I'm rambling. I need me some dinner.
1) As above, money. Sony's financial bottom line is not pretty, and Nintendo just doesn't have the online community to necessitate it.
2) The most popular theory is cloud features/better graphics online, and restrictions/reductions in quality offline.
3) Because there are three games that use the cloud (IIRC): Forza, Titanfall, Kinect Sports. These are not on PS4.
Not so sure about that. Apple's iCloud runs on Azure. I don't see why Sony and MS wouldn't do business if it's mutually beneficial. Microsoft's new CEO certainly seems amiable to getting Microsoft technology wherever he can.
Yep and they use speculation and total baseless assumption to try and make it sound like titanfall, forza and kinect sports benefit greatly from cloud lol. Either of these games would run and look better on ps4 with zero concessions.
Do you really think Japan would fall for this?
This is Japan, they invented Technology. They have these people called Technology Fellows... yada yada
Wait a minute....Do we still have people on Gaf who believe this shit?
LMAO
Congratulations, in no way did I imply that those games used the cloud for graphics. I just said those are the only three games that use the cloud at the moment.
Also, I'd love to hear your solution for Titanfall on PS4.
Yep and they use speculation and total baseless assumption to try and make it sound like titanfall, forza and kinect sports benefit greatly from cloud lol. Either of these games would run and look better on ps4 with zero concessions.
LMAO at titanfall, forza and Kinect sports using cloud....Forza is a terrible looking next gen game that plays identical when offline. Titanfall has frame issues, low player count, no destructibility and bad AI, BF4 is vastly more impressive. Kinect sports, i mean seriously? They are exclusive because they are, nothing to do with cloud. All these could easily run on ps4 and look and run better. MS brain washing is deep.
While this is true, it is also one of their potential trump cards for Xbox. Weighing one against the other would certainly be a tough decision for a lot of people- though I suppose the board of directors, for example, would probably want profit, so they'd say go for it.
I still stand by my position that it probably won't happen.
While this is true, it is also one of their potential trump cards for Xbox. Weighing one against the other would certainly be a tough decision for a lot of people- though I suppose the board of directors, for example, would probably want profit, so they'd say go for it.
I still stand by my position that it probably won't happen.
You seriously have a thing against the Xbox One don't you...?
First off, looking better on the PS4 makes no difference at all to the fact that they use the cloud to benefit the game. Respawn have said multiple times that Titanfall wouldn't be what it is without the cloud and Forza's AI is absolutely fantastic. I don't know about Kinect Sports.
Only to people that have very little experience of great looking games.Forza is a great looking game
That demo used a ton more than 3 XB1's worth of servers.And finally there's the Build demo which MS showed which very clearly showed a benefit using the cloud.
Congratulations, in no way did I imply that those games used the cloud for graphics. I just said those are the only three games that use the cloud at the moment.
Also, I'd love to hear your solution for Titanfall on PS4.
Only to people that have very little experience of great looking games.
Titanfall is completely possible sans azure (as shown by all the other games that have mobs) and Forza only uses it for drivetars, not the normal AI.
Only to people that have very little experience of great looking games.
That demo used a ton more than 3 XB1's worth of servers.
That poster has been just trashing it since joining lol, not surprising in the least that he/she is in here carrying out the same shtick.Wow! That post history.
Titanfall is completely possible sans azure (as shown by all the other games that have mobs) and Forza only uses it for drivetars, not the normal AI.
Only to people that have very little experience of great looking games.
That demo used a ton more than 3 XB1's worth of servers.
all you need to know she worst girl and tiffany da besWho is this and why is she so sexy?
Dedicated servers are dedicated. Not hard. 1996 called.
I'm surprised people are still convinced by this when the main game hyped by it looks pretty average even compared to 360.
Its relevant to mention that the representative talked about computing power, not graphical fidelity
The comments in this thread were so predictable. But apparently not to MS...