• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Xbox 3 Rumor: Dev Kit Silicon In Prod, IBM CPU/HD 7000 Series GPU, 2013 Release

If it is an SOC, then that means they are already producing the chip according to the rumor. The rumor says they started at the end of 2011.

For the first dev kits... The first 360 dev kits were Apple PPC G5 (dual core?) with a R420 card in them...

There's nothing stopping MS from assembling first gen dev kits that resemble the final architecture but are underclocked/not final yet...

It wouldn't make sense to pin yourself to a design that would be more than a year old when launching...
 
I think it's going to be fully compatible with Fusion though, with a few features when playing it on Fusion that you don't get on 360. You get legacy sales and new console sales.

I don't think they will split the user base that way. Also Microsoft would want to save Halo for later on and not blow their wad right away.
 
This gets me excited. I would cream my pants if the GPU rumor turned out to be true.

Radeon 7000 series GPU + closed system + optimization = randymarshectoplasm.jpg

I'm just wondering how long the development cycle will be and what the production cost is going to end up at? We went from a $50 a game generation before the current generation to $60 a game now. Will we start seeing a more scalable pricing structure than we have now where games could in theory reach $80 or more? Or will we start seeing more episodic content so the front-end cost isn't so dramatic?

I just want true native 1080p games that run at 60fps. That's not asking for too much is it? Oh and maybe quick loading times as well.
 
Thought I'd repost my leak timeline. Updated

Here's a full timeline of how Xbox 360 leaked.

24 June 2004. Xenon specs leaked

16 March 2005. The name Xbox 360 was leaked via focus groups for product marketing.

10 April 2005. The controller leaked by a developer working on a launch game.

26 April 2005. Xbox 360 console design leaked via a Swedish magazine who published the device images given to them under NDA too early. Some closeup pictures were leaked on purpose via The Colony ARG.

7 May 2005. Further details of accessories, console and game screens are leaked from the MTV preview event filming.

12 May 2005. Xbox 360 is officially unveiled.

2 December 2005. Xbox 360 is released.

All these leaks are entirely avoidable with some proper corporate security and leak prevention planning. In contrast - Sony leaked nothing (not the console design, dildorang, game details, specs, logo, name... nothing).

Start collecting info for x720. Some of these rumors are bound to be true. :)
 
What I am really looking forward to is buying the next x-box and a passive 3D TV. By the time the new x-box is out 3D TV's should be pretty inexpensive.

There is going to be alot of disappointment if people are expecting 1080p @ 60fps to be the standard for next gen. Personally I would be happy with a consistent frame rate at 30fps, because it is the choppy frame rate that causes all the problems and ruins the 'immersion' of the game. Some games do benefit from the higher frame rate, but that is mainly first person shooters and anything that requires alot of camera panning in my experience.
 
XBOX had nothing in Nov 2005, XBOX 360 has HALO 4. It's going to be the same situation as last gen where HALO 2 launch in 2004 and 1 year later XBOX 360 released.

Xbox had to die, 360 doesn't...

Although I would expect a shift from 'hardcore' games to 720 from the second the system launches. And Multiplatform for more casual first party titles...
 
I don't think they will split the user base that way. Also Microsoft would want to save Halo for later on and not blow their wad right away.
I wouldn't consider something like that splitting the userbase.

It won't be releasing on both consoles, but it will have features that take advantage of some of the unique features of Fusion.
 
MS going even more casual and targeting the "Living Room"
Sony don't want to/can't spend much money.
Tech' not advancing at such a fast rate as previous generations.

All this points to much less of a performance jump this time around.

I'd love 7970 performance and 8GB of RAM, but it just can't happen.......sadly.
 
MS going even more casual and targeting the "Living Room"
Sony don't want to/can't spend much money.
Tech' not advancing at such a fast rate as previous generations.

All this points to much less of a performance jump this time around.

I'd love 7970 performance and 8GB of RAM, but it just can't happen.......sadly.

Not a good way to look at it.

The power of the hardware is increasing at a fairly sizable clip. The investment needed and power needed to make those differences "generational" will stall our advancement more than the hardware itself. By 2009 GPU's were well over a generation removed from the current hardware.
 
why would they be doing SoC now? If they were going for power, they'd go for a two chip solution, push both chips as big and hot as they can get away with for first gen machines, and plan for die shrinks in the short term and SoC in the medium term. I thought 360 only just got to that stage recently with the slim?

No point doing that for launch, unless you're being conservative with your hardware
 
Not a good way to look at it.

The power of the hardware is increasing at a fairly sizable clip. The investment needed and power needed to make those differences "generational" will stall our advancement more than the hardware itself. By 2009 GPU's were well over a generation removed from the current hardware.

I think the issue is that peoploe don't have a frame of reference for games that looked better than console games in 2009. Metro 2033 was for me the point where I saw where the next generation was headed. Gears of War 3 and Uncharted 2/3 look as good as any 2009 PC title I can think of. I'd love to be proven wrong though!
 
I hope they delay Halo 4 till next gen. I want my favorite franchise to wow me again visually like Halo 1 did.

I rather it release on 360. It's already far in development and will not wow you if they transfer it to xboxnext. I rather wait 2-3 years in xboxnext for a real Halo 5 next gen experience.
 
MS going even more casual and targeting the "Living Room"
Sony don't want to/can't spend much money.
Tech' not advancing at such a fast rate as previous generations.

All this points to much less of a performance jump this time around.

I'd love 7970 performance and 8GB of RAM, but it just can't happen.......sadly.

Being a console wouldn't we get the sort of raw visual achievement out of whatever it is they use even if it's inferior on paper compared to that card?

I'm sure that MS is going to make the system much more impressive if they end up adding more system resources for devs to play with.

That might be the case this time around.
 
I would have personally relaunched the Halo series on Xbox Next after a brief hiatus. It's good to give things some time to sit, to avoid burnout.

Then the entire trilogy could have been designed from the ground up for the new system, instead of 4 being on 360 and 5 and 6 closing it out next-gen. But whatev.
 
I think the issue is that peoploe don't have a frame of reference for games that looked better than console games in 2009. Metro 2033 was for me the point where I saw where the next generation was headed. Gears of War 3 and Uncharted 2/3 look as good as any 2009 PC title I can think of. I'd love to be proven wrong though!

Which brings me full circle back to the point that budgets and the power increases necessary to see those differences starkly will hold back not only console games, but PC games as well.

I'm not sure some of these guys would be satisfied with a quad GTX 580, let alone the hardware we are realistically going to get.
 
why would they be doing SoC now? If they were going for power, they'd go for a two chip solution, push both chips as big and hot as they can get away with for first gen machines, and plan for die shrinks in the short term and SoC in the medium term. I thought 360 only just got to that stage recently with the slim?

No point doing that for launch, unless you're being conservative with your hardware

It seems to me that going for a large and hot soc is getting the most of your die area. Maybe with new silicon interposer tech they can cool it better. With that said large socs are going to be quite expensive.
 
Not very since a 500 m^2 32nm/28nm soc is 25x or more powerful than the current 360 soc, and will set your house on fire.

The size of the chip is just a worst case scenario speculation for estimating the amount of chips that could be made from a 10k wafer order, it has basically no relevance as to whether the initial report of IBM being in initial production of chips for devkits is accurate.

As for 500 mm2 being unrealistic for a console, that is about the same area as the CPU+GPU of the previous generation, so it's not unthinkable. There are complications in making a large SoC instead of two smaller dies, but there are advantages as well. Obviously yields will be lower, but you can consolidate bus interfaces and memory controllers and you can simplify your cooling system substantially.

I'd predict a die size closer to 400 mm2 if it's a SoC though, but 500 mm2 isn't completely impossible.
 
MS going even more casual and targeting the "Living Room"
Sony don't want to/can't spend much money.
Tech' not advancing at such a fast rate as previous generations.

All this points to much less of a performance jump this time around.

I'd love 7970 performance and 8GB of RAM, but it just can't happen.......sadly.

LOL. The more people spout this the funnier it gets.
mrklaw said:
why would they be doing SoC now? If they were going for power, they'd go for a two chip solution, push both chips as big and hot as they can get away with for first gen machines, and plan for die shrinks in the short term and SoC in the medium term. I thought 360 only just got to that stage recently with the slim?

No point doing that for launch, unless you're being conservative with your hardware
Thats not entirely true, theres plenty of room for power on a SoC. Sony has revealed they are going with a Soc also so I suspect there is alot they plan to be able to do with that design. Will be interesting to see.

Edit: I might've misunderstood you.
 
What I am really looking forward to is buying the next x-box and a passive 3D TV. By the time the new x-box is out 3D TV's should be pretty inexpensive.

There is going to be alot of disappointment if people are expecting 1080p @ 60fps to be the standard for next gen. Personally I would be happy with a consistent frame rate at 30fps, because it is the choppy frame rate that causes all the problems and ruins the 'immersion' of the game. Some games do benefit from the higher frame rate, but that is mainly first person shooters and anything that requires alot of camera panning in my experience.

Won't games designed to run in 3D at 30 fps run at 60fps with 3D turned off? I believe that's how Wipeout HD works anyway.
 
We may finally get out of the blurry texture ghetto with this next generation.

Going to make going back to older games pretty tough a few years down the line.
 
For the first dev kits... The first 360 dev kits were Apple PPC G5 (dual core?) with a R420 card in them...

There's nothing stopping MS from assembling first gen dev kits that resemble the final architecture but are underclocked/not final yet...

It wouldn't make sense to pin yourself to a design that would be more than a year old when launching...

Actually the first 360 kits used a Radeon 9800.

Again I'm just going by the semiaccurate rumor. If it's to be believed, then they are already producing the final chip. I'm not arguing against your logic, just looking at it from the rumor's perspective.
 
LOL. The more people spout this the funnier it gets.
Why do you think it's funny? A company that loses money 4 years in a row can't continue to keep losing money and recent products that have lost billions of dollars are going to be the first ones to see the purse strings tightened.

The days of the Playstation group developing hardware first and thinking about budgets second are over.
 
I know you completely disagree with me here, but I feel like this statement is very much up for debate. In my opinion, neither the Wii nor the 360 execute their game plans effectively this gen. Both have things they can learn from the other, and the best decision for console companies would be to compromise somewhere in the middle and have the next line of consoles be simply adequately powerful rather than pushing the boundaries of hardware like they did with this gen.

I agree, all three can learn a thing or two from each other.

I say this because the 360, overall, did not turn out as well as it could have. The reason this gen has gone on for so long is not because the hardware was made to last. Hell no. There are people complaining daily about how the current gen is woefully outdated. There is literally nothing MS or Sony could have done this gen to maintain console spec competitiveness for 7 years, and there's no way they can do that next gen. It's impossible. This gen is more than long in the tooth. The current HD twins are built on ancient hardware, and in the long run, it cost both manufacturers more money than was necessary. The reason this gen has lasted as long as it has is precisely because it failed early on.

When I say competitive, I mean competitive with the direct competition (e.i. the Wii-U and PS4). IMO the PC will never be in direct competition with consoles, much like handhelds are not in direct competition with consoles.

The first half of this gen was a miserable affair for both MS and Sony. They were getting their asses handed to them. It just plain sucked. And yes, the fact that they had powerful hardware allowed them to make this gen a slow burn and eventually everything hit its stride, but that's an absolutely terrible business strategy. Digging a huge hole in the beginning in hopes of digging your way out later makes no sense. I'm inclined to think MS probably agrees. Did they plan to play second fiddle to the Wii for the first 4-5 years on the market? Hell no. Again, that makes no sense. What logic is there behind MS going gangbuster next gen if it's going to force them to price high ($400) and lose money at the same time? Because they want the hardware to last another 7 years? The hardware is going to barely last 5 no matter what, and then it's going to be pitifully underpowered all over again.

No one launches their console hoping to play 2nd fiddle, that goes without saying. However even if MS launched with more moderate hardware, at a cheaper price, it still would have lost out to the Wii. If you think Nintendo earned success this gen just because it was cheaper, then you really don't understand why the mass market found it so appealing.

To me, it makes much more financial sense for consoles to last a max of about 5-6 years rather than 7-8 like it has this gen. Make money from the very beginning, build modestly, and make money again sooner rather than later. Apple and other cell phone providers understand this strategy very well. From a consumer standpoint, of course I'd want MS to create a beast of a console and subsidize the shit out of it to make it affordable. But that's not going to happen. MS isn't going to make a $500 BOM console and then price it at $250. At best, they'll make a $500 BOM console and price it at $400. In such a scenario, everyone loses. Consumers have to pay more. MS loses a ton of money from the very beginning. Developers have to deal with a slow adoption rate. Yes, the consumer that could afford it would get a really sweet console, but it's terrible idea financially for MS. They could make so much more money by trying to build a modest console and sell it closer to cost. If anything, the Wii shows that this is very much a viable option!! The wii died for various reasons, but saying it was simply because it wasn't powerful enough is so disingenuous. It died because 3rd parties didn't support it, and yes it didn't get any support because it wasn't powerful enough for ports, but that itself is a more complicated issue than just saying less power = less 3rd party titles. Imagine if nintendo had gone ahead and made the thing moderately powered but priced the same. The ports would have come. The games would have been there. The lesson MS should learn from nintendo is that there are better ways to make money than bleeding yourself for the first few years on the market.

I had a huge response to this part typed out but figured it didn't convey my point well enough. I'll just say this:

-Having a longer generation has it's own benefits, possibly more than a shorter generation. Regardless of what you think is best, this gen has changed things permanently, next gen will be as long if not longer. They have to prepare their hardware for that as best they can.
-You can not compare what Apple or the cell phone providers to the console business. (Even though cell phones are similar in subsidizing hardware and make up profit over the course of a 2 year contract)
-The 360 has had healthy adoption rate throughout the course of it's life cycle IIRC, regardless of it's launch price
-I never said the Wii died early only because it was underpowered.

Really it all comes down to this, if either MS or Sony go the Wii route next gen, the other will likely earn more sales from the hardcore/early adopter demographic. It looks like both will launch late 2013, so whichever one offers the best performance for the price will probably be the one to sell better. If both launched at $400 but the PS4 was noticeably faster, I'd pick up that system and wait until the next Halo/Gears/etc. launches before I pick up a xbox.

I said this before, but MS and Sony don't want to give buyers a reason to wait. Being noticeably underpowered at launch is a good enough reason for people to consider the competition (assuming prices are comparable).

Good God guys.

I don't get some of you. You're looking at something so much more powerful than the systems out right now as to be comedic, and you're still unimpressed. I mean this rumor doesn't even mention RAM types or amounts. Just going by the GPU this thing would be as much a leap over the WiiU as the WiiU is over the 360.

Honestly... what do you expect? Consoles are rarely at the cutting edge. Gaming PC's were being built with double the RAM of the 360 in its launch year, not including RAM on the GPU's. But they almost always use much faster RAM than PC's. A tradeoff.

Mainly because it's damn near impossible to put some of this tech into cases as "small" as an OG 360.

Even without checking his post history, I'm going to guess he's a PC elitist, thus his opinion concerning consoles can be ignored.
 
Why do you think it's funny? A company that loses money 4 years in a row can't continue to keep losing money and recent products that have lost billions of dollars are going to be the first ones to see the purse strings tightened.

The days of the Playstation group developing hardware first and thinking about budgets second are over.

vita
 
why would they be doing SoC now? If they were going for power, they'd go for a two chip solution, push both chips as big and hot as they can get away with for first gen machines, and plan for die shrinks in the short term and SoC in the medium term. I thought 360 only just got to that stage recently with the slim?

No point doing that for launch, unless you're being conservative with your hardware

A SoC makes sense in high power applications as much as low power ones.

The only problem is if you try to put the same size GPu and CPU in a SoC as you would in separate chips, your yield is going to go way down because the die size is so large. If the fab process is mature (like 32 nm should be by the time this thing launches) that is less of an issue though.

SoCs provide so many advantages in engineering a console though, you can simplify your motherboard layout and your cooling system, which is likely enough of a reason for MS to go with a SoC even though the yields are worse, especially given all the problems they've had with the 360's motherboard and overheating issues.
 
A SoC makes sense in high power applications as much as low power ones.

The only problem is if you try to put the same size GPu and CPU in a SoC as you would in separate chips, your yield is going to go way down because the die size is so large. If the fab process is mature (like 32 nm should be by the time this thing launches) that is less of an issue though.

SoCs provide so many advantages in engineering a console though, you can simplify your motherboard layout and your cooling system, which is likely enough of a reason for MS to go with a SoC even though the yields are worse, especially given all the problems they've had with the 360's motherboard and overheating issues.

Cooling system is simplified, but the heat is actually more concentrated than before in one area. I suggested the idea of a 400 m^2 + SOC on b3d and got ripped for it. Still hurting.
 
No one launches their console hoping to play 2nd fiddle, that goes without saying. However even if MS launched with more moderate hardware, at a cheaper price, it still would have lost out to the Wii. If you think Nintendo earned success this gen just because it was cheaper, then you really don't understand why the mass market found it so appealing.
Of course not. But things are very different now. MS has Kinect and potential windows 8 integration into the living room. That's huge. That could turn heads in exactly the way MS has been clamoring on about for years.

Really it all comes down to this, if either MS or Sony go the Wii route next gen, the other will likely earn more sales from the hardcore/early adopter demographic. It looks like both will launch late 2013, so whichever one offers the best performance for the price will probably be the one to sell better.

You saying this over and over again doesn't magically make it true. There's no precedent for that. If anything, there's precedent for the exact opposite occurring (which isn't to say weaker hardware will always win as a general rule).

Edit: I guess I should say even if the hardcore were more interested in the superior console, it wouldn't matter one iota. If the PS4 is a beast and sells to the hardcore and the XboxLoop is somewhere in between its competitors and appeals to both casuals and a good chunk of hardcore xboxlive loyalists, guess who's going to make more money.
 
Why do you think it's funny? A company that loses money 4 years in a row can't continue to keep losing money and recent products that have lost billions of dollars are going to be the first ones to see the purse strings tightened.

The days of the Playstation group developing hardware first and thinking about budgets second are over.

LOL when did you think that ever went on, at any company let alone Sony.

Playstation is still is one of sonys few successful brands and they still have and will throw plenty of money at it. Did you miss the interview with Playstations CTO? They are still very much out there with there goals, as much as they ever have been before. Will there be a Blu-ray or CELL equivalent this gen? Probably not, but there need not be one either.
 
We went from it won't be a 7xxx in the sense that high end 7xxx draw 300 W of power, noone ever said anything about entry level 7xxx cards not being a possiblity.
But then you could have said dx11 enabled equivalent of 48xx and that would have been the same thing (more or less, performance wise, you get the point) , in fact that is what was rumored to be in Wii U and people did indeed go YUCK.

Cmon don't drag things out of context.

My comment was aimed at those in the last "next gen gpu" thread, and there were a decent amount of folks in there speculating the entire console would only be a bit over a 100 watts...I guess it counterbalances the crazies that expected 400 watt consoles. But "yuck" for a rumored 7 series already seems a bit much.
 
Cooling system is simplified, but the heat is actually more concentrated than before in one area. I suggested the idea of a 400 m^2 + SOC on b3d and got ripped for it. Still hurting.

I don't think that's really that much of an issue, with heat pipes and modern heat sink engineering, it's not that hard to spread that heat out. It's a lot harder to design a cooling system that has to interface with multiple dies which heat and cool at different rates at different times. If your cooling system isn't evenly balanced, you get the dreaded board warping and solder failure.

Not to mention with a SoC you can have less overall solder points that can fail.
 
LOL when did you think that ever went on, at any company let alone Sony.

Playstation is still is one of sonys few successful brands and they still have and will throw plenty of money at it. Did you miss the interview with Playstations CTO? They are still very much out there with there goals, as much as they ever have been before. Will there be a Blu-ray or CELL equivalent this gen? Probably not, but there need not be one either.

If you consider losing billions of dollars over the last half a decade a success, then it's kind of a pointless discussion since you aren't dealing with reality.

I also don't think there is any chance that someone sat down and budgeted the PS3 with a $800+ manufacturing cost but that's just my opinion.
 
Not a good way to look at it.

The power of the hardware is increasing at a fairly sizable clip. The investment needed and power needed to make those differences "generational" will stall our advancement more than the hardware itself. By 2009 GPU's were well over a generation removed from the current hardware.

Yeah you're probably right. I just don't expect the next gen consoles will match today's mid-range PC's. Never mind the top end ones.

Looking back at the 360 launch, it was a 190 watt beast and a top end PC was at ~200-230 watt.

Today, a top end PC is at 350+ watts and even in 18 months plus when the next gen consoles launch, I can't see them going over 190 watts.

And these console chips will be on the same 28/32nm process as today's PC's.....
 
Yeah you're probably right. I just don't expect the next gen consoles will match today's mid-range PC's. Never mind the top end ones.

Looking back at the 360 launch, it was a 190 watt beast and a top end PC was at ~200-230 watt.

Today, a top end PC is at 350+ watts and even in 18 months plus when the next gen consoles launch, I can't see them going over 190 watts.

And these console chips will be on the same 28/32nm process as today's PC's.....

I can't see them going over 190 watts either, but it's technically possible since the some gaming laps draw over 300W+ at load. With the better airflow in consoles they can cool it better. It's technically possible, but financially improbable.

Although, I am ready to eat massive amounts of crow if one of Xbox Next or PS4 is 300W. I never thought the 360 would break 100W at launch either.
 
Yeah the only way you can get this currently is with two mid to high end graphics cards in sli.

A single gtx 580 wont even do this now.

So not happening....
Depends. It can without 4xAA, in SP.

But, like I said earlier, apples and oranges. I think next gen console launch titles will compare favorably to current AAA PC ports like BF3 running on high end PCs, despite having less powerful hardware. Even though DICE likes the PC platform, I believe that FB2 was created with next gen console hardware in mind.
 
Of course not. But things are very different now. MS has Kinect and potential windows 8 integration into the living room. That's huge. That could turn heads in exactly the way MS has been clamoring on about for years.

The people that Kinect appeals to most this gen are the least likely market to jump on a next gen console within the first few years. A Kinect 2.0 would be a hard sell for the existing Wii/Kinect market even if it was factually better in every conceivable way.

I'm skeptical to how much of an impact windows 8 integration can have, especially with the market we're talking about here.

You saying this over and over again doesn't magically make it true. There's no precedent for that. If anything, there's precedent for the exact opposite occurring (which isn't to say weaker hardware will always win as a general rule).

Edit: I guess I should say even if the hardcore were more interested in the superior console, it wouldn't matter one iota. If the PS4 is a beast and sells to the hardcore and the XboxLoop is somewhere in between its competitors and appeals to both casuals and a good chunk of hardcore xboxlive loyalists, guess who's going to make more money.

The fact that the weakest hardware won each generation was purely a coincidence IMO. Instead you have to look at each gen specifically to see why that console won it's respective gen.

By your logic, the DC should have won easily last gen, but that didn't happen.

We've had this discussion before, but you can't appeal equally to both the casual and hardcore, one side will have to suffer to some extent. Casuals are too risky of a bet considering how fickle they are, if Sony or Nintendo have the next "big thing", that will leave MS and their Kinect out in the cold. MS have not been in this gen long enough to have a large enough group of loyalists, so I don't think they can do what they want and expect people to follow like Sony or Ninty can. Just look at the attitude here at GAF or other forums, MS is looked down upon rather often. They have to fight for the core demographic or they will consider the competition.

I could be way off base with my line of thinking, but I don't think you're looking at things close enough.
 
The 7970 ALONE draws 280 watts under peak load. In a years time there is NO WAY that chip is going to see a roughly 65 - 70% drop in power usage. (going from a 280 watts under load to a 85 - 100 watts under load chip)

I honestly don't know where your getting that info from but its wrong .

Also the radeon hd 5870/5850 released in sept of 2009 . In December of 2010 amd released the radeon hd 68x0 to 6970

http://images.anandtech.com/graphs/graph4061/34663.png

amd was able to release the new gpus at much lower power usage . The 6870 was 90% of the performance of the 5870 and uses 33w less . The 6950 was about 20% faster than the hd 5870 and offers 18w less power usage .

AMD would have over a year to fix any bugs and design problems in the 7970 .


i fully expect hd 7970 performance in the next xbox . I realisticly think they will be going with GCN v2 or 1.1 or whatever that will fix any problems the current one has and i believe they will go with edram to solve the bandwidth problem once again.

The cpu will be tiny once again compared to the gpu. I'm thinking 200-300mm2 .
 
I'm just wondering how long the development cycle will be and what the production cost is going to end up at? We went from a $50 a game generation before the current generation to $60 a game now. Will we start seeing a more scalable pricing structure than we have now where games could in theory reach $80 or more? Or will we start seeing more episodic content so the front-end cost isn't so dramatic?

I just want true native 1080p games that run at 60fps. That's not asking for too much is it? Oh and maybe quick loading times as well.

I'd have no problems paying $80 for a game , i just don't want them on dvd . I rather get them on a flash card of some sort. But regardless , 1080p target with a 7970 class card will produce some good visuals .

I will enjoy te system for 2 years or so until pcs get powerful enough to run the games at higher resolutions .

I buy few games a year and wait for reviews so the price doesn't affect me so much
 
I honestly don't know where your getting that info from but its wrong .

Also the radeon hd 5870/5850 released in sept of 2009 . In December of 2010 amd released the radeon hd 68x0 to 6970

http://images.anandtech.com/graphs/graph4061/34663.png

amd was able to release the new gpus at much lower power usage . The 6870 was 90% of the performance of the 5870 and uses 33w less . The 6950 was about 20% faster than the hd 5870 and offers 18w less power usage .

AMD would have over a year to fix any bugs and design problems in the 7970 .


i fully expect hd 7970 performance in the next xbox . I realisticly think they will be going with GCN v2 or 1.1 or whatever that will fix any problems the current one has and i believe they will go with edram to solve the bandwidth problem once again.

The cpu will be tiny once again compared to the gpu. I'm thinking 200-300mm2 .

http://forums.atomicmpc.com.au/index.php?showtopic=264

GFXpowerchartbybrandgen.png


Peak underload of the 7970 is 214 - 280 watts, that is not dropping to 85 - 100 watts in the next 6 - 12 months. Dropping 20 - 30 watts isn't going to make this low enough to be used in a console.

If you fully expect a 7970 level GPU in the next Xbox you are going to be PAINFULLY disappointed. You are living in a fantasy world.
 
http://forums.atomicmpc.com.au/index.php?showtopic=264

GFXpowerchartbybrandgen.png


Peak underload of the 7970 is 214 - 280 watts, that is not dropping to 85 - 100 watts in the next 6 - 12 months. Dropping 20 - 30 watts isn't going to make this low enough to be used in a console.

If you fully expect a 7970 level GPU in the next Xbox you are going to be PAINFULLY disappointed. You are living in a fantasy world.

I went to your link and then went to your links , links .

The 280w number is peak load under furmark .

http://www.techpowerup.com/reviews/AMD/HD_7970/26.html

Under crisis 2 it uses 162-189w .
Furmark has had numerous problems on video cards even causing older cards to kill themselves.

the link to techpowerup is one of the links your poster used to get his data from two of the other links are in languages i can't read and the fourth doesn't tell what it uses to test except for furmark .

Last but not least is the fact that this is also measuring the ram and board power since you can't separate out the chip itself from the rest of the components. That is 3 gigs of vram and a 384bit bus .

as the 28nm process matures yields will go up and amd will be able to tweak the voltage and power needed . They can also produce respins to deal with any errors in the chip or move around portions of the chip that run ot and may draw more power to stay stable.

A year is a long time . Just look at the cpu market and how much can cange on the same process node
 
I went to your link and then went to your links , links .

The 280w number is peak load under furmark .

http://www.techpowerup.com/reviews/AMD/HD_7970/26.html

Under crisis 2 it uses 162-189w .
Furmark has had numerous problems on video cards even causing older cards to kill themselves.

the link to techpowerup is one of the links your poster used to get his data from two of the other links are in languages i can't read and the fourth doesn't tell what it uses to test except for furmark .

Last but not least is the fact that this is also measuring the ram and board power since you can't separate out the chip itself from the rest of the components. That is 3 gigs of vram and a 384bit bus .

as the 28nm process matures yields will go up and amd will be able to tweak the voltage and power needed . They can also produce respins to deal with any errors in the chip or move around portions of the chip that run ot and may draw more power to stay stable.

A year is a long time . Just look at the cpu market and how much can cange on the same process node

This. Going to desktop to laptop they've also managed to chop 33% without much hardware change. The same node process can be improved as well. It's terribly lazy to ballpark a console gpu based on desktop equivalents, and I've been guilty of doing it myself.
 
Top Bottom